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Thanks, "VALENCIA" was Jon Contino's idea
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# ? Dec 15, 2020 20:16 |
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# ? May 20, 2024 16:50 |
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i'm a fan of the juicer personally and i assume the chinese characters mean something relevant too
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# ? Dec 15, 2020 20:24 |
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Sagebrush posted:i'm a fan of the juicer personally tbh would be more authentic if they didn't
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# ? Dec 15, 2020 20:25 |
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im loving astonished that this new worthikids thing isn't "real" stop motion - i know that the color grading + soft focus camera + film grain does a lot but his materials are so amazing https://www.youtube.com/watch?v=xJBCuRsrqUU
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# ? Dec 15, 2020 23:18 |
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oh god that’s incredible I wish I knew about that post processing stuff
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# ? Dec 16, 2020 00:12 |
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get on his patreon, he has shared his blend files in the past.
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# ? Dec 16, 2020 02:22 |
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Sagebrush posted:i'm a fan of the juicer personally it says “tangerine” so it’s his name in chinese characters. very authentic imo
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# ? Dec 16, 2020 03:06 |
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Neon Noodle posted:get on his patreon, he has shared his blend files in the past.
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# ? Dec 16, 2020 03:14 |
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thank you it’s his girlfriend’s name
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# ? Dec 16, 2020 03:17 |
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what is? ian? worthikids?
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# ? Dec 16, 2020 03:25 |
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https://twitter.com/rodtronics/status/1339204016048201729?s=20 hardops and boxcutter have inspired me
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# ? Dec 16, 2020 14:42 |
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The case looks spot on imo
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# ? Dec 16, 2020 15:58 |
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https://i.imgur.com/KmCKaq5.mp4 im kinda pleased with how this is turning out, and I want to put some real time into it which I dont normally do. the textures really make the painted metal believable and it was a stroke of genius to make it look like folded sheet metal because I am super stoked with how it turned out. basically started experimenting with hard surface modelling and using boxcutter and hardops. boxcutter fuckin owns. still getting the hang of it though, for most of what I ever do the order of which I do it desnt matter but this kinda relies on having an idea of what youre doing at the start. learning time lol also I am using a studio HDRI and I reckon its absolutely that that kind of makes it look like an older photograph. im really half obsessed with being able to replicate the film look but I really dont know enough and feel like theres a plugin that doesnt exist but should and im not brainy enough to make it
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# ? Dec 17, 2020 22:36 |
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really digging the metal reflection on the knobs
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# ? Dec 17, 2020 22:42 |
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the anisotropic? yeah it’s good huh
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# ? Dec 17, 2020 23:18 |
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choice of typeface is
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# ? Dec 17, 2020 23:20 |
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echinopsis posted:https://i.imgur.com/KmCKaq5.mp4 The metal looks amazing but the faux wood is incredible, the little speckles really push it over the top. I know exactly what it would feel like to touch. Also I just googled box cutter and my goodness, having the ability to cut holes with the ease that Sketchup gives? That's one of those things that I'm surprised isn't in blender to begin with.
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# ? Dec 18, 2020 01:19 |
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good poo poo echi!
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# ? Dec 18, 2020 03:15 |
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thankyou
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# ? Dec 18, 2020 04:33 |
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echinopsis posted:https://i.imgur.com/KmCKaq5.mp4 looks real good op. if i could offer a suggestion it'd be to make the knobs a bit less perfect, the knobfeel is too good to be true
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# ? Dec 18, 2020 05:28 |
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yeah for sure. the knob research thread is about discovering some better knob inspiration. i really want knurling
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# ? Dec 18, 2020 05:40 |
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but thanks
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# ? Dec 18, 2020 05:40 |
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echinopsis posted:yeah for sure. the knob research thread is about discovering some better knob inspiration. i really want knurling Sagebrush posted:anyway straight knurling is just a circular array/pattern of whatever you want the knurl profile to be, usually a V-groove
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# ? Dec 18, 2020 05:48 |
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the rodtronics performa is great echi. the only thing that rubs my brain is that i dont think i could turn the outer knobs without bumping into the middle one
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# ? Dec 18, 2020 06:52 |
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yeah they’re a bit placeholder tbh. but thanks for the critical feedback. honestly i’m thinking for it’s purposes it only needs one knob since canonically it’s literally a hugely powerful amp with nothing but a gain knob
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# ? Dec 18, 2020 09:05 |
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thankyou for this incorporating this into a nicely machined design, is my next design goal. obv we want a nice bevel at the top of the knob
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# ? Dec 18, 2020 09:07 |
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im doing procedural straight knurling with vector displacement. highly recommended.
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# ? Dec 18, 2020 12:30 |
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this is literally how real knurling is machined at the knob factory https://i.imgur.com/Ac2Tb1F.mp4
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# ? Dec 18, 2020 15:12 |
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knob factory
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# ? Dec 18, 2020 17:46 |
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Neon Noodle posted:knob factory it's called yospos tyvm
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# ? Dec 18, 2020 17:52 |
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fart simpson posted:im doing procedural straight knurling with vector displacement. highly recommended. Neat. Mind sharing the rest of the nodes? My experience with vector displacement has turned out to be less knob factory and more blob factory.
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# ? Dec 18, 2020 18:32 |
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Friend posted:Neat. Mind sharing the rest of the nodes? My experience with vector displacement has turned out to be less knob factory and more blob factory. well i didnt bother saving the blend file but its basically like this:
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# ? Dec 19, 2020 07:55 |
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so basically, im starting with object coordinates because they put the center of the object at 0,0 instead of in one of the corners. what you also want to do is subtract the original object coordinates from your modifications before applying the displacement, or else everything is just gonna get added on top of the original object and make it huge. if you know anything about polar coordinates, then you know that the angle from the center point of a circle is atan2(y, x) which for ease of use in blender i map to 0 to 1 instead of -pi to pi that atan2 spits out. since i dont want to displace along the z axis, im just looking for this particular angle and it gives me this: then i draw the shape of the cutout i want in the rgb curves. i basically want it to push toward the center point in the middle of the 0, 1 range: it doesnt really look good yet because what you really want is to repeat that pattern over and over around the edge. there's a math trick where you multiply your scaling factor and then take the fraction part of it basically a modulo operator i guess? finally what i wanted to do was multiply by x and y while holding z to be the same, so that way the x and y get pushed inward in the shape of the curve i drew out does that make sense? fart simpson fucked around with this message at 08:20 on Dec 19, 2020 |
# ? Dec 19, 2020 08:09 |
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nodevember never ends
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# ? Dec 19, 2020 08:27 |
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nodevember awaked something in me
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# ? Dec 19, 2020 08:30 |
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mate i remember trying to make that circular gradient once and the trig hosed me over, it took a long time but once I managed it the rainbow which has been a mainstay of my rendering forever came about as me thinking “hey maybe I can use texture coords to make a circle” and figured out by hand how to do pythagoras theorem and poo poo I was proud of myself good work
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# ? Dec 19, 2020 08:56 |
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the school of rad knobs
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# ? Dec 19, 2020 10:51 |
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fart simpson posted:nodevember awaked something in me Nodevember Spawned a Monster (project)
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# ? Dec 19, 2020 12:14 |
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just in case someone was desperate to touch a woman https://www.cgtrader.com/free-3d-models/character/woman/seductive-girl-c3bc3aa5-992b-4561-88a2-16ca6e0fa879 I am joking that'd be weird but it can be fun to gently caress around with a model and see what stupid poo poo you might get at the end of it https://www.cgtrader.com/free-3d-models like why arent you giving these people jobs? https://www.cgtrader.com/free-3d-models/scanned/various/set-of-3d-men-presenting-a-project
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# ? Dec 20, 2020 10:43 |
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# ? May 20, 2024 16:50 |
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also for ages I'd been frustrated with how poorly glass seemed to be working with volumes inside, so much so that id basically given up on it and then discovered this which was in the water shader included in the flip fluids addon it basically makes it work like I want it to, but why? i doubt the pricnupled shader is broken. anyway this is a TIP
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# ? Dec 20, 2020 11:24 |