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Sing Along posted:I'm doing this but I'm seeing achievements listed as greyed on the Play screen out even though on my second character at the bottom of the creator they appear viable Yeah, if you create more than one character in ruler designer, it invalidates achievements. The devs thought of this...
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# ? Dec 18, 2020 14:47 |
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# ? May 30, 2024 08:58 |
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Ah, drat, seems you're right. I didn't think to check if it disables achievements since I'm playing with some mods right now, my bad.
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# ? Dec 18, 2020 15:32 |
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What is the gameplay benefit of seduction?
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# ? Dec 18, 2020 15:43 |
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The same as irl: you get to gently caress
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# ? Dec 18, 2020 16:06 |
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Baron Porkface posted:What is the gameplay benefit of seduction? In addition to generating extra kids if you want to, lovers are somewhat useful in that they don't join factions against you. It's a legitimate tactic to play as a beautiful liege and seduce your vassals, especially the more powerful ones, to some extent.
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# ? Dec 18, 2020 16:22 |
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Is it easier to kill lovers?
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# ? Dec 18, 2020 19:36 |
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Baron Porkface posted:Is it easier to kill lovers? Yes, it confers a small benefit. (+15% success chance) Choosing to seduce their spymaster will have a much bigger impact, though. (A spymaster joining as an agent is +75+intrigue% success chance)
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# ? Dec 18, 2020 19:51 |
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scaterry posted:Yes, it confers a small benefit. (+15% success chance) Choosing to seduce their spymaster will have a much bigger impact, though. (A spymaster joining as an agent is +75+intrigue% success chance) One of my favorite feelings in the game is when I kick off a murder plot and SO MANY PEOPLE join in. Just a joy to know that so many people want this rear end in a top hat dead.
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# ? Dec 18, 2020 20:16 |
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So turns out "you're gonna die" alert is not a guarantee. My ruler had an infected wound and botched healing but held on till the wound healed Also I thought that dynastic stuff was overcomplicated because you as a player will always play as a dynasty or house head anyway. But then I've started playing as Ivar Ragnarson. He has his own house, but my two kingdoms were inhereted by his nephew, son of Sigurd the king of Sweden. And now I no longer have my own house and can't even create it. Or I can't find it. Also I've played as unreformed tribals more than feudal rulers and they always feel like a proper tutorial to me. You get cheap CBs, you can use prestige to pay for a lot of stuff, your ruler should always focus on martial, developed enemies suffer attrition in your lands, there's even +5 combat bonus for being unreformed for some reason. But oh boy, do Vikings feel like perfect tribals. Human sacrifice means your ruler can sacrifice all the wrong religion captives and mantain high dread. Cheap ships. Scandinavian inheretance basically meaning you can keep an empire united. What's not to like?
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# ? Dec 18, 2020 21:09 |
Trevor Hale posted:One of my favorite feelings in the game is when I kick off a murder plot and SO MANY PEOPLE join in. Just a joy to know that so many people want this rear end in a top hat dead. My favorite little thing I did recently was start as the last living Karling in 1066, modify my feudal contract for unrestricted war declaration (fun fact: you don't even need a hook, just trade your war privileges for something paltry like higher taxes. You can make a lot more money off of blackmail than from your domain early on.) From there I started beating up other vassals, bigger and bigger until I held the duchies of Valois and Champagne and was the strongest vassal. Next I fabricated a claim on France... And would ya look at that, the french heir has two sinful traits! A quick murder plot and suddenly the french king is looking very unpopular, while my claimant faction has 300+% power because everyone hates the new sinful child king. Press my demands and boom: Karling Consolidation. Game owns.
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# ? Dec 18, 2020 21:12 |
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scaterry posted:Yes, it confers a small benefit. (+15% success chance) Choosing to seduce their spymaster will have a much bigger impact, though. (A spymaster joining as an agent is +75+intrigue% success chance) How can you identify members of another character's council?
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# ? Dec 19, 2020 10:28 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=2326030123 Godherja is out!
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# ? Dec 19, 2020 12:07 |
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Sing Along posted:How can you identify members of another character's council? It's kinda annoying. If they're just a courtier, it'll tell you below their name what role they have (their liege's steward). If they're a vassal, it won't. So in that case, you need to look at their natural dread to see if they have a modifier (liege's spymaster). However, the AI pretty much always picks a powerful vassal to be on the council, which narrows it down.
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# ? Dec 19, 2020 14:29 |
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Neurion posted:My favorite little thing I did recently was start as the last living Karling in 1066, modify my feudal contract for unrestricted war declaration (fun fact: you don't even need a hook, just trade your war privileges for something paltry like higher taxes. You can make a lot more money off of blackmail than from your domain early on.) From there I started beating up other vassals, bigger and bigger until I held the duchies of Valois and Champagne and was the strongest vassal. Next I fabricated a claim on France... And would ya look at that, the french heir has two sinful traits! A quick murder plot and suddenly the french king is looking very unpopular, while my claimant faction has 300+% power because everyone hates the new sinful child king. Press my demands and boom: Karling Consolidation. This is good advice, but the privilege you should give up is higher levies. While the tax increase you'd pay is small, it's still useful cash you're giving up. Giving up levies on the other hand is fine, they're effectively useless anyway.
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# ? Dec 19, 2020 15:31 |
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I've been thinking lately about the religion reform mechanic, and I wonder if it would be more faithful to the games mechanics to have the reformation be a big council meeting of powerful vassals and priests. They would then propose different reforms or be resistant to them based on their personal characteristics. It seems to me a much better way to handle it than having one dude unilaterally change a set of beliefs due to having a lot of points in piety, and it would engage with what I think is the main point of the game. Edit: Regurgitating a commonly held opinion on this thread, but I feel like as you get bigger, more and more of your attention and effort should be promoted towards keeping your realm together. Winning a civil war should feel as satisfying as blobbing. ToxicAcne fucked around with this message at 18:44 on Dec 19, 2020 |
# ? Dec 19, 2020 18:40 |
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PittTheElder posted:This is good advice, but the privilege you should give up is higher levies. While the tax increase you'd pay is small, it's still useful cash you're giving up. Giving up levies on the other hand is fine, they're effectively useless anyway. I always do forced partition early game. Unless you're one of the cultures that gets early access to a single heir, you're stuck in partition until the 1100s for Seniority, and 1200s for Primogeniture.
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# ? Dec 19, 2020 19:45 |
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Just finished my first custom ruler game. Started as a welsh count in 1066. Ended as empress of Britain, France, Italy, and Spain. What am i proudest of? Putting my daughter on the throne of Jerusalem in 1100 and the game ending in 1452 with an expanded Jerusalem kingdom never having lost its welsh culture or my family line in 352 years. That tickles me.
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# ? Dec 19, 2020 19:49 |
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binge crotching posted:I always do forced partition early game. Unless you're one of the cultures that gets early access to a single heir, you're stuck in partition until the 1100s for Seniority, and 1200s for Primogeniture. Oh yeah this is absolutely correct. I was doing it so reflexively I didn't even think it it when I wrote that post. The best trade-offs I think are:
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# ? Dec 19, 2020 22:08 |
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PittTheElder posted:Oh yeah this is absolutely correct. I was doing it so reflexively I didn't even think it it when I wrote that post. The best trade-offs I think are: Oh wow. I never noticed forced partition before. God that would’ve saved me so much grief with some rear end in a top hat ducal families.
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# ? Dec 19, 2020 23:43 |
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It's not actually a particularly meaningful concession is the point. As a player liege you're better off just skipping it, avoiding the -5 opinion modifier, and revoking titles from people as required. As a liege you want to make absolutely sure you're making at least normal taxes from everyone, nobody has special privileges, and giving away all their levies to get it (enjoy clicking through all their contracts one by one).
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# ? Dec 20, 2020 05:43 |
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I feel like the math supports giving Coinage Rights to vassals managing lands of your culture. Especially counts that you can transfer to dukes. A base value is probably more valuable than a % that can be offset by a city building.
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# ? Dec 20, 2020 06:11 |
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PittTheElder posted:Oh yeah this is absolutely correct. I was doing it so reflexively I didn't even think it it when I wrote that post. The best trade-offs I think are: Early on you also want council rights so you can be Steward, and get that +2 gold/month. If you aren't planning on doing anything hostile against your liege with your first ruler (and he doesn't have any claims on you at the start), it can be better to take council rights instead of revocation. If I'm doing ruler designer with the witch trait and a religion that doesn't like witches than I absolutely do revocation, but for anything else I usually I take the +2 gold.
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# ? Dec 20, 2020 06:11 |
binge crotching posted:Early on you also want council rights so you can be Steward, and get that +2 gold/month. If you aren't planning on doing anything hostile against your liege with your first ruler (and he doesn't have any claims on you at the start), it can be better to take council rights instead of revocation. If I'm doing ruler designer with the witch trait and a religion that doesn't like witches than I absolutely do revocation, but for anything else I usually I take the +2 gold. Not only +2 gold, but +10% to +20% domain taxes and -10% to -20% building costs based on your liege's rank! It can allow for very rapidly building up your personal economic and military base.
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# ? Dec 20, 2020 22:39 |
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The extra intrigue points for being my lieges spymaster was quite helpful while I was murdering his children
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# ? Dec 21, 2020 04:03 |
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Someone give me the highlights of picking guardians for my kids. I keep getting a "despite not showing an aptitude for ..." message when they turn 16 and I'm not sure if I'm getting it because of or in spite of my choices.
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# ? Dec 21, 2020 04:18 |
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If you have a guardian with an intelligence trait like quick or genius, use them. Otherwise, pick whoever has the highest stat in whatever education you want the kid to have, using the learning stat as a tiebreaker.
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# ? Dec 21, 2020 04:26 |
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Hellioning posted:If you have a guardian with an intelligence trait like quick or genius, use them. Otherwise, pick whoever has the highest stat in whatever education you want the kid to have, using the learning stat as a tiebreaker. I don't know where the post was previous, but according to their breakdown, Learning stat is quite a bit more useful in helping the tutored kid advance toward a better education. So if you want to train someone in Diplo and have the choice between a 10 Diplo 20 Learning or 20 Diplo 10 Learning, the former is better.
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# ? Dec 21, 2020 04:29 |
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binge crotching posted:Early on you also want council rights so you can be Steward, and get that +2 gold/month. If you aren't planning on doing anything hostile against your liege with your first ruler (and he doesn't have any claims on you at the start), it can be better to take council rights instead of revocation. If I'm doing ruler designer with the witch trait and a religion that doesn't like witches than I absolutely do revocation, but for anything else I usually I take the +2 gold. Oh Jesus yeah that's an excellent point. Yeah that's the actual first privilege you want, being Steward is massive.
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# ? Dec 21, 2020 04:29 |
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Midgetskydiver posted:I don't know where the post was previous, but according to their breakdown, Learning stat is quite a bit more useful in helping the tutored kid advance toward a better education. So if you want to train someone in Diplo and have the choice between a 10 Diplo 20 Learning or 20 Diplo 10 Learning, the former is better. lemme go dig it up e: here it is quote:To maximise your chances of a good education it's important to pick someone suitable for your ward. The following is a quick rundown into the system and how to choose a guardian for your child. Excelzior fucked around with this message at 04:34 on Dec 21, 2020 |
# ? Dec 21, 2020 04:32 |
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Midgetskydiver posted:I don't know where the post was previous, but according to their breakdown, Learning stat is quite a bit more useful in helping the tutored kid advance toward a better education. So if you want to train someone in Diplo and have the choice between a 10 Diplo 20 Learning or 20 Diplo 10 Learning, the former is better. According to the wiki and every other post I've found the primary stat is twice as good as learning for education.
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# ? Dec 21, 2020 04:33 |
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All these statistics are too hard for me and my dumb children
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# ? Dec 21, 2020 04:46 |
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Thanks for the overview. Now, an unrelated question: when making a custom character are you not able to customize your new dynasty's heraldry and motto or did I miss a button somewhere?
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# ? Dec 21, 2020 05:10 |
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Moon Slayer posted:Thanks for the overview. Now, an unrelated question: when making a custom character are you not able to customize your new dynasty's heraldry and motto or did I miss a button somewhere? Not sure about the motto, but there is a button there to cycle through random crests.
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# ? Dec 21, 2020 05:19 |
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Yeah but there isn't any way to customize it, right? Not like CK2 where you could choose every detail.
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# ? Dec 21, 2020 05:25 |
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I just want to make a powerful, noble dynasty that will go down in history for their cunning and acumen whose crest is emblazoned with the motto "Lords of Butts." I am very immature.
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# ? Dec 21, 2020 05:35 |
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You can change your motto at any time I’m pretty sure. I’m not sure how to do it but I know there’s a button for it somewhere
A Typical Goon fucked around with this message at 05:43 on Dec 21, 2020 |
# ? Dec 21, 2020 05:37 |
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A Typical Goon posted:You can change your motto at any time I’m pretty sure. I’m not sure how to do it but I know there’s a button for it somewhere It should be right next to the motto in the dynasty screen.
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# ? Dec 21, 2020 06:05 |
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Moon Slayer posted:I just want to make a powerful, noble dynasty that will go down in history for their cunning and acumen whose crest is emblazoned with the motto "Lords of Butts." I am very immature. Custom heraldry hasn’t been added yet. Also: make sure your kid has an educator before they turn 6 as the first check is on the 6th birthday. I pretty much stick them with a person the second they develop a personality trait
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# ? Dec 21, 2020 06:05 |
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Hellioning posted:According to the wiki and every other post I've found the primary stat is twice as good as learning for education. Yep, thank you for correcting my error. Not sure how I came away with the exact wrong takeaway from that post but yeah. So the focus skill is worth roughly double the learning skill.
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# ? Dec 21, 2020 06:58 |
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# ? May 30, 2024 08:58 |
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How do I appease useless powerful vassals wanting positions on my council? I remember reading something about turning powerful people into Dukes as all the vassals beneath them will then quit crying about wanting a council position. I've just done this but the Counts in the Duchy I just gave away to someone useful are still tantruming about it.
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# ? Dec 21, 2020 13:06 |