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Grashnak
Apr 30, 2006

Oven Wrangler

OctaviusBeaver posted:

Does it matter if you buy a cross play game in the quest store vs pc store?

If it's crossbuy then buying it in one store will make it show as free in the other store so it doesn't matter which one you buy it in. That said the PC store has a lot more sales than the Quest store so I'd try there first.

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Riatsala
Nov 20, 2013

All Princesses are Tyrants

zoux posted:

What do you guys think the consumer-level solution for "walking around in VR with your feet" is going to be?

All VR becomes wireless and all game environments are procedurally generated to fit your actual surroundings, AR style.

Trespassing violations will skyrocket as gamers break into their neighbor's homes to collect upgrades

Eventually all concept of private property will break down as the entire world becomes one huge VR game

SirTagz
Feb 25, 2014

FreelanceSocialist posted:

IIRC I had a button that just said "Order" and it put me on the list and sent me an email that basically said "we'll let you know when it is ready to ship and you can pay us then". I'm in the US, if that matters.

Too bad.. i had hoped it was a bit more elaborate than that.. Not an option for me...

Shine
Feb 26, 2007

No Muscles For The Majority

zoux posted:

What do you guys think the consumer-level solution for "walking around in VR with your feet" is going to be?

Other than games that do redirection fuckery in decent-sized roomscale spaces (like Tea For God), I don't think there will be one.

A treadmill (or that weird gliding bowl thingy) of sorts is a bulky thing that you'd be asking people to keep in their room (and having to take it out and put it away will be enough for a lot people to stop bothering after a while), and could be a safety issue (one could easily take a bad step on it and fall while running, side-stepping, lunging, etc. and it's a lawsuit waiting to happen), and I'd be too worried about stepping incorrectly to be really immersed in the game, kinda like how throwing things with the Index controllers, though more "realistic," feels just off enough that it ends up distracting me more than the Touch controllers ever did. It's fine for tossing things gently, but if I want to legit throw something, then either I have to tighten the controllers more than is comfortable, or I have to really pull my throw so that the controllers don't shift around in my hands.

Foot trackers, in addition to being yet another sensor thingy to use, seem like they'd work best if you're using the joystick to set your walking direction (i.e. push stick backward and then step in place to walk backward), as otherwise having it know for sure which direction you intended to step in seems like it'd be really hard, especially if somebody is in a fairly small space where they can't take distinct, large steps without triggering their boundary, at which point they'd step back to the middle, possibly throwing it off. It only takes a few times of a game not recognizing what you wanted to do to get tired of that input system and go back to something gamey-but-reliable, like when people would get annoyed with the Wii's motion controls and wish they could just press a button that will 100% of the time do what you want.

Lone Echo and Echo VR sidestep this by using a movement system that omits the need to have or emulate walking (you float in zero-grav and use a combination of jet propulsion and pushing off of walls and poo poo to move around), but I wouldn't want that kind of movement in most games. It is wonderful for what it is and is a stellar example of playing to VR's unique strengths instead of trying to make conventional gaming stuff work.


I think that H3VR's armswinger is almost there, but my issue with it is having to point my hand in a direction to walk that way (so like, point at my body to walk backwards, point my hand left or right to walk that way, which is awkward when that also redirects your gun). I think it would feel really good if you held the stick in the direction you wanted to move, and then moved your arms to walk that way, with larger/faster movements making you move faster. That would also help with one of the big issues I have with games like Onward: you can move with perfectly steady aim (as steady as your stationary hands are, anyway) if you're using just the joystick. Joystick-directed armswinger would help to simulate ones aim being less perfect when they are walking or running. Move your hands in a steadier manner to keep your aim steadier, which means you're moving more slowly than if you wildly pumped your arms to sprint. It's something I'd like to gently caress with, but it seems like it could feel really good.

zoux
Apr 28, 2006

Shine posted:


Lone Echo and Echo VR sidestep this by using a movement system that omits the need to have or emulate walking (you float in zero-grav and use a combination of jet propulsion and pushing off of walls and poo poo to move around), but I wouldn't want that kind of movement in most games. It is wonderful for what it is and is a stellar example of playing to VR's unique strengths instead of trying to make conventional gaming stuff work.


Yeah I picked that one up based on your recommendation on the first page and I was extremely impressed. My roommate tried it out, ended playing for like 30 minutes and then had to take a minute to reacclimate himself to irl

Also foot trackers don't seem to be a solution, walking in place is just goofy and if that's happening I'd rather just use a thumbstick. It was like those old NES track games with the pad that you were supposed to run in place on

marumaru
May 20, 2013



Riatsala posted:

All VR becomes wireless and all game environments are procedurally generated to fit your actual surroundings, AR style.

play Tea for God

Turin Turambar
Jun 5, 2011



The new Tales from Soda Island episode is great. Well, Lifetime Achievement was also very good. Quill is on fire.

TIP
Mar 21, 2006

Your move, creep.



zoux posted:

What do you guys think the consumer-level solution for "walking around in VR with your feet" is going to be?

I think in the near term it's going to be software solutions like we've already seen, but I do think that once omnidirectional treadmills reach the right level of quality and price that they will become the enthusiast level consumer solution.

There are a couple of companies making smallish powered omni treadmills that look pretty cool, like the Infinadeck:
https://m.youtube.com/watch?v=RyFof9GpWac

Both of them that I've seen tackle the problem in a similar manner, with similar drawbacks. One is basically a treadmill made out of treadmills and the other is a treadmill wrapped around a treadmill.

The issues with both are complexity, weight, and price, and those issues are intertwined. They're expensive and heavy because they're so complicated. The heaviness causes an issue with inertia, where one axis of the treadmill has to really fight the momentum of all those moving mechanical pieces that it's spinning around.

I think that if you solve those issues it becomes a very enticing proposition that many people would be willing to pay around $1000 to have. People already spend that much or more on home gym equipment like regular treadmills, and an omni treadmill with VR would be pretty amazing for exercise.

Most people are probably skeptical that a powered omni treadmill could be designed at that price point, but I think I've cracked it. I'm currently building a prototype of an incredibly simple design that I'm very excited about, it's barely more complicated than a uni-directional treadmill.

peter gabriel
Nov 8, 2011

Hello Commandos

Tom Guycot posted:

Its mostly this. With current headsets its physically impossible for your lenses in the eye themselves to change focus on the images in the scenes so its not going to be blurry in the same way focusing on something close and then something behind it does in real life, but you will get the offset effect. In fact one of the tricks varifocal systems have to do (holographic and other systems don't have this issue) is use eye tracking to do natural blurring based on where you're not looking and its z position, because when they change the focus, it changes it for the whole scene based on where you're looking. Theres some interesting work on this oculus posted a while back: https://www.oculus.com/blog/introducing-deepfocus-the-ai-rendering-system-powering-half-dome/

https://www.youtube.com/watch?v=WkXPLcVN-SY

The other part is your brain is fantastic at just making poo poo up wholesale so it looks like what you're used to, so theres probably an element of your brain just telling itself it looks like it does with correct blurring, the same way you don't notice your blind spots or blood vessels unless you go looking for them.

I am happy to accept all this and the other answers because as I say I am incredibly dumb.
I think the part about 'your brain is fantastic at just making poo poo up wholesale' is really the one I feel comfortable with as I experience this sometimes in games and go 'woah' when I realise it's happening.
It's hard to explain what I mean I think, so imagine I pause a game and the word 'Paused' comes up, I can focus to read it and the game behind it loses focus, the game itself is not blurring and as you guys say no double image appears either, if I refocus my eyes on the game the word 'Paused' becomes blurred in the foreground.
I just freaks me out cos I know it's essentially a magnified 2D phone screen I am looking at.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

SirTagz posted:

Too bad.. i had hoped it was a bit more elaborate than that.. Not an option for me...


Note that if you're willing to pay the money, HTC sells v2 base stations that are identical to the Valve Index ones - the difference is that they cost more but are actually in stock.

Suburban Dad
Jan 10, 2007


Well what's attached to a leash that it made itself?
The punchline is the way that you've been fuckin' yourself




If I have a 1k budget (fine spending less and I already have a beefy gaming pc) and don't want the Facebook branded one, which headset would be best? Do they all have external sensors to set up or are most just a standalone headset? I'd prefer the simpler of options because the room is small and I think most stuff I'd play would be seated also (but I have no idea what's available even game wise). Would this sort of setup compromise my vr experience? Still early in the research phase obviously but interested in trying it. I wear glasses also so I would need something that would accommodate.

Any recommendations? Seems like there are a bunch of add on things that may be needed (controllers, sensors?, straps, lenses?, Wireless kits?) that seems to vary with each brand of headset, so if you have something necessary then I'm all ears there as well. Also what is availability like? Hopefully not as bad as my recent pc build. :v:

Lozareth
Jun 11, 2006

Thanks for convincing me to put the glasses extender thingy in my Quest 2 and actually wear my glasses in the last page. I was in the "I'm nearsighted so it shouldn't matter" boat and was starting to think VR was just blurry in the distance like that. Holy gently caress what a difference; games are very sharp all over now. It takes some adjusting each time I put the headset on but even at 6'2" with an extra large head for that size I can eventually get my glasses inside the thing quite comfortably. Still may be time to invest in contacts since I share my headset with my wife and her kids a lot so prescription inserts could be a pain.

Shine
Feb 26, 2007

No Muscles For The Majority

Lozareth posted:

Thanks for convincing me to put the glasses extender thingy in my Quest 2 and actually wear my glasses in the last page. I was in the "I'm nearsighted so it shouldn't matter" boat and was starting to think VR was just blurry in the distance like that. Holy gently caress what a difference; games are very sharp all over now. It takes some adjusting each time I put the headset on but even at 6'2" with an extra large head for that size I can eventually get my glasses inside the thing quite comfortably. Still may be time to invest in contacts since I share my headset with my wife and her kids a lot so prescription inserts could be a pain.

The VR Optician inserts take like 5-10 seconds to insert or remove, but if you can comfortably play with your glasses then it's probably not worth the expense. My spouse's glasses are kinda bulky, so they prefer the inserts.

TVs Ian
Jun 1, 2000

Such graceful, delicate creatures.

Mr Phillby posted:

Iirc didn't someone once post in this thread about a relative who had an eye condition that meant they could only see a few inches in front of their face but the passthrough camera on a WMR headset (i think?) Let them see google maps in perfect clarity. Strap a passthrough camera on that and you've got bionic eyes! I guess it was down to whatever lens setup that particular headset had and the particular eye condition that it worked out that way. Pretty cool that our dumbass video helmets contain tech that might actually be life changing some day.

I'm going to be trying to retrain my eyeballs using VR. I have an astigmatism that leaves me with pretty much zero depth perception. Like my whole life when people say things look flat when they only have one eye open, I never noticed a difference. The only way I can tell distance is environmental cues.

But VR actually DOES look like solid 3D objects, more than real life does for me. And it's been like that ever since I first had a Virtual Boy. And once I got a Rift, I noticed a few times where I'd take the headset off and temporarily have depth perception in real life too. I'm thinking maaaaybe that means my eyes just need to be pointing the right way, and if I can get them calibrated in the headset it might just carry over longer term.

Marxalot
Dec 24, 2008

Appropriator of
Dan Crenshaw's Eyepatch

Suburban Dad posted:

If I have a 1k budget (fine spending less and I already have a beefy gaming pc) and don't want the Facebook branded one, which headset would be best? Do they all have external sensors to set up or are most just a standalone headset? I'd prefer the simpler of options because the room is small and I think most stuff I'd play would be seated also (but I have no idea what's available even game wise). Would this sort of setup compromise my vr experience? Still early in the research phase obviously but interested in trying it. I wear glasses also so I would need something that would accommodate.

Any recommendations? Seems like there are a bunch of add on things that may be needed (controllers, sensors?, straps, lenses?, Wireless kits?) that seems to vary with each brand of headset, so if you have something necessary then I'm all ears there as well. Also what is availability like? Hopefully not as bad as my recent pc build. :v:

Probably index if you're looking for "best". Which is conveniently/unfortunately about a grand. Availability has gotten far better but you might still wait a month before it ships or whatever. The index, and the much cheaper Vive/Vive pro (used), would require having 2 of those little base station things to be more or less pointed in your general direction to handle the hand/head tracking. Also you don't -have- to nail them to a wall, but it's probably better that way. At least the base stations can be taken off their mounts and tossed (gently) into a drawer if you want.

There's also the new HTC Reverb G2 which has kind of bad* inside out tracking** but a really nice display. Lower refresh rate than an index, but quite higher resolution.

The index also has the ability to slide your lenses further away from your face with a little dial at the cost of fov, so that's a thing. Mine works fine with glasses, but I usually wear contacts. A lot of nerds buy lenses to put into their headsets using weird little adapters so that's a thing if you want.


*apparently, according to reviewers online who may or may not suck rear end
** you can Frankenstein some poo poo together to make the index/vive controllers and tracking system work with one, which is interesting if a bit expensive and janky.


e: So there are USB dongles that can do the same job, but apparently some index nerds that have decided to try out the Reverb have taken to leaving the reverb controllers in a drawer somewhere, keeping the old Index base stations up, and plugging a whole god drat index into their PC to give their knuckles controllers something to talk to. Which is honestly pretty hilarious.

Marxalot fucked around with this message at 04:10 on Dec 19, 2020

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

Suburban Dad posted:

If I have a 1k budget (fine spending less and I already have a beefy gaming pc) and don't want the Facebook branded one, which headset would be best? Do they all have external sensors to set up or are most just a standalone headset? I'd prefer the simpler of options because the room is small and I think most stuff I'd play would be seated also (but I have no idea what's available even game wise). Would this sort of setup compromise my vr experience? Still early in the research phase obviously but interested in trying it. I wear glasses also so I would need something that would accommodate.

Any recommendations? Seems like there are a bunch of add on things that may be needed (controllers, sensors?, straps, lenses?, Wireless kits?) that seems to vary with each brand of headset, so if you have something necessary then I'm all ears there as well. Also what is availability like? Hopefully not as bad as my recent pc build. :v:

See how people are doing with the G2. Some of the tracking concerns have me worried especially with WMRs reputation, but hard to tell yet since there aren't a ton of them out in the wild yet. The Index is also great, though the value prop there for $1000 is kinda hard to swallow.

I think both are hard to buy right now.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Suburban Dad posted:

If I have a 1k budget (fine spending less and I already have a beefy gaming pc) and don't want the Facebook branded one, which headset would be best? Do they all have external sensors to set up or are most just a standalone headset? I'd prefer the simpler of options because the room is small and I think most stuff I'd play would be seated also (but I have no idea what's available even game wise). Would this sort of setup compromise my vr experience? Still early in the research phase obviously but interested in trying it. I wear glasses also so I would need something that would accommodate.

Any recommendations? Seems like there are a bunch of add on things that may be needed (controllers, sensors?, straps, lenses?, Wireless kits?) that seems to vary with each brand of headset, so if you have something necessary then I'm all ears there as well. Also what is availability like? Hopefully not as bad as my recent pc build. :v:

The Index is a slightly different beast to the G2 in that Lighthouse hardware's more of a platform than a single device. You will pay more for it initially, but it's easier to replace and upgrade individual parts (eg; Vive users can just buy Index controllers on their own) because it uses external Lighthouse beacons that you place on opposite sides of your playspace to spit infrared light out at your tracked VR hardware. Realistically you'll put them in place, plug them into the wall, and can forget they're there afterwards so it's not that big a logistical hurdle.

The typical consumer-priced headsets on the market nowadays, including the Reverb G2, generally use inside-out tracking via cameras in the headset tracking the controllers. You'll lose some fidelity in your controller positioning just because of the hardware ergonomics (eg; Reaching back over your shoulder's gonna have a bit of computational guesswork because it can't see the controller), but for general use it's just as good as Lighthouse tracking. If you're mostly just sitting then the G2 is well worth considering, but as others have said maybe sit and wait to hear back from more on how its tracking shakes out.

Nocheez
Sep 5, 2000

Can you spare a little cheddar?
Nap Ghost
I have an Index, I hung the lighthouse permanently in the corners opposite each other, and I only notice them when they first spin up and then it's background noise.

Everything is well made and works great. Get an Index.

sea of losers
Jun 6, 2007

miy mwoiultlh tbreaptpreude ifno srteavtiecr more
idk if this is common knowledge but there is a website called beatsage.com that will autogenerate beatsaber levels from mp3s or youtubes

ive started posting runs of the songs i put in, perhaps in the hopes that a mapper will like the tune and map it. theres way too much camilla nightcore bullshit
https://www.youtube.com/watch?v=dTpGww29NfA
https://www.youtube.com/watch?v=xbaUrurZ1Xw

sea of losers fucked around with this message at 04:41 on Dec 19, 2020

right arm
Oct 30, 2011

Lol I fuckin stubbed my toe on my bed frame eleven ping pong or whatever and promptly fell over on to my bed cursing

VR rules and I love ping pong so very much

SirTagz
Feb 25, 2014

ShadowHawk posted:

Note that if you're willing to pay the money, HTC sells v2 base stations that are identical to the Valve Index ones - the difference is that they cost more but are actually in stock.

Thanks for the hint! Did that

MrOnBicycle
Jan 18, 2008
Wait wat?
Rofl... In case this hasn't been posted: https://www.reddit.com/r/oculus/comments/kg1761/after_posting_about_breaking_my_neck_while/. Dude lost his account shortly after posting about breaking his neck from playing VR games. Suspicious?

Lord Decimus Barnacle
Jun 25, 2005


Hell Gem
I recently got a quest 2 and haven’t bought many games for it. I did however buy orbus Vr which, while janky, is super fun to play as a mage.
Are there any other role playing games like this, I love that I have to actually do something physical and intricate to cast spells

I only wish the fizzle sound was the one from UO

GutBomb
Jun 15, 2005

Dude?

MrOnBicycle posted:

Rofl... In case this hasn't been posted: https://www.reddit.com/r/oculus/comments/kg1761/after_posting_about_breaking_my_neck_while/. Dude lost his account shortly after posting about breaking his neck from playing VR games. Suspicious?

Further down in the comments they find he was banned for posting about guns and “patriot” poo poo. The fractured vertebrae poo poo likely brought his account a lot of attention and thus a lot of reports.

Dudes a chud who fractured a vertebrae in his neck (not a broken neck).

Turin Turambar
Jun 5, 2011



Oh, I got Oculus Move yesterday night. Finally, I had even forgotten about it.

I selected the 150 calories goal, and I did it in 34 minutes, 17 minutes playing Eleven TT and 17 minutes playing Beat Saber (with BS being twice as intensive as Eleven of course). The UI is nice, and the stats are pretty complete.

Lotron
Aug 15, 2006

Still clownin'

Shemp the Stooge posted:

What are you modeling in?

Kodon

I've been having a lot of fun so far with this one.
The interface is really intuitive... Once you figure it out.

MrOnBicycle
Jan 18, 2008
Wait wat?

GutBomb posted:

Further down in the comments they find he was banned for posting about guns and “patriot” poo poo. The fractured vertebrae poo poo likely brought his account a lot of attention and thus a lot of reports.

Dudes a chud who fractured a vertebrae in his neck (not a broken neck).

Thank god for that. Should have read more!

Edit: I overextended myself in Squadrons. Jesus I got nauseus... :(

MrOnBicycle fucked around with this message at 20:39 on Dec 19, 2020

sea of losers
Jun 6, 2007

miy mwoiultlh tbreaptpreude ifno srteavtiecr more
how in the gently caress do we remove apps from the apps icons on an oculus quest. i have like 4 demos and "first steps" that are uninstalled, but the icon remains and there is no option to remove the icon or even move it, only to install the app. i even looked in settings->applications and all that lets you do is change app permissions. thats hot loving garbage

Turin Turambar
Jun 5, 2011



sea of losers posted:

how in the gently caress do we remove apps from the apps icons on an oculus quest. i have like 4 demos and "first steps" that are uninstalled, but the icon remains and there is no option to remove the icon or even move it, only to install the app. i even looked in settings->applications and all that lets you do is change app permissions. thats hot loving garbage

What filter selection are you using. Because it sounds like you are seeing 'all apps', and not 'installed apps'.

Suburban Dad
Jan 10, 2007


Well what's attached to a leash that it made itself?
The punchline is the way that you've been fuckin' yourself




Thanks for the feedback, folks. I'm thinking the index and some lenses instead of cramming glasses under there. Any other accessories really needed?

Shine
Feb 26, 2007

No Muscles For The Majority

Suburban Dad posted:

Thanks for the feedback, folks. I'm thinking the index and some lenses instead of cramming glasses under there. Any other accessories really needed?

I needed some palm boosters to make the controllers feel at least comfyish in hand, but I am the thread's resident Index Controller Hater so ymmv.

A good general tip, if you're playing in a standing/roomscale space, is to put down an exercise mat or similar that you can stand on and safely reach in every direction. I put a yoga mat cut to size in the middle of the room, and I know that as long as I stand on it, I'm good to fling my arms around as much as I need to. It lets me set a more conservative chaperone wall.

There are some helpful software accessories:

OpenVR Advanced Settings (free) has a host of useful tools, including saving chaperone profiles.

fpsVR is a $4 tool that gives you a nice performance overlay and is helpful for tuning a game's performance. SteamVR has its own basic performance overlay, but fpsVR is more user-friendly and includes more detailed information.

Mr Phillby
Apr 8, 2009

~TRAVIS~

TVs Ian posted:

I'm going to be trying to retrain my eyeballs using VR. I have an astigmatism that leaves me with pretty much zero depth perception. Like my whole life when people say things look flat when they only have one eye open, I never noticed a difference. The only way I can tell distance is environmental cues.

But VR actually DOES look like solid 3D objects, more than real life does for me. And it's been like that ever since I first had a Virtual Boy. And once I got a Rift, I noticed a few times where I'd take the headset off and temporarily have depth perception in real life too. I'm thinking maaaaybe that means my eyes just need to be pointing the right way, and if I can get them calibrated in the headset it might just carry over longer term.
Thats really cool, have you talked to an eye doctor about this?

I also have issues with depth perception due to a slight muscle imbalance in my eyes. Basically my eyes are misaligned and even though my brain has adapted to the point I don't get double vision 100% of the time my depth perception is just slightly wonky.

I've noticed that I don't have any issues with stereoscopic video at all, no double vision, no trouble perceiving depth like I have outside VR.

I don't really get why it works like that at all though, my eyes shouldn't be any better aligned with a headest on than with my usual vision.

Maybe the proximity of the image makes the diffence in alignment less of a problem? Idk but its neat.

Spikes32
Jul 25, 2013

Happy trees
Tried playing asgards wrath via virtual desktop on the quest 2 and froze twice in the intro sequence. Anyone had this happen or know how to fix it? My computer is plenty beefy

Nocheez
Sep 5, 2000

Can you spare a little cheddar?
Nap Ghost

Suburban Dad posted:

Thanks for the feedback, folks. I'm thinking the index and some lenses instead of cramming glasses under there. Any other accessories really needed?

If you plan on doing anything physical enough to sweat, I recommend a neoprene face gasket so yours doesn't get stinky and gross. Other than than, the only accessory I have is a 3d printed stand for my controllers but I did that at work for free.

Shine
Feb 26, 2007

No Muscles For The Majority
I don't mind the default gasket for fitness stuff. It's easy enough to wash, and I don't want to risk getting sweat on the lenses with a non-absorbent gasket; dunno if that's actually a risk, but ehh, I'm cautious. That said, I do find it much more pleasant to be active with the Index with something like this installed:

https://www.etsy.com/listing/716645422/valve-index-fan-frunk-adapter-with-free

This shop is down right now, but I'm sure other people sell it/have posted print plans for it. I use a little Noctua fan as an exhaust and it makes a big difference. Much less heat on my face and I don't have any fogging issues.

explosivo
May 23, 2004

Fueled by Satan

drat, B&H got some 64GB Quest 2's in stock tonight and I finally got clearance from the missus to pick one up. Carts opened at 5:45 because of B&H observing Shabbat and the site was so slammed that the cart timed out by the time my payment could process, and when I refreshed the cart it was already sold out. So close :smith:

I said come in!
Jun 22, 2004

I am having trouble with my Reverb G2. Positive I have everything plugged in correctly. Plugged into the RTX 2070, is the Display Port, and USB-C cable, and then plugged the power cable into a power adapter, the light turns on. I tried the USB C to A adapter, no good there too.

Nocheez
Sep 5, 2000

Can you spare a little cheddar?
Nap Ghost

Shine posted:

I don't mind the default gasket for fitness stuff. It's easy enough to wash, and I don't want to risk getting sweat on the lenses with a non-absorbent gasket; dunno if that's actually a risk, but ehh, I'm cautious. That said, I do find it much more pleasant to be active with the Index with something like this installed:

https://www.etsy.com/listing/716645422/valve-index-fan-frunk-adapter-with-free

This shop is down right now, but I'm sure other people sell it/have posted print plans for it. I use a little Noctua fan as an exhaust and it makes a big difference. Much less heat on my face and I don't have any fogging issues.

That's genius! I definitely need to add something like this.

Ceive
Dec 19, 2006

thank pizza skeltal

I said come in! posted:

I am having trouble with my Reverb G2. Positive I have everything plugged in correctly. Plugged into the RTX 2070, is the Display Port, and USB-C cable, and then plugged the power cable into a power adapter, the light turns on. I tried the USB C to A adapter, no good there too.

Just guessing. Take the faceplate off. Pull the cord out of the headset and plug it back in?

Ceive fucked around with this message at 01:14 on Dec 20, 2020

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I said come in!
Jun 22, 2004

Ceive posted:

Just guessing. Take the faceplate off. Pull the cord out of the headset and plug it back in?

This was the problem! The power cable does not click into the headset easily at all.

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