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Exciting kenshi 2 updates! https://youtu.be/m57-N9ezWTA https://youtu.be/hukTfrCorxg https://youtu.be/BgP7Nc09PJI Chairs, and the placement thereof
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# ? Nov 19, 2020 01:34 |
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# ? Jun 8, 2024 09:33 |
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Finally, my little hang out areas can look clean instead of a slap dash of stools being somewhat near a table
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# ? Nov 19, 2020 21:19 |
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Leal posted:Finally, my little hang out areas can look clean instead of a slap dash of stools being somewhat near a table And mine can still look insanely stupid, with too many workbenches clipped into one another so the workers can't path outside and the only way to enter or leave is to glitch through the wall by teleporting between nearby chairs. Unrelated but here's something I found a while back when experimenting with the build-too-close-to-town exploit: Filling the Scraphouse with a bunch of tiny sheds, because fuckit why not.
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# ? Nov 19, 2020 22:35 |
silentsnack posted:And mine can still look insanely stupid, with too many workbenches clipped into one another so the workers can't path outside and the only way to enter or leave is to glitch through the wall by teleporting between nearby chairs. Would that actually make it easier to sneak and steal in there?
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# ? Nov 23, 2020 18:20 |
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Hanging in there.
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# ? Nov 24, 2020 05:31 |
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Donkringel posted:Would that actually make it easier to sneak and steal in there? Somewhat, but I don't think it'll make a huge difference? Since the guards mostly stay in the middle section (where you can't build either way, even with the exploit) if all you're trying to do is create blindspots to hide/steal then makeshift walls/partitions would probably be easier to place. Or if you're gonna be making use of loopholes in poorly-handled interactions between game mechanics to steal stuff, you can save yourself the hassle and just have another character pick up your thief and carry them around. Position the duo within inventory-transfer range of the container and have someone open it (doesn't matter who, I think by default if you have the thief selected and order them to move/interact then the command gets passed to the carrier) but the important part is you then switch to the thief's inventory before actually stealing stuff. If you fail the skillcheck to steal something, only the character whose inventory is open at that time gets the "caught stealing" criminal flag, but it seems like there's an oversight the reacting-to-criminals AI in that it doesn't react to someone who is being carried. So when the guard gets alerted he'll just walk right past your weird quantum bandit duo to search for the burglar for a few seconds before giving up. (Unless you're also trespassing and/or already have a bounty and/or they hate you for entirely legitimate reasons ) This exploit is also the fastest way to train Thievery skill, in order to have a thief that is simply good at stealing stuff if you don't want to make the game too easy but also don't want to grind for ages. Another thing the octodad-pretending-to-be-a-backpack trick lets you do is load down one character with a ridiculous stack of backpacks, then have someone else carry them. Picking someone up always applies a fixed 30kg(?) carryweight offset (regardless of how many naginatas/hashcubes/etc they are hiding in their rear end) so if that offset doesn't put the carrier isn't over weight capacity they only get a 25% penalty to stealth due to carrying someone (if it does put them over the limit, move some of their stuff to the payload-holder's inventory) so with decent skills gear to boost movespeed/stealth you can have 2 characters carry insane amounts of of stuff around, running full speed while sneaking. Especially if you make a gimmick of using assassination/thievery/stealth and Copious Application of Cheese to steal the entire holy nation, starting with shopkeepers' backpacks. You can also use a corpse for this, but the items might become marked as stolen goods and also sometimes corpses despawn.
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# ? Nov 24, 2020 06:53 |
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Unless something has changed the easiest way to raise thievery is to pick stuff up off the ground which has no skill check or anything else associated with it. As long as nobody directly witnesses you picking up random leather scraps you'll steal and gain skill without ever possibly triggering the "you've been caught" dialogue I think they *did* fix just immediately dropping it all and picking it back up tho, which was how you'd max your skill in like 5 minutes
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# ? Nov 24, 2020 07:43 |
Whew I knew about the quantum backpack trick, I didn't realize the backpack could steal while being a quantum backpack!
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# ? Nov 24, 2020 15:15 |
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That's news even to me. Neat.
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# ? Nov 24, 2020 15:45 |
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silentsnack posted:Another thing the octodad-pretending-to-be-a-backpack trick lets you do is load down one character with a ridiculous stack of backpacks, then have someone else carry them. Picking someone up always applies a fixed 30kg(?) carryweight offset (regardless of how many naginatas/hashcubes/etc they are hiding in their rear end) so if that offset doesn't put the carrier isn't over weight capacity they only get a 25% penalty to stealth due to carrying someone (if it does put them over the limit, move some of their stuff to the payload-holder's inventory) so with decent skills gear to boost movespeed/stealth you can have 2 characters carry insane amounts of of stuff around, running full speed while sneaking. Especially if you make a gimmick of using assassination/thievery/stealth and Copious Application of Cheese to steal the entire holy nation, starting with shopkeepers' backpacks. You can also use a corpse for this, but the items might become marked as stolen goods and also sometimes corpses despawn.
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# ? Nov 24, 2020 16:10 |
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I've started a new game and I'm having a blast just playing one character, you easily beat basically any other humanoid by microing your movement to avoid attacks. And then of course before long you won't even have to do that much as your stats will be nuts. My plan is to max out one guy's stats, build a huge armory of specialist crafted gear, max out the tech tree, so I can be OP in one fell swoop when I recruit and throw up a settlement. That said where are everyone's favorite settlement sites? I want something relatively central on the map , and my only other playthrough I did a foglands base, which wasn't as much of an obstacle to attackers as I thought.
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# ? Nov 24, 2020 17:33 |
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Edge of the swamp is fairly central and not bad, so long as you remember to build far enough away from it that there is still wind for electricity, because the swamp itself is a permanent no-wind zone. Also, you can grow lots of weed and rice, which is solid money on one side and a good food resource on the other if you can find a place to sell it all.
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# ? Nov 24, 2020 17:36 |
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Build in the crater, friendly neighbors
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# ? Nov 24, 2020 17:42 |
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I like the northern coast despite the cannibal hordes, but uh, you might not want to do that with only one guy.
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# ? Nov 25, 2020 13:42 |
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Micromanagement can let single badasses and/or buddies with crossbows absolutely slaughter Beak Things as well, which is good for skilling up and fairly lucrative. Right up until an Elder Beak Thing turns up to start removing limbs.
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# ? Nov 25, 2020 13:50 |
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I heard the unwanted zone is nice this time of year
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# ? Nov 25, 2020 13:50 |
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I had a lot of fun but the bugs are really killing my desire to play, if they're working on a second one hopefully there's a lot more focus on QoL issues. Looted the Ashland and loaded a corpse with loot only for my dude to drop it part of the way back god knows where, this is the second time something like this has happened and it's hella frustrating. RIP unique loot.
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# ? Nov 28, 2020 08:53 |
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Larry Parrish posted:I like the northern coast despite the cannibal hordes, but uh, you might not want to do that with only one guy. first base I ever built was on the northern coast, before I knew absolutely anything about the game. got a farm going, a little bakery and was doing pretty well, then a pack of cannibals decided it was lunch time. my five or six guys put up a decent fight, but it was kinda inevitable what was going to happen. as my crew are being carried off to a horrible end a pack of pack of goats cross our path and proceed to completely ruin the cannibals poo poo. absolutely bodied them. goats are magnificent creatures and your best kenshi friends.
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# ? Nov 28, 2020 11:07 |
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Woden posted:I had a lot of fun but the bugs are really killing my desire to play, if they're working on a second one hopefully there's a lot more focus on QoL issues.
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# ? Nov 28, 2020 15:07 |
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You can't really blame the game for QOL issues if you're using an exploit to carry way more poo poo than you should by all rights be able to, I think.
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# ? Nov 28, 2020 15:12 |
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Carrying bodies is not an exploit, you need to do it for bounties so they shouldn't randomly disappear.
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# ? Nov 28, 2020 17:42 |
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Packing them full of tons of items and using the fact that they have a fixed weight regardless of their contents absolutely is an exploit. And if you then send them long-distance running without paying attention despite the fact that characters drop bodies when they get engaged in combat (which is likely what happened along the way) then it's really pretty much your own fault, not that of the game. e: I mean, I'm not saying that Kenshi couldn't use some better ways to lug all your loot around, because it absolutely could, but it was kind of predictable that this would happen, especially since you already had it happen to you once before. Cardiovorax fucked around with this message at 18:29 on Nov 28, 2020 |
# ? Nov 28, 2020 17:53 |
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When having my dudes train strength I've noticed that carried dead bodies will often vanish while live ones will always stay. I've never used bodies as a form of baggage but if you're going to it would seem a good idea to make sure the body in question is alive and give it whatever first aid it needs. Also, you can carry multiple backpacks in you inventory. Of course they don't get the weight reduction without being worn but a lot of times when hauling loot out of labs/domes/etc I find space is more of a concern than weight. Carrying a few extra thief backpacks lets you get away with a lot more stuff and without the risk of any of it disappearing.
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# ? Nov 28, 2020 18:54 |
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Carried corpses absolutely despawn if you load/save. Get more people or pack animals. They're WAY less likely to vanish.
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# ? Nov 29, 2020 03:38 |
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Just carry the pack animals
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# ? Nov 29, 2020 04:03 |
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The bug of dropping bodies you're holding onto has nothing to do with the game being silly about carry-weight. The bug is super inconvenient.
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# ? Nov 29, 2020 10:09 |
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I've never had it come up in a meaningful way. Bounties end up delivered alive because it's oddly hard to kill anything that doesn't have meat. If you're strength training there's always new bodies to pick up. When does a dead body disappearing really come up in play then? Is there a bug I've missed where you drop living guys? If they can relax the garbage collector in the sequel good for them but I also won't blame them if they don't.
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# ? Nov 29, 2020 15:07 |
Carry skeletons. They don't need to be fed.
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# ? Nov 29, 2020 16:00 |
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Pack animals cost a couple thousand chits just get a garru or a bull. At low levels a pack animal is a better combat party member than another humanoid
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# ? Nov 29, 2020 17:50 |
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They're also good late game when they're hitting every hostile thing nearby for 200 damage
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# ? Nov 29, 2020 18:08 |
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Just don't get Domesticated Bulls from farms; they're slow as gently caress.
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# ? Nov 30, 2020 02:38 |
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What are some of your favorite starts? I can't break my habit of the Rebirth ninja dojo.
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# ? Dec 4, 2020 23:46 |
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I like the 'lost and limbless in the desert' start. It's a serious challenge that has a real potential for ending early if you don't play things carefully.
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# ? Dec 6, 2020 19:20 |
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Why did they make all 3 of the masks with gas protection a super rare blue print
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# ? Dec 11, 2020 06:34 |
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I have no real idea what I'm doing but I found out that shooting starving bandits with defense turrets is immensely satisfying. What it's satisfying is when 100 fuckin ninjas show up at your doorstep. I don't like that bit.
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# ? Dec 23, 2020 04:40 |
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Sultan Tarquin posted:I have no real idea what I'm doing but I found out that shooting starving bandits with defense turrets is immensely satisfying. What it's satisfying is when 100 fuckin ninjas show up at your doorstep. I don't like that bit. That's an important Kenshi moment, when the game reminds you that just because you have some walls and poo poo, you still suck. This is the time to make the tough decisions. Do you have a knock down drag out fight with a million ninjas and get your rear end kicked while they steal your meatwrap stockpile anyway, or do you just go buy a house in a city like a civilized person?
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# ? Dec 23, 2020 04:47 |
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litany of gulps posted:That's an important Kenshi moment, when the game reminds you that just because you have some walls and poo poo, you still suck. This is the time to make the tough decisions. Do you have a knock down drag out fight with a million ninjas and get your rear end kicked while they steal your meatwrap stockpile anyway, or do you just go buy a house in a city like a civilized person? When ever in Kenshi is the answer NOT get your rear end kicked? Remember the ABC’s Always Be Crawling to a bed to recover after your last asskicking
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# ? Dec 23, 2020 16:10 |
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litany of gulps posted:That's an important Kenshi moment, when the game reminds you that just because you have some walls and poo poo, you still suck. This is the time to make the tough decisions. Do you have a knock down drag out fight with a million ninjas and get your rear end kicked while they steal your meatwrap stockpile anyway, or do you just go buy a house in a city like a civilized person? It's actually a super easy fight because the ninjas do not aggro on you, so you have to knock them down one by one anyway. In addition to being super easy it's also loving annoying and I modded it post haste to be more of a normal battle. Also Dalaram posted:When ever in Kenshi is the answer NOT get your rear end kicked? Remember the ABC’s
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# ? Dec 23, 2020 17:17 |
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Dalaram posted:When ever in Kenshi is the answer NOT get your rear end kicked? Remember the ABC’s Unless you've got skeletons in which case you can vegetank in bed indefinitely.
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# ? Dec 24, 2020 00:01 |
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# ? Jun 8, 2024 09:33 |
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(End game? Spoilers?)
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# ? Dec 24, 2020 21:53 |