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I was doing some counting and you're 8 spots away from the closer pressure plate. Did you want to long rest before going in so you could have both of your Move 4 cards available?
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# ? Dec 21, 2020 22:57 |
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# ? Jun 4, 2024 13:41 |
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Reik posted:I was doing some counting and you're 8 spots away from the closer pressure plate. Did you want to long rest before going in so you could have both of your Move 4 cards available? I could just short rest instead and protect my move 4 cards
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# ? Dec 22, 2020 08:08 |
Had not realized that a few days ago we have passed the LP's 2 years anniversary Deep Ruins, Round 13B Pending actions from last Round posted:- None! 5. Master Splinter the Vermling Mindthief (The Goonmind) posted:- Master Splinter uses Cranium Overload (bot)! Moves5 to C7. 9. Boris the Orchid Doomstalker (Reik) posted:- Boris uses Detonation (top as a basic ATK2)! Attacks Stone Golem 5 with ADVANTAGE for 2 (2base, x2/+1mod, SHIELD2) damage! 46. Ancient Artillery posted:No enemy in range! 72. Stone Golems posted:- Stone Golem 5 suffers 2 Doom damage. 91. Lina Megumin Inverse the Orchid Spellweaver (SalTheBard) posted:- Lina Megumin Inverse uses Mana Bolt (bot)! HEAL3, Self! Gains STRENGTHENED. END OF ROUND ACTIONS posted:- Boris's deck is shuffled. Please send me 2 Rounds worth of orders! If the Artilleries don't draw a PUSH card on Round15, the players should be able to win this without issues, since Boris can tank forever thanks to his gigantic handsize. I'll try to wrap things up tomorrow, so that we can finish the Scenario before the Holidays Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name Everyone itt is also encouraged to input their orders (card selection+initiative pick) for the Hero currently controlled by the Goonmind! You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Dec 22, 2020 11:16 |
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SalTheBard posted:I could just short rest instead and protect my move 4 cards You can only protect one card, so there's a small chance you lose one if you reroll one Move 4 in to the other.
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# ? Dec 22, 2020 22:47 |
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Reik posted:You can only protect one card, so there's a small chance you lose one if you reroll one Move 4 in to the other. Good point.
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# ? Dec 22, 2020 22:57 |
Awaiting clarifications from 1 player
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# ? Dec 23, 2020 11:15 |
Deep Ruins, Conclusion Aaaand the Forum ate my update This is the universe trying to tell me to skip uneventful Rounds, i guess. Anyway, long story short, our party has manage to reach the pressure plate on round 16 (3 Rounds from now). Here's the updated stats for thouse Rounds: - Master Splinter: +2XP and +3coins - Lina Megumin Inverse: +4XP - Boris: +1coin Scenario Ends! Conclusion posted:With the last switch depressed, the alarm finally, thankfully, subsides. The cannons’ lights go off and their guns point downward, lying dormant. The machinery sputters and dies, the cogs stopping their rotation. Within a matter of seconds, the entire chamber becomes as dead as it was before, leaving you to continue to explore in peace. Heading down a narrow passage at the back of the left room, you find the corridor descends into a pool of brackish liquid. You can see a vague light in the distance under the water. A quick swim should take you farther into this underground world. (26) Rewards posted:New Locations: Battle Goals posted:These are the Battle Goals that have been picked by our players for Scenario 23. Final Stats posted:Final stats after Scenario 23are as follows: Personal Quest progression posted:- Master Splinter: no new progress. Our heroes are back in Gloomhaven. While they're in the City, something happens... City Event 8 posted:NOTE: we only know the basic creature and tiles composition for a Scenario at first; if we choose to pick one, I'll provide additional details (such as the map layout, creatures stat cards - and ability deck if we've met them before - and always active Scenario Effects). Available Scenario Locations posted:- We have followed the Voice in the Echo Chamber - it has asked us to recover a hidden vessel for it, in order to be able to leave this world. The vessel is hidden in the Decrepit Wood (32). This Scenario is in the Lingering Swamp and qualifies for Master Splinter's Personal Quest YOU CAN NOW VOTE FOR THE FOLLOWING THINGS (and please remember to bold your choices):
We're going to keep the voting open through the Holidays - we'll resume the updates at the beginning of 2021, after I've had a few days to recover
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# ? Dec 23, 2020 15:35 |
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Thank you TiG!
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# ? Dec 23, 2020 16:25 |
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Good job, team! New Spellweaver card: Living Torch - Attack 4, Range 3 with Immobilize sounds good to me! City Event: Option A. Next Scenario: Shrine of the Depths (30).
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# ? Dec 23, 2020 16:39 |
1. MVP Boris. That DOOOOOOOOOM is always great on shielded enemies, especially the squishy spirits. 2. B let us befriend the scary crab people, splinter can maybe vermling mind meld them or something to see what they want 3. Perk Add two +1s, boring but effective. 4. I second Living Torch, useful non-loss cards are always great though Lina sweats that less than most classes. 5. My vote is 32 for Splinter's quest but I'm always all about unlocking more characters. Second choice is oozing grove for the town records. 6. Lina and Splinter should donate for blessings
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# ? Dec 23, 2020 18:47 |
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1: DOOM and Boris are MVP 2: no idea 3: Why should we get a perk? The level up? I'd add the +1/wound but double +1 is also good 4: Living Torch. Who cares about the top, read the bottom. Ranged summon with passive fire generation. The top is also loving good by the way, but that bottom. 5: 32, it's really time to retire Splinter, she deserves it. 6: Can Lina afford +1 range to Living Torch's bottom? E: donate with Lina and Splinter since they'll probably retire enxt mission Omobono fucked around with this message at 19:39 on Dec 23, 2020 |
# ? Dec 23, 2020 19:37 |
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Omobono posted:
If I had a dollar. ~~~~~~~~ Splinter was clearly MVP since she traversed all over the drat map like a murderous ambulance helping out. That's also why we should do 32 to retire her and let her have like some fat rat grandchildren or something. Not gonna get into the weeds about cards but we definitely want to talk to some crabs so City Event B.
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# ? Dec 24, 2020 07:57 |
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Are we houseruling Splinter's personal goal to 2 scenarios?
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# ? Dec 24, 2020 16:47 |
Reik posted:Are we houseruling Splinter's personal goal to 2 scenarios? 32 won't retire her instantly but it will open up the retirement scenario.
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# ? Dec 24, 2020 17:31 |
Reik posted:Are we houseruling Splinter's personal goal to 2 scenarios? No, but if we complete 32 we will unlock the one we can use to retire Splinter with
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# ? Dec 24, 2020 19:43 |
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Ah, gotcha. My Votes: 1. Splinter as MVP for soloing the bottom room and the clutch golem blast. 2. City Event B 3. Add +2 Fire perk 4. Living Torch 5. Scenario 32 6. Boots of Striding for LMI and both LMI and Splinter donate?
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# ? Dec 24, 2020 22:45 |
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Reik posted:Ah, gotcha. Agreed, adding this as my vote too
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# ? Dec 24, 2020 22:55 |
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Omobono posted:
Unfortunately not. Because it's a level 6 Ability card, all enhancements cost an additional 125 gold, so +1 Range to a summon would shoot up to 175g.
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# ? Dec 25, 2020 16:15 |
City Management XXI, Update 1 and Scenario 32 Preamble Happy New Year everyone! Gloomhaven is back! Vote result posted:
City Event 8, resolution posted:
On our way to the Decrepit Wood... Road Event 13 posted:Let's examine our next destination: Scenario 32 - Decrepit Wood. Scenario 32 - Decrepit Wood - Location posted:
Scenario 32 - Decrepit Wood - Features posted:These are the details we know about Scenario 32 before starting it: Scenario 32 - Decrepit Wood - Creatures posted:These are the stats for this Scenario's creatures: Scenario 32 - Decrepit Wood - Introduction posted:The thick wood recedes as you close in on the location of the first vessel of the Voice. Through the trees, you see a decaying wooden structure with collapsed walls and a rot that seems to be seeping into the surrounding area. The trees and plants around the building are equally forlorn and decayed. Players spaw tiles are marked with the Entrance token. I'm reaching out to our players and subs to see if they are available, please check your PMs Elephant Ambush, Zurai, Zulily Zoetrope and Narsham! We will continue with the update as soon as we have found our two active players for this game. The Goonmind is going to pilot our Spellweaver for this Scenario. PLEASE VOTE FOR THE FOLLOWING THINGS
That Italian Guy fucked around with this message at 13:39 on Jan 4, 2021 |
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# ? Jan 4, 2021 12:50 |
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Happy new year GH thread Lina's perk: +2 fire road (which needs its timg repaired, btw, TIG): A. let's be jerks spellweaver card selection: there is a LOT of poison on the monster cards, there! but also it seems like the enemies aren't individually super strong. We will want to be able to murder these nerds as fast as possible. looking at The Spreadsheet, I think we want to sub in Living Torch and Flame Strike, and sub out Flashing Burst and Forked Beam.
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# ? Jan 4, 2021 13:31 |
Superterranean posted:(which needs its timg repaired, btw, TIG)
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# ? Jan 4, 2021 13:38 |
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1. +2 Fire perk. 2. Road Event Option B. 3. Sub in Living Torch, replacing Forked Beam Since we have the aid to the ether ally I feel like we'll mostly be using living torch's top action, and flashing burst generating light for that seems good enough to keep it in over Flame Strike? If we do bring Flame Strike though I think we should add +1 Range to the bottom attack.
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# ? Jan 4, 2021 16:30 |
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Hunh. my thinking on Living Torch was to use the bottom, so the spelleaver effectively has 3 attacks every turn. I guess the top could go well too
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# ? Jan 4, 2021 17:03 |
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Perk: +2 Fire Event: Option A Card: I'm conflicted here, but I'm going to vote we drop Fire Orbs and bring in Living Torch. I would drop Forked Beam, except it has 20 initiative and we're starving for some faster cards. We could also drop out Cold Fire if we think Fire Orbs is more useful, but I do like that AOE stun.
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# ? Jan 4, 2021 21:44 |
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Hi I am next up in the group. I've been told I am playing the Mindthief but if I could play the Doomstalker instead I would really appreciate it. It's my favorite class. However it's not a big deal and I like the Mindthief just fine. Looking forward to murdering things with all of you!
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# ? Jan 5, 2021 01:06 |
Elephant Ambush posted:Hi I am next up in the group. I've been told I am playing the Mindthief but if I could play the Doomstalker instead I would really appreciate it. It's my favorite class. However it's not a big deal and I like the Mindthief just fine. You're in luck! The other active player had to drop out, so you can pick the DS The final lineup for this game is: Master Splinter: Zulily Zoetrope/Goonmind* Lina Megumin Inverse: Goonmind/Zulily Zoetrope* Boris: Elephant Ambush *I think ZZ has played the MT last time as well, so I'm giving them first pick for the class they want to play between that and the SW, especially since they were originally going to play the DS instead This also means that if the Goonmind has any suggestion on the MT's hand selection, feel free to place them itt since we may end up going with that instead. That Italian Guy fucked around with this message at 10:56 on Jan 5, 2021 |
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# ? Jan 5, 2021 10:50 |
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If the Goonmind ends up playing Splinter, I'm gonna suggest we drop Frigid Apparition for Mass Hysteria. At this point if we're engaging something in melee it's probably going to be dead that turn, especially with Boris in the party for bigger threats, so the stun isn't as necessary. On the other hand Mass Hysteria is another source of ice generation to help with setting up Cold Fire stuns and muddling four targets averages out to about a Heal 4 in a party with no shield abilities like ours.
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# ? Jan 5, 2021 17:49 |
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Yeah, I'd rather try giving the Spellweaver a shot. I've played the Mindthief both ITT and it was my first Gloomhaven character.Reik posted:Sub in Living Torch, replacing Forked Beam Since we have the aid to the ether ally I feel like we'll mostly be using living torch's top action, and flashing burst generating light for that seems good enough to keep it in over Flame Strike? If we do bring Flame Strike though I think we should add +1 Range to the bottom attack. This makes sense to me, though, I'd do the swap. Perk: +2 fire Road event: B
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# ? Jan 5, 2021 18:16 |
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We got a lot of snakes on this here forest.
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# ? Jan 5, 2021 19:25 |
Zulily Zoetrope posted:Yeah, I'd rather try giving the Spellweaver a shot. AtomikKrab posted:We got a lot of snakes on this here forest. That Italian Guy fucked around with this message at 10:43 on Jan 7, 2021 |
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# ? Jan 5, 2021 19:46 |
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Reik posted:If the Goonmind ends up playing Splinter, I'm gonna suggest we drop Frigid Apparition for Mass Hysteria. At this point if we're engaging something in melee it's probably going to be dead that turn, especially with Boris in the party for bigger threats, so the stun isn't as necessary. On the other hand Mass Hysteria is another source of ice generation to help with setting up Cold Fire stuns and muddling four targets averages out to about a Heal 4 in a party with no shield abilities like ours. I agree with this. I also suggest we bring in Feedback Loop, and leave out either Brain Leech or Scurry. We need a late initiative card as right now our only options are "pretty fast" and "RATSPEED", and sometimes you just need to wait and let the enemies act first.
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# ? Jan 6, 2021 00:55 |
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I'm swapping out Felling Swoop for Rain of Arrows ebcause Rain of Arrows and Detonation are like peanut butter and jelly I'd like to deploy in E4 I plan to Doom the horror and buff myself The horror should be the priority target because it can summon and if anyone could just shove it into those traps that would be great. We need escape options
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# ? Jan 6, 2021 07:00 |
I have updated the sheets for all the characters, please Goonmind provide:
While we wait for this, our Spellweaver Perk is going to be add one +2 FIRE; the Road Event is tied, so we roll a die... Road Event 13, resolution posted:
Oh by the way, if you are interested, I am starting a new team based LP for The King's Dilemma! Come and join us
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# ? Jan 6, 2021 11:28 |
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Zulily, do you want Ice element this round?
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# ? Jan 6, 2021 17:10 |
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Mindthief i'm thinking should act fast, buff up and get to stabbin some snakes.
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# ? Jan 6, 2021 17:30 |
Decrepit Wood, Round 1AHand Changes and BG posted:- Master Splinter: removes Frigid Apparition and Brain Leech for Mass Hysteria and Feedback Loop. ROUND REVEAL posted:Harrowers posted:"Harrower" is only the name given to this race in the common tongue, as the name in their own language of chitters and hisses cannot be translated. A single Harrower, as typically seen by other races, is actually a swarm of thousands of insects that have formed themselves into a roughly humanoid shape. These insects merge their intelligence to form a hive mind capable of highly intelligent thought. In congregation, the insects can form sounds that roughly mirror human speech to converse with other sentient races, though among their own kind, Harrowers are more likely to converse by simply merging their forms and exchanging a fraction of their mass and the experiences it possesses. PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in light yellow. Discarded cards will be marked in red, while lost cards will be marked in purple. Cards in the active slot will be marked in teal (using a colorblind friendly scheme, let me know if you are having issues with it!). Available items are also shown there. Master Splinter (Hand10, Discarded0, Active0, Lost0) is acting at initiative 8 with Perverse Edge and The Mind's Weakness. 8. Master Splinter the Vermling Mindthief (The Goonmind) posted:
9. Boris the Orchid Doomstalker (Elephant Ambush) posted:
(Hand8, Discarded0, Active0, Lost0) 69. Lina Megumin Inverse the Orchid Spellweaver (Zulily Zoetrope) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Jan 7, 2021 10:58 |
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My perspective Harvester Whiffs Splinter buffs and stuns the snek Boris does the doom on the horror to get that down? Sneks hop around Lina does the fireball and positions Horror does the nasty to splinter.
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# ? Jan 7, 2021 16:15 |
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Sounds about right, though I think I'd be better off advancing to take the hit, since immobilize does a lot more to limit the Mindthief's options than the Spellweaver's.
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# ? Jan 7, 2021 16:33 |
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I think we'll be ok with Splinter taking the hit. Next round we can heal ourself and do a ranged attack.
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# ? Jan 7, 2021 17:02 |
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# ? Jun 4, 2024 13:41 |
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I think it's better to stun the snek so that the only damage anyone takes is on Boris, which I'm OK with. I really don't want to get poisoned. I can heal myself but I'd prefer to charge in next turn. But if I'm outvoted that's fine. And yeah the plan is to Doom the horror and buff myself. Next turn I will be immobilized so I won't be able to do much to the horror and instead I will probably hit a snek. If someone could push the horror through the traps that would be awesome. Elephant Ambush fucked around with this message at 19:39 on Jan 7, 2021 |
# ? Jan 7, 2021 19:26 |