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sauer kraut
Oct 2, 2004

Black Griffon posted:

you didn't even find the ice pick to scratch the surface, c'mon man

I gave it half an hour or so, which is more than the hundreds of random indies in my backlog ever will, but knew right away there was no pot of gold at the end of that rainbow.
Brigador seems to appeal to some people in a most inscrutable fashion :confused:

When you open up by having a voice proudly proclaim the name of your game and nothing else, you better have made something like SUPERHOT instead of a whatever Brigador is.

sauer kraut fucked around with this message at 13:06 on Dec 29, 2020

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Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Brigador is a really good game. The controls are tight, the hybrid stealth and action gameplay yields a great cat and mouse gameplay cycle, the loadouts are thoughtful and fun. Creative approaches to missions are often demanded, thoughtful and skillful play expected to progress. Everything works together to make a game that, whatever the bullheadedness or ill-conceived marketing of the dev, really is an exquisite game of a type we no longer really see. It feels like a work out of time.

Crashbee
May 15, 2007

Stupid people are great at winning arguments, because they're too stupid to realize they've lost.
I also don't see the appeal in Brigador. Maybe it was just a bad first impression, the intro level is pitch black and you can barely tell which way you're facing, but from what I've seen the rest of the game is very dark and there's not even any gamma controls.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Max Wilco posted:


Something I was looking at on Steam was software like 3DMark and FPS Monitor. Two of the games I've played recently (Dark Souls 3 and Cyberpunk 2077) have had issues with crashing or hitching up. I know Cyberpunk has had issues, but my hardware I think meets the requirements to run the game at High, but I've had to turn it down to low to get a good framerate, and it still crashes occasionally. With DS3, it happens sometimes when alt-tabbing out, or when loading a new area (though very rarely in the second case). It will also sometimes lock up for a few seconds, then resume.

My thought was to get a benchmark utility to try and see if there was a specific reason why the crashes happen (lack of memory, background programs interfering, etc.) I was wondering if there was one that's recommended.

3DMark is cool for benchmarking, but if you're attempting to diagnose an in-game issue, you'd get far more mileage out of downloading MSI Afterburner + RTSS for free. Not only can you monitor framerates, set fan curves and overclock/undervolt your GPU, but the OSD can help you diagnose potential problems like overheating, VRAM throttling, and the like.

Blattdorf
Aug 10, 2012

"This will be the best for both of us, Bradley."
"Meow."
The opinions on Brigador are divisive for a reason. It may technically be a competent game, but there's just not much of a point to playing it because it never one-ups itself.

Triarii posted:

I tried Brigador a few months ago and it came off as very "meh". I only played for a couple of hours, but every mission I did felt like I was just popping a couple of enemy vehicles, maybe shooting down a building or two, and then driving to the exit. The controls felt pretty weird, and there were never any "gently caress yeah" moments that got me excited to keep playing.

This is the biggest problem. The game simulates you trying to find a bit of fun in a dreary day job that consists of murdering a bunch of literal whos, and it's night all the time. If you're the kind of person who plays sandbox type of games, the toolset might be appealing to you.

It doesn't help that I keep comparing Brigador to this game.

Fruits of the sea
Dec 1, 2010

Max Wilco posted:

I was just wondering what it was like, and if it was worth picking up, which Fruits of the Sea answered. Sorry it wasn't more clear.

-

Something I was looking at on Steam was software like 3DMark and FPS Monitor. Two of the games I've played recently (Dark Souls 3 and Cyberpunk 2077) have had issues with crashing or hitching up. I know Cyberpunk has had issues, but my hardware I think meets the requirements to run the game at High, but I've had to turn it down to low to get a good framerate, and it still crashes occasionally. With DS3, it happens sometimes when alt-tabbing out, or when loading a new area (though very rarely in the second case). It will also sometimes lock up for a few seconds, then resume.

My thought was to get a benchmark utility to try and see if there was a specific reason why the crashes happen (lack of memory, background programs interfering, etc.) I was wondering if there was one that's recommended.

My current go-to is HWMON. It errs on the side of giving too much information but you can configure it to be a lot more basic. Start a log before running something demanding and it records FPS, temperatures of everything, as well as ram, gpu and cpu usage and voltage.

Also if in doubt, clean the dust out of your pc’s fans. It probably needs it anyways.

NObodyNOWHERE
Apr 24, 2007

Now we are all sons of bitches.
Hell Gem

Lakitu7 posted:

I liked Dredmor a lot and put 42 hours into it. I liked Tales of Maj'Eyal (the Steam version) enough to put 15h into it but just slowly burned out; runs are too long for a game where you die so much, for me. I find the the idea of playing anything ASCII-based very unappealing for whatever reason, and Qud's low-fi tilesets are pretty close. I still prefer things to happen on screen more than reading long paragraphs about it. I'm hoping that the other crazy fun aspects just make up for the parts that don't seem like my kind of game, but I'm just not sure about it.

Yeah, you might give it a miss then. Qud is great but it’s ultimately still a roguelike and nothing is likely to transcend the experience for someone who isn’t very into them. It does have more cool onscreen effects than other games in its class that I’ve seen, but it’s going to be lofi tiles no matter what.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Yeah I don't wanna come across as a total rear end in a top hat. It's ok to not like Brigador of course, but it's a bit of a slow-burn, and that's part of what makes it good.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

I absolutely adored Brigador and put dozens of hours into it even after I unlocked everything. I don’t recall ever having much issue with the controls or visibility, and yeah, you learn what the weapons and vehicles do via the campaign mode. This is probably the only time I’ve seen so many negative opinions of the game in one place, tbh. I guess it just clicks for some and not for others.

I kinda regret spending money on it due to the aforementioned shitlord member of the brotherly duo but hey if you got the game for free you don’t gotta worry about that!

Blueshirt
Sep 27, 2020

by Jeffrey of YOSPOS
I quite like Brigador, but holy lol at the gigabytes of associated terrible fart huffing "lore" and holy lol that goons were surprised a guy who wrote gigabytes of war crime fanfiction and produced fashy looking paraphenalia turned out to be a bit right wing.

Blueshirt fucked around with this message at 14:53 on Dec 29, 2020

Count Uvula
Dec 20, 2011

---

Serephina posted:

I think I'd be wanting a Battletech/Armoured Core/Front Mission style game, and get something very different like Synthetik and be disappointed.

That's... actually not a bad point of comparison. They're pretty different in the moment to moment gameplay and overall mood, but Synthetik and Brigador are both slower paced overhead shooters where one of the big challenges is managing enemy crowds and using a lot of hit and run tactics if you're outgunned.

Grapplejack
Nov 27, 2007

Blueshirt posted:

I quite like Brigador, but holy lol at the gigabytes of associated terrible fart huffing "lore" and holy lol that goons were surprised a guy who wrote gigabytes of war crime fanfiction and produced fashy looking paraphenalia turned out to be a bit right wing.

drat you mean the fash Corp in the game has a fashy logo.... What da gently caress.....

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!

Hub Cat posted:

The one brother(Gauss) was making some lovely (transphobic etc.) posts on a YCS offsite.

:haw: Did he escape from a circa 2008 YouTube comments section?

Brigador itself never appealed to me, but it's admittedly a niche genre.

Count Uvula
Dec 20, 2011

---

Grapplejack posted:

drat you mean the fash Corp in the game has a fashy logo.... What da gently caress.....

I mean, he's right that it's like a little bit of a red flag they sell the fascistic logo as an iron-on patch. Blueshirt didn't even say they shouldn't sell it, just that it's not surprising someone selling fictional fascist adornments is a real life fascist of some form.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I mean there's a whole market for Empire/Sith/New Order merch, merch for every faction in 40k, probably Dominion merch if you're a fan of the gamma quadrant, idk. Combined with a fashy dude it's certainly something, but it's not that weird in and of itself.

FastestGunAlive
Apr 7, 2010

Dancing palm tree.
Synthetik... slow....?

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS
I decided to recheck my video games boycott list and it's much bigger than I remember... with a mixture of reasons that go from sexual misconduct to predatory business practices. It's currently at 15, lol.

JonathonSpectre
Jul 23, 2003

I replaced the Shermatar and text with this because I don't wanna see racial slurs every time you post what the fuck

Soiled Meat
Did... did someone say Rimworld? Because I have a story about Rimworld. I originally posted this like 2 years ago or something, it is absolutely one of my most memorable gaming experiences and yes, Rimworld is worth your $30.

JonathonSpectre posted:

OK so I know I'm like the kid who just discovered Pokemon and can't shut up about how awesome it is, BUT I just had a super cool experience last night when my first infestation occurred in the far north of my base. I did a tribal start and at this point I still have barely any decent weapons (bolt-action rifle being my hard-hitter), 8 colonists (2 of whom are brawlers and 1 other who I couldn't risk because they are A)old and B)incredible at everything), and no idea that infestations even were a thing. Surprise! I have a bad habit of ruining games like this by immediately Google min-maxing everything and taking the joy out of it, so I've been very, very light on looking things up, mainly just poo poo like "how do I make my crafters drop things" and "why the gently caress can't I bury this rotting corpse God drat it." So it was quite a shock when my last, still-under-construction bedroom suddenly erupted in slime and alien bugs.

But the game itself gives you a lot of info on enemies, so I check these Zerg out. There's 3 Star-Trek-II giant earworm "stelopedes," 3 "megascarabs," and, most ominously, the "megaspider." Sounds like these guys are coo- ... oh... an armored bladed nightmare the size of a bear that lives to kill, eh. poo poo.

I still have no idea wtf is going on but there are 2 "hives" that say "reproducing in 5 days." That sounds bad. These things don't open doors, though, so that's good. I start trying to figure out how the gently caress I'm going to kill them. I have a rifle and a revolver and a bunch of loving short bows and clubs. I look at their info again. How can I kill them without having to fight them? I'm under a mountain... can I cause a cave-in? I don't know how and I don't have any explosives. gently caress. Wait a second... maximum comfortable temperature 50C eh. Maybe I can roast them? If they're uncomfortable will they beat down a door? How hot could I get it? I have lots of stuff that will burn but no way to burn it.

So I coat the floor at that end of the hall with campfires (since I have no molotov, incendiary of any kind, etc.) and, not yet knowing these loving things have a little secret, mine until there's a 1 block width of slate between them and me. The plan is to build 4-5 AC and set them to vent into the (slimy and disgusting 6x6) room while burning these 12 campfires in the 2x6 hallway outside. I've set the door to the room to remain open to let the heat in and made another to run through screaming. My toughest, fastest colonist is going to throw open the bug door, charge back down the hall to where I built the non-staying-open door, and run through it. The colonists in the new room I mined below the bug room to hold the ACs is then gonna flip the switch and hopefully start roasting these fuckers in their shells.

This may have been the worst plan in history but it's what I came up with with what I had at hand and without knowing anything about the nature of the threat aside from what you can get by clicking the i on their pane. I wonder if it would have worked? I never got to find out because surprise! Stelopedes can eat rock.

So I had my good shooting colonists prepared in case there was some kind of a gently caress-up. My base is a long, 2-wide hallway with rooms on one side and kitchen/dining/crafting rooms on the other, so I had guys in doorways with my rifle, pistol, and bows facing down the hallway toward the bugroom. The plan is about to be set in motion when I find out that these motherfuckers can eat rocks when one bites through the one-square wide wall in between bugroom and AC room. I pause the game in horror and realized I was about to watch my tribesmen very likely all die.

The first stelopede who ate the rock comes into the room, cutting off two of my colonists in the AC room. I accept they are dead. They start fighting the stelopede and the 2 megascarabs. The other two stelopedes wander, one at a time, into the hallway, where my guys open up on them, causing them to charge. About three seconds later, here comes the megaspider.

My animals charge up and form a cordon of bodies. Two turkeys and a monkey are holding back this tide while we are peppering them from the hallway. BTW I didn't order this charge, they just did it because their masters were in danger. Both turkeys go down and the monkey goes down, unconscious but stable. Here comes the insect tide! gently caress gently caress gently caress.

My 2 brawlers, Ox (55 year old woman, the heart of the colony, best miner and builder I have, armed with a loving steel club I took off a dead raider) and Diamond (24 year old woman, beautiful, 14 melee with double flames, armed with a superior steel ikwa I took off a dead raider) step up and stem the tide. Both of them are getting their loving asses kicked but they keep fighting. One stelopede falls. THE MEGASPIDER FALLS! Diamond is getting torn to shreds. Ox has a sliver of life left. There are still 2 stelopedes alive, and 2 megascarabs. These have finished with the colonists in the AC room and are now coming down the hallway.

My two barbarian women hold them off long enough for 1 stelopede and 1 megascarab to die. Ox falls. Diamond falls. These last few things, bleeding slime and blood everywhere, surge down the hallway towards the last colonists, Thorn, Spirit, and Carica. Thorn and Carica are caught and fall into melee and start getting pulverized. Colony leader Spirit fires two more rounds, hits with both, and kills both bugs. Thorn immediately collapses, bleeding heavily.

The colony is a horror. There's blood everywhere. There's slime everywhere. There's mounded up bug corpses in a pile in the hall, destroyed furniture, weak cries for help from the survivors, including both in the AC room the survivors will have to climb over said corpses to get to. Carica, Spirit, and Eagle (the old woman I didn't want to risk) are who's left ambulatory.

Now Spirit is amazing, double passion for growing with green thumb and double passion for shooting, but she is also... incapable of caring. Carica is a healer (captured tribal) but is badly hurt with cuts on all 4 limbs. Eagle is an old woman (9 in medicine with one flame), and now it's pretty much left to her to treat 4 severely wounded people, 2 wounded people, and a half-dozen badly wounded animals. She goes to tend Ox and Diamond. Looking at their wounds I'm 100% sure both are going to die. The loss of Diamond would be bad, but losing Ox would really, really hurt. Malone (doctor) and Mincago, the AC room fighters, are both badly hurt. Mincago looks like he'll be okay, but I'm sure Malone is going to die. Spirit starts to clean up the blood and gore and Eagle understands why "incapable of" sucks so bad as she begins several days of non-stop medical care on all these wounded people.

Later that night, Diamond dies of blood loss, as does one of the hero turkeys who held the hallway for a few crucial seconds. Ox isn't getting any better, and neither is Malone. After one day of bed rest I force Carica up to help. Carica and Eagle barely sleep for several days, constantly prioritizing feeding and treating everyone. Ox hovers on a sliver of life for a week and then, miraculously starts to recover. Mincago wakes up and is well enough he can help. Malone stabilizes and begins to recover. So does Thorn.

Eagle, held out of combat due to her age and importance, has saved the colony with an assist from Carica.

Now it's a few months later. I'm still at the same 7 people in my colony who fought those beasts that night. The walls have been rebuilt and the colony expanded and improved, but the room the bugs came in and the AC room have been left alone as a memorial, slime, broken furniture, and all. Malone had a heart attack and has developed some health problems as a result of her wounds, but everyone else has recovered without lasting damage.

I buried Diamond outside next to the river under a willow tree and the colonists visit it frequently. A new hive appeared several weeks ago in a far-away cave loosely connected my colony. The hive is listed as "dormant-not reproducing," and it has an escort of 2 megaspiders who never walk more than 3-5 tiles away from it. It doesn't seem to be a threat, but there is so much the colonists don't know about these things.

They are monitoring the situation closely, and last night Carica brought something to the stockpile all the colonists had been looking forward to. It's a superior quality incendiary launcher, and it's gonna burn those bugs to ash if they come back wanting more. After putting it in the stockpile, he immediately went and visited Diamond's grave.

This is seriously the best $30 I've ever spent on any sort of entertainment. If you don't own this game you should BUY IT, and you should play it like me: in the dark, without Google, and finding things out the hard way.

Game good.

Blueshirt
Sep 27, 2020

by Jeffrey of YOSPOS

FastestGunAlive posted:

Synthetik... slow....?

Synthetik is kinda slow. You're massively outgunned, your equipment tends to be finicky, even common grunts can gently caress you up and running in half-cocked is a recipe for disaster. The actual gunfights are remarkably swift and vicious, but the lion's share of the game is preparing for those gunfights and planning what you're gonna do. Gives the game an odd sort of rhythm, I can only really think of Brigador and DEADBOLT as having the same extended periods of skulking followed by incredibly swift and decisive explosions of violence.

municipal shrimp
Mar 30, 2011

srulz posted:

So what do you guys think about Surge 2, especially when compared with other Soulslikes?

I played through all of the surge 2 earlier this year and really enjoyed it. It is not nearly as hard as some of the other souls like games but it makes up for it with a lot of fun and interesting weapons and a very unique combat system.

The weapons range from your basic one or two handed swords to large two handed weapons that break into a dual wield when certain combos are used.

Combat now includes a core parrying mechanic similar to For Honor. Once you have a mod equipped you are given an indicator that a attack is coming in one of the four cardinal directions. If you push block against it you will stun the enemy and be able to dismember a targeted limb. The limb targeting is how you get specific pieces of gear from enemies. So targeting the arm that is holding the weapon will almost always drop the enemy weapon while the leg will give you a piece of leg armor.

The setting is much better than the first game which had a drab factory as the game's backdrop. This time you're exploring a future city with much more interesting locals. I will say the story still isn't anything to write home about but I wasn't really paying attention to it most of the time.

Lakitu7
Jul 10, 2001

Watch for spinys

NObodyNOWHERE posted:

Yeah, you might give it a miss then. Qud is great but it’s ultimately still a roguelike and nothing is likely to transcend the experience for someone who isn’t very into them. It does have more cool onscreen effects than other games in its class that I’ve seen, but it’s going to be lofi tiles no matter what.

Yeah, probably. Thanks for your thoughts!

Irritated Goat
Mar 12, 2005

This post is pathetic.
I missed it terribly but if you don't like Control's combat, just turn on 1-hit kills? I found myself not enjoying the combat so I turned that on and bam, game got much better. Less combat, more spooky\AWE stuff.

I've finally been playing Inside. I like it but gently caress, some of those puzzles are irritating. I'm probably gonna just YouTube the secret ending cause I don't remember it.

FastestGunAlive
Apr 7, 2010

Dancing palm tree.

Blueshirt posted:

Synthetik is kinda slow. You're massively outgunned, your equipment tends to be finicky, even common grunts can gently caress you up and running in half-cocked is a recipe for disaster. The actual gunfights are remarkably swift and vicious, but the lion's share of the game is preparing for those gunfights and planning what you're gonna do. Gives the game an odd sort of rhythm, I can only really think of Brigador and DEADBOLT as having the same extended periods of skulking followed by incredibly swift and decisive explosions of violence.

I disagree that this means the game can be characterized as slow. It’s pretty fast after the first few levels. While you can try your best to pick your fights and be deliberate by the end you’re fighting huge waves of enemies at a time. And those fights are fast and intense. I think the armored apc fight best characterizes the game. Although I generally play at 140 difficulty or above.

Hwurmp
May 20, 2005

Irritated Goat posted:

I missed it terribly but if you don't like Control's combat, just turn on 1-hit kills? I found myself not enjoying the combat so I turned that on and bam, game got much better. Less combat, more spooky\AWE stuff.

I've finally been playing Inside. I like it but gently caress, some of those puzzles are irritating. I'm probably gonna just YouTube the secret ending cause I don't remember it.

there's a more efficient solution to the "skipping the gameplay makes it better" problem

Owl Inspector
Sep 14, 2011

Brigador taught me not to be the person who isn’t sure if a game is for them but tries it anyway solely because of the overwhelming majority of positive reviews that scream it must be good if you just try it, despite personal misgivings. It had never quite jumped out at me besides the very good soundtrack and sound effects, but I kept seeing it recommended over and over and over for years so I finally tried it a few months ago.

after 6 hours of trying to enjoy it I feel like I’m missing something. aiming feels extremely fiddly and overly precise for a game with 2D pixel graphics, and I found it way too easy to whiff things by a centimeter not because I moved the mouse wrong while shooting and just missed where I intended to hit, but because I actually thought my aim was lined up differently than it was. this is exacerbated by the game simulating height on projectiles too so things can travel over the tops of enemies. Tank controls are sensible for this kind of game but a bit much to manage on top of aiming difficulties so it felt unnecessarily awkward to shoot while moving. Doing clever guerilla poo poo with small fragile vehicles that expect you to hit every shot precisely felt 10x harder, more frustrating, and more time consuming than just taking a giant vehicle and loud AOE weapons and killing the entire map as it gets attracted to the sound.

I wrapped it up by trying the freelance mode and was bewildered by all the loadout options with no apparent way to try them out and put together a coherent setup besides just buying them and loading into a map one by one.

I’ve been meaning to give it more of a chance because I feel like I have to be missing something with how many people love this game, but I’ve always been distracted by other games that actually made a good impression during that first 6 hours.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL
Synthetik is amazing, they got the Ultimate update in recently which adds even more stuff. Go play it.

Jamfrost
Jul 20, 2013

I'm too busy thinkin' about my baby. Oh I ain't got time for nothin' else.
Slime TrainerS

Edmond Dantes posted:

Synthetik is amazing, they got the Ultimate update in recently which adds even more stuff. Go play it.

Oooh, didn't know that. Might give it another go.

Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Jamfrost posted:

Oooh, didn't know that. Might give it another go.

Do you... enjoy violence? Of course you do. It's a part of you.

https://www.youtube.com/watch?v=iyEZ2WyF1tE

Patch notes for Ultimate (it's a lot of stuff).
https://store.steampowered.com/news/app/528230?emclan=103582791461451812&emgid=2917734624174145771

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Shoutout to Satisfactory and Mindustry being so good that they've led me back to the one true game: Factorio. I'm trying to make this rocket again for the fourth time and this time I'm bringing tricks I learned from Satisfactory!

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


JonathonSpectre posted:

Did... did someone say Rimworld? Because I have a story about Rimworld. I originally posted this like 2 years ago or something, it is absolutely one of my most memorable gaming experiences and yes, Rimworld is worth your $30.


Game good.

Yes. Yes yes yes. 50% of Rimworld is hearing stories about Rimworld, and there's so many good let's plays out there.

Check out Pete Complete. He's a wonder and he explains things very well.
https://www.youtube.com/channel/UC0Xe2bvq_2uucE2IRALSR_Q

MonkeyforaHead
Apr 7, 2006


God, you vindictive bitch, why can't I ever have any "me" time

I've never really been able to penetrate Brigador, Synthetik OR Rimworld. Brigador I could just not wrap my head around the controls (despite that I usually handle tank controls pretty well). Synthetik as has been said has a very discordant pacing and I really have no clue how you're supposed to be able to pull off these bullet ballets I've seen in videos when all the classes move like molasses and any special guard/dodge/dash ability takes about an entire day to recharge, relative to what's happening. Rimworld I just can't not compare to Dwarf Fortress, and there's no comparison I can make favorably. I'd prefer ASCII tilesets because it leaves more to the imagination, and even the "better" interface often hides very simple things in unintuitive places.

It took me several false starts each to make Qud and Don't Starve click for me, but it's incredibly rare that that manages to happen after a poor first impression.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I

Gay Rat Wedding posted:

Brigador taught me not to be the person who isn’t sure if a game is for them but tries it anyway solely because of the overwhelming majority of positive reviews that scream it must be good if you just try it, despite personal misgivings. It had never quite jumped out at me besides the very good soundtrack and sound effects, but I kept seeing it recommended over and over and over for years so I finally tried it a few months ago.

after 6 hours of trying to enjoy it I feel like I’m missing something. aiming feels extremely fiddly and overly precise for a game with 2D pixel graphics, and I found it way too easy to whiff things by a centimeter not because I moved the mouse wrong while shooting and just missed where I intended to hit, but because I actually thought my aim was lined up differently than it was. this is exacerbated by the game simulating height on projectiles too so things can travel over the tops of enemies. Tank controls are sensible for this kind of game but a bit much to manage on top of aiming difficulties so it felt unnecessarily awkward to shoot while moving. Doing clever guerilla poo poo with small fragile vehicles that expect you to hit every shot precisely felt 10x harder, more frustrating, and more time consuming than just taking a giant vehicle and loud AOE weapons and killing the entire map as it gets attracted to the sound.

I wrapped it up by trying the freelance mode and was bewildered by all the loadout options with no apparent way to try them out and put together a coherent setup besides just buying them and loading into a map one by one.

I’ve been meaning to give it more of a chance because I feel like I have to be missing something with how many people love this game, but I’ve always been distracted by other games that actually made a good impression during that first 6 hours.

I mean, I think Brigador is a great game, but at that point I’d say it’s safely not your thing. Nothing about it is going to change after 6 hours. There are plenty of other games to play yknow?

Croccers
Jun 15, 2012

Blueshirt posted:

Synthetik is kinda slow. You're massively outgunned, your equipment tends to be finicky, even common grunts can gently caress you up and running in half-cocked is a recipe for disaster. The actual gunfights are remarkably swift and vicious, but the lion's share of the game is preparing for those gunfights and planning what you're gonna do. Gives the game an odd sort of rhythm, I can only really think of Brigador and DEADBOLT as having the same extended periods of skulking followed by incredibly swift and decisive explosions of violence.

I love DEADBOLT, got it at launch but it's only ever about Risk Of Rain this and Risk Of Rain 2 that.

Irritated Goat
Mar 12, 2005

This post is pathetic.

Hwurmp posted:

there's a more efficient solution to the "skipping the gameplay makes it better" problem

I think Remedy does good stories but the combat is usually terrible. They can\should be better but, for now, I'm enjoying the story in their games as best I can. :shrug: If it was a TV series, I'd watch it. I also wanted to support them so buying a copy was a no brainer.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I'd say that parts of the combat in Control are absolutely incredible, enough that the OHK setting is a nice compromise. Encounter design and such notwithstanding, the feeling of kinetic power is amazing and shouldn't be missed.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Black Griffon posted:

Anyone know if this Stranded Deep thing free on epic is anything more than survival clone n?

It's not, it's just another lovely survival clone slapped together in unity. For the price of free you could see if it scratches an itch for you but I thought it was garbage.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Got that impression from the store page. No point in wasting drive space on it I guess.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Gay Rat Wedding posted:

Brigador taught me not to be the person who isn’t sure if a game is for them but tries it anyway solely because of the overwhelming majority of positive reviews that scream it must be good if you just try it, despite personal misgivings. It had never quite jumped out at me besides the very good soundtrack and sound effects, but I kept seeing it recommended over and over and over for years so I finally tried it a few months ago.

after 6 hours of trying to enjoy it I feel like I’m missing something. aiming feels extremely fiddly and overly precise for a game with 2D pixel graphics, and I found it way too easy to whiff things by a centimeter not because I moved the mouse wrong while shooting and just missed where I intended to hit, but because I actually thought my aim was lined up differently than it was. this is exacerbated by the game simulating height on projectiles too so things can travel over the tops of enemies. Tank controls are sensible for this kind of game but a bit much to manage on top of aiming difficulties so it felt unnecessarily awkward to shoot while moving. Doing clever guerilla poo poo with small fragile vehicles that expect you to hit every shot precisely felt 10x harder, more frustrating, and more time consuming than just taking a giant vehicle and loud AOE weapons and killing the entire map as it gets attracted to the sound.

I wrapped it up by trying the freelance mode and was bewildered by all the loadout options with no apparent way to try them out and put together a coherent setup besides just buying them and loading into a map one by one.

I’ve been meaning to give it more of a chance because I feel like I have to be missing something with how many people love this game, but I’ve always been distracted by other games that actually made a good impression during that first 6 hours.

Someone else already said yeah probably not your thing but I just wanna point out that the secret to aiming in Brigador is to make your weapons' sights terminate at the target rather than go through it, unless you're positive it'll hit anyway, because yes the vehicles and buildings are all actually 3d models with height differences. There's options for the sights to have a big cursor thing on the end of them but I can't remember if they're on by default, but the idea is basically you want your mouse cursor on the thing you're shooting at rather than on the other side of it unless it's taller than you.

Fashionable Jorts
Jan 18, 2010

Maybe if I'm busy it could keep me from you



Occultatio posted:

Have you heard of Tower of Time? It's technically RTWP, but the "pause" is actually just super-slo-mo, and the battles are definitely designed to be much more fast-paced than many other CRPGs. You can also set it to easy and get something very like the "click monsters to make dead" difficulty level of a Diablo, where you barely need to slow time at all

Plus the writing and story are actually quite good!

Too Shy Guy reviewed it a few years back, if you want to read more.

This looks exactly like what I want, thanks!

I loved those terrible buggy UFO series of games, since they were basically a real-time Xcom and you could slow them down to 1/4 speed for when the game got really hard.

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Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


I'm considering using the epic coupon on Phantom Brigade even though it's very EA, just because I think it has incredible potential, but is that just a bad idea?

If not, I'm thinking about picking up Among Trees, any opinions on that?

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