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Black Griffon posted:you didn't even find the ice pick to scratch the surface, c'mon man I gave it half an hour or so, which is more than the hundreds of random indies in my backlog ever will, but knew right away there was no pot of gold at the end of that rainbow. Brigador seems to appeal to some people in a most inscrutable fashion When you open up by having a voice proudly proclaim the name of your game and nothing else, you better have made something like SUPERHOT instead of a whatever Brigador is. sauer kraut fucked around with this message at 13:06 on Dec 29, 2020 |
# ? Dec 29, 2020 13:02 |
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# ? May 28, 2024 02:56 |
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Brigador is a really good game. The controls are tight, the hybrid stealth and action gameplay yields a great cat and mouse gameplay cycle, the loadouts are thoughtful and fun. Creative approaches to missions are often demanded, thoughtful and skillful play expected to progress. Everything works together to make a game that, whatever the bullheadedness or ill-conceived marketing of the dev, really is an exquisite game of a type we no longer really see. It feels like a work out of time.
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# ? Dec 29, 2020 13:07 |
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I also don't see the appeal in Brigador. Maybe it was just a bad first impression, the intro level is pitch black and you can barely tell which way you're facing, but from what I've seen the rest of the game is very dark and there's not even any gamma controls.
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# ? Dec 29, 2020 13:25 |
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Max Wilco posted:
3DMark is cool for benchmarking, but if you're attempting to diagnose an in-game issue, you'd get far more mileage out of downloading MSI Afterburner + RTSS for free. Not only can you monitor framerates, set fan curves and overclock/undervolt your GPU, but the OSD can help you diagnose potential problems like overheating, VRAM throttling, and the like.
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# ? Dec 29, 2020 13:27 |
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The opinions on Brigador are divisive for a reason. It may technically be a competent game, but there's just not much of a point to playing it because it never one-ups itself.Triarii posted:I tried Brigador a few months ago and it came off as very "meh". I only played for a couple of hours, but every mission I did felt like I was just popping a couple of enemy vehicles, maybe shooting down a building or two, and then driving to the exit. The controls felt pretty weird, and there were never any "gently caress yeah" moments that got me excited to keep playing. This is the biggest problem. The game simulates you trying to find a bit of fun in a dreary day job that consists of murdering a bunch of literal whos, and it's night all the time. If you're the kind of person who plays sandbox type of games, the toolset might be appealing to you. It doesn't help that I keep comparing Brigador to this game.
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# ? Dec 29, 2020 13:38 |
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Max Wilco posted:I was just wondering what it was like, and if it was worth picking up, which Fruits of the Sea answered. Sorry it wasn't more clear. My current go-to is HWMON. It errs on the side of giving too much information but you can configure it to be a lot more basic. Start a log before running something demanding and it records FPS, temperatures of everything, as well as ram, gpu and cpu usage and voltage. Also if in doubt, clean the dust out of your pc’s fans. It probably needs it anyways.
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# ? Dec 29, 2020 13:46 |
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Lakitu7 posted:I liked Dredmor a lot and put 42 hours into it. I liked Tales of Maj'Eyal (the Steam version) enough to put 15h into it but just slowly burned out; runs are too long for a game where you die so much, for me. I find the the idea of playing anything ASCII-based very unappealing for whatever reason, and Qud's low-fi tilesets are pretty close. I still prefer things to happen on screen more than reading long paragraphs about it. I'm hoping that the other crazy fun aspects just make up for the parts that don't seem like my kind of game, but I'm just not sure about it. Yeah, you might give it a miss then. Qud is great but it’s ultimately still a roguelike and nothing is likely to transcend the experience for someone who isn’t very into them. It does have more cool onscreen effects than other games in its class that I’ve seen, but it’s going to be lofi tiles no matter what.
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# ? Dec 29, 2020 14:05 |
Yeah I don't wanna come across as a total rear end in a top hat. It's ok to not like Brigador of course, but it's a bit of a slow-burn, and that's part of what makes it good.
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# ? Dec 29, 2020 14:07 |
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I absolutely adored Brigador and put dozens of hours into it even after I unlocked everything. I don’t recall ever having much issue with the controls or visibility, and yeah, you learn what the weapons and vehicles do via the campaign mode. This is probably the only time I’ve seen so many negative opinions of the game in one place, tbh. I guess it just clicks for some and not for others. I kinda regret spending money on it due to the aforementioned shitlord member of the brotherly duo but hey if you got the game for free you don’t gotta worry about that!
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# ? Dec 29, 2020 14:34 |
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I quite like Brigador, but holy lol at the gigabytes of associated terrible fart huffing "lore" and holy lol that goons were surprised a guy who wrote gigabytes of war crime fanfiction and produced fashy looking paraphenalia turned out to be a bit right wing.
Blueshirt fucked around with this message at 14:53 on Dec 29, 2020 |
# ? Dec 29, 2020 14:51 |
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Serephina posted:I think I'd be wanting a Battletech/Armoured Core/Front Mission style game, and get something very different like Synthetik and be disappointed. That's... actually not a bad point of comparison. They're pretty different in the moment to moment gameplay and overall mood, but Synthetik and Brigador are both slower paced overhead shooters where one of the big challenges is managing enemy crowds and using a lot of hit and run tactics if you're outgunned.
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# ? Dec 29, 2020 14:59 |
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Blueshirt posted:I quite like Brigador, but holy lol at the gigabytes of associated terrible fart huffing "lore" and holy lol that goons were surprised a guy who wrote gigabytes of war crime fanfiction and produced fashy looking paraphenalia turned out to be a bit right wing. drat you mean the fash Corp in the game has a fashy logo.... What da gently caress.....
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# ? Dec 29, 2020 15:00 |
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Hub Cat posted:The one brother(Gauss) was making some lovely (transphobic etc.) posts on a YCS offsite. Did he escape from a circa 2008 YouTube comments section? Brigador itself never appealed to me, but it's admittedly a niche genre.
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# ? Dec 29, 2020 15:10 |
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Grapplejack posted:drat you mean the fash Corp in the game has a fashy logo.... What da gently caress..... I mean, he's right that it's like a little bit of a red flag they sell the fascistic logo as an iron-on patch. Blueshirt didn't even say they shouldn't sell it, just that it's not surprising someone selling fictional fascist adornments is a real life fascist of some form.
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# ? Dec 29, 2020 15:11 |
I mean there's a whole market for Empire/Sith/New Order merch, merch for every faction in 40k, probably Dominion merch if you're a fan of the gamma quadrant, idk. Combined with a fashy dude it's certainly something, but it's not that weird in and of itself.
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# ? Dec 29, 2020 15:25 |
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Synthetik... slow....?
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# ? Dec 29, 2020 15:28 |
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I decided to recheck my video games boycott list and it's much bigger than I remember... with a mixture of reasons that go from sexual misconduct to predatory business practices. It's currently at 15, lol.
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# ? Dec 29, 2020 15:45 |
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Did... did someone say Rimworld? Because I have a story about Rimworld. I originally posted this like 2 years ago or something, it is absolutely one of my most memorable gaming experiences and yes, Rimworld is worth your $30.JonathonSpectre posted:OK so I know I'm like the kid who just discovered Pokemon and can't shut up about how awesome it is, BUT I just had a super cool experience last night when my first infestation occurred in the far north of my base. I did a tribal start and at this point I still have barely any decent weapons (bolt-action rifle being my hard-hitter), 8 colonists (2 of whom are brawlers and 1 other who I couldn't risk because they are A)old and B)incredible at everything), and no idea that infestations even were a thing. Surprise! I have a bad habit of ruining games like this by immediately Google min-maxing everything and taking the joy out of it, so I've been very, very light on looking things up, mainly just poo poo like "how do I make my crafters drop things" and "why the gently caress can't I bury this rotting corpse God drat it." So it was quite a shock when my last, still-under-construction bedroom suddenly erupted in slime and alien bugs. Game good.
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# ? Dec 29, 2020 15:58 |
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FastestGunAlive posted:Synthetik... slow....? Synthetik is kinda slow. You're massively outgunned, your equipment tends to be finicky, even common grunts can gently caress you up and running in half-cocked is a recipe for disaster. The actual gunfights are remarkably swift and vicious, but the lion's share of the game is preparing for those gunfights and planning what you're gonna do. Gives the game an odd sort of rhythm, I can only really think of Brigador and DEADBOLT as having the same extended periods of skulking followed by incredibly swift and decisive explosions of violence.
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# ? Dec 29, 2020 16:09 |
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srulz posted:So what do you guys think about Surge 2, especially when compared with other Soulslikes? I played through all of the surge 2 earlier this year and really enjoyed it. It is not nearly as hard as some of the other souls like games but it makes up for it with a lot of fun and interesting weapons and a very unique combat system. The weapons range from your basic one or two handed swords to large two handed weapons that break into a dual wield when certain combos are used. Combat now includes a core parrying mechanic similar to For Honor. Once you have a mod equipped you are given an indicator that a attack is coming in one of the four cardinal directions. If you push block against it you will stun the enemy and be able to dismember a targeted limb. The limb targeting is how you get specific pieces of gear from enemies. So targeting the arm that is holding the weapon will almost always drop the enemy weapon while the leg will give you a piece of leg armor. The setting is much better than the first game which had a drab factory as the game's backdrop. This time you're exploring a future city with much more interesting locals. I will say the story still isn't anything to write home about but I wasn't really paying attention to it most of the time.
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# ? Dec 29, 2020 16:13 |
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NObodyNOWHERE posted:Yeah, you might give it a miss then. Qud is great but it’s ultimately still a roguelike and nothing is likely to transcend the experience for someone who isn’t very into them. It does have more cool onscreen effects than other games in its class that I’ve seen, but it’s going to be lofi tiles no matter what. Yeah, probably. Thanks for your thoughts!
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# ? Dec 29, 2020 16:16 |
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I missed it terribly but if you don't like Control's combat, just turn on 1-hit kills? I found myself not enjoying the combat so I turned that on and bam, game got much better. Less combat, more spooky\AWE stuff. I've finally been playing Inside. I like it but gently caress, some of those puzzles are irritating. I'm probably gonna just YouTube the secret ending cause I don't remember it.
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# ? Dec 29, 2020 16:17 |
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Blueshirt posted:Synthetik is kinda slow. You're massively outgunned, your equipment tends to be finicky, even common grunts can gently caress you up and running in half-cocked is a recipe for disaster. The actual gunfights are remarkably swift and vicious, but the lion's share of the game is preparing for those gunfights and planning what you're gonna do. Gives the game an odd sort of rhythm, I can only really think of Brigador and DEADBOLT as having the same extended periods of skulking followed by incredibly swift and decisive explosions of violence. I disagree that this means the game can be characterized as slow. It’s pretty fast after the first few levels. While you can try your best to pick your fights and be deliberate by the end you’re fighting huge waves of enemies at a time. And those fights are fast and intense. I think the armored apc fight best characterizes the game. Although I generally play at 140 difficulty or above.
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# ? Dec 29, 2020 16:21 |
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Irritated Goat posted:I missed it terribly but if you don't like Control's combat, just turn on 1-hit kills? I found myself not enjoying the combat so I turned that on and bam, game got much better. Less combat, more spooky\AWE stuff. there's a more efficient solution to the "skipping the gameplay makes it better" problem
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# ? Dec 29, 2020 16:29 |
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Brigador taught me not to be the person who isn’t sure if a game is for them but tries it anyway solely because of the overwhelming majority of positive reviews that scream it must be good if you just try it, despite personal misgivings. It had never quite jumped out at me besides the very good soundtrack and sound effects, but I kept seeing it recommended over and over and over for years so I finally tried it a few months ago. after 6 hours of trying to enjoy it I feel like I’m missing something. aiming feels extremely fiddly and overly precise for a game with 2D pixel graphics, and I found it way too easy to whiff things by a centimeter not because I moved the mouse wrong while shooting and just missed where I intended to hit, but because I actually thought my aim was lined up differently than it was. this is exacerbated by the game simulating height on projectiles too so things can travel over the tops of enemies. Tank controls are sensible for this kind of game but a bit much to manage on top of aiming difficulties so it felt unnecessarily awkward to shoot while moving. Doing clever guerilla poo poo with small fragile vehicles that expect you to hit every shot precisely felt 10x harder, more frustrating, and more time consuming than just taking a giant vehicle and loud AOE weapons and killing the entire map as it gets attracted to the sound. I wrapped it up by trying the freelance mode and was bewildered by all the loadout options with no apparent way to try them out and put together a coherent setup besides just buying them and loading into a map one by one. I’ve been meaning to give it more of a chance because I feel like I have to be missing something with how many people love this game, but I’ve always been distracted by other games that actually made a good impression during that first 6 hours.
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# ? Dec 29, 2020 16:36 |
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Synthetik is amazing, they got the Ultimate update in recently which adds even more stuff. Go play it.
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# ? Dec 29, 2020 16:42 |
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Edmond Dantes posted:Synthetik is amazing, they got the Ultimate update in recently which adds even more stuff. Go play it. Oooh, didn't know that. Might give it another go.
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# ? Dec 29, 2020 16:54 |
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Jamfrost posted:Oooh, didn't know that. Might give it another go. Do you... enjoy violence? Of course you do. It's a part of you. https://www.youtube.com/watch?v=iyEZ2WyF1tE Patch notes for Ultimate (it's a lot of stuff). https://store.steampowered.com/news/app/528230?emclan=103582791461451812&emgid=2917734624174145771
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# ? Dec 29, 2020 16:57 |
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Shoutout to Satisfactory and Mindustry being so good that they've led me back to the one true game: Factorio. I'm trying to make this rocket again for the fourth time and this time I'm bringing tricks I learned from Satisfactory!
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# ? Dec 29, 2020 16:57 |
JonathonSpectre posted:Did... did someone say Rimworld? Because I have a story about Rimworld. I originally posted this like 2 years ago or something, it is absolutely one of my most memorable gaming experiences and yes, Rimworld is worth your $30. Yes. Yes yes yes. 50% of Rimworld is hearing stories about Rimworld, and there's so many good let's plays out there. Check out Pete Complete. He's a wonder and he explains things very well. https://www.youtube.com/channel/UC0Xe2bvq_2uucE2IRALSR_Q
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# ? Dec 29, 2020 16:59 |
I've never really been able to penetrate Brigador, Synthetik OR Rimworld. Brigador I could just not wrap my head around the controls (despite that I usually handle tank controls pretty well). Synthetik as has been said has a very discordant pacing and I really have no clue how you're supposed to be able to pull off these bullet ballets I've seen in videos when all the classes move like molasses and any special guard/dodge/dash ability takes about an entire day to recharge, relative to what's happening. Rimworld I just can't not compare to Dwarf Fortress, and there's no comparison I can make favorably. I'd prefer ASCII tilesets because it leaves more to the imagination, and even the "better" interface often hides very simple things in unintuitive places. It took me several false starts each to make Qud and Don't Starve click for me, but it's incredibly rare that that manages to happen after a poor first impression.
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# ? Dec 29, 2020 16:59 |
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Gay Rat Wedding posted:Brigador taught me not to be the person who isn’t sure if a game is for them but tries it anyway solely because of the overwhelming majority of positive reviews that scream it must be good if you just try it, despite personal misgivings. It had never quite jumped out at me besides the very good soundtrack and sound effects, but I kept seeing it recommended over and over and over for years so I finally tried it a few months ago. I mean, I think Brigador is a great game, but at that point I’d say it’s safely not your thing. Nothing about it is going to change after 6 hours. There are plenty of other games to play yknow?
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# ? Dec 29, 2020 17:00 |
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Blueshirt posted:Synthetik is kinda slow. You're massively outgunned, your equipment tends to be finicky, even common grunts can gently caress you up and running in half-cocked is a recipe for disaster. The actual gunfights are remarkably swift and vicious, but the lion's share of the game is preparing for those gunfights and planning what you're gonna do. Gives the game an odd sort of rhythm, I can only really think of Brigador and DEADBOLT as having the same extended periods of skulking followed by incredibly swift and decisive explosions of violence. I love DEADBOLT, got it at launch but it's only ever about Risk Of Rain this and Risk Of Rain 2 that.
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# ? Dec 29, 2020 17:20 |
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Hwurmp posted:there's a more efficient solution to the "skipping the gameplay makes it better" problem I think Remedy does good stories but the combat is usually terrible. They can\should be better but, for now, I'm enjoying the story in their games as best I can. If it was a TV series, I'd watch it. I also wanted to support them so buying a copy was a no brainer.
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# ? Dec 29, 2020 17:23 |
I'd say that parts of the combat in Control are absolutely incredible, enough that the OHK setting is a nice compromise. Encounter design and such notwithstanding, the feeling of kinetic power is amazing and shouldn't be missed.
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# ? Dec 29, 2020 17:32 |
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Black Griffon posted:Anyone know if this Stranded Deep thing free on epic is anything more than survival clone n? It's not, it's just another lovely survival clone slapped together in unity. For the price of free you could see if it scratches an itch for you but I thought it was garbage.
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# ? Dec 29, 2020 17:33 |
Got that impression from the store page. No point in wasting drive space on it I guess.
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# ? Dec 29, 2020 17:34 |
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Gay Rat Wedding posted:Brigador taught me not to be the person who isn’t sure if a game is for them but tries it anyway solely because of the overwhelming majority of positive reviews that scream it must be good if you just try it, despite personal misgivings. It had never quite jumped out at me besides the very good soundtrack and sound effects, but I kept seeing it recommended over and over and over for years so I finally tried it a few months ago. Someone else already said yeah probably not your thing but I just wanna point out that the secret to aiming in Brigador is to make your weapons' sights terminate at the target rather than go through it, unless you're positive it'll hit anyway, because yes the vehicles and buildings are all actually 3d models with height differences. There's options for the sights to have a big cursor thing on the end of them but I can't remember if they're on by default, but the idea is basically you want your mouse cursor on the thing you're shooting at rather than on the other side of it unless it's taller than you.
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# ? Dec 29, 2020 17:53 |
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Occultatio posted:Have you heard of Tower of Time? It's technically RTWP, but the "pause" is actually just super-slo-mo, and the battles are definitely designed to be much more fast-paced than many other CRPGs. You can also set it to easy and get something very like the "click monsters to make dead" difficulty level of a Diablo, where you barely need to slow time at all This looks exactly like what I want, thanks! I loved those terrible buggy UFO series of games, since they were basically a real-time Xcom and you could slow them down to 1/4 speed for when the game got really hard.
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# ? Dec 29, 2020 17:53 |
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# ? May 28, 2024 02:56 |
I'm considering using the epic coupon on Phantom Brigade even though it's very EA, just because I think it has incredible potential, but is that just a bad idea? If not, I'm thinking about picking up Among Trees, any opinions on that?
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# ? Dec 29, 2020 17:57 |