Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Leal posted:

When the senate wont pass the edict, there is only one solution



what we need is the option to just found our own senate if the rest of the galaxy is going all FYGM

Adbot
ADBOT LOVES YOU

Endless Trash
Aug 12, 2007


DatonKallandor posted:

Stop thinking of excess pops as a fail state. It's normal. It's supposed to happen.

Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Endless Trash posted:

Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy.

Yeah too many pops is absolutely a failure state. There are just ways to mitigate the issue.

Jazerus
May 24, 2011


Endless Trash posted:

Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy.

if you're not some kind of authoritarian hellstate you can increase living standards to make unemployed pops happy and make them produce small amounts of resources to reflect, e.g. the contribution to national unity they make by doing twitch streams

Horace Kinch
Aug 15, 2007

Imo shuffle all the unemployed pops to a tomb world and release it as a vassal.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

And Tyler Too! posted:

Imo shuffle all the unemployed pops to a tomb world and release it as a vassal.

then release it as independent, declare war and shield the world for maximum suffering

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Endless Trash posted:

Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy.
Go into species rights and turn on social welfare or utopian abundance in default settings then mass apply them. You'll need to do your primary species manually also you might destroy your economy if you don't have enough cg etc

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
There really should be an option that lets you give everyone Expanse style Basic so if they don't have jobs they're fine. You'd think Utopian Abundance would do that, but nope.

tadashi
Feb 20, 2006

I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. When I tried to match them in fleet size, it broke me financially, then they crushed my technologically superior fleets. Glad to see 4x games are pretty universally crushing.

Speaking of CoM, is it best to just survey everything and expand as fast as possible in the early game, or should I slow down for some of the anomalies? I was trying to watch a YouTube video with an example campaign but the guy skipped ahead every time an anomaly came up without showing what he selected, so he never explained what his strategy was for those.

tadashi fucked around with this message at 20:42 on Dec 30, 2020

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

tadashi posted:

I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man.

Size means little. What determines your fleet cap is the fortress building, anchorages on your starbases, or some civics.

Horace Kinch
Aug 15, 2007

tadashi posted:

I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. When I tried to match them in fleet size, it broke me financially, then they crushed my technologically superior fleets. Glad to see 4x games are pretty universally crushing.

What year were you in?

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Yami Fenrir posted:

Size means little. What determines your fleet cap is the fortress building, anchorages on your starbases, or some civics.

Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Dirk the Average posted:

Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing.

Nothing quite says natural beauty like trenches, concrete bunkers and heavy ordnance.

vulturesrow
Sep 25, 2011

Always gotta pay it forward.
Just picked this up on winter sale. No DLC yet.

Some questions for the hive mind:

1. Do you always start with the same traditions? (RP reasons aside)
2. Do you specialize your worlds? (Research vs mineral for instance?)
3. When you colonize do you always put down the same first few buildings?

Jazerus
May 24, 2011


tadashi posted:

I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. When I tried to match them in fleet size, it broke me financially, then they crushed my technologically superior fleets. Glad to see 4x games are pretty universally crushing.

Speaking of CoM, is it best to just survey everything and expand as fast as possible in the early game, or should I slow down for some of the anomalies? I was trying to watch a YouTube video with an example campaign but the guy skipped ahead every time an anomaly came up without showing what he selected, so he never explained what his strategy was for those.

what difficulty were you playing on? the computer does indeed just cheat on higher difficulties.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

twistedmentat posted:

There really should be an option that lets you give everyone Expanse style Basic so if they don't have jobs they're fine. You'd think Utopian Abundance would do that, but nope.
That's exactly what Utopian Abundance does. Also Social Welfare. What it doesn't do is get rid of that stupid unemployment icon, but yeah you turn on either of those (or shared burdens) and nobody cares about being unemployed anymore, and you get a bunch of unity (+research with utopian abundance)

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

Splicer posted:

That's exactly what Utopian Abundance does. Also Social Welfare. What it doesn't do is get rid of that stupid unemployment icon, but yeah you turn on either of those (or shared burdens) and nobody cares about being unemployed anymore, and you get a bunch of unity (+research with utopian abundance)

Oh I figured the Icon meant people were pissy about not having jobs, not just the simply lack of jobs. Yea I'm maxing out all my resources every month, I can afford to give everyone enough food, shelter, porn and video games they want.


vulturesrow posted:

2. Do you specialize your worlds? (Research vs mineral for instance?)


Yes, this is really needed. You don't have to do it with all but its a real good idea to have a few planets devoted to nothing but food, mineral and energy production. Not to mention Alloy production. Once you have Ecumenpolis's you can set them to be your alloy production though.

I never thought about building habitats just to pump up my fleet limit. That would help reduce the issue I have with just using starbases, because i have a real hard time getting more than 25 of them.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

twistedmentat posted:

Oh I figured the Icon meant people were pissy about not having jobs, not just the simply lack of jobs. Yea I'm maxing out all my resources every month, I can afford to give everyone enough food, shelter, porn and video games they want.
A funny thing is that everyone but the unemployed get happiness bonuses under those living conditions, because apparently being given infinite resources to do whatever the gently caress with no boss or responsibilities is less enjoyable than spending all day in the asteroid mines for the same unlimited pay.

ilkhan
Oct 7, 2004

I LOVE Musk and his pro-first-amendment ways. X is the future.

Dirk the Average posted:

Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing.
How does that affect admin cap usage and research? Extra planets used to be a massive hit, does that still happen?

ilkhan fucked around with this message at 23:40 on Dec 30, 2020

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

ilkhan posted:

How does that affect admin cap usage and research does? Extra planets used to be a massive hit, does that still happen?

Unless you're playing an incredibly old version for some reason you can just construct buildings that give you admin cap these days.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ilkhan posted:

How does that affect admin cap usage and research does? Extra planets used to be a massive hit, does that still happen?
They introduced a building that makes jobs that increase your admin cap. By the time you're building habitats you can pretty much render them cap neutral. This was a good idea because

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Splicer posted:

A funny thing is that everyone but the unemployed get happiness bonuses under those living conditions, because apparently being given infinite resources to do whatever the gently caress with no boss or responsibilities is less enjoyable than spending all day in the asteroid mines for the same unlimited pay.

It's probably a pretty accurate portrayal of human psyches. In a Star Trek post-scarcity world, would you rather be Captain Picard or some lump sitting at home suffering from ennui? People are wired to need and outlet and activities.

Endless Trash
Aug 12, 2007


I thought about upgrading some buildings to increase job numbers and it would work for a bit until I quickly run out of resources in a few years, seems dubious

ilkhan
Oct 7, 2004

I LOVE Musk and his pro-first-amendment ways. X is the future.

Yami Fenrir posted:

Unless you're playing an incredibly old version for some reason you can just construct buildings that give you admin cap these days.
Ok, so just stay under the cap and you're good then. A bigger cap doesn't slow you down by itself.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
who says you have to be suffering from ennui? you don't need to be gainfully employed to do or produce meaningful things. think about it in terms of extrinsic vs intrinsic motivation: extrinsic societies say "work OR ELSE" and this creates a false psychological expectation that personal worth is a binary state of being, and it's directly related to your employment status. intrinsic philosophy is more about, in a perfect society, you pursue the thing that means the most to you, so even in a state where all your needs are met, you will produce or contribute the amount that makes you feel comfortable with yourself.

think of "unemployed pops produce less happiness than employed pops" as the hypercapitalist-philosophy version of that time the rimworld dev programmed :biotruths: poo poo into his sim AIs

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Serephina posted:

It's probably a pretty accurate portrayal of human psyches. In a Star Trek post-scarcity world, would you rather be Captain Picard or some lump sitting at home suffering from ennui? People are wired to need and outlet and activities.

Humans are, but who knows what needs lie in the fathomless depths of the blorg psyche

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Endless Trash posted:

I thought about upgrading some buildings to increase job numbers and it would work for a bit until I quickly run out of resources in a few years, seems dubious

Yes-and-No? High density worlds eventually use upgraded buildings everywhere, as they're a lot more dense even factoring in the need for syth plants to upkeep them. You can get 20 jobs in a single building slot with the upgraded clerk building. The optimal way is to resettle these pops into newly colonized/conquered worlds (or use Ecumpoli!), or accept your high density fate as I mentioned in the previous post.

Horace Kinch
Aug 15, 2007

vulturesrow posted:

Just picked this up on winter sale. No DLC yet.

Some questions for the hive mind:

1. Do you always start with the same traditions? (RP reasons aside)
2. Do you specialize your worlds? (Research vs mineral for instance?)
3. When you colonize do you always put down the same first few buildings?

1. Hiveminds mostly get the same traditions/ascension perks as other empires with a few tweaks here and there (wrt to governing ethics/slavery, etc.) They have their own civics however. They already have an innate bonus to pop growth so taking expansion early just means they snowball even earlier.
2. Always specialize worlds, no matter what you play as. That said Hiveminds don't get access to ecumenopoli for obvious balance reasons, but they can terraform worlds into living hives with the right perk. Most of your planets should be alloy/research focused.
3. Always lead with a spawning pool and from there build what you need the most of. You can ignore admin cap for a long time since hiveminds are designed to play wide as hell and get a -25% penalty to going over the cap (as opposed to Megacorps +50% and Machines +100% penalties).


Edit: Lol I misunderstood you and thought you meant the stellaris hivemind and not the goon hivemind.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Serephina posted:

It's probably a pretty accurate portrayal of human psyches. In a Star Trek post-scarcity world, would you rather be Captain Picard or some lump sitting at home suffering from ennui? People are wired to need and outlet and activities.
Yes, but Utopian Abundance produces 1/1/1 research on top of the usual 1 unity. You're really telling me the guy shuffling papers around all day is going to have consistently higher life satisfaction than the guy doing self-directed experiments with their 3D printed home particle accelerator in between bong rips and RPG sessions?

Please note I'm not making some kind of lovely "and THAT'S why Universal Basic Income is bad for the economy" nonsense argument, and I'm not even arguing it's bad gameplay. I'm mainly mad I don't have a 3D printed home particle accelerator.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Hey man, some people are, like, just born to shuffle papers, know what I mean? Let him be happy, man. (the happiness thing just might be an oversight)

Horace Kinch
Aug 15, 2007

I always name my bureaucrat worlds SPA-5, I only wish I could rename the governor to Hermes Conrad.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

And Tyler Too! posted:

I always name my bureaucrat worlds SPA-5, I only wish I could rename the governor to Hermes Conrad.

I'm fairly sure you can rename your governors? And other leaders.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

vulturesrow posted:

Just picked this up on winter sale. No DLC yet.

Some questions for the hive mind:

1. Do you always start with the same traditions? (RP reasons aside)
2. Do you specialize your worlds? (Research vs mineral for instance?)
3. When you colonize do you always put down the same first few buildings?
1. I usually try to mix it up a lot, and tend to choose things pretty much entirely for RP reasons. I don't play multiplayer though and I'm not interested in playing on the highest difficulty so if things were a bit more competitive I'd probably be choosier because some stuff is just better than others.
2. Yes, once I have enough to start specialising. Keep in mind that your empire capital benefit is very generic so you can just shove whatever on there when you're getting started without any real efficiency losses.
3. Robot factory, holotheatre, whatever building I'm specialising the planet toward if applicable, the booster building for what I'm specialising toward if I have it, military building

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
I pretty much always go expansion->discovery->domination because they all deal with factors that are just immensely relevant and better the earlier you get them started (pop growth/science/influence) but the rest usually varies on my needs at the time.

Always specialize.

I usually build either a holo theatre or a robot maker building first.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I find early on I get traditions really fast so I split my time between discovery and expansion.

punishedkissinger
Sep 20, 2017

twistedmentat posted:

I find early on I get traditions really fast so I split my time between discovery and expansion.

I cant imagine it makes sense to put off getting those perks but what do i know

jng2058
Jul 17, 2010

We have the tools, we have the talent!





punishedkissinger posted:

I cant imagine it makes sense to put off getting those perks but what do i know

I try to rush the Discovery tree, but if I manage to get access to an early colonizable planet, I'll often bail into Expansion to get the Two Colonists perk, then finish Discovery, then finish Expansion.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Some races and playstyles don't want or need expansion perks, while going discovery first is universally applicable, even for warmongers.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Serephina posted:

Some races and playstyles don't want or need expansion perks, while going discovery first is universally applicable, even for warmongers.

Eh...

The only one where it's debatable is Void Dwellers, imo.

You can't really go wrong with 10% pop growth/build speed AND the 10% influence reduction for starbases (Which is a considerable amount early on).

Adbot
ADBOT LOVES YOU

Horace Kinch
Aug 15, 2007

90% of the time I start with expansion unless I'm playing Xenophobe because they get some of the best parts of expansion baked-in already (pop growth/influence discount). Faster colonies and a free pop is too good to pass up.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply