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Leal posted:When the senate wont pass the edict, there is only one solution what we need is the option to just found our own senate if the rest of the galaxy is going all FYGM
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# ? Dec 30, 2020 14:49 |
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# ? May 23, 2024 04:10 |
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DatonKallandor posted:Stop thinking of excess pops as a fail state. It's normal. It's supposed to happen. Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy.
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# ? Dec 30, 2020 18:36 |
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Endless Trash posted:Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy. Yeah too many pops is absolutely a failure state. There are just ways to mitigate the issue.
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# ? Dec 30, 2020 18:43 |
Endless Trash posted:Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy. if you're not some kind of authoritarian hellstate you can increase living standards to make unemployed pops happy and make them produce small amounts of resources to reflect, e.g. the contribution to national unity they make by doing twitch streams
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# ? Dec 30, 2020 19:13 |
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Imo shuffle all the unemployed pops to a tomb world and release it as a vassal.
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# ? Dec 30, 2020 19:18 |
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And Tyler Too! posted:Imo shuffle all the unemployed pops to a tomb world and release it as a vassal. then release it as independent, declare war and shield the world for maximum suffering
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# ? Dec 30, 2020 19:28 |
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Endless Trash posted:Well as soon as unemployment got too high a number of colonies reported rising crime, so there appears to be consequences for not keeping everyone busy.
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# ? Dec 30, 2020 20:16 |
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There really should be an option that lets you give everyone Expanse style Basic so if they don't have jobs they're fine. You'd think Utopian Abundance would do that, but nope.
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# ? Dec 30, 2020 20:17 |
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I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. When I tried to match them in fleet size, it broke me financially, then they crushed my technologically superior fleets. Glad to see 4x games are pretty universally crushing. Speaking of CoM, is it best to just survey everything and expand as fast as possible in the early game, or should I slow down for some of the anomalies? I was trying to watch a YouTube video with an example campaign but the guy skipped ahead every time an anomaly came up without showing what he selected, so he never explained what his strategy was for those. tadashi fucked around with this message at 20:42 on Dec 30, 2020 |
# ? Dec 30, 2020 20:35 |
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tadashi posted:I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. Size means little. What determines your fleet cap is the fortress building, anchorages on your starbases, or some civics.
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# ? Dec 30, 2020 20:36 |
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tadashi posted:I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. When I tried to match them in fleet size, it broke me financially, then they crushed my technologically superior fleets. Glad to see 4x games are pretty universally crushing. What year were you in?
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# ? Dec 30, 2020 20:43 |
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Yami Fenrir posted:Size means little. What determines your fleet cap is the fortress building, anchorages on your starbases, or some civics. Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing.
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# ? Dec 30, 2020 21:14 |
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Dirk the Average posted:Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing. Nothing quite says natural beauty like trenches, concrete bunkers and heavy ordnance.
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# ? Dec 30, 2020 21:20 |
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Just picked this up on winter sale. No DLC yet. Some questions for the hive mind: 1. Do you always start with the same traditions? (RP reasons aside) 2. Do you specialize your worlds? (Research vs mineral for instance?) 3. When you colonize do you always put down the same first few buildings?
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# ? Dec 30, 2020 21:39 |
tadashi posted:I played my first campaign yesterday. Other than "the computer cheats" is there a reason a rival was able to run 2 or 3 times as many fleets as me even though they were smaller by every measure? I was using Commonwealth of Man. When I tried to match them in fleet size, it broke me financially, then they crushed my technologically superior fleets. Glad to see 4x games are pretty universally crushing. what difficulty were you playing on? the computer does indeed just cheat on higher difficulties.
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# ? Dec 30, 2020 21:40 |
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twistedmentat posted:There really should be an option that lets you give everyone Expanse style Basic so if they don't have jobs they're fine. You'd think Utopian Abundance would do that, but nope.
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# ? Dec 30, 2020 21:58 |
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Splicer posted:That's exactly what Utopian Abundance does. Also Social Welfare. What it doesn't do is get rid of that stupid unemployment icon, but yeah you turn on either of those (or shared burdens) and nobody cares about being unemployed anymore, and you get a bunch of unity (+research with utopian abundance) Oh I figured the Icon meant people were pissy about not having jobs, not just the simply lack of jobs. Yea I'm maxing out all my resources every month, I can afford to give everyone enough food, shelter, porn and video games they want. vulturesrow posted:2. Do you specialize your worlds? (Research vs mineral for instance?) Yes, this is really needed. You don't have to do it with all but its a real good idea to have a few planets devoted to nothing but food, mineral and energy production. Not to mention Alloy production. Once you have Ecumenpolis's you can set them to be your alloy production though. I never thought about building habitats just to pump up my fleet limit. That would help reduce the issue I have with just using starbases, because i have a real hard time getting more than 25 of them.
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# ? Dec 30, 2020 23:01 |
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twistedmentat posted:Oh I figured the Icon meant people were pissy about not having jobs, not just the simply lack of jobs. Yea I'm maxing out all my resources every month, I can afford to give everyone enough food, shelter, porn and video games they want.
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# ? Dec 30, 2020 23:14 |
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Dirk the Average posted:Related to this, setting up habitats with fortresses can be both a great way to make a system nearly uncapturable for an enemy while also boosting your fleet cap significantly. I also usually set up my resort world with tons of fortresses since they increase housing. ilkhan fucked around with this message at 23:40 on Dec 30, 2020 |
# ? Dec 30, 2020 23:28 |
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ilkhan posted:How does that affect admin cap usage and research does? Extra planets used to be a massive hit, does that still happen? Unless you're playing an incredibly old version for some reason you can just construct buildings that give you admin cap these days.
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# ? Dec 30, 2020 23:31 |
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ilkhan posted:How does that affect admin cap usage and research does? Extra planets used to be a massive hit, does that still happen?
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# ? Dec 30, 2020 23:31 |
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Splicer posted:A funny thing is that everyone but the unemployed get happiness bonuses under those living conditions, because apparently being given infinite resources to do whatever the gently caress with no boss or responsibilities is less enjoyable than spending all day in the asteroid mines for the same unlimited pay. It's probably a pretty accurate portrayal of human psyches. In a Star Trek post-scarcity world, would you rather be Captain Picard or some lump sitting at home suffering from ennui? People are wired to need and outlet and activities.
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# ? Dec 30, 2020 23:33 |
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I thought about upgrading some buildings to increase job numbers and it would work for a bit until I quickly run out of resources in a few years, seems dubious
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# ? Dec 30, 2020 23:41 |
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Yami Fenrir posted:Unless you're playing an incredibly old version for some reason you can just construct buildings that give you admin cap these days.
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# ? Dec 30, 2020 23:42 |
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who says you have to be suffering from ennui? you don't need to be gainfully employed to do or produce meaningful things. think about it in terms of extrinsic vs intrinsic motivation: extrinsic societies say "work OR ELSE" and this creates a false psychological expectation that personal worth is a binary state of being, and it's directly related to your employment status. intrinsic philosophy is more about, in a perfect society, you pursue the thing that means the most to you, so even in a state where all your needs are met, you will produce or contribute the amount that makes you feel comfortable with yourself. think of "unemployed pops produce less happiness than employed pops" as the hypercapitalist-philosophy version of that time the rimworld dev programmed poo poo into his sim AIs
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# ? Dec 30, 2020 23:48 |
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Serephina posted:It's probably a pretty accurate portrayal of human psyches. In a Star Trek post-scarcity world, would you rather be Captain Picard or some lump sitting at home suffering from ennui? People are wired to need and outlet and activities. Humans are, but who knows what needs lie in the fathomless depths of the blorg psyche
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# ? Dec 30, 2020 23:49 |
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Endless Trash posted:I thought about upgrading some buildings to increase job numbers and it would work for a bit until I quickly run out of resources in a few years, seems dubious Yes-and-No? High density worlds eventually use upgraded buildings everywhere, as they're a lot more dense even factoring in the need for syth plants to upkeep them. You can get 20 jobs in a single building slot with the upgraded clerk building. The optimal way is to resettle these pops into newly colonized/conquered worlds (or use Ecumpoli!), or accept your high density fate as I mentioned in the previous post.
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# ? Dec 30, 2020 23:49 |
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vulturesrow posted:Just picked this up on winter sale. No DLC yet. 1. Hiveminds mostly get the same traditions/ascension perks as other empires with a few tweaks here and there (wrt to governing ethics/slavery, etc.) They have their own civics however. They already have an innate bonus to pop growth so taking expansion early just means they snowball even earlier. 2. Always specialize worlds, no matter what you play as. That said Hiveminds don't get access to ecumenopoli for obvious balance reasons, but they can terraform worlds into living hives with the right perk. Most of your planets should be alloy/research focused. 3. Always lead with a spawning pool and from there build what you need the most of. You can ignore admin cap for a long time since hiveminds are designed to play wide as hell and get a -25% penalty to going over the cap (as opposed to Megacorps +50% and Machines +100% penalties). Edit: Lol I misunderstood you and thought you meant the stellaris hivemind and not the goon hivemind.
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# ? Dec 30, 2020 23:52 |
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Serephina posted:It's probably a pretty accurate portrayal of human psyches. In a Star Trek post-scarcity world, would you rather be Captain Picard or some lump sitting at home suffering from ennui? People are wired to need and outlet and activities. Please note I'm not making some kind of lovely "and THAT'S why Universal Basic Income is bad for the economy" nonsense argument, and I'm not even arguing it's bad gameplay. I'm mainly mad I don't have a 3D printed home particle accelerator.
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# ? Dec 31, 2020 00:01 |
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Hey man, some people are, like, just born to shuffle papers, know what I mean? Let him be happy, man. (the happiness thing just might be an oversight)
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# ? Dec 31, 2020 00:21 |
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I always name my bureaucrat worlds SPA-5, I only wish I could rename the governor to Hermes Conrad.
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# ? Dec 31, 2020 00:39 |
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And Tyler Too! posted:I always name my bureaucrat worlds SPA-5, I only wish I could rename the governor to Hermes Conrad. I'm fairly sure you can rename your governors? And other leaders.
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# ? Dec 31, 2020 00:41 |
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vulturesrow posted:Just picked this up on winter sale. No DLC yet. 2. Yes, once I have enough to start specialising. Keep in mind that your empire capital benefit is very generic so you can just shove whatever on there when you're getting started without any real efficiency losses. 3. Robot factory, holotheatre, whatever building I'm specialising the planet toward if applicable, the booster building for what I'm specialising toward if I have it, military building
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# ? Dec 31, 2020 00:42 |
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I pretty much always go expansion->discovery->domination because they all deal with factors that are just immensely relevant and better the earlier you get them started (pop growth/science/influence) but the rest usually varies on my needs at the time. Always specialize. I usually build either a holo theatre or a robot maker building first.
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# ? Dec 31, 2020 00:48 |
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I find early on I get traditions really fast so I split my time between discovery and expansion.
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# ? Dec 31, 2020 01:02 |
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twistedmentat posted:I find early on I get traditions really fast so I split my time between discovery and expansion. I cant imagine it makes sense to put off getting those perks but what do i know
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# ? Dec 31, 2020 01:06 |
punishedkissinger posted:I cant imagine it makes sense to put off getting those perks but what do i know I try to rush the Discovery tree, but if I manage to get access to an early colonizable planet, I'll often bail into Expansion to get the Two Colonists perk, then finish Discovery, then finish Expansion.
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# ? Dec 31, 2020 01:12 |
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Some races and playstyles don't want or need expansion perks, while going discovery first is universally applicable, even for warmongers.
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# ? Dec 31, 2020 01:13 |
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Serephina posted:Some races and playstyles don't want or need expansion perks, while going discovery first is universally applicable, even for warmongers. Eh... The only one where it's debatable is Void Dwellers, imo. You can't really go wrong with 10% pop growth/build speed AND the 10% influence reduction for starbases (Which is a considerable amount early on).
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# ? Dec 31, 2020 01:16 |
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# ? May 23, 2024 04:10 |
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90% of the time I start with expansion unless I'm playing Xenophobe because they get some of the best parts of expansion baked-in already (pop growth/influence discount). Faster colonies and a free pop is too good to pass up.
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# ? Dec 31, 2020 01:27 |