|
LatwPIAT posted:There’s a sidebar that suggests ICE is perfect for player characters because it’s a relatively unknown organization with broad powers of arrest. Yeah that sidebar really stuck out for me and at the time I thought it was hilarious. PurpleXVI posted:After managing to give all the other agencies the slip and absconding with their newly secured artifacts, the party is arrested by EPA officials because one of them can summon Shantaks, which are considered an invasive species. The agents are forced to sit through 20 hours of courses on why invasive species are a problem for the continental united states and then sentenced to community service. Canada's environmental protection agencies know all about the horrors of the Mythos in the Delta Green universe; that's why M-EPIC (the Environmental Policy Impact Commission) is Canada's equivalent to Delta Green, only they're perfectly happy to use Mythos spells and artifacts instead of just destroying everything.
|
# ? Dec 31, 2020 03:26 |
|
|
# ? Jun 6, 2024 10:19 |
|
Midjack posted:Skip it if it’s just describing bureaus and agencies. If there are some interesting things like jobs you wouldn’t expect to see in a mythos-busting organization (like Conspiracy X having the Bureau of Prisons as a player host org and making them not totally useless) then maybe a post or two to spotlight those but don’t do a Let’s Read of a fedgov power structure chart. Don't skip the Complex. Well, don't skip the Coast Guard section at least
|
# ? Dec 31, 2020 03:31 |
|
Elendil004 posted:Don't skip the Complex. Well, don't skip the Coast Guard section at least Yeah if it’s fun or interesting then great but we probably don’t get much from a 30-post extravaganza of how the finance staff of the Department of Defense is organized so don’t feel obligated to write it.
|
# ? Dec 31, 2020 03:38 |
|
EPA commandos gotta stop Mi-Go wildcatters. To be fair wildcat mining and brains are all the Mi-Go care about!
|
# ? Dec 31, 2020 04:00 |
|
I still don't understand why the Mi-Go don't just buy our minerals, or prop up a strongman in exchange for them.
|
# ? Dec 31, 2020 04:07 |
|
The short version is that our neurochemistry and thought processes interests them way more and we're a temporary blip in the span of cosmic existence. They can just loot our planet whenever once we die, but they have no idea when we'll all die, and hoarding our brains is more immediate and pressing as a result. We're accidentally finding a rare isotope with a half life of days inside of a copper mine.
|
# ? Dec 31, 2020 04:13 |
|
They could also buy the brains! Plenty would sell. Many brains for powerful space lobsters.
|
# ? Dec 31, 2020 04:16 |
|
There may be EPA restrictions on export of body parts from a protected species.
|
# ? Dec 31, 2020 04:18 |
|
Night10194 posted:They could also buy the brains! Plenty would sell. Many brains for powerful space lobsters.
|
# ? Dec 31, 2020 04:42 |
|
Man I know it's not what Delta Green as an agency necessarily "wants" but getting like a whole region's worth of ICE agents eaten in a botched raid on Deep Ones is probably doing more for the world than just cleaning up the Deep Ones in the first place. Or, why not both.
|
# ? Dec 31, 2020 05:11 |
|
Re: Quest I'm really enjoying your breakdown of the rules, Wapole. Going through the book from start to finish fits the format because the order in which things are presented feels like something the writers put considerable thought into. It's a great guide for both players and Guide to get into the intended thought proces behind play before the rules are even mentioned. Which is also why some of the odd presentation choices really stick out to me. The ranges being given as part of character creaation rather than as part of the combat or general rules later felt out of place to me. Perhaps it's intended as a concrete example of an abstract concept concceptualized as part of the game rules? Wapole Languray posted:General Rules: Be good to each other Making a section like this part of the actual rules rather than a sidebar is why I feel like Quest brings a fresh perspective to RPG design.
|
# ? Dec 31, 2020 08:50 |
|
Chernobyl Peace Prize posted:Man I know it's not what Delta Green as an agency necessarily "wants" but getting like a whole region's worth of ICE agents eaten in a botched raid on Deep Ones is probably doing more for the world than just cleaning up the Deep Ones in the first place. Or, why not both. There are probably significant combinations of US agencies and Mythos-creatures-as-portrayed-by-Lovecraft where you’d be justified in rooting for the Mythos.
|
# ? Dec 31, 2020 08:59 |
|
Pussy Cartel posted:
What about option D? "Yeah, let's hack some terrorists/drug lords, kill 'em and take their poo poo." Killing the Mythos the Frank Castle way.
|
# ? Dec 31, 2020 09:17 |
Ultiville posted:There are probably significant combinations of US agencies and Mythos-creatures-as-portrayed-by-Lovecraft where you’d be justified in rooting for the Mythos. Take The Shadow over Innsmouth, for instance. Unless there was a federal miscegenation law at the time, or one in Massachusetts, I don't think Obed Marsh committed any crimes here. It's possible some of the Deep Ones could be undocumented immigrants or otherwise in violation of statutes. It would depend on whether Devil's Reef would be counted as US territory. (The Esoteric Order did apparently murder some people, and traditionally murder is considered to be a crime in most regions.) Pickman's Model - unless Pickman did murders to make friends with his ghoul buddies, I'm not sure he committed any crime. The ghouls themselves are disturbing graves and destroying human remains on a systemic basis, but I'm not sure how severe a crime that one actually is. Pickman would probably be doing his buddies a favor to help them square that away, but Pickman was an enormous prick. The one with the mi-go: The mi-go are also probably breaking immigration laws and may be engaging in wildcat mining. However, everything they do with regards to the brain-jarring - and you know, did Lovecraft actually originate this whole brain in a jar business? - appears to be entirely consensual and done with the full knowledge of the subject.
|
|
# ? Dec 31, 2020 09:25 |
|
I wonder if that's a popular game amongst law students. "The evidence will show that the defendant Mr. Polyp, had acted entirely in defense of itself and its' chattel"
|
# ? Dec 31, 2020 09:49 |
|
LatwPIAT posted:There’s a sidebar that suggests ICE is perfect for player characters because it’s a relatively unknown organization with broad powers of arrest. I mean it's still a perfect place for Delta Green to look, as HSI provides combat-trained agents and investigators who can operate freely on US soil - and also given the breadth of things like human sacrifices, slavery, and whatnot committed by Mythos cults having folks in HSI probably can help you find bad things before they get as bad. Meanwhile, ERO, the face of ICE everyone knows and (doesn't) love still has those broad powers of arrest and does enough stupid nonsense that you can probably end up hiding a surprising amount of your operation as ICE incompetence/corruption/stupidity.
|
# ? Dec 31, 2020 10:12 |
|
While one could have a broader debate on the systemic role of white supremacy across law enforcement in general, ICE is particularly awful as the movers and shakers operating it are basically the American Karotechia. It's a bit harder to do this than "FBI agents hunting serial killers and Mythos monsters" when your entire agency is set up to go after the powerless rather than the powerful. To use another RPG's analogy it'd be like a player in a Deadlands game wanting to play a heroic Confederate soldier. The entire organization is so soaking in racist bile that having them as a non-villainous playable option would rub a lot of players the wrong way. Libertad! fucked around with this message at 10:33 on Dec 31, 2020 |
# ? Dec 31, 2020 10:25 |
|
ICE agents would seem more fitting as villains, yes, especially after the last few years. Hell, there are actually a few easy hooks there, like maybe ICE agents were doing a sweep for illegal immigrants, picked up some early-in-transformation Deep Ones(not obviously fishy, just weird enough to look foreign), or Mi-Go agents in disguise, or maybe a Great Race tourist/explorer. And now you have to bust them out of there before they die due to lovely ICE prison conditions and someone pokes at the corpse and discovers something they shouldn't, in addition to the plain humanitarian aspects of rescuing prisoners from ICE.
|
# ? Dec 31, 2020 12:26 |
|
If you misdirect ICE resources to use them to go after Mythos-related foes you're doing two good deeds for the price of one!
|
# ? Dec 31, 2020 12:27 |
|
that is a very good dire capybara
|
# ? Dec 31, 2020 15:38 |
|
Nessus posted:The one with the mi-go: The mi-go are also probably breaking immigration laws and may be engaging in wildcat mining. However, everything they do with regards to the brain-jarring - and you know, did Lovecraft actually originate this whole brain in a jar business? - appears to be entirely consensual and done with the full knowledge of the subject. The only claim that Akelely was going to submit to brain-jarring consensually comes from what is heavily implied to not be Akeley, but a lifelike animatronic lookalike puppeted by a Mi-Go after they kidnapped Akeley and forced him into a brain jar to cover up their illegal mining.
|
# ? Dec 31, 2020 16:42 |
|
"This planet is full of copper! All we have back home is all this lame iridium! Start up the brain scoop and get some mist sprayers, we're going in!"
|
# ? Dec 31, 2020 17:49 |
|
Shotgun voting just closed. Should have a winner soon.
|
# ? Dec 31, 2020 18:13 |
|
Battle Mad Ronin posted:Re: Quest I'm really enjoying your breakdown of the rules, Wapole. Going through the book from start to finish fits the format because the order in which things are presented feels like something the writers put considerable thought into. It's a great guide for both players and Guide to get into the intended thought proces behind play before the rules are even mentioned. What? The rules for range are in the rules section right after the rules for action scenes where they belong. We haven't gotten to character creation at all yet, but they explain the mechanical bits of it with the rest of the rules so you know them when you're picking your starting abilities and items and such.
|
# ? Dec 31, 2020 18:16 |
|
SkyeAuroline posted:For all 3 people eagerly awaiting Red Markets writeups: I know I was just on hold for a move, but I'm going to be delayed again. Ongoing RSI has rapidly worsened (probably thanks to the move & having to do a lot of lifting) and I'm having a hard time with extended typing the past couple days. There's one big chunk left before I can do smaller parts for mechanics, but it's going to be bad for my nerves to try and bang out the entire section in one go like I've been doing so far. I'm not abandoning ship and the radio silence is hopefully short term. Thanks for the patience. I've really been enjoying it, but please take care of yourself! Don't let the zombie gig economy claim another victim!
|
# ? Dec 31, 2020 18:30 |
|
Libertad! posted:To use another RPG's analogy it'd be like a player in a Deadlands game wanting to play a heroic Confederate soldier. The entire organization is so soaking in racist bile that having them as a non-villainous playable option would rub a lot of players the wrong way. Except that in Deadlands racists were also seen as vile assholes on both sides. I remember that when some version of a not-KKK was presented, one of the sidebars clarified that the South of the game at this point was no longer the South of American history. Basically the nature of the war had managed to push both sides in a far more racially progressive direction than in our own time. In short, the not-KKK folks were villains and being a racist bigot would not win you many non-villainous friends in the Confederacy. From the Classic Deadlands book Back East: The South quote:Race and Gender in the New South While some of that probably doesn't go as far as it should, one thing to bear in mind is that this book was published in 1999.
|
# ? Dec 31, 2020 21:57 |
|
Oh thank goodness, it’s a Clean Confederacy.
|
# ? Dec 31, 2020 22:36 |
LatwPIAT posted:The only claim that Akelely was going to submit to brain-jarring consensually comes from what is heavily implied to not be Akeley, but a lifelike animatronic lookalike puppeted by a Mi-Go after they kidnapped Akeley and forced him into a brain jar to cover up their illegal mining.
|
|
# ? Dec 31, 2020 22:39 |
|
Defending Deadlands by pointing out it’s full of Confederate apologia is not the win you think it is.
|
# ? Dec 31, 2020 22:43 |
|
Delta Green Shotgun Scenarios - Pt 7: 2020 Welcome back to Delta Green Shotgun Scenarios. In this post, we tackle the winning entry from the current year: 2020. The contest just wrapped, so let’s dive right in. As you may recall from the opening post, the 2020 contest wasn’t run on the Fairfield site, due to the amount of labor involved to add large amounts of content to a platform that isn’t long for this world. The contest document and entries can be found here instead. I thought the format change and ensuing hit to discoverability would result in reduced turnout, and boy was I wrong. The contest got 75 entries, more than any year prior. There were more than 100 votes cast, which I’m pretty sure is also a record. The first place winner of the contest: Deep in the Bayou - Swamp-folk, gumbo, guns and moonshine! I read this when it was submitted, and dismissed it as “Neonomicon, but in a swamp”. So when it took the gold, I went back and re-read it, to see if there was something I missed. And... ...It’s Neonomicon in a swamp Let’s dive in. Delta Green tells the Agents they need to find a scientist who disappeared in the Bayou. She was researching alligator breeding patterns and posted some weird photos of kids with fishman features. So whatever happened to her, it’s DG business. The Agents are expected to start the investigation at the nearest populated place: Butte la Rose. There’s a lot of cool descriptive text that gives the town flavor, but it’s marred by a stream-of-consciousness writing style, a lack of helpful punctuation in places, and a desperate need for more paragraph breaks. The Agents can find the missing scientist’s trailer-lab, but the Doctor herself is absent. Instead, they find more evidence of fish children, along with GPS coordinates out in the bayou. They need a “fly-boat” to get out there, which I think is an airboat? A Google search gets me pictures of inflatable boats with kites attached. The next point of interest is a swamp village, with two clans of bayou dwellers. The swamp folk are mistrustful, but happy to direct Agents to the “Meat Building” where the Doctor was last seen. They want to get the Agents out of their hair because one of them has a Deep One for a wife, who he found in the swamp. She’s completely harmless and not the target of the investigation, except for zealous Agents who expect the swamp dwellers are hiding something. The “Meat Building” is the March Industries Eso Tech office. It’s a fortified compound in the swamp, guarded by mercenaries and staffed by secret scientists. There are a couple suggestions for getting inside, based on the Agents doing proper surveillance and possibly recruiting the swamp dwellers as proxies. The facility has a basement with a secret prison. Inside the prison are a three women and a male deep one, all chained up. One of the women is the Doctor you’ve been looking for the whole scenario. She’s catatonic and doesn’t say or do anything interesting. One of the women is knocked up with a deep one baby. Most of the researchers aren’t interested in fighting, and will get the hell out of your way once you get past the guards. There’s a single scientist who stands her ground, insisting that everything she’s doing is above board, a kill team is on its way to defend the facility, and Agents had better get the hell out. “Scientist who’s super passionate about her research into deep one dicks and will die to protect it” is a fun portfolio for an NPC, if nothing else. The scenario assumes the Agents will trash the lab and rescue the three captive women. Delta Green offers an ambulance for the pregnant lady, and can even send a kill team to blast the imprisoned Deep One and “sanitize” the facility, if the Agents aren’t up to the task themselves. The best parts of this scenario are the ones leading up to the lab, which have enough flavor and intrigue to make the conclusion a letdown. The setting and locations are strong, with a good sense of place. But “deep one rape dungeon” is a boring trope that was old 20 years ago, when Cthulhutech and Neonomicon beat it to death. And it’s purely modern revisionism. The canonical arrangement in Shadow Over Innsmouth was consensual sex between human men and deep one women. Not the Creature From the Black Lagoon emerging from the water to kidnap a human bride. I'm not a stickler for the canon, but this is a case where modern reinterpretation of the mythos has actually made things worse, rather than “rehabilitating the source material”. There were several other entries this year that I had the same objection to: a cool setup that ends with a stock encounter versus a mythos monster. Again, maybe I've just played too much Delta Green. Despite that, there’s a lot of unexplored potential behind the scenario’s concept. The main NPC is an alligator scientist, but the scenario has no alligator based deep ones, which is a criminal omission. When I think “deep ones in the bayou” I think of an ancient rivalry between three feuding families: crawfish deep ones, alligator deep ones and catfish deep ones. They all have named NPCs and special powers and horrible things they do to anyone who gets in the middle of their centuries-long rivalry. And the players can choose to support one against the other two, broker a peace through some arranged deep one marriages between the clans, or fight all three in a free for all bloodbath. I understand “write something completely different, instead of what you wrote” isn’t helpful feedback, but that’s where I would have gone with it. That’ll do it for Deep in the Bayou. I was pretty happy with the 2020 submissions overall. My personal favorites were
For now, that'll do it for Shotgun Scenarios. They're a great resource for people who want to run Delta Green. The big downside is that there are now so many, it's hard to find one that fits whatever parameters you're looking for. 1,500 words isn't a lot to read, but multiplied by hundreds and hundreds of entries, it's a lot! I might do a followup post later if I can think of more to wrap up. Thanks for reading!
|
# ? Dec 31, 2020 22:53 |
|
Mors Rattus posted:Defending Deadlands by pointing out it’s full of Confederate apologia is not the win you think it is. gently caress it, you want a pro southern values campaign? Go for a massive southern socialist upheaval that abolishes slavery but scares the rich north into an actual war of northern aggression. Remind everyone that most progressive abolitionists were still very much in favour of exploitative capitalism.
|
# ? Dec 31, 2020 22:54 |
I think if you're going to set a campaign in an alternate-universe "Southern United States" nation, you need to remember the words of the American poet laureate: quote:One, two, three rednecks on a ladder
|
|
# ? Dec 31, 2020 22:57 |
|
Nessus posted:I think if you're going to set a campaign in an alternate-universe "Southern United States" nation, you need to remember the words of the American poet laureate: All right, who do I have to write to to get J and Shaggy to share the title?
|
# ? Dec 31, 2020 23:02 |
|
By popular demand posted:gently caress it, you want a pro southern values campaign? Go for a massive southern socialist upheaval that abolishes slavery but scares the rich north into an actual war of northern aggression.
|
# ? Dec 31, 2020 23:07 |
|
Everyone posted:Except that in Deadlands racists were also seen as vile assholes on both sides. I remember that when some version of a not-KKK was presented, one of the sidebars clarified that the South of the game at this point was no longer the South of American history. Basically the nature of the war had managed to push both sides in a far more racially progressive direction than in our own time. In short, the not-KKK folks were villains and being a racist bigot would not win you many non-villainous friends in the Confederacy. Oh hey, I actually wrote a Let's Read for this way back when! Tl;dr the book doesn't practice what it preaches; anti-black racism (and in one example anti-redneck racism in the form of the in-character newspaper writing doing a "poor whites love incest" mention*) still occurs on a systemic level, it's just hush-hush and people don't like to acknowledge it. But the book doesn't realize it's doing this, and in fact one of the writers is a Neo-Confederate. *For any progressive readers here, that whole stereotype emerged from white supremacists trying to find an explanation for why rednecks and hillbillies were so poor and uneducated. The 'solution' they concocted was that they ruined their genes through incest by laser-focusing on a few news stories of child sexual abuse in Appalachia, thus creating the 'white trash' label. So whenever you make a "rednecks love incest" joke, you're making a rape joke. Libertad! fucked around with this message at 23:12 on Dec 31, 2020 |
# ? Dec 31, 2020 23:09 |
|
It's shocking how little you need to change to the setting if you have it so the South still loses and even on time. And I'm not even talking about some of the dumber retcons I've seen like 'oooh, the whole SOUTH should be a Deadland!' because that doesn't actually do much the for the POC still there. Great, they're now freedmen and can be terrorized and torn into chunks like everybody else! Just let the unchecked capitalism of the Great Rail Wars move the setting instead of a cold war because you get the same things (like the Reckoners spurring on weapon development). The cherry on top is Hensley getting huffy about the Confederate statues pulled down before places decided that they should maybe do it on their own.
|
# ? Dec 31, 2020 23:13 |
|
Deadlands is pretty fuckin' bad about Confederate apologia and required a little metaplot event to declare they were finally killing the Confederacy. Oh, and also the Union equivalent group to the Texas Rangers as a heroic group you can be part of? Yeah it's the Pinkertons.
|
# ? Dec 31, 2020 23:16 |
Mors Rattus posted:Deadlands is pretty fuckin' bad about Confederate apologia and required a little metaplot event to declare they were finally killing the Confederacy.
|
|
# ? Dec 31, 2020 23:20 |
|
Mors Rattus posted:Yeah it's the Pinkertons. Aw, who doesn't like paid thugs and strike breakers?
|
# ? Dec 31, 2020 23:22 |
|
|
# ? Jun 6, 2024 10:19 |
|
The South should be crushed under the boot of Revenant John Brown. Trying to present a South that's non-racist is like trying to make Nazis non-...well, Nazi to allow players to feel better about themselves: stupid, useless, and missing the point of faction's existence.
|
# ? Dec 31, 2020 23:30 |