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And Tyler Too! posted:Agreed, consumer goods are a lovely fun tax and they should have been axed a long time ago.
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# ? Jan 6, 2021 23:06 |
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# ? May 25, 2024 15:27 |
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Yami Fenrir posted:I think there was some issue where it spawned in a way that gave enemies access to it instead of you or something?
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# ? Jan 6, 2021 23:11 |
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Splicer posted:If CG is a fun tax what does that make food? An afterthought. I don't have to waste building slots on farms and districts are plentiful. Hopefully industrial districts fix this.
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# ? Jan 6, 2021 23:30 |
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And Tyler Too! posted:An afterthought. I don't have to waste building slots on farms and districts are plentiful. Hopefully industrial districts fix this.
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# ? Jan 6, 2021 23:38 |
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I'd still rather they didn't exist. I'm pretty sure my scientists and entertainers would rather have cold hard cash instead of knick-knacks.
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# ? Jan 6, 2021 23:50 |
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It's still bizzare to me that food is a empire-wide thing instead of per-planet. Like amenities? Sure you could argue it's realism, and that food logistics infrastructure is abstracted away, but it still doesn't change that food is a totally pointless+braindead resource. When was the last time you had a serious food shortage, and conversely what are the benefits to having an excess? I guess you could consider it foreshadowing for the admin building.
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# ? Jan 6, 2021 23:56 |
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And Tyler Too! posted:I'd still rather they didn't exist. I'm pretty sure my scientists and entertainers would rather have cold hard cash instead of knick-knacks. my friend, what do you think they are gonna spend that cold hard cash on? alloys?
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# ? Jan 7, 2021 00:03 |
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Food playing into some production chain or having bonuses for excess would be nice.
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# ? Jan 7, 2021 00:34 |
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Serephina posted:It's still bizzare to me that food is a empire-wide thing instead of per-planet. Like amenities? Sure you could argue it's realism, and that food logistics infrastructure is abstracted away, but it still doesn't change that food is a totally pointless+braindead resource. When was the last time you had a serious food shortage, and conversely what are the benefits to having an excess? I guess you could consider it foreshadowing for the admin building. It used to be per-planet. It was terrible and creates a lot more busywork.
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# ? Jan 7, 2021 00:49 |
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What if they put in an edict where you can spend a bunch of food and get some kind of bonus, maybe pop growth?
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# ? Jan 7, 2021 01:23 |
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Muscle Tracer posted:my friend, what do you think they are gonna spend that cold hard cash on? alloys? I certainly hope so
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# ? Jan 7, 2021 02:30 |
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MrL_JaKiri posted:It used to be per-planet. It was terrible and creates a lot more busywork. I agree, and it'd be nice if amenities were empire wide as well.
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# ? Jan 7, 2021 04:12 |
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Yami Fenrir posted:That is like, the best use for habitats. You use them to get building slots for stuff you dont want on your planets. Especially admin cap and refineries are good. Oh i didn't know that. i just stuck them on planets I probably won't develop later using megastructures.
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# ? Jan 7, 2021 04:17 |
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binge crotching posted:I agree, and it'd be nice if amenities were empire wide as well. Oh god food being planet specific was so bad and anyone wanting it back is like, factually wrong. I think amenities are mostly fine. You rarely need more than one or two holo theatres and there are surprisingly many ways to get empire wide bonuses.
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# ? Jan 7, 2021 06:07 |
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Maintenance drones really need a pass though. I constantly either have all the jobs taken up, thus providing a massive surplus of amenities that is basically worthless, or having zero jobs taken up, thus causing massive unrest.
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# ? Jan 7, 2021 09:32 |
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Dirk the Average posted:Maintenance drones really need a pass though. I constantly either have all the jobs taken up, thus providing a massive surplus of amenities that is basically worthless, or having zero jobs taken up, thus causing massive unrest. Yeah they are incredibly annoying to deal with tbh. You basically have to both favorite the job and then limit the max jobs all the time.
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# ? Jan 7, 2021 09:44 |
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Eimi posted:Food playing into some production chain or having bonuses for excess would be nice. I could see something like by default excess food just gives you a scaling happiness bonus based on amount of excess and number of pops in the empire, and you can build storage silo buildings if you want to have a stockpile.
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# ? Jan 7, 2021 11:35 |
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[Food Fight], a rare social tech offering replacement of Holo Theaters with Food Court Combat Arenas
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# ? Jan 7, 2021 11:38 |
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Dirk the Average posted:Maintenance drones really need a pass though. I constantly either have all the jobs taken up, thus providing a massive surplus of amenities that is basically worthless, or having zero jobs taken up, thus causing massive unrest. Yami Fenrir posted:Yeah they are incredibly annoying to deal with tbh. You basically have to both favorite the job and then limit the max jobs all the time. The weighting is (now) reasonable. There used to be a bug where there wasn't a +ve weight to the job for having negative amenities, just a massive -ve weight for having positive amenities. So it used to be much worse.
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# ? Jan 7, 2021 11:56 |
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MrL_JaKiri posted:The weighting is (now) reasonable. There used to be a bug where there wasn't a +ve weight to the job for having negative amenities, just a massive -ve weight for having positive amenities. So it used to be much worse. I don't know about that. I've constantly got stability warnings because my drones don't staff the jobs when they need to even now.
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# ? Jan 7, 2021 12:00 |
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Dirk the Average posted:Maintenance drones really need a pass though. I constantly either have all the jobs taken up, thus providing a massive surplus of amenities that is basically worthless, or having zero jobs taken up, thus causing massive unrest. Generally the job-allocation logic could really do with some looking over. Oh I'm at -25 amenities and with a global deficit on energy, with free maintenance and generator jobs everywhere, because it decided to prioritize allocating the last mining job to push my surplus from +340 to +342 or whatever. Great idea! Also, I don't think it would be an improvement gameplay wise, but thematically I would like if self-sufficiency was required mad alleviated using the trade network, with the game modeling what is transported where based on production/need, and piracy could then cause local shortages. If you have yourself, you could include "location of resource storage" in the system for maximal pain! That would really require changing how trade interacts with starbases though
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# ? Jan 7, 2021 12:39 |
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Phosphine posted:Generally the job-allocation logic could really do with some looking over. Oh I'm at -25 amenities and with a global deficit on energy, with free maintenance and generator jobs everywhere, because it decided to prioritize allocating the last mining job to push my surplus from +340 to +342 or whatever. Great idea! Splicer fucked around with this message at 13:05 on Jan 7, 2021 |
# ? Jan 7, 2021 13:01 |
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Splicer posted:An abstract version of this I was thinking of would be a penalty on net exports. If you look at the planet screen it has a line that tells you what the planet's net energy, food etc is. If you applied a small penalty to exports then you'd have a soft encouragement to produce your food and energy and minerals locally while still keeping giant farm planets covered in stacking bonuses viable. That sounds like a terrible idea. There's enough fiddly poo poo in the game lets not add base resources to that...
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# ? Jan 7, 2021 13:03 |
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Phosphine posted:Generally the job-allocation logic could really do with some looking over. Oh I'm at -25 amenities and with a global deficit on energy, with free maintenance and generator jobs everywhere, because it decided to prioritize allocating the last mining job to push my surplus from +340 to +342 or whatever. Great idea! Lol quote is not edit. My thinking was with no penalties, except that every planet would need to or automatically be connected to the trade network, which I think would be enough of a cost
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# ? Jan 7, 2021 13:07 |
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Potato Salad posted:[Food Fight], a rare social tech offering replacement of Holo Theaters with Food Court Combat Arenas This but a Giga-Hibachi.
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# ? Jan 7, 2021 18:40 |
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And Tyler Too! posted:This but a Giga-Hibachi. I read that as "Giga-Hitachi". Make of this what you will.
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# ? Jan 7, 2021 18:57 |
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Rosalie_A posted:I read that as "Giga-Hitachi". Make of this what you will. Perfect for the Worm in Waiting to spice up their OnlyFans. EDIT: I keep trying to apply a template to my species but it keeps getting undone. twistedmentat fucked around with this message at 08:17 on Jan 8, 2021 |
# ? Jan 7, 2021 21:22 |
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twistedmentat posted:Perfect for the Worm in Waiting to spice up their OnlyFans. You need to activate it in the Situation Log.
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# ? Jan 8, 2021 11:37 |
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AAAAA! Real Muenster posted:I decided to pop into the thread to see if the slim chance of Stellaris getting even slightly fixed may have happened then I see this and lol, I guess I'll stay gone. Don't worry, the next patch will fix it! Lol
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# ? Jan 8, 2021 18:50 |
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really queer Christmas posted:Don't worry, the next patch will fix it! To be fair, the patches usually DO improve things a little. Very little. The bare minimum. And the glaring issues just sort of... never get fixed.
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# ? Jan 8, 2021 18:52 |
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I will never stop lolling at the conceptual logic that if you grab a new species anywhere it will be half of your empire in 10 years. Machine Empire / Hive Mind 4eva
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# ? Jan 8, 2021 19:20 |
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Ham Sandwiches posted:I will never stop lolling at the conceptual logic that if you grab a new species anywhere it will be half of your empire in 10 years. What, you don't want to taste the rainbow? My favorite is when you go Void Dweller, your main species LOVES growing on relic worlds. Despite sucking at living there, because the trait only gets applied afterwards. And it's not always possible to disable migration for them because it's your main species.
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# ? Jan 8, 2021 19:27 |
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This is why I have to have xenophobe on my necrophage. If I ever get a species I don't like, well just push a button and soon they're one I love. Though it is annoying when I let multiple species in my empire and they grow over my buddy race who I mixmaxed their traits so they'd grow super fast.
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# ? Jan 8, 2021 19:33 |
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Hadn't played since Ancient Relics, just got the Irassians as my precursors. I now have a bioweapon.
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# ? Jan 8, 2021 19:45 |
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Dareon posted:Hadn't played since Ancient Relics, just got the Irassians as my precursors. I now have a bioweapon. Congratulations, you now have the tools necessary to save your framerate lategame.
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# ? Jan 8, 2021 19:46 |
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Embrace Death Star thought. That annoying species that bothered you early game? Wipe them from the face of the galaxy.
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# ? Jan 8, 2021 19:51 |
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Eimi posted:Embrace Death Star thought. That annoying species that bothered you early game? Wipe them from the face of the galaxy. This is what happened in my purifier galaxy conquest I did a while ago, actually. I couldn't be arsed to actually capture planets anymore, I just bombed them into tomb worlds and/or exploded the planet wholesale. Much more convenient!
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# ? Jan 8, 2021 19:54 |
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Yami Fenrir posted:My favorite is when you go Void Dweller, your main species LOVES growing on relic worlds. But that's great! As long as you go the genetic ascension route to make editing out the negative trait super-cheap, of course. It's also a bit min-maxi and micro heavy, I suppose. But there's just something oddly satisfying of finding this large loophole in the dev's programming and massively abusing it. My secret dream is still a version of Void Dweller where all this wonky poo poo (growing on relic worlds, having an editable negative trait, burdened with expensive standard habitats without any special bonuses to building them, etc.) is corrected. I really want to play "real" Void Dwellers with only robots and aliens populating planets, if at all, and my species only living in artificial worlds (obviously, this should include ring worlds and Ecus, because let's be real here) Anyway, I already played tons of Void Dwellers and until the great industry revamp drops, I'll instead try to continue my current boring normal planet start. Maybe I even finish this time before a new patch makes me restart? Of course not.
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# ? Jan 8, 2021 20:15 |
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Libluini posted:But that's great! The only one who ever finishes a Stellaris game is the one that wants to get an cheevo for doing so :V FWIW I think Void Dwellers will be a lot less miserable once the industry revamp happens. I really feel like they need a serious influence discount still, though. Also good god no I am not editting out a trait every five minutes, gently caress that.
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# ? Jan 8, 2021 20:18 |
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# ? May 25, 2024 15:27 |
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Eimi posted:Embrace Death Star thought. That annoying species that bothered you early game? Wipe them from the face of the galaxy.
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# ? Jan 8, 2021 20:49 |