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christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

WILDTURKEY101 posted:

I don't like useless weapons and armor, but I like "junk" loot that doesn't take up weight or inventory space that you just sell like in Witcher or FarCry. I don't know why. Just adds character, I guess. I'd include Cyberpunk in that short list but the only junk loot is "cards" that don't look anything like cards.

I like the flavor that stuff like that adds, but I don't like when I have to actually sell it to get the gold value. Maybe a compromise where it shows you what the thing is and the value and then it just immediately converts to GP when you pick it up.

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jokes
Dec 20, 2012

Uh... Kupo?

Meme Poker Party posted:

I applaud your open-minded and progressive attitude re: anime titties. This statement not ironic.


I think the "no anime titties" button is pretty comprehensive though. If you have adult-content turned off you should never see them. Unless you specifically mean your want to allow regular titties but block anime titties in which case yeah I don't know if you can do that.

There are a lot of normal games that are adult content. Witcher, for example. The filter needs to be pretty specifically tailored to be anti-anime titty.

I truly think they should be their own genre or like a specific tag, there’s a stark difference between them and normal games.

Meme Poker Party
Sep 1, 2006

by Azathoth
re: loot bloat, I think a lot of designers just can't discern when it's appropriate to have tiny incremental loot everywhere versus when it's not. For purposes of this post, when I say "loot" I mean usable equipment for the player/party, not grey-text vendor trash.

Like, constantly having piles of poo poo everywhere and hunting for the + 0.5% attack speed increase is fine in something like Diablo, because that's basically all the game is about. You don't do anything in that game except make numbers go up in tiny increments. Nobody gives a poo poo about the story, or characters, or roleplaying. They demand numbers. But it's stupid as gently caress in something like the Witcher, or any Bioware form RPG because it's distracting you from the the poo poo people actually care about in those games. Absolutely nobody is playing the Witcher or Mass Effect or something to hunt for +1 modifiers. They want to see a story, do some roleplaying, and have some combat that hopefully isn't rear end.

I think some clowns just get in their head "people like lots of loot!!!" and have no ability to understand why or where. Like how crafting exploding into every frickin game for no reason for a while.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Ghost Leviathan posted:

New Vegas really had the best approach to guns, lots of them, they're all different and have downright personality. Gun porn games are popular for a reason, and having your own gun baby you take care of and upgrade integrates so much better into gameplay than constantly comparing numbers.

i think rpgs in general should have, like, one, MAYBE two or three weapons for your character, and you spend the entire game refining and reforging and upgrading just the one thing. no swapping, no nothing. it's like an extension of the character: it starts out as Just A Sword, but by the end of the game it's become your signature, named weapon that you as a player are quite attached to, and it's as powerful and as notable as an Excalibur.

Ghost Leviathan posted:

Pretty sure there's evidence they literally do this. Though they kinda did the same thing back in the day, except that first two hours was what they put in the demo.

this isn't -explicitly- the goal; the sad truth is that after achievements began to exist, financiers and other execs were able to look at refined statistics of how much players actually engaged with the game. the result is, most players don't play past the first few hours. games have become front-heavy for strictly revenue-driven reasons, because content that <15% of players will ever engage with simply isn't worth the cost of developing. not to say this isn't disgusting but it isn't specifically a nefarious plot to "trick" players into not being able to refund a game... think of it more as incidental rather than insidious.

WILDTURKEY101 posted:

I don't like useless weapons and armor, but I like "junk" loot that doesn't take up weight or inventory space that you just sell like in Witcher or FarCry. I don't know why. Just adds character, I guess. I'd include Cyberpunk in that short list but the only junk loot is "cards" that don't look anything like cards.

cyberpunk actually has a fair assortment of Junk but it also has a passive skill that automatically converts all your weightless junk into usable materials. i've seen all kinds of cool poo poo but 1) why should i pick it up, it's not like i can admire it because it'll be recycled instantly and 2) if you pick up too much poo poo and your save file's size increases past a certain point due to tracking which placed objects have been picked up, your save will become unloadable

Meme Poker Party
Sep 1, 2006

by Azathoth

jokes posted:

There are a lot of normal games that are adult content. Witcher, for example. The filter needs to be pretty specifically tailored to be anti-anime titty.

I truly think they should be their own genre or like a specific tag, there’s a stark difference between them and normal games.

Ok yeah I see what you mean. Really they just need to be discern between games that feature pornographic content, and porn that features gameplay. That would make sense but I'm not sure how you could do it without relying on subjective judgement in a lot of cases or asking developers to self-identify it (lol).

Phigs
Jan 23, 2019

poverty goat posted:

My main problem with outer worlds was that there was really no side content to discover. If you go to town, clear the 3 bandit camps just outside of town, and do all five of the town quests you'll have visited every location on the map. If you do go exploring, all you're likely to find is the site of a future quest sealed behind a plot lock you can't pick. Beyond that, the same-model-new-gun thing doesn't have to be so eggregious, but they've gone and tried to replace the sheer volume of different guns from New Vegas with just a bunch of the same gun with different skins. You're constantly awash with this poo poo, always sorting through a pile of the same gun to see which one has the best random stat. You're constantly throwing away your old gun for a copy of itself. The whole thing feels like a placeholder for weapon variety that got cut.

e: and I really hate the feel of the last quest hub in particular. A huge city with lots of walking where there are no people and 98% of the doors don't open

Open world RPGs really suffer from this problem where you're either not getting new weapons or you're never getting attached to your weapon. I've been thinking these days that they should be dropping weapon mods/upgrades that you attach/use on your favored weapon instead. Let me get attached to my weapons but still give me things to look for still.

But don't inundate me with poo poo. Most loot should be obviously vendor trash that I don't need to sort through with maybe 1 or 2 pieces of real good loot every location. Fallout 4, for all that it is poo poo in many ways, really got close to the ideal rate of good loot. You just knew there was 1 magazine or unique item or whatever in every location plus a chance at legendaries.

Blueshirt
Sep 27, 2020

by Jeffrey of YOSPOS
Remember how Fable 3 had that cool "your unique weapon that grows as you do" system except as soon as you got it there was a mandatory mission where you had to kill hundreds of zombies so p. much everyone got the exact same bone-handled zombie smasher.

Blueshirt fucked around with this message at 21:48 on Jan 7, 2021

Phigs
Jan 23, 2019

WILDTURKEY101 posted:

I don't like useless weapons and armor, but I like "junk" loot that doesn't take up weight or inventory space that you just sell like in Witcher or FarCry. I don't know why. Just adds character, I guess. I'd include Cyberpunk in that short list but the only junk loot is "cards" that don't look anything like cards.

Diablo 3 initially didn't drop trash like white and grey items and such, only the (potentially) good stuff. But they found that players actually liked there being a bunch of loot they could immediately dismiss. It just adds a bunch of volume to trigger the "woo stuff" feeling in players without overwhelming the player with actual choices.

So you're not alone.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Fur20 posted:

i think rpgs in general should have, like, one, MAYBE two or three weapons for your character, and you spend the entire game refining and reforging and upgrading just the one thing. no swapping, no nothing. it's like an extension of the character: it starts out as Just A Sword, but by the end of the game it's become your signature, named weapon that you as a player are quite attached to, and it's as powerful and as notable as an Excalibur.

This is of course one of the reasons that souls games are insanely good

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider

Phigs posted:

Open world RPGs really suffer from this problem where you're either not getting new weapons or you're never getting attached to your weapon. I've been thinking these days that they should be dropping weapon mods/upgrades that you attach/use on your favored weapon instead. Let me get attached to my weapons but still give me things to look for still.

But don't inundate me with poo poo. Most loot should be obviously vendor trash that I don't need to sort through with maybe 1 or 2 pieces of real good loot every location. Fallout 4, for all that it is poo poo in many ways, really got close to the ideal rate of good loot. You just knew there was 1 magazine or unique item or whatever in every location plus a chance at legendaries.

Yeah, maybe do like a cross between what Mass Effect 1 and 2 did: Have plenty of mods you can be swapping out that have incremental upgrades but have a relatively small number of weapons themselves that are each pretty distinct with their own feel.

NonzeroCircle
Apr 12, 2010

El Camino
That was something I liked about Horizon Zero Dawn, there were very few weapons and the only real difference was the amount of mods you could slap in.
This did mean that instead of 80 pointless daggers you'd end up with a stack of pointless useless mods if you hoovered everything up but I like just picking the 4 weapons I wanted to use for a fight and not worrying about comparing similar weapons all the time.
And you got the highest 'level' (3 mod slot) weapons comparatively soon in the game.

hawowanlawow
Jul 27, 2009

loot bloat, you say?

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I remember the week I played that game.

Ugly In The Morning
Jul 1, 2010
Pillbug
Is that Path or Exile? I tried that because it’s constantly talked up and bounced right off it before long.

hawowanlawow
Jul 27, 2009

Yeah, it's path of exile. It's pretty easy to bounce off of. It's' a mile wide and a mile deep, but I love it

There's a new league starting in about a week if you wanna dive in baby

Jezza of OZPOS
Mar 21, 2018


GET LOSE❌🗺️, YOUS CAN'T COMPARE😤 WITH ME 💪POWERS🇦🇺
The phrase 'mile wide and a mile deep' is so confusing to me despite making perfect sense I have to assume it's a typo

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
path of exile is as good as any other diablo ripoff. it's no titan quest but it's ok. way too much marginal poo poo though, the sphere grid is just ridiculous. it's all trash passives like "1% increased damage with two-handed melee weapons." good for a week, good for a month, and certainly the first diablo-alike to dispose of the "replay act1~3 but with second/third wave difficulty" design and go all-in on just making nine distinct story sections. that's respectable.

Ugly In The Morning
Jul 1, 2010
Pillbug
My thing is if I’m gonna play an ARPG, I’m gonna play Grim Dawn where it just feels better constructed with mix and match classes, skill points that do something, and better loot. And it doesn’t reset my poo poo all the time.


Though I also miss Marvel Heroes, that game was completely brain dead and a great stress ball.

hawowanlawow
Jul 27, 2009

Fur20 posted:

path of exile is as good as any other diablo ripoff. it's no titan quest but it's ok. way too much marginal poo poo though, the sphere grid is just ridiculous. it's all trash passives like "1% increased damage with two-handed melee weapons." good for a week, good for a month, and certainly the first diablo-alike to dispose of the "replay act1~3 but with second/third wave difficulty" design and go all-in on just making nine distinct story sections. that's respectable.

the bad passives are on the path to the good passives, hence "path" of exile

Ugly In The Morning posted:

My thing is if I’m gonna play an ARPG, I’m gonna play Grim Dawn where it just feels better constructed with mix and match classes, skill points that do something, and better loot. And it doesn’t reset my poo poo all the time.


Though I also miss Marvel Heroes, that game was completely brain dead and a great stress ball.



I love titan quest and the same guys made grim dawn

There are many criticisms you can make about poe, but a lack of "mix and match" classes is not one of them, that's like the whole point of the game and there are nearly infinite class and tree combinations and way more play styles than any ARPG I've ever seen

hawowanlawow fucked around with this message at 23:42 on Jan 7, 2021

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
true, i guess there are a couple major passives. information overload is the big problem, because there's a point at which you stop giving a poo poo because there's too much to consider and none of it is worth wasting your time thinking about.

Manager Hoyden
Mar 5, 2020

Tbf Path of Exile has completely customizable loot filters so trash doesn't even register on your screen.

But why a developer would allow loot filtering rather than rethinking why a player should be showered in so much useless trash they have to resort to coding to block it out, that's the real question.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
The perfect rpg loot system would be that you have just one gun that you collected upgrades and reconfigurable mods for and could change the same base gun between different configurations like here's the configuration that turns it into a shotgun, here's the one that turns it into a sniper rifle etc, and if you got a mod that applies a certain bonus then every mod of the same type that is strictly worse is immediately flagged as trash.

The select weapon button becomes the select weapon configuration button, and you can have custom sub-configurations based on your desired mix of mods (eg a low damage silenced pistol config that fires slowly but excels at headshots vs a dirty harry hand cannon).

Meme Poker Party
Sep 1, 2006

by Azathoth
Trying to design a "perfect" loot system is a fool's errand akin to the Perfect Pasta Sauce. There are certainly broad strokes you can say are generally good or bad practices, but until the day all human beings like the same thing, there will never a perfect one.

hawowanlawow
Jul 27, 2009

Fur20 posted:

true, i guess there are a couple major passives. information overload is the big problem, because there's a point at which you stop giving a poo poo because there's too much to consider and none of it is worth wasting your time thinking about.

The passives that most affect your character are the ascendency points that you choose at certain levels, which are more akin to a traditional ARPG class. The huge passive tree is more to determine what damage type you use, what defensive layers you use, and whether you're crit or non crit, etc

But I've already typed a lot of words just about the most basic aspects of the game, and it would take literally days to explain it all face to face, so it's definitely not for everyone

Manager Hoyden
Mar 5, 2020

Unpopular opinion, but Diablo 3 did it right (eventually). You do get a lot of trash, but it's easily mass recycled. When you do get something potentially good, it usually has a real effect on gameplay. Not just a number being slightly higher than what you're using right now, bit actually adding gameplay effects which change how you play the game.

Had just about enough of the "1% damage increase to one enemy type" kind of loot.

JollyBoyJohn
Feb 13, 2019

For Real!
Diablo 3 is great and much better than Hades

OxygenO2
Jan 4, 2021
There hasn't been a great MMO released in the last 10 years.

hawowanlawow
Jul 27, 2009

Diablo 3 is good if you play it as a single player game and don't expect to be able to play if like an MMO or whatever. Each class has a couple armor sets that define your play style, and when you've tried the ones you want that is it.

If you take the time to learn the silmarillion-level of game knowledge in path of exile, you can practically play it forever

Ugly In The Morning
Jul 1, 2010
Pillbug

OxygenO2 posted:

There hasn't been a great MMO released in the last 10 years.

Guild Wars 2 was pretty good though I haven’t played it in ages.

Space Kablooey
May 6, 2009


OxygenO2 posted:

There hasn't been a great MMO released

Phigs
Jan 23, 2019

Manager Hoyden posted:

Unpopular opinion, but Diablo 3 did it right (eventually). You do get a lot of trash, but it's easily mass recycled. When you do get something potentially good, it usually has a real effect on gameplay. Not just a number being slightly higher than what you're using right now, bit actually adding gameplay effects which change how you play the game.

Had just about enough of the "1% damage increase to one enemy type" kind of loot.

I feel like that's partially a factor of how combat typically works in these games. People can get really excited about a bit of extra damage in a game like WoW Classic because it helps them clear content, makes content easier on their friends/guildies, and is a status symbol besides. You care so much more about the marginal benefits because you're not just plowing through randomly generated trash mobs over and over.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
Video Games:

OxygenO2 posted:

There hasn't been a great MMO released in the last 10 years.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

lol came here to post this

!Klams
Dec 25, 2005

Squid Squad

fridge corn posted:

This is of course one of the reasons that souls games are insanely good

Yeah, it's true actually. I hadn't really considered how unique it is in that respect, but literally every weapon is interesting (I nearly said exciting, but that's not true) because it has a different move set, and it might be just what you're after. And then because initially levelling up a weapon is such an ordeal, it really does feel like you have to try a bunch out, get a sense of what you're after and then COMMIT to it being your legendary stalwart ally. Makes every single lovely weapon at least worth a look

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
weapon leveling is actually lovely and bad
Being able to swap to interesting new weapons on the fly when you find them and they fit your build is way more fun

Remant: From the Ashes copied that dumb system from the souls games and as a result I spent like 14 hours of my 16 hour playthrough using the starting coach-gun because I had already invested in it and didn't have enough upgrade mats to play around with the new ones I found

RPATDO_LAMD fucked around with this message at 01:40 on Jan 8, 2021

3D Megadoodoo
Nov 25, 2010

WILDTURKEY101 posted:

I think a lot of games are designed to have a really cool, immersive, pretty first two hours. Then after that things just go to the same thing i've seen 100 times. I think this is because after 2 hours of play, you can't refund your game.

Oh you played The Legend of Kyrandia, too?

Flannelette
Jan 17, 2010


Muk Dumpster posted:

Ok it was 10/10, I know nms gave one game 11/10

Ok n64 gamer gave perfect dark 101%, but the point is turok was not a 10/10 and I wonder how much money was thrown at them for that

Skull was best!!!


In 1998 knowing what I know then I would have probably given turok 2 a 10 too.
Also 64 gamer gave turok 2 a 98%, somehow I remember that and the 101% and a letter where someone praised goldeneye for letting you zoom in with the sniper rifle and shoot people in the head like it was the 2nd coming.

3D Megadoodoo
Nov 25, 2010

The Spectravideo Quickshot II Turbo is vastly superior to any TAC.

Barudak
May 7, 2007

3D Megadoodoo posted:

Oh you played The Legend of Kyrandia, too?

Legend of Kyrandia cave mapping wasn't fun????

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Quote-Unquote
Oct 22, 2002



The Gravis gamepad owned and more controllers should come with a stick you can put in the middle of the d-pad.

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