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Thom and the Heads
Oct 27, 2010

Farscape is actually pretty cool.
Am I missing something or is there no way to put something on the TV or play your own music in Eleven Table Tennis?

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WorldIndustries
Dec 21, 2004

Turin Turambar posted:

Sorry, but I'd say that was a mistake. Eleven TT is very sensitive to latency, and it has graphics that work perfectly with Quest 2 hardware, so it's an ideal game to buy native. And it isn't that expensive.

Is this because the link cable adds latency over native?

Beve Stuscemi
Jun 6, 2001




I managed to get a second quest from Best Buy to replace my original with the dead pixel.

Fingers crossed it’s 100% functional.

If there is one thing all VR headsets share it’s the frustration of RMA bullshit

Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"
So this has been going on this week:

https://twitch.tv/gamesdonequick

The next run coming up in just a few is going to be a beat saber Expert+ showcase, so that might be cool.

FreelanceSocialist
Nov 19, 2002
Gave Sairento a shot today. It's a cool concept but, at least with Index controllers, it felt clunky and chaotic. Even with some practice it was tough to be smooth and string together movement and attacks and I always felt like I was fumbling with or fighting the controllers. It definitely seems like it would do better with Vive controllers. It also feels a lot like it was intended to be a VR arcade game (and it even has an arcade-specific mode).

On the other hand, COMPOUND has been a lot of fun. Great for casual hop-in-and-shoot-stuff gaming.

explosivo
May 23, 2004

Fueled by Satan

Turin Turambar posted:

Sorry, but I'd say that was a mistake. Eleven TT is very sensitive to latency, and it has graphics that work perfectly with Quest 2 hardware, so it's an ideal game to buy native. And it isn't that expensive.

Yeah, well, joke's on me because it sounds like I'm buying it twice. There is cross platform play so I'll still be able to play with my friend even if he doesn't make the switch. I meant to refund it but we had too much fun for the first two hours for me to realize it was two hours :smith:

explosivo fucked around with this message at 22:06 on Jan 9, 2021

Doctor Hospital
Jul 16, 2011

what





So I've been playing a lot of Until You Fall and it whips rear end but it's also giving me the feeling that I may need more space to move around in.

I keep swinging at enemies and hitting walls and stuff because I've moved too far over. :v:

Lemming
Apr 21, 2008

Shlapintogan posted:

So I've been playing a lot of Until You Fall and it whips rear end but it's also giving me the feeling that I may need more space to move around in.

I keep swinging at enemies and hitting walls and stuff because I've moved too far over. :v:

I highly recommend getting some sort of mat and securing it to the floor so it doesn't move. If you position and size the mat such that as long as you're standing on it you can't reach anything, then you won't need the guardian/chaperone, because you can tell by feel of your feet that you're in a safe area. As soon as you step off of it or reach the edge, you already know you're in danger, so you aren't relying on a guardian or boundary.

Turin Turambar
Jun 5, 2011



Booyah- posted:

Is this because the link cable adds latency over native?

Both Link and VD have to compress the image, send it and decompress it, so yeah, it will always add some latency.

Ulio
Feb 17, 2011


Man Half Life Alyx is great. I feel like all of Valve's game are quite simple but they have such good fundamental design. Just basic poo poo like puzzles, combat, physics all work very well together. Sounds simple but a lot of games can't even do that.

right arm
Oct 30, 2011

Ulio posted:

Man Half Life Alyx is great. I feel like all of Valve's game are quite simple but they have such good fundamental design. Just basic poo poo like puzzles, combat, physics all work very well together. Sounds simple but a lot of games can't even do that.

ya I finally started it last week and it's the most freaked out I've been playing videogames in a long time lol

just reloading when headcrabs are coming at you is so tense

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Anyone ITT do the wabbajack vr essentials package for fallout 4 vr? I'm thinking of trying it but have a few questions.

LordoftheScheisse
Jan 16, 2016
What are people using Virtual Desktop for, typically? Just forums browsing, or are there other specific uses?

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.

Goodguy3 posted:

So this has been going on this week:

https://twitch.tv/gamesdonequick

The next run coming up in just a few is going to be a beat saber Expert+ showcase, so that might be cool.

I had it on in the background while it was live. It seemed like it was just someone who was pretty good at Beat Saber casually playing around for an hour. Kind of lame compared to some of the crazy stuff you see at GDQ. I was expecting something more like this.

But she did hype up VR a lot, and chat seemed very into it. And I think they might have crashed to BSaber server due to traffic? I can't complain too much about getting VR more into the mainstream.

Tom Guycot
Oct 15, 2008

Chief of Governors


Goodguy3 posted:

So this has been going on this week:

https://twitch.tv/gamesdonequick

The next run coming up in just a few is going to be a beat saber Expert+ showcase, so that might be cool.


Seems like a missed opportunity, if they're just going to showcase one VR game they should have done a superhot speedrun, those are actually kind of nuts and would be more fun to watch the person flail around doing.

Mischievous Mink
May 29, 2012

LordoftheScheisse posted:

What are people using Virtual Desktop for, typically? Just forums browsing, or are there other specific uses?

A lot of us are using it to wirelessly stream PC VR games to the Quest.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

explosivo posted:

I just tried No Man's Sky and it runs like dogshit for me but I'm surprised how good that VR mode is. If I could run it at a consistent framerate I could see myself actually playing it like that. It's definitely worth checking out just to jump in your ship and fly around if you already have the game though.

The experimental branch worked much better for me. I don't know if they moved the VR changes over, but for a long time there was an experimental branch specifically including VR performance improvements.

pzy
Feb 20, 2004

Da Boom!

Mischievous Mink posted:

A lot of us are using it to wirelessly stream PC VR games to the Quest.

Note that you need this sideloaded Remote Desktop version to work with SteamVR:

https://sidequestvr.com/app/16/virtual-desktop-vr-patch

Once it's all installed and working it's pretty impressive, but it sure takes a bit of effort

Fissurefury
May 27, 2007

The results of these precious, meaty fingers.
Is it possible to pair a Quest 2 to a phone over long distance? I want to get it ready as a gift for my neice and I wont see her parents for another week. Trying to pair it to their phone right now.

ughhhh
Oct 17, 2012

so whats the suggested VR headset to buy these days for PC VR? B&H seems to have everything in stock.

SCheeseman
Apr 23, 2003

ughhhh posted:

so whats the suggested VR headset to buy these days for PC VR? B&H seems to have everything in stock.

Unless:
- You're primarily playing cockpit-based simulators (HP Reverb G2)
- You want full body tracking for VR Chat (Valve Index/Vive Pro)
- Are a content creator (Valve Index/Vive Pro)
- Want to avoid Facebook (Any of the above)
Then just get a Quest 2 and a Link compatible USB 3 cable.

Warbird
May 23, 2012

America's Favorite Dumbass

Fissurefury posted:

Is it possible to pair a Quest 2 to a phone over long distance? I want to get it ready as a gift for my neice and I wont see her parents for another week. Trying to pair it to their phone right now.

I don’t believe so. It’s either doing Bluetooth if wifi to connect and neither aren’t going to work if your phone isn’t physically in the same space.

E- Unless there is a way to get the headset on their network without a phone then we’re off in VPN land.

Jenny Agutter
Mar 18, 2009

Does anyone else have an issue with payday 2 where the offset between your two eyes seems different than every other vr app? Whenever I start it up I have to get used to it and there’s no way to adjust it in game, adjusting the headset physical ipd doesn’t help either. Using a Samsung odyssey

KTS
Jun 22, 2004

I wax my rocket every day!
Some more work done on the pinsim controller. Vinyl has been added and a light coat of paint on the edges. Just need to start wiring it up tonight and I'll be able to give it a test run

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Ulio posted:

Man Half Life Alyx is great. I feel like all of Valve's game are quite simple but they have such good fundamental design. Just basic poo poo like puzzles, combat, physics all work very well together. Sounds simple but a lot of games can't even do that.

Valve is a master class of polishing a game to a mirror shine before releasing it.

It's too bad they Steam just prints money and they only release a new single player game only every other decade or so.

explosivo
May 23, 2004

Fueled by Satan

I tried Echo VR for the first time tonight and that's a lot of fun! I can only get a few rounds in before I get woozy though. Going to try it with my friend, should be cooler once we can set up one timers and stuff.

Haptical Sales Slut
Mar 15, 2010

Age 18 to 49

KTS posted:

Some more work done on the pinsim controller. Vinyl has been added and a light coat of paint on the edges. Just need to start wiring it up tonight and I'll be able to give it a test run



god drat that is cool!

Tom Guycot
Oct 15, 2008

Chief of Governors


KTS posted:

Some more work done on the pinsim controller. Vinyl has been added and a light coat of paint on the edges. Just need to start wiring it up tonight and I'll be able to give it a test run



wow that looks great! how much does something like that cost in parts?

KTS
Jun 22, 2004

I wax my rocket every day!

Tom Guycot posted:

wow that looks great! how much does something like that cost in parts?

Honestly, not cheap at all.
This probably cost me about $650AUD all up, not including the dedicated PC but I'm using actual pinball parts in it, a USB encoder designed for digital pinball with nudging and plunger and adding some force feedback to it. A budget version could easily be done to sit on a desk using a basic zero latency USB encoder for much, much less but I wanted to go all out.

The actual cost has been spread out over a few years though by re-using parts I already had from other projects, and raiding my 90% completed virtual pin cabinet. Eventually I'll re-buy the parts I used so I have 2 complete pinball setups, one for VR and finish off the cabinet.

kaptainkaffeine
Apr 1, 2003

Drug Free Since: Lunch
My quest got here early today but I’ve been too hung over to do anything with it but set it up and do a bunch of configuring.

Luckily I fuckin love configuring :cool:

Doctor_Fruitbat
Jun 2, 2013


Dunno if anyone else has had this, but in Superhot I've had a couple of instances where the AI pulls a gun, then strafes away into another room, never to return. It's funny more than anything though, especially when you have the novelty of pacing about your guardian boundary and busying yourself trying to juggle guns, which isn't really a thing in regular games.

Xachariah
Jul 26, 2004

Turin Turambar posted:

Sorry, but I'd say that was a mistake. Eleven TT is very sensitive to latency, and it has graphics that work perfectly with Quest 2 hardware, so it's an ideal game to buy native. And it isn't that expensive.

Are there any lists of popular VR games where it's better to buy them native on Quest 2 than via Steam for VD/OL? I received my Quest 2 and it's great fun but I don't want to buy something on Steam that's better native or vice versa. If Table Tennis is the only game then that's cool too.

Also does anyone have a solution to an issue where they can't run SteamVR via Oculus Link? It doesn't show up in the list of apps but it does show up on the left hand recently used apps. When I try and open it it... doesn't. Also when I install and run other apps via Oculus Link theres a crazy amount of jaggies. Everything works fine via VD but my current router can only do 400 mbps.

EDIT: For the sake of potentially helping others with a similar issue, I found a solution to my SteamVR in Oculus Link issue. I needed to install https://github.com/LibreVR/Revive and after launching Oculus Link I launched SteamVR on my PC and it's working now.

Xachariah fucked around with this message at 13:55 on Jan 10, 2021

Turin Turambar
Jun 5, 2011



Xachariah posted:

Are there any lists of popular VR games where it's better to buy them native on Quest 2 than via Steam for VD/OL? I received my Quest 2 and it's great fun but I don't want to buy something on Steam that's better native or vice versa. If Table Tennis is the only game then that's cool too.

Also does anyone have a solution to an issue where they can't run SteamVR via Oculus Link? It doesn't show up in the list of apps but it does show up on the left hand recently used apps. When I try and open it it... doesn't. Also when I install and run other apps via Oculus Link theres a crazy amount of jaggies. Everything works fine via VD but my current router can only do 400 mbps.

I don't have a list, but I would say any game that uses the controllers in a 'fast' manner, and it doesn't have AAA graphics. So... Beat Saber, for example. On the other hand games like Dead Walking: S&S are better on pc (better graphics, it's kind of slow so latency is whatever)

Xachariah
Jul 26, 2004

Turin Turambar posted:

I don't have a list, but I would say any game that uses the controllers in a 'fast' manner, and it doesn't have AAA graphics. So... Beat Saber, for example. On the other hand games like Dead Walking: S&S are better on pc (better graphics, it's kind of slow so latency is whatever)

Makes sense, thanks! I'll keep that in mind while buying games.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
My mentality is "if it's available native on the Quest, get it that way." Obviously for some stuff price may become a factor but even with Virtual Desktop having really decent wireless, I like running native when I can.

Beve Stuscemi
Jun 6, 2001




Well I fired up my second quest 2 last night. No dead pixels thankfully. Also it has way better lenses.

I had kinda chalked all the Reddit talk about how some of the lenses have way more god rays than others to just Reddit talk but apparently it’s true

My old quest 2 had what I now know are a lot of god rays. Still less than my CV1, so I didn’t think much of it, but now that I’ve tried the second quest 2, I realize it still had a lot. The new one has next to no god rays.

Oculus really is making changes on the fly with these things

Turin Turambar
Jun 5, 2011



Jim Silly-Balls posted:

Well I fired up my second quest 2 last night. No dead pixels thankfully. Also it has way better lenses.

I had kinda chalked all the Reddit talk about how some of the lenses have way more god rays than others to just Reddit talk but apparently it’s true

My old quest 2 had what I now know are a lot of god rays. Still less than my CV1, so I didn’t think much of it, but now that I’ve tried the second quest 2, I realize it still had a lot. The new one has next to no god rays.

Oculus really is making changes on the fly with these things

I think manufacturing give lenses of varying quality since the beginning, and only now people are noticing.

Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"

Tom Guycot posted:

Seems like a missed opportunity, if they're just going to showcase one VR game they should have done a superhot speedrun, those are actually kind of nuts and would be more fun to watch the person flail around doing.

Back in last years Summer event, there was a speedrun of HL: Alyx

And it's exactly as insane as that sounds.

https://www.youtube.com/watch?v=LPCMGHkR5x0

explosivo
May 23, 2004

Fueled by Satan

I played the Oculus version of Eleven for a bit last night and it is definitely a whole lot easier to accurately hit the ball with the speed you want it to hit it at. That said, the difference between that and playing the steam version through VD is not that great. It's a subtle improvement that I think if you're not planning on going pro or just want to hit a ball around with the AI or a friend and it's on sale on steam you'd be alright playing it that way instead.

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Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

8one6 posted:

Valve is a master class of polishing a game to a mirror shine before releasing it.

It's too bad they Steam just prints money and they only release a new single player game only every other decade or so.

They also standout because they abandon games that don't meet their quality. I know for a fact several HL3 and L4D3 games that were up to 75% done were taken out back and shot in the head. There are probably others. Most software companies, even big ones, don't have that luxury.

Even Alyx was a giant risk. Spend $50m+ on a single player, no micro-transation VR-ONLY 20 hour adventure game that can't be run on consoles is kind of a crazy suggestion right now. Without the money printing machine that is Steam they'd never be able to function like they do.

KTS posted:

Some more work done on the pinsim controller. Vinyl has been added and a light coat of paint on the edges. Just need to start wiring it up tonight and I'll be able to give it a test run



Jesus, I was going to ask you what a commission price on something like that would be until I saw how much it was priced. Does it work like a bluetooth controller then or do you have it plugged into your PC?

overdesigned posted:

My mentality is "if it's available native on the Quest, get it that way." Obviously for some stuff price may become a factor but even with Virtual Desktop having really decent wireless, I like running native when I can.

Caveat: Always check reviews to see if there is a quality difference. Right now most games that are cross like that are still dumbed down to Q1 graphics which can be a big step down. Walking Dead: S&S is a good example of a much better experience on PCVR, and its frequently much cheaper on Steam.

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