|
Ok, planning on focusing 428 Shibuya Scramble and Outer Wilds now with art of rally to be the palette cleanser. Then depending if 1.07 releases later this week, I'll hop on Cyberpunk 2077 and probably start that game properly. 428 has some interesting Visual Novel mechanics; I just need the text speed to be way faster for the retreading when working my way out of Bad Ends wit the protagonist switching. I'll be trying out some fast forwarding options I saw in the Community Hub.
|
# ? Jan 13, 2021 05:50 |
|
|
# ? May 31, 2024 16:16 |
|
Mordja posted:Chances of an incredibly bored-sounding Harrison Ford voicing Indy?? (Next to zero.) Tired: A bored Harrison Ford voicing for a video game Wired: Harrison Ford in a Mo-Cap suit, wishing for death. Decided to play Dying Light on a whim again. It really does annoy me that the main character willingly destroys essential medicine as a plot point. Even more so nowadays.
|
# ? Jan 13, 2021 06:07 |
|
I mean, that’s the point. You aren’t supposed to think “Well that was a difficult decision but blindly following the orders of a faceless government organization was probably the right call.”
|
# ? Jan 13, 2021 06:10 |
|
Kibayasu posted:I mean, that’s the point. You aren’t supposed to think “Well that was a difficult decision but blindly following the orders of a faceless government organization was probably the right call.” I get that its the point and the protag does regret it almost immediately. And really, what is a story if it is not a series of bad decisions? But just because it is meant to be dumb and monstrous...well, I guess it worked way too well because I still hate his rear end. EDIT: Does this make sense?
|
# ? Jan 13, 2021 06:14 |
|
Unlucky7 posted:And really, what is a story if it is not a series of bad decisions? Me, trying to write: I'm in this post and I don't like it .
|
# ? Jan 13, 2021 06:17 |
|
Artelier posted:Me, trying to write: I'm in this post and I don't like it . My posts are the worst Isekai setting
|
# ? Jan 13, 2021 06:23 |
|
Unlucky7 posted:I get that its the point and the protag does regret it almost immediately. And really, what is a story if it is not a series of bad decisions? But just because it is meant to be dumb and monstrous...well, I guess it worked way too well because I still hate his rear end.
|
# ? Jan 13, 2021 07:22 |
|
MuffinsAndPie posted:https://twitter.com/Qwesta6/status/1349006676603580423 I saw this as well. I bought the game like a year ago and was greeted with a message in-game saying the devs weren't getting any money due to the Dangen thing and ended up refunding it. It'd suck if this is the case too though, since one of the bigger reasons I even bought it initially was the art in the trailers appealing to my anime liking brain. https://twitter.com/Protocultgames/status/1349000023992750081 Oh I see. I hope they get it fully sorted soon, it's a very good game and I'd love to recommend it to people..
|
# ? Jan 13, 2021 09:56 |
|
Dust An Elysian Tale Another game sitting in my backlog for several years I dusted off as a few mentions of people talking about video games for their younger kids, specifically metroidvanias reminded me of it and I gave it a shot. First off, I recall when it was announced/released it was pretty strongly dismissed as a "furry" game at the time on these forums. It is very clearly an anthro game but it's got literally 0% horniness which is nice to see. It's closer to a YA novel in terms of story but the art and style overall is more evocative of 90s cartoons. It's not exactly crisp and sharply animated but what is there has a solid level of technical competence so its not really dragging anything down. It's a as mentioned metroidvania, and on a scale of 0-10 with Super Metroid being a 7 Dust is probably a 2 or 3. It's not trying to draw you in to a massive labyrinth and have you run down hundreds of corridors looking for secrets. The map is very simple, no actual characteristics just a single grid box with colors and symbols to denote what is in the area. Any screen containing secrets is marked with a O, and will auto clear the symbol once you find everything, so it's a very nice feature when trying to clear every level to 100%. Combat is the main focus, and it's A/B attack with combos and various chain attacks. The goal is to rack up your combo as high as possible and it flows really smoothly from aerial and ground combat to allow a lot of flexibility. I played on normal and it was extremely easy for the most part. About 1/2 way in you start hitting some resistance and just need to grind up a few levels to catch up. There's no hunting for rare items or gear that much, you'll probably craft what you need as you find blueprints and the interface lets you buy the necessary items at any time and craft anywhere. There's no health regen or resting to heal, so combat is pretty heavily focused on minimizing damage as much as possible or you're spending all your cash on healing items. Story is there, nothing complex or in depth. It has a whole in media res thing where you're mostly trying to figure out what happened to start the game, and then moves on to the main plot conflict. Like a YA novel its nothing complex or graphic just good vs evil in terms of fantasy animal races. There's not a whole lot of in depth lore to figure out, the few NPCs you run into have simple conversations, the side quests are mostly find X and return it, and the bulk of the game's narration come from the main character, the smart-mouth animal companion, and the wise and mysterious sword guiding you. There's a lot of secrets to suss out. I beat the game with ~85% and wasn't hyped up enough to go back and 100% once I had a high enough level and a fair amount of the treasures. Everything is unlocked with magic keys you find and have to do a simple button minigame to successfully unlock, which makes failing them extremely annoying as the keys are also hidden secrets you need to find. Overall, solid 8/10 for me not being a huge fan of this genre of games but it kept me going for ~10 hours of gameplay and it never really dropped off.
|
# ? Jan 13, 2021 10:51 |
|
Dust is one of those games that thoroughly surprised me. It would, at first glance, look exactly like a lovely furry porn game of some sort, but it's actually more like a fully-featured (and surprisingly decent) metroidvania with a Disney movie aesthetic, back when Disney still made "funny animals" animated movies instead of crappy Star Wars movies. It even has a handful of unique mechanics of its own and is absolutely worth trying if you enjoy metroidvania titles.
|
# ? Jan 13, 2021 10:58 |
|
Cardiovorax posted:Dust is one of those games that thoroughly surprised me. It would, at first glance, look exactly like a lovely furry porn game of some sort, but it's actually more like a fully-featured (and surprisingly decent) metroidvania with a Disney movie aesthetic, back when Disney still made "funny animals" animated movies instead of crappy Star Wars movies. It even has a handful of unique mechanics of its own and is absolutely worth trying if you enjoy metroidvania titles. The developer Dean Dodril is 100% an old school 90s furry (he did the animated cutscenes for Jazz Jackrabbit and was one of the weird outspoken devotees of Rescue Rangers, albeit for a bat character that showed up in one episode rather than the usual mouse girl worshippers) and in addition to the art style it comes across in the writing because it's a game where nobody ever shuts up even though the story and dialogue is very basic and fanfic-y just because he's so enamored with the characters and their little world that he invented. Which sucks because the core gameplay is pretty fun twitch beat-em-up and the animation is very technically fluid and good even if you don't dig the aesthetic but it's up there with Okami in terms of games that I just couldn't be bothered to continue after getting an hour into the game and still being barraged by doe-eyed marshmallows that want to spend several minutes explaining how the evil general is so evil and also this is how you can upgrade your attacks and wow the main character has amnesia I wonder if that could be important???
|
# ? Jan 13, 2021 13:16 |
|
Cardiovorax posted:I get where you're coming from. Far too many games (or really entertainment media in general) seem to run on this overarching expectation that it's just not a ~realistic~ story if everyone isn't a complete and unrelenting rear end in a top hat at all times. It's tiring and obnoxious. Dying Light is a really cool game in general, but it made me exhausted not simply with "Things HAVE to be poo poo, that's the zombie genre!", but realizing how brazenly lazy zombie respawns get the longer I played. "Okay, okay. Everyone keeps chiding me how realistic it is and that I just lack situational awareness for letting zombies sneak up on me when they appear directly behind me for entering lockpick tunnel vision mode in a 300 feet wide patch of street. I am the problem." *Kills zombie erupting from tiny shack that only exists for jump scare attack, door seals back up and a freshly spawned zombie no-clips through my body to knock down the door looking for me outside.* When the game is in such a rush it won't even wait for you to leave the monster closet to reset it... yeah. If you even have a passing interest, I would still suggest slam dunking it into your shopping cart if you see a good sale. But I can understand people cooling off on their initial enthusiasm. Like, eventually your biggest concern over kamikaze zombies isn't personal risk, Even when they teleport behind you trying for a gotcha kill. But rather time wasted when they suicide 100 feet away from you the second they realize they can't harm you to summon more fast zombie to delay your pressing the latest mission interaction prompts just a bit longer. Then you feel better being a complete kung fu monster surrounded by 50 dead zombies and laughing off any pretenses of "This isn't a game about fighting everything! REAL survival is knowing when to run away!", as you crush the skull of the 12th zombie to crawl out from under the same van. Because you're still a loving badass no matter how awkward things get instead of it being a starving hobo simulator. Section Z fucked around with this message at 13:43 on Jan 13, 2021 |
# ? Jan 13, 2021 13:37 |
|
Dying Light is a game where parkour is a superpower that makes you immune to zombies and you can grappling hook around the city like Spider-man and has combo weapons roughly on par with Dead Rising 2's, I never took it as a particularly serious game even before you get into the hidden easter eggs or the DLC that take it into full-on crazytown.
|
# ? Jan 13, 2021 13:59 |
|
Dust is a game of contrasts. The spritework and backgrounds are magnificent, but the character portraits look like they were ripped from a teenage furry's DeviantArt (which acutally is pretty close to the truth). The soundtrack and effects are superb, but the VA is grating. Gameplay is decent if a little too easy/simplistic, but the writing is offensively bad on both the micro and macro levels. Maybe it's just because I have a high tolerance for cliche-heavy writing and bad VA (I played a lot of JRPGs as a kid), but I actually feel positive on the game overall. I don't know if it would stand up in TYOOL 2021 though, there are a lot more indie metroidvanias these days and the bar is a lot higher.
|
# ? Jan 13, 2021 14:03 |
|
I liked Dust. It's not breaking any new ground, but it does what it does pretty well. I don't get the complaints about the writing, but de gustibus, I guess.
|
# ? Jan 13, 2021 14:28 |
|
pentyne posted:Serious question, how many steam achievements do they have and how easy is it to 100%? I googled it in hope that there would be a bunch of funny achievements worth posting here, but while it does have achievements, they are all pretty boring, unfortunately. As for how easy they are to 100% the completion rate is actually pretty high, so I guess "pretty easy"?
|
# ? Jan 13, 2021 14:38 |
|
ultrafilter posted:I liked Dust. It's not breaking any new ground, but it does what it does pretty well. I don't get the complaints about the writing, but de gustibus, I guess. dust was apparently meant to be part one of a trilogy-spanning furry epic and ambition ran hard into reality, so the last act feels "compressed" to put it nicely
|
# ? Jan 13, 2021 14:41 |
|
Speaking of good games possibly/probably made by furries, when is Freedom Planet 2 coming out?
|
# ? Jan 13, 2021 14:48 |
|
I'm assuming that's in permanent developer hell now because it was supposed to come out in early 2019.
|
# ? Jan 13, 2021 14:51 |
|
The best way to play Dying Light is co-op with some friends with very little regard for trigger discipline or the concept of friendly fire with explosive weapons, and to ignore the story because Crane is a loving unlikeable shithead and the ending is super loving dumb. Also one of my friends seemed to have her brain short out every time she used the grappling hook which would lead to amazing moments of: *Friend A and I rappel down an empty elevator shaft with our grappling hooks, cool action hero movie style, then wait and look around confused* Us: Friend B, you coming? Friend B: Yeah, coming now sorry an- ah, poo poo. *Friend B's body slams into the ground next to us like a Wile E. Coyote stunt double, having completely failed to hook anything* I remember great moments like that one, or hearing a child sobbing in a building and me, who is a horror pansy, complaining about how there was guaranteed to be a goddamn child zombie sobbing that was going to scream at me when I got near it and lo and behold that is exactly what happened all the while my friends ragged on me for my frantic yelps of terror as I got extremely badly jump-scared. Gaming with friends is wonderful.
|
# ? Jan 13, 2021 16:11 |
|
If you do play Dying Light I would recommend not playing the DLC unless you really end up loving the whole game, I basically finished it and never felt like it added too much. The side missions are all drags too, when they were a source of good fun in the base game.
|
# ? Jan 13, 2021 16:30 |
|
Mode 7 posted:The best way to play Dying Light is co-op with some friends with very little regard for trigger discipline or the concept of friendly fire with explosive weapons, and to ignore the story because Crane is a loving unlikeable shithead and the ending is super loving dumb. Where's your AV from?
|
# ? Jan 13, 2021 16:35 |
|
Mordja posted:Where's your AV from? Hades death animation.
|
# ? Jan 13, 2021 16:46 |
|
Mordja posted:Where's your AV from? It reminds me of the death animnation from Hades but I put less than 10 hours into the game so I'm not positive that's it
|
# ? Jan 13, 2021 16:48 |
|
Didn't think Hades was that gory, tho I guess he's not actually exploding into chunks like I thought.
|
# ? Jan 13, 2021 16:53 |
|
...of SCIENCE! posted:The developer Dean Dodril is 100% an old school 90s furry (he did the animated cutscenes for Jazz Jackrabbit and was one of the weird outspoken devotees of Rescue Rangers, albeit for a bat character that showed up in one episode
|
# ? Jan 13, 2021 17:12 |
|
So, Xander77 gifted me "Chinese Paladin : Sword and Fairy 6" and asked for a review. I am not great at reviewing video games, but here are my impressions after farting around with it briefly. The game starts with a terribly translated cinematic which for some reason was running at over 1000 fps (but still stuttering like crazy) on my mid-range PC. After it finished, the playable character (obviously a woman whom everyone seems to think is a man for some reason?) battles a couple people. The battle system is sort of turn based and sort of real time and seems at least kind of cool. After the battle ended, the people talked some more. One of the voice actors may have recorded his lines with his younger brother's xbox headset. When they were done chatting, a window opened explaining all of the game's systems, like an old school NES manual or something. Just gives you all of it right at once. I paged through it, it mostly seems like standard RPG stuff. I ran around town and talked to some people, and I think I've purchased and equipped a 'Cloth Rob' from the armorer, but i can't be 100% sure. I fought some more and having multiple people in your party is kind of wild. If you speak Chinese or your tolerance for terrible translations is high, then maybe you will have fun with this? If not, you may want to skip it!
|
# ? Jan 13, 2021 17:23 |
|
It's the death animation from Hades! I always read it more as him disintegrating into the waters of the river Acheron rather than shower of out and out gore, although it appears to be a river of blood so uh, probably just semantics at that point.
|
# ? Jan 13, 2021 17:27 |
|
It's always funny when areas in video games have rivers and lakes of blood, because once you start doing the maths it just doesn't add up. You'd need the blood of half a million people just to fill up a standard olympics sized pool. It's fine for stuff like Hades where it's just a magical dimension, but if you have some evil wizard that's just into bloodletting, he'd be a very busy man.
|
# ? Jan 13, 2021 17:54 |
|
Blood does seem like an impractical choice for the discerning evil wizard. If only there was another way.
|
# ? Jan 13, 2021 17:58 |
|
They usually just use food coloring and corn starch for consistency; much cheaper and sends the same message.
|
# ? Jan 13, 2021 18:02 |
|
Has anyone picked up the Secret of Mana remake at this point? I'm wondering how the local co-op plays and whether I can conceivably play KB+M while one of my kids plays with a controller.
|
# ? Jan 13, 2021 18:03 |
|
Fate of Atlantis was so dope, I doubt the new Indy game will be anything like it but I can dream
|
# ? Jan 13, 2021 18:44 |
|
Justin_Brett posted:If you do play Dying Light I would recommend not playing the DLC unless you really end up loving the whole game, I basically finished it and never felt like it added too much. The side missions are all drags too, when they were a source of good fun in the base game. It's funny because I really really liked this game but bounced off the DLC hard. It's completely different since you're not in a city doing parkour stuff and using the grappling hook, you're just driving around in the country from what I recall.
|
# ? Jan 13, 2021 18:49 |
|
ymgve posted:It's always funny when areas in video games have rivers and lakes of blood, because once you start doing the maths it just doesn't add up. You'd need the blood of half a million people just to fill up a standard olympics sized pool. It's fine for stuff like Hades where it's just a magical dimension, but if you have some evil wizard that's just into bloodletting, he'd be a very busy man. people produce more blood over time man, it's not just a one-and-done type of deal! whaddaya think all those blood farms are for?
|
# ? Jan 13, 2021 18:49 |
|
Passersby were amazed by the unusually large amounts of blood.
|
# ? Jan 13, 2021 18:54 |
|
scourgeofthe7bees posted:So, Xander77 gifted me "Chinese Paladin : Sword and Fairy 6" and asked for a review. I am not great at reviewing video games, but here are my impressions after farting around with it briefly. I think I remember someone saying something positive (or positively weird) about this game in a previous thread?
|
# ? Jan 13, 2021 19:01 |
|
Suburban Dad posted:It's funny because I really really liked this game but bounced off the DLC hard. It's completely different since you're not in a city doing parkour stuff and using the grappling hook, you're just driving around in the country from what I recall. Yeah, the Following DLC consists of a huge countryside area, which requires you to drive around frequently in the buggy. It wouldn't be so bad, but the vehicle starts out piss-weak and some of the missions have objectives scattered in nearly opposite corners of the map. Add in the dangers of the day-night cycle and the recipe for a real hassle is complete. Despite all those things, I'd say it's not a bad expansion. Locations are well made and the story content is pretty good.
|
# ? Jan 13, 2021 19:18 |
Some interesting numbers to look through. https://twitter.com/aldenkroll/status/1349424062397706246
|
|
# ? Jan 13, 2021 19:48 |
|
|
# ? May 31, 2024 16:16 |
|
Quick shoutout to Rogue Summoner. It's a weird little turn based tactical thing where you summon monsters and have to figure out where to place them so they survive the other monsters before they can attack back. You can only summon so many monsters and/or cast spells on your own, so you have to solve every encounter as efficiently as you can as you delve deeper into these dungeons. It's a neat puzzler! I'm enjoying using it for a coffee break game. e: oh hey it's also on sale for ten bucks, go get it!
|
# ? Jan 13, 2021 20:01 |