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Qubee posted:Anyone got advice on how to branch out into other mods in the All The Mods 6 pack? For example, when I feel finished with MineColonies, how do I find another mod within the pack that clicks with me. The only solution I can think of is to trawl through the mod list and click each one to see what it adds / does, but there's an absolute metric fucktonne of them and that alone will take ages. I would check out this guy doing a play through of it - I think this is a link to the full play list, and they have helpful titles. So you could check out ones that sound interesting to you, look at the video for the gameplay a bit, and find a new mod to explore that way. https://www.youtube.com/watch?v=V_PR_HOlkok Edit: that did not work. But you can go to his channel, and then find the playlist there https://www.youtube.com/channel/UClmdJ2bwqHjZONP9rIK7geA
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# ? Jan 12, 2021 18:54 |
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# ? Jun 5, 2024 04:21 |
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Gwyneth Palpate posted:Okay, gently caress pollution. just checking - does that setting stop machines producing pollution, or does it disable the whole pollution mechanic? reason i ask is because i toggled it off and i'm still coughing up blood near the blast furnaces; i'm not sure if i'm editing the right copy of the cfg because i was on twitch before cursewolf. if it only stops machines from producing more pollution then it makes sense that i still get the debuffs
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# ? Jan 12, 2021 19:24 |
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Inexplicable Humblebrag posted:just checking - does that setting stop machines producing pollution, or does it disable the whole pollution mechanic? It should completely disable pollution. I checked with my cheated-in God Scanner, which has a pollution setting, and all the pollution I was belching out with my quad bricked blast furnace just prior to my save was gone. It also turned a pollution scrubber block I had made earlier (and failed to be able to use since I didn't have the right rotor inside) into a texture-less icon-less item named ".name". Did you toggle it off with the game completely closed? Are you playing on a server?
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# ? Jan 12, 2021 19:29 |
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Inexplicable Humblebrag posted:just checking - does that setting stop machines producing pollution, or does it disable the whole pollution mechanic? I would guess it just stops the production. Use one of the high end prospector's scanners and sneak right click to change it to pollution mode and check your levels. I would just slap a couple zeros on the limits for the pollution penalties and see if that shuts off the suffering.
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# ? Jan 12, 2021 19:31 |
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i closed the (local) game to edit the cfgs; i shall try again and use the area scanners a bit later
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# ? Jan 12, 2021 19:41 |
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Inexplicable Humblebrag posted:i closed the (local) game to edit the cfgs; i shall try again and use the area scanners a bit later Did you exit the game entirely and close Minecraft?
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# ? Jan 12, 2021 19:49 |
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Black Pants posted:That said I've had a few people say they'd appreciate some sort of guide in packs like that so I've considered it for the one I'm going to be releasing soon but I'm not exactly sure how to go about unobtrusively informing players of their options in-game. I don't have any experience with Patchouli (and it seems a bit limited for this purpose) and while I could use FTBQ I guess it seems a bit overkill considering I sure as hell am not going to make actual quests. My advice: forget unobtrusive. For a server I ran last year with a custom modpack, I simply wrote a cheat sheet and linked it in the op.
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# ? Jan 12, 2021 20:09 |
That's pretty funny- I actually did the exact same thing this morning. get hosed, you worthless mechanic
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# ? Jan 12, 2021 21:52 |
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I've left it on so far, just to see what would happen. I put my bricked blast furnaces a few chunks away from my main area and I'm using solar boilers for power still so my EBF is the only thing producing pollution. Gonna see if that's enough pollution to give me any debuffs.
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# ? Jan 12, 2021 22:10 |
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McFrugal posted:I've left it on so far, just to see what would happen. I put my bricked blast furnaces a few chunks away from my main area and I'm using solar boilers for power still so my EBF is the only thing producing pollution. Gonna see if that's enough pollution to give me any debuffs. A single EBF will not break 500k pollution in a chunk even with an LV muffler hatch. You'll end up with its chunk and the four adjacent chunks getting very very close to 500k (the first debuff threshold), but they push enough pollution out and then dissipate that the 12k/minute of the EBF doesn't break 500k. Adding coal boilers, gas turbines, or diesel generators may push that over the limit, though. If anyone decides to not-disable pollution, upgrade your multiblocks with better muffler hatches (a good idea on the EBF anyway as it raises the return on secondary gasses anyway). Personally I think pollution is mildly interesting but the pollution threshold numbers should be about 20% higher (which it is when I play because configs!)
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# ? Jan 12, 2021 23:56 |
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SynthesisAlpha posted:A single EBF will not break 500k pollution in a chunk even with an LV muffler hatch. You'll end up with its chunk and the four adjacent chunks getting very very close to 500k (the first debuff threshold), but they push enough pollution out and then dissipate that the 12k/minute of the EBF doesn't break 500k. Adding coal boilers, gas turbines, or diesel generators may push that over the limit, though. If anyone decides to not-disable pollution, upgrade your multiblocks with better muffler hatches (a good idea on the EBF anyway as it raises the return on secondary gasses anyway). With four MV gas turbines, I was floating around 500-600k in the dedicated chunk housing my EBF, all for the crime of running it continuously. My pyrolyse + 1MV/2LV gas turbines was about the same. I get punishing players for refusing to tech up. I've hated low-level power gen spam in modded minecraft ever since IC2 solar panels. The current implementation, though, is definitely way overtuned. I feel like running one EBF should be okay, or one pyrolyse. I'll keep an eye on any updates and if they tune it down some, I might turn it back on.
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# ? Jan 13, 2021 00:06 |
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having fiddled the configs again, i now am not getting poisoned by my desire to have seven aluminium bars. i think disabling pollution just stops generation though, i deffo got poisoned the first time editing before i made any threshold changes and i did the exact same process twice. scrubbers need to be a bit more front-and-centre as an anti-pollution measure if the aim is to minimize server impact, imo
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# ? Jan 13, 2021 00:34 |
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Yeah, one of my chunks appears to be in permanent pollution fog. Oh well. In unrelated news, I dunno why I didn't do this sooner:
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# ? Jan 13, 2021 00:57 |
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So pollution decreases once per minute. Each minute a chunk loses 0.55% of its total pollution. Then if it has >400k, it take checks each adjacent chunk and spreads 5% of the difference between the polluted chunk and adjacent chunks. What that means is there is a stasis point for a chunk with 100% uptime on machines where the spread and dissipation equal the amount you are producing. Unfortunately that amount is around 379/sec before the chunk stabilizes above 500k. It's way too low of a threshold and way too punishing. The debuffs are applied way too frequently and last too long. The duration and severity are based on pollution level but even the minimum 500k gives like 25 seconds. If you shut pollution off it doesn't take more than a few minutes for the levels to drop below 500k because of how pollution pushes to neighboring chunks. Unless disabling it in the configs ALSO disables the dissipation/spread mechanics in which case I would cheat in an air filter machine, the filters, and a battery and just run it until the number drops to safe levels and then trash the machines. Miners are incredibly awesome and absolutely worth the giant pile of steel for all the mining pipe. Cheat in an admin anchor so they actually work away from your base!
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# ? Jan 13, 2021 02:04 |
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SynthesisAlpha posted:Miners are incredibly awesome and absolutely worth the giant pile of steel for all the mining pipe. Cheat in an admin anchor so they actually work away from your base! I actually spent 0 steel on mining pipes -- all of mine came from quest rewards.
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# ? Jan 13, 2021 02:19 |
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Gwyneth Palpate posted:In unrelated news, I dunno why I didn't do this sooner: IC2 miners are really really good. The drills benefit from enchantments, only issue is it sometimes gets stuck on a cobble gen. I don't know how GT miners work though. I haven't played GT since Plus+ pack and server went down.
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# ? Jan 13, 2021 02:23 |
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SugarAddict posted:IC2 miners are really really good. The drills benefit from enchantments, only issue is it sometimes gets stuck on a cobble gen. I don't know how GT miners work though. I haven't played GT since Plus+ pack and server went down. They basically work the same way, though they have inherent Fortune the higher tier they are. You also have to go fish the pipes out of the ground when it's done mining, but in the next-ish GTNH update they're making the pipes retract automatically.
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# ? Jan 13, 2021 02:37 |
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Eugene V. Dubstep posted:My advice: forget unobtrusive. For a server I ran last year with a custom modpack, I simply wrote a cheat sheet and linked it in the op. Oh that's really cool.
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# ? Jan 13, 2021 05:10 |
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SynthesisAlpha posted:So pollution decreases once per minute. Each minute a chunk loses 0.55% of its total pollution. Then if it has >400k, it take checks each adjacent chunk and spreads 5% of the difference between the polluted chunk and adjacent chunks. Yeah the pollution settings are definitely overtuned and the devs are lowering pollution rates (and/or raising the thresholds?), it remains to be seen if it will be enough for normal machine use to not produce debuffs.
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# ? Jan 13, 2021 06:30 |
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What are the tech mods with miners? I've usually used the digital miner from mekanism but maybe I should branch out
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# ? Jan 13, 2021 07:43 |
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Xun posted:What are the tech mods with miners? I've usually used the digital miner from mekanism but maybe I should branch out Immersive engineering has a big one that harvests "sub-bedrock" ore deposits, IC2 has one, Minefactory Reloaded has the Void laser drill, GT has a miner thing, One mod has a "quantum miner" dunno which one, I don't know of any others.
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# ? Jan 13, 2021 07:49 |
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Devor posted:I would check out this guy doing a play through of it - I think this is a link to the full play list, and they have helpful titles. So you could check out ones that sound interesting to you, look at the video for the gameplay a bit, and find a new mod to explore that way. So this playlist has been a lifesaver. Thanks a bunch. There's so many mods that I never would have even bothered with as they seemed stupid to me, but seeing someone actively work through them made me realise just how useful they can be (mainly the backpack and the rftool drill [I think?]). I also saw how to make the wireless crafting table + computer storage which is what I was trying to wrap my head around for the longest time. Currently on ep13 and just going to keep trucking through them, really excited to hop back into my main save.
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# ? Jan 13, 2021 21:32 |
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Turns out that the Miner blocks in GTNH actually already retract their mining pipe, so hooray. Comboed that with fully processing (incl. thermal centrifuge) an entire sulfur veinsworth of Sphalerite with an HV macerator and got a loving stack and a half of whole gallium dust. My prosperity is now assured. To celebrate I made two stacks of those cleanroom-only LV circuits using SMD comps.
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# ? Jan 14, 2021 05:54 |
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Gwyneth Palpate posted:Turns out that the Miner blocks in GTNH actually already retract their mining pipe, so hooray. I haven't committed to another run of GT:NH yet so I'm living vicariously through these updates and god is it the good stuff. With a huge glut of materials from the miners, may I recommend Ordo Infused Solar Panels? 30 Eu/t during the day and they actually still operate at 10 eu/t at night if you ever let it become night. It costs like 8 or 9 regular solar panels attached to machine hulls but they're forever power and fantastic for LV setups like compressor/centrifuge for oxygen and nitrogen, or for powering an EnderIO farming machine with an unbreakable lumber axe running your tree farm.
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# ? Jan 14, 2021 06:17 |
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SynthesisAlpha posted:I haven't committed to another run of GT:NH yet so I'm living vicariously through these updates and god is it the good stuff. My magic progress is, uh, lacking. I have a gold-capped greatwood wand and only the first two TF boss kills under my belt. I don't even have an infusion altar thingie yet. Until I can figure out a way to get the actual warp number I have, I am going to be stepping very lightly on the magic. I do not, full stop, do not want the wither spawning warp effect. The only research I have completed with any warp gained is the one associated with research. Everything else can rot for now. I do need to make a better tree farming setup, though. I have a Steve's Cart chopping down roughly two chunks of saplings down, and my single pyrolyse oven (now upgraded with shiny kanthal coils so it runs twice as fast!) can no longer feed it completely.
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# ? Jan 14, 2021 06:27 |
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This pack is making me hate 1.16 but I'm pretty much ready to write my server post so, Sure has given me a lot of poo poo getting this far, though.
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# ? Jan 14, 2021 15:07 |
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Gwyneth Palpate posted:My magic progress is, uh, lacking. I have a gold-capped greatwood wand and only the first two TF boss kills under my belt. I don't even have an infusion altar thingie yet. It's not really possible to hit that level of warp without cheating the whole book and eating a bunch of brains. There is also a command you can use to set your warp to zero which is the route I go because gently caress warp mechanics. /tc warp <player> set 0 TEMP /tc warp <player> set 0 /tc warp <player> set 0 PERM Doing all three of those fully clears all warp. You don't need the infusion altar for the good solar panels, just an alchemical construct (since a cauldron can't hold enough essentia for the craft). Definitely go with an EnderIO Farming Machine and spruce or jungle saplings for tree farming. What I do is make a netherrack lumber axe and just chop trees until it hits 5 open modifiers, then add paper, thaumium for 2 more modifiers, obsidian for reinforced 3, then 7 obsidian large plates for reinforced X, which makes it unbreakable. The farming machine doesn't even need full power all the time so a few solar panels will give it enough juice to check the trees occasionally and chop them down.
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# ? Jan 14, 2021 15:59 |
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Do trees grow differently in different biomes? Sometimes I see oak trees with 4-block-width bases in forest biomes, but in other biomes they'll just be single logs. I've also noticed oaks grow taller / shorter depending on where they are but I don't know if this is an actual mechanic or if I'm imagining it.
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# ? Jan 14, 2021 16:32 |
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Qubee posted:Do trees grow differently in different biomes? Sometimes I see oak trees with 4-block-width bases in forest biomes, but in other biomes they'll just be single logs. I've also noticed oaks grow taller / shorter depending on where they are but I don't know if this is an actual mechanic or if I'm imagining it. Biome mods have special rules for how auto-generated trees grow in each biome (or use special tricks to make fancy trees), but you can't just grow them yourself.
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# ? Jan 14, 2021 16:38 |
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So even if I go and plant the same trees in the biome, they won't grow the same? Cause I love oak trees that are 4-wide, just makes harvesting tonnes of wood much easier for MineColonies.
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# ? Jan 14, 2021 16:44 |
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use spruce, a 4x4 always gives you a big tall monolith unless you need oak specifically in which case, uh, condolences
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# ? Jan 14, 2021 16:56 |
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Qubee posted:So even if I go and plant the same trees in the biome, they won't grow the same? Cause I love oak trees that are 4-wide, just makes harvesting tonnes of wood much easier for MineColonies. If you plant a patch of oak saplings, like a 4x20 strip or something, they'll usually all grow together into one big mass of wood. It's ugly, but if you're just going after the wood, then that shouldn't be a problem.
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# ? Jan 14, 2021 17:07 |
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I usually use oak for tree farms, because they drop way more saplings than other types of trees, so you never run the risk of starving your farm of saplings. Also I centrifuged a full barrel of apples into methane for big dumb organic chemistry bullshit so that was fun.
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# ? Jan 14, 2021 17:23 |
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4x20 plant Oak every day.
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# ? Jan 14, 2021 17:27 |
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In short, only plant sacred oak saplings for your tree farms
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# ? Jan 14, 2021 17:33 |
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# ? Jan 14, 2021 17:34 |
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Ah yes, I remember the sacred Rubber tree. Something that was created both to test the abilities of minefactory reloaded's logging machine and to take the piss out of Redpower's obnoxious rubber trees that would spawn everywhere. Everything I described is probably nearly a decade old now.
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# ? Jan 14, 2021 17:40 |
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Where do I find that sapling? And what does it do, spawn a megahuge oak tree?
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# ? Jan 14, 2021 17:50 |
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Qubee posted:Where do I find that sapling? And what does it do, spawn a megahuge oak tree? I got it from a chest somewhere. They're big, but not catastrophically so:
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# ? Jan 14, 2021 18:00 |
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# ? Jun 5, 2024 04:21 |
a pretty early quest will also get you one but in GT:NH terms the Sacred Oak is so goddamn big and sprawling that i don't know at what level you're able to effectively harvest it at all
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# ? Jan 14, 2021 18:03 |