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Fever dreams kick rear end the ability to make any armor look like something from the same slot is very cool and good in AC:O
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# ? Jan 19, 2021 03:31 |
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# ? May 26, 2024 12:41 |
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verbal enema posted:Fever dreams kick rear end Glamour/transmog systems for armor and gear should be a standard feature in games.
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# ? Jan 19, 2021 03:41 |
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RoboRodent posted:Considering what she asked me was "please try to endure while I battle some random dude for control of your body and also your limbs are turning into snakes for some reason" I guess I did, yeah. Congratulations on not being consumed by Typhon!
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# ? Jan 19, 2021 03:50 |
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RoboRodent posted:Considering what she asked me was "please try to endure while I battle some random dude for control of your body and also your limbs are turning into snakes for some reason" I guess I did, yeah. Well slither on out there and take back your life, snake legs!
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# ? Jan 19, 2021 04:12 |
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Inspector Gesicht posted:REmake is pretty much The True Resident Evil Experience. The only thing lost in the transition was this masterpiece. Capcom hired famous deaf composer Mamoru Samuragochi to create a new soundtrack (i.e. have his assistant create it and take credit for it because he was a huge fraud who faked both his deafness and his musical talent) for the DualShock version, and this is what we ended up with. The guy who actually wrote Samuragochi's compositions is genuinely talented and most of the other tracks in the DualShock version are decent despite some weird instrument choices, so I have no idea what happened here. DMorbid has a new favorite as of 08:35 on Jan 19, 2021 |
# ? Jan 19, 2021 08:33 |
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My favorite is the BWUUUUMMMMmmmmm that starts it off. It makes you think this is almost going to be a good song maybe kinda, and then... edit: I'm curious to know what it'd sound like coming out of a CRT and being read and played by an actual PS1. Some developers make their games' music to fit the console's limitations so that it "sounds good" there at the expense of sounding like crap on other platforms. Yoshi's Island is I think probably the best example, it sounds like absolute poo poo on the GBA as does the packed-in Mario game, because it just wasn't produced for that console. Compare the GBA rendition: https://www.youtube.com/watch?v=t7L31evs8x8 To the real one: https://www.youtube.com/watch?v=oL5fbozc3kU The GBA one is the best they could do with the new sound hardware, but it's not a very good recreation of the original at all. That muffled bitcrushing in the GBA one isn't from the 480p video, it's really like that in the real thing. CJacobs has a new favorite as of 10:46 on Jan 19, 2021 |
# ? Jan 19, 2021 10:41 |
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Assistant Manager Devil posted:
You're lucky you didn't try this in Zelda.
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# ? Jan 19, 2021 10:56 |
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CJacobs posted:edit: I'm curious to know what it'd sound like coming out of a CRT and being read and played by an actual PS1.
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# ? Jan 19, 2021 12:25 |
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Thank goodness.
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# ? Jan 19, 2021 12:34 |
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I've been playing Project Wingman (which is basically Ace Combat with the serial numbers removed) and if you're flying a two-seat plane your WSO (the person in the second seat) actually has a voice and a personality! She's a full-fledged member of the team and everything! I especially love that you can occasionally hear her muttering to herself off-comms after she and your AWACS guy get snippy with each other. Polaron has a new favorite as of 16:23 on Jan 19, 2021 |
# ? Jan 19, 2021 14:27 |
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Similar to what Polaron mentioned about your co-pilot having some sense of personality... With Dirt 4's co-drivers, they have a few things they say while idling at the starting line, usual things like "If we can get a good position in this event, it will set us up with enough money to get some upgrades" but every once in a while you'll hear something more context sensitive... So, when you're in the service area getting repairs done, you will see a little news ticker with things like "drone crashed into a car. Drone Pilot apologizes for the damages caused", "fans are getting reckless and are getting to close to the cars. Race Marshall pleading them to stay behind fences." or one where a racer gets pissed about something and has some choice words with the interviewer. Well, one of those ticker events came up where a racer was pissed off about something or other... and my co-driver before the race said "Did you see the fistfight that broke out in the pit?!"
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# ? Jan 19, 2021 17:09 |
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I enjoyed playing TLoU2 but it's such a hard game to compliment because it just, plays very well. It's nice that you have options to customize the difficulty in granular ways like how much health you have vs the enemies, how aggressively your partners are in watching your back and saving you from being grappled or assaulted by infected, enemy awareness, etc etc. But one refreshing feature to it is being able to cause a scene by having infected and normal people collide with each other. I can't remember it ever getting to the point of like, Bloaters or the new type of them fighting people but there're a lot of fresh ones and Clickers fighting people and it's a real Resident Evil situation out there, people cannot handle fighting zombies in any regard, it's incredible that they managed to take over.
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# ? Jan 19, 2021 19:04 |
RareAcumen posted:But one refreshing feature to it is being able to cause a scene by having infected and normal people collide with each other. I can't remember it ever getting to the point of like, Bloaters or the new type of them fighting people but there're a lot of fresh ones and Clickers fighting people and it's a real Resident Evil situation out there, people cannot handle fighting zombies in any regard, it's incredible that they managed to take over. Watching people carefully sneak without making a sound and then throw a brick in the wall is fun though.
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# ? Jan 19, 2021 19:32 |
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Der-Wreck posted:Similar to what Polaron mentioned about your co-pilot having some sense of personality... With Dirt 4's co-drivers, they have a few things they say while idling at the starting line, usual things like "If we can get a good position in this event, it will set us up with enough money to get some upgrades" but every once in a while you'll hear something more context sensitive... Way way the gently caress back when we got our first soundblaster, I liked playing Links 386 and whacking the ball off course just so I could hear the caddy go "Looks like ya hit the tree, Jim"
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# ? Jan 19, 2021 20:36 |
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Alhazred posted:It mostly happens in areas where they are reluctant to enter because they know it's an overgrown poo poo show. Like the basement in the hospital, they constantly talk about how they don't want to go down there because that's were people are killed but then Ellie comes along and forces their hand. I think there're only like four points in the game that you can do that besides the epilogue but it was still extremely welcome.
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# ? Jan 19, 2021 22:03 |
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In Final Fantasy 14, characters turn their heads to look at whatever they are targeting. In Secret of Mana, an enemy called Captain Duck casts a spell called Exploder on you. Before he casts it, he always does a little belly crawl towards you and then jumps back, and his cast animation is pressing a detonator.
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# ? Jan 19, 2021 22:05 |
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Replaying Breath of the Wild, which is chock full of little things, but something I missed the first time through is that if you block an arrow with a shield and the arrow sticks, it'll get added to your inventory when you put the shield away. That's a nice little detail.
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# ? Jan 19, 2021 23:29 |
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I ended up getting tired of AC:O at about 30 hours, but one little thing that I love was they avoided the whole "just follow the yellow line to the objective" thing that every other open world game does. You talk to the NPC, get some bits of information, and then you open up your map and go "well, its west of town and south of this cave. That looks like a cave, i'll start there." They cheat a bit by having every island be pretty small so you can't get lost and every major location has a ? telling you that something interesting is there, but it really had me orient to the game world in ways that most games don't.
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# ? Jan 20, 2021 05:42 |
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Lechtansi posted:I ended up getting tired of AC:O at about 30 hours, but one little thing that I love was they avoided the whole "just follow the yellow line to the objective" thing that every other open world game does. You talk to the NPC, get some bits of information, and then you open up your map and go "well, its west of town and south of this cave. That looks like a cave, i'll start there." The Elder Scrolls 3: Morrowind did this as well. You were given directions to objectives and had to work your way there yourself.
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# ? Jan 20, 2021 06:27 |
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I think you can turn that off in the settings, so it'd just give you an objective marker instead of describing where something is, but I like being able to opt into fun like that. When I'm on one of those quests where you have to look around, I try not to use Ikaros too much, because he can see much further than I can.
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# ? Jan 20, 2021 06:38 |
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All this asscred talk got me hankering for some darksouls chat
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# ? Jan 20, 2021 09:28 |
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bony tony posted:I think you can turn that off in the settings, so it'd just give you an objective marker instead of describing where something is, but I like being able to opt into fun like that. When I'm on one of those quests where you have to look around, I try not to use Ikaros too much, because he can see much further than I can. While I like quests like that, it helps when the people who make the quest/map/whatever don't get East and West confused. Spent way too long scouring the mountains east of the Alrekstad in Valhalla looking for the first treasure map location before I just gave up and looked it up online, turns out I had already found it earlier because it was on the island to the west of the town, despite the map literally saying "East of Alrekstad".
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# ? Jan 20, 2021 14:22 |
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Vic posted:All this asscred talk got me hankering for some darksouls chat it’s the best game op
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# ? Jan 20, 2021 15:12 |
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Randalor posted:While I like quests like that, it helps when the people who make the quest/map/whatever don't get East and West confused. Spent way too long scouring the mountains east of the Alrekstad in Valhalla looking for the first treasure map location before I just gave up and looked it up online, turns out I had already found it earlier because it was on the island to the west of the town, despite the map literally saying "East of Alrekstad". Pretty sure there's a quest in Morrowind where something similar happens as well. I like the concept, but it very much relies on good world design and having tools, whatever they may be, to help you navigate and puzzle things out. It's really easy to screw up and have players get stuck, so it's not surprising to me that objective markers and etc. are the default nowadays.
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# ? Jan 20, 2021 18:46 |
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John Murdoch posted:Pretty sure there's a quest in Morrowind where something similar happens as well. The first Shantae does something similar, but its game world makes a big loop, so effectively it tells you to traverse 90% of the game world to get to where you're going, instead of going 10% of the way in the other direction.
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# ? Jan 20, 2021 19:10 |
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I didn't like the directional stuff in AC Odyssey as much, mostly because it was almost always the same format so it got kind of dull. It was rarely "Go down this road, take a left, then a right, then past the statue to Zeus", and was almost always "In [region], go to [landmark on map], then look to [direction]" I turned on the map markers when I realized this. I am glad it's an option though, but little will approach the natural feeling of Morrowind, and how incredibly easy it was to get lost in that world, quite literally.
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# ? Jan 20, 2021 19:38 |
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I thought the divine wind mechanic in Ghost of Tsushima was a clever way of waypointing without relying on a glowing line or minimap. For those who haven't played it, you can swipe up on the PS4 touch pad and the wind in game would blow towards your objective, and you could set it to find various bits of treasure or missions and stuff. I'm not sure it would thematically fit to many other games, but I certainly found myself looking at the world rather than a little corner of the screen like in other games.
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# ? Jan 20, 2021 19:44 |
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Bogmonster posted:I thought the divine wind mechanic in Ghost of Tsushima was a clever way of waypointing without relying on a glowing line or minimap. Yeah, that was so perfect. I loved that it was a constant in the background, with everything else in the air (rain, leaves, etc) more quietly following the wind even when you don't manually create a stronger breeze.
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# ? Jan 20, 2021 19:49 |
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Outer Wilds had a good take with map markers. You could only put a quest-marker down next to a location you've already physically been too before. This especially especially helps when you're trying to backtrack to X in Dark Bramble, which is like the Lost Woods from Zelda only you fill your pants with poo poo because there are giant Anglerfish everywhere.
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# ? Jan 20, 2021 20:21 |
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TooMuchAbstraction posted:The first Shantae does something similar, but its game world makes a big loop, so effectively it tells you to traverse 90% of the game world to get to where you're going, instead of going 10% of the way in the other direction. Pretty sure it was worse than that as going east like you're told does take you to the right zone, but to a dead end side of it with an unscalable cliff. They referenced the mistake in the next game too.
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# ? Jan 20, 2021 20:36 |
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Inspector Gesicht posted:Outer Wilds had a good take with map markers. Outer Wilds was one of the most terrifying games I played last year, and the Dark Bramble was only part of that.
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# ? Jan 20, 2021 20:41 |
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Outer Wilds nailed existential horror, Dark Bramble is the only planet that has anything actively hostile on it but the rest of the system is simply indifferent to your needs and whether you live or die. It's a big clockwork mechanism and if you get caught in the gears they simply grind on.
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# ? Jan 20, 2021 20:50 |
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Playing Fenyx and the VA is so good. The narration banter between Zeus and Prometheus is great too. I’ve laughed out loud several times. Also Ares: “who could love a chicken. A god (Aphrodite) loving a chicken, that has to be illegal” Zeus: “Definitely not illegal”
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# ? Jan 20, 2021 23:38 |
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I ignored the "tame wildlife" ability for all of AC Odyssey's main game, but suddenly when you can grab a helldoggo buddy to run around with, it's my favorite thing. The only downside is that you can't actually pet them to reward their devotion.
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# ? Jan 21, 2021 01:47 |
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World War Mammories posted:it’s the best game op drat right it is
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# ? Jan 21, 2021 02:15 |
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Sandwich Anarchist posted:In Secret of Mana, an enemy called Captain Duck casts a spell called Exploder on you. Before he casts it, he always does a little belly crawl towards you and then jumps back, and his cast animation is pressing a detonator. Speaking of SoM, spells level up after you cast them enough times, increasing the power/duration of the spell but also changing the spell's animation at certain levels. So, spells that start out flinging tiny gem shards or a few fireballs eventually turn into multiple giant crystal shards slamming into the target(s) or a fire dragon burning the target(s) by slithering and coiling around them. It's a simple way to encourage the player to power up multiple spells rather than just sticking with an element or two. Also, there are fist/knuckle weapons where along with basic punches and kicks they occasionally allow you to get your grappler on and grab an enemy then dump them on their head.
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# ? Jan 21, 2021 05:47 |
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I love how Yakuza games have a running gag of people spying each other by conspicuously peeking around corner. https://www.youtube.com/watch?v=u4pDQGMJSFk
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# ? Jan 21, 2021 22:35 |
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Doc M posted:I got the DualShock version a couple of years ago and played it on an actual PSone hooked up to a CRT. The basement music sounds every bit as wonderful on original hardware. One theory is that they just hosed up and selected the wrong instrument. Here's what it sounds like it you replace the trumpet with something else. https://youtu.be/9oByTUQjCFg
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# ? Jan 21, 2021 22:53 |
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rydiafan posted:One theory is that they just hosed up and selected the wrong instrument. Here's what it sounds like it you replace the trumpet with something else. Ha, that's awesome. I've heard the original somewhere out of context as some kind of intentionally-bad "fail" music, but didn't know the story behind it. I could definitely hear it as disconcertingly creepy with the other instrumentation.
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# ? Jan 21, 2021 23:45 |
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# ? May 26, 2024 12:41 |
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Dyson Sphere Program is a Good Game, and it's things like this that make me love it even more. In Factorio, something like this would require a few underground belts to cross the others. Not here; I can just go vertical like in Satisfactory and go over the other belts then back down. There's even two splitter variants that make it easier (one with the upper level in line, one with it at a 90 degree angle). Why, yes, my mecha is standing on one of the splitters. Factory parkour is cool and fun.
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# ? Jan 22, 2021 08:23 |