mandatory lesbian posted:Zuckerburg is such a garbage person and yet this guy found the like one thing he does thats totally innocuous to get offended over also as someone in the comments pointed out, that's a way more normal answer than the question itself of "what media do you like to consume"
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# ? Jan 17, 2021 07:32 |
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# ? Jun 4, 2024 18:31 |
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FuzzySlippers posted:I wanna fill that score victory hole in my hall of fame but I've never had the patience to wait it out. Besides selecting quick speed is there anything else to reduce the tedium? I play on quick on small map size. Also, pick what victory type you’re going for pretty early and then focus on it.
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# ? Jan 17, 2021 14:53 |
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FuzzySlippers posted:I wanna fill that score victory hole in my hall of fame but I've never had the patience to wait it out. Besides selecting quick speed is there anything else to reduce the tedium? You can set a lower turn limit. You can even set a turn limit of 1 and play as Russia, found your city to instantly win.
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# ? Jan 17, 2021 15:39 |
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Stefan Prodan posted:also as someone in the comments pointed out, that's a way more normal answer than the question itself of "what media do you like to consume" Totally. Who the gently caress speaks like that? He is the one sounding like a robot
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# ? Jan 18, 2021 12:30 |
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Elias_Maluco posted:Totally. Who the gently caress speaks like that? He is the one sounding like a robot Negative. You are error. Specified statement is within normal humanoid parameters. Suggested other nominal statements include "What is your preferential nourishment establishment?" and "May I have a handheld receptacle containing dihydrogen monoxide?" Your query is as humorous as asking if the value of 0 subtracting the integer 1 is anything other than 255. Ha. Ha. Ha. Ghandi has just declared war on you.
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# ? Jan 18, 2021 15:49 |
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Next pack details: https://twitter.com/civgame/status/1351560046186881025?s=21 Vietnam Kublai Khan (new leader for Mongolia/China) Corporations & monopolies mode New preserve district
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# ? Jan 19, 2021 17:44 |
The corporations/monopolies/new district look right up my alley. And City Lights just got a new content update. Can’t wait to hop back in for a new game once that’s updated to this patch.
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# ? Jan 19, 2021 17:46 |
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Civilization VI: I Get A Little Bit, Kublai Khan?
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# ? Jan 19, 2021 18:08 |
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I love it! This sounds like the best game mode so far. Finally something interesting to do with all that extra wine in Europe on the Firaxis earth map. Some fantastic roleplay options with this mode and Vietnam sounds fun too. I will buy.
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# ? Jan 19, 2021 18:18 |
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Plague expansion when?
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# ? Jan 19, 2021 18:32 |
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Organic Lube User posted:Plague expansion when? There's an official Black Death scenario included in one of the dlc's, does that count?
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# ? Jan 19, 2021 18:57 |
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That Grove district sounds perfect for making some of the Natural Wonders even more insane, I love it. I'm also intrigued to find out if it makes Ley Lines better as well, or gets any good effects from Ley Lines.
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# ? Jan 19, 2021 19:19 |
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skeleton warrior posted:That Grove district sounds perfect for making some of the Natural Wonders even more insane, I love it. I'm thinking about how it will pair with Roosevelt, give me all of the appeal
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# ? Jan 19, 2021 19:21 |
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The Glumslinger posted:I'm thinking about how it will pair with Roosevelt, give me all of the appeal Australia seems like it would also benefit quite a bit.
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# ? Jan 19, 2021 19:23 |
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That new district seems like a very welcome revamp of the National Parks concept, which I almost never bother with because the requirements are so specific. And the corporations mode sounds awesome. Really jazzed for this.
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# ? Jan 19, 2021 20:05 |
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So what's the run-down on the new Corporations game mode? I'm at work and can't watch vids at the moment.
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# ? Jan 19, 2021 20:06 |
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chaosapiant posted:So what's the run-down on the new Corporations game mode? I'm at work and can't watch vids at the moment. If you get multiple of one luxury you can build an industry giving certain bonuses to the city (eg gems giving +25% gold production to their connected city, a few others giving extra housing or reduced production costs, that kinda stuff) and great merchant points. Get even more and you can turn that industry into a corporation giving extra bonuses and products which you can ship around your stock exchanges or seaports kind of like how you can move works of art around your own museums for extra yields in those cities. If you get a monopoly you can build a monopoly (extra gold depending on how much of the world market you've cornered and your trade routes with other civs). Personally I'm really excited for this.
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# ? Jan 19, 2021 20:17 |
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Deltasquid posted:If you get multiple of one luxury you can build an industry giving certain bonuses to the city (eg gems giving +25% gold production to their connected city, a few others giving extra housing or reduced production costs, that kinda stuff) and great merchant points. Get even more and you can turn that industry into a corporation giving extra bonuses and products which you can ship around your stock exchanges or seaports kind of like how you can move works of art around your own museums for extra yields in those cities. If you get a monopoly you can build a monopoly (extra gold depending on how much of the world market you've cornered and your trade routes with other civs). Holy poo poo that sounds awesome! Man...Civilization 7 is going to be an empty loving game on release by comparison.
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# ? Jan 19, 2021 21:01 |
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chaosapiant posted:Man...Civilization 7 is going to be an empty loving game on release by comparison. I've been assuming that all these extra modes are partly market research for Civ 7 features. Which ones do people use a lot, which ones get ignored, which ones generate angry letters, etc.
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# ? Jan 19, 2021 22:53 |
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Deltasquid posted:If you get multiple of one luxury you can build an industry giving certain bonuses to the city (eg gems giving +25% gold production to their connected city, a few others giving extra housing or reduced production costs, that kinda stuff) and great merchant points. Get even more and you can turn that industry into a corporation giving extra bonuses and products which you can ship around your stock exchanges or seaports kind of like how you can move works of art around your own museums for extra yields in those cities. If you get a monopoly you can build a monopoly (extra gold depending on how much of the world market you've cornered and your trade routes with other civs). Thats the first new game mode to actually get me interested drat, sounds like something that could be added to the base game
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# ? Jan 19, 2021 23:00 |
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The stated design philosophy for Civ is something like 33% old mechanics brought back 33% something entirely new and 33% old mechanics but definitely more reworked, so we're always going to get bits and pieces of this sort've stuff if we get the next Civ.
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# ? Jan 19, 2021 23:01 |
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Elias_Maluco posted:Thats the first new game mode to actually get me interested Me too. I know some people dig the fantastic/hero stuff, but it doesn't move me at all. Civ 4 had corporations, right? But they acted more like religion, if I remember correctly.
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# ? Jan 19, 2021 23:07 |
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Glass of Milk posted:Civ 4 had corporations, right? But they acted more like religion, if I remember correctly. Sort've. You founded a corporation with a great person, and that made a corporate headquarters in the city. You could spread the corp via executive untis that functioned identically to missionaries, then the corporation would give yields for the presence of its associated resources in the city but suck up gold in that city, however the corporate headquarters generated gold in turn.
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# ? Jan 19, 2021 23:10 |
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This sounds like much better gameplay to be had from spare luxuries instead of trying to screw the AI in trade deals, drat. It fits right in from the sound of it, too, and makes sense from a historically themed perspective!
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# ? Jan 19, 2021 23:20 |
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Glass of Milk posted:Me too. I know some people dig the fantastic/hero stuff, but it doesn't move me at all. Both heroes and the secret societies stuff seems way too OP to my taste Than there's the super eras stuff that seems exaggerated to me with those dark eras flipping all your cities. And finally I never liked disasters that much to want more of it But this corporations stuff seems right up my alley edit: I think I don't like the other game. does cause they seems to change the experience too much, like by making the whole game to revolve around mega disasters or getting era points or making vampires or whatnot. It makes it a whole new game. This instead seems like it would be a fine addition to the civ experience Elias_Maluco fucked around with this message at 23:46 on Jan 19, 2021 |
# ? Jan 19, 2021 23:43 |
Heroes do make the game really easy also by giving you a way to easily bop the CPU during the period of the game where it has the biggest advantage over you, in the early game. Because of that they make even Deity a cakewalk compared to how it used to be.
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# ? Jan 20, 2021 00:41 |
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Organic Lube User posted:Plague expansion when? XCOM (alien invasion) expansion when? Also who is the leader for Vietnam? The Trung Sisters?
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# ? Jan 20, 2021 00:48 |
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the storm references are making me think Lady Triệu
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# ? Jan 20, 2021 02:26 |
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So will Kublai work like Eleanor basically?
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# ? Jan 20, 2021 02:29 |
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Rimusutera posted:the storm references are making me think Lady Triệu Yeah, someone on reddit found a thumbnail of the leaderhead and it's her.
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# ? Jan 20, 2021 03:32 |
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Elias_Maluco posted:Than there's the super eras stuff that seems exaggerated to me with those dark eras flipping all your cities. I found that the AI simply could not handle losing cities, and ended up not warring at all as a result. So I went into the XML and changed the number of cities lost to 0 for this mode. This allows me to play the mode for the good reasons like getting golden age points for actual good play instead of those stupid devotions at the start of every age. It's also more fun to be able to slot in golden age policies in the government screen instead of the default way.
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# ? Jan 20, 2021 07:02 |
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I like the chaos the dark eras create even though it is definitely a handicap on the AI. I tend to play fairly peaceful but the free cities keep me on my toes even if I chain golden ages. In my last game one of my neighbors had two dark ages in a row and ended up losing all of their central cities. They kept only the frontier and this mass of free cities was chaos for everyone around them like a more interesting barbarian invasion wave. edit: a lot of the base game's logic seems to live in lua. I wonder how possible it would be for a sequel to not rewrite the lua side and try to keep many existing features and build around them. It'd be amazing for a Civ sequel to bring forward most of it's predecessor's systems and just add new features, new rendering, new art, tweak the content, etc instead of a big ol' reset. FuzzySlippers fucked around with this message at 08:18 on Jan 20, 2021 |
# ? Jan 20, 2021 08:13 |
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I'm still hoping for some sort of dovetailed colonisation and independence revolt system in the future. For something that was such a large part of human history, civ sure makes it a difficult to justify investment to produce settlers to send off to another continent if you're going to lose them at some point. I'm thinking kind of how the board game did it; a continent or landmasses that you can't interact with except by colonising them. Maybe a specific map type like terra, or a specific game mode, where the new world is only possible to be settled with a cheaper version of the settler called colonists and whose cities try to break off after a set amount of turns? That way you have the low opportunity cost (avoiding scaling of your culture or science requirements like in civ v, or the large production sink in both civs v and vi) to temporarily gain access to new world resources, but starting from the industrial era you'll have to trade for them with the newly independent new world colonies which found new fully fledged civilisations? I'm just spitballing here. I know players don't enjoy the "rise and fall" mechanic for themselves because nobody wants to suffer setbacks, but framing colonies explicitly as "either don't invest in them or invest in them for a temporary bonus that falls away in the late game, there's no way to keep them forever" might make losing the colonies easier to stomach?
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# ? Jan 20, 2021 09:15 |
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Personally I'd just like for the AI to learn how to play its own game.
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# ? Jan 20, 2021 09:22 |
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I mean, that too. But if you'd let me have my way I'd straight up make the AI play by a different ruleset than the player, kind of like how barbarians and city-states operate, instead of making them a really dumb version of the player that faffs around.
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# ? Jan 20, 2021 09:25 |
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I'm really digging this update. I'm going to try and win a cultural victory with the Mapuche without using theatre squares. Just crank out the preserves, chemamulls, ski resorts and national parks.
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# ? Jan 20, 2021 11:12 |
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Wait? Is the update out already?
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# ? Jan 20, 2021 12:10 |
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January 28, if I'm not mistaken.
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# ? Jan 20, 2021 12:20 |
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I think EUIV had a solid system. Settling a single province worked as any other settlement, but once you had claimed enough territory on a given continent, it'd automatically break off and become its own nation. The nation would be a colony, which was a sort of vassal so you'd have an alliance and could tax them. If you kept your taxes low and didn't let the french/british gently caress up their poo poo, they'd stay loyal and even work to spread your pretty borders even further, but if they were unhappy, they'd declare independence and could usually rope in any independent colonies and any colonial powers who want to see you fail to back them up. Civ is not a game that would benefit from that level of complexity, but if it did have a vassal system, I can see a colony system working. Designate any cities that are nowhere near your borders as potential colonies, and make them one when there's enough of them in one place. Then you have a series of interactions that give you various benefits at the cost of loyalty, with a declaration/war of independence when they're unhappy enough.
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# ? Jan 20, 2021 12:30 |
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# ? Jun 4, 2024 18:31 |
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Kanfy posted:Personally I'd just like for the AI to learn how to play its own game. Yeah. I love the NFP game modes but man the AI sucks at them. We talked about it a few pages ago, but the AI will make hundreds of cultists and never use them. Poundmaker even swarmed a city of his that I had taken with them but never used them. They just sat there. I’m still loving the game but it’d be cool if the AI could actually play and not just receive buffs.
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# ? Jan 20, 2021 13:08 |