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Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Blind Rasputin posted:

Oh man, I have seen that SA symbol in YT videos but I did not know it was an option, I thought it was something only on master difficulty. What is the two skull and crossbones symbol near the minimap in videos? I don’t have that either. That SA symbol and seeing what turns it off definitely will help me learn the mechanics.

I also am getting to understand that the overarching goal of a player here is to level up a location to unlock more weapons. The way to level up a location is to amass points per playthrough, and to do its all about challenges and stories and such. But, is really the only way to get maximum points by doing it SA, no bodies found, etc? I guess I’m asking, how do you all approach getting points and leveling up a location? How do escalations or challenges play into leveling up a location and when should I start doing those?

Don't worry about SA unless you are doing a challenge that specifically requires it or unless you want bragging rights. Early on it's far more fun just to play through your mistakes.

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Red Oktober
May 24, 2006

wiggly eyes!



One thing to note is that a couple of things which lose you SA can be undone. If you’re recorded on a camera you’ll lose SA and you can then destroy the recordings to restore it, and the other one (though uncommon) is if you’re seen by your target and lose SA then killing them will restore it.

Pirate Jet
May 2, 2010

Zaphod42 posted:

They have not. I've never seen the word "exclusive" used around it though. A dev was asked on reddit and said something like "we can only say psvr for now. But we do want to take care of our long-running fans." So that sounds like they know we want it and they want to do it, although they can't promise they will just yet.

I’m willing to bet a PC VR update alongside a Steam release will part of the “live tail” of the game a year from now, hopefully along with stuff to ensure the game’s longevity (a better offline mode, etc.)

text editor
Jan 8, 2007

Red Oktober posted:

One thing to note is that a couple of things which lose you SA can be undone. If you’re recorded on a camera you’ll lose SA and you can then destroy the recordings to restore it, and the other one (though uncommon) is if you’re seen by your target and lose SA then killing them will restore it.

some of these were actually done after the fact.


also, you can't always undo sa by deleting the recording - some camera systems watched by guards who rotate between a watching and not watching state (they look away from or walk away from camera monitors. if you are spotted while the guard is watching, deleting the recording undoes nothing also, the guard will usually trigger some level of alert

text editor
Jan 8, 2007

elf help book posted:

So much of Hitman is internalizing the map layout, to the point of being able to play the game in your head, that vr is gonna be weird.

save scumming and re-running maps are just eliminating paths for SASO runs, and by the time you do a SASO you can usually map the run in your head to the minute

Unlucky7
Jul 11, 2006

Fallen Rib

text editor posted:

some of these were actually done after the fact.


also, you can't always undo sa by deleting the recording - some camera systems watched by guards who rotate between a watching and not watching state (they look away from or walk away from camera monitors. if you are spotted while the guard is watching, deleting the recording undoes nothing also, the guard will usually trigger some level of alert

Huh, I did not know that. I had cameras trigger alerts but that was while doing something illegal like trespassing.

freebooter
Jul 7, 2009

https://twitter.com/TheBarrylad/status/1351199272285462531

text editor
Jan 8, 2007

Unlucky7 posted:

Huh, I did not know that. I had cameras trigger alerts but that was while doing something illegal like trespassing.

this was how it originally worked, I believe the camera change came in a patch around the time the New York map was released. I'll have to find the patch notes

https://www.ioi.dk/hitman-2-april-update/


quote:

To earn the Silent Assassin rating in any mission, players will need to complete all objectives and exit the mission, without any of the following 7 events occurring:

1. An NPC escalates to the Compromised state.
2. An NPC escalates to the Suspicious state.
3. An NPC catches Agent 47 trespassing.
4. An NPC finds a dead or pacified body. (Accident kills and poision kills do not fail this event)
5. Agent 47 is spotted performing an illegal or suspicious action through a camera by an NPC. (If there is no guard watching the camera feed, 47 will get recorded but can still earn the SA rating by destroying the evidence.)
6. Getting recorded by a security camera and failing to destroy the evidence.
7. Agent 47 kills a non-target.


edit2:

I forgot this patch also broke the "caught trespassing once, but allow self to be escorted out" undo for SA that used to exist

text editor fucked around with this message at 23:26 on Jan 19, 2021

Hedgehog Pie
May 19, 2012

Total fuckin' silence.
Weird, I don't think I've ever not triggered an alert when caught doing something illegal on camera?

text editor posted:

save scumming and re-running maps are just eliminating paths for SASO runs, and by the time you do a SASO you can usually map the run in your head to the minute

I feel like I know all of the maps pretty well (except the sniper maps), unsurprising considering that I've done all of the challenges except for SOSA. I'm still don't think I'm good enough to do this though, partly because I haven't played enough on Master difficulty and partly because most of the guides for doing it on Youtube are done by folks who know the game extremely well and, whether or not they state this upfront, can practically speedrun it. I'm definitely not good enough to get the exact timing their runs usually require down so I get frustrated. I'm usually a bit better off if I'm careful and dispose of guards one at a time if possible. Master difficulty probably doesn't make a huge difference to most people here, but there are just enough added cameras/guards/enforcers that I often get thrown off. Pretty much every other challenge can be done on Casual mode, which is good because a lot of them are really awful.

So far I've SOSA'd the tutorial, Hawke's Bay, Paris, Sapienza and Marrakesh. I might be up for trying Bangkok and Colorado, though I can't say I'm looking forward to it!

Fuzzy McDoom
Oct 9, 2007

-MORE MONEY FOR US

-FUCK...YOU KNOW, THE THING

So when does this actually drop. I'm preloaded and don't have work tomorrow.

Arist
Feb 13, 2012

who, me?


8 Eastern

Nakar
Sep 2, 2002

Ultima Ratio Regum
I often do Master SASO runs for my first run of a map, but I don't recommend it.

Actual mega-spoilers about handlers: Diana and Grey handle the briefings and support in Dubai and Dartmoor but due to story events there is no handler in Berlin (however, you can listen in on the radio chatter of your targets). Olivia Hall is the handler for Chongqing. Diana returns for Mendoza but she is physically on the map and I think you need to be near her for her to say things about people. There is no handler for Romania.

Arist
Feb 13, 2012

who, me?


Again, I did Bangkok and Sgail SASO my first time and it was a loving nightmare.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Fuzzy McDoom posted:

So when does this actually drop. I'm preloaded and don't have work tomorrow.

1pm GMT

Nakar
Sep 2, 2002

Ultima Ratio Regum
Also, spoiler about the "Do Not Eliminate" NPC for Mendoza (no identity reveal but others have done so): They are a willing collaborator with 47 and as a result cannot witness crimes and will in fact not react to them at all; 47 can shoot people in the face and drag bodies around right in front of them and SA is preserved

text editor
Jan 8, 2007

Hedgehog Pie posted:

.

So far I've SOSA'd the tutorial, Hawke's Bay, Paris, Sapienza and Marrakesh. I might be up for trying Bangkok and Colorado, though I can't say I'm looking forward to it!

Colorado and Bangkok were the worst and were the two I had to follow guides for ideas

after hawkes, the second easiest has to be whittleton - lots of wide open areas that aren't off limits, lots of places to transition to restricted areas over fences, easy access to the security system via the underground tunnels to janus' basement.


I never bother doing SASO on any difficulty but Master - the difficulty margin between Pro and Master is very low

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
New York is also easy to SASO on Master.

I would blow Dane Cook
Dec 26, 2008
Just picked up my PS5 disc on launch day and it came with the preorder bonus code. Also it came with a code for the PS4 version (for PSVR), can i sell that?

text editor
Jan 8, 2007

Doctor Spaceman posted:

New York is also easy to SASO on Master.

lol yeah I forgot, I did that one on my second run, it's probably easier than Whittleton.

For Colorado, I saw a guy do a 4-minute run starting by the covered bridge by the farmhouse, copied his run pretty closely and not only found it a lot easier (can't remembewr which one I watched, but MrFreeze2244 has a fairly close variation of it online), but got it in around ~12 because I missed one of the characters loops in the house and because I had to stash Sean Rose's body and climb in after it to avoid a patrol, so I couldn't use the storm shelter and had to backtrack to the bridge

This was pre-electrocution phone, so it should be easier now

https://www.youtube.com/watch?v=tEMKSCbCJZg

Arist
Feb 13, 2012

who, me?


I rebought the games on PS4 in preparation and immediately figured out a dirt-simple way to get SASO in Paris. Climb the drainpipes to the second floor, throw a coin by the techs to grab the fireworks remote, climb up to the third floor from there and activate the show, then push Dalia over the ledge onto Victor. SASOing Paris is kind of a joke, really.

text editor
Jan 8, 2007

Arist posted:

I rebought the games on PS4 in preparation and immediately figured out a dirt-simple way to get SASO in Paris. Climb the drainpipes to the second floor, throw a coin by the techs to grab the fireworks remote, climb up to the third floor from there and activate the show, then push Dalia over the ledge onto Victor. SASOing Paris is kind of a joke, really.

This was how i did it, the only other thing I added was running down to the basement from the staircase under the front steps and ran through the unwatched parts of the basement until I had a clean shot at the camera system

Slugnoid
Jun 23, 2006

Nap Ghost

Hedgehog Pie posted:

Weird, I don't think I've ever not triggered an alert when caught doing something illegal on camera?


I feel like I know all of the maps pretty well (except the sniper maps), unsurprising considering that I've done all of the challenges except for SOSA. I'm still don't think I'm good enough to do this though, partly because I haven't played enough on Master difficulty and partly because most of the guides for doing it on Youtube are done by folks who know the game extremely well and, whether or not they state this upfront, can practically speedrun it. I'm definitely not good enough to get the exact timing their runs usually require down so I get frustrated. I'm usually a bit better off if I'm careful and dispose of guards one at a time if possible. Master difficulty probably doesn't make a huge difference to most people here, but there are just enough added cameras/guards/enforcers that I often get thrown off. Pretty much every other challenge can be done on Casual mode, which is good because a lot of them are really awful.

So far I've SOSA'd the tutorial, Hawke's Bay, Paris, Sapienza and Marrakesh. I might be up for trying Bangkok and Colorado, though I can't say I'm looking forward to it!

SOSAing colorado is hard, but easier in H2 after they put in alot of bushes and stuff. It mostly involves carefully KOing alot of guards and hiding their bodies where you can, moving around the perimeter outside the fences and stuff. You'll likely save scum ALOT.

Hedgehog Pie
May 19, 2012

Total fuckin' silence.

text editor posted:

This was how i did it, the only other thing I added was running down to the basement from the staircase under the front steps and ran through the unwatched parts of the basement until I had a clean shot at the camera system

This is precisely what I did. There's even a thing you can switch on next to the tech crew guy and the security guard he's having a conversation with leaves as soon as he goes to check on it. Easy peasy, you just have to know that you can get up to the top floor in your suit legally so long as you use the right staircase and get frisked... which I didn't until I did the escalation with the battle axe murders.

Slugnoid
Jun 23, 2006

Nap Ghost
Alot people don't realise that poison kills are considered accidents, even when you stick a needle into the target. Bringing a syringe on SOSA attempts is a really good idea since you no longer need to worry about hiding the corpse if you get a good opportunity to stick them.

Dabir
Nov 10, 2012

Slugnoid posted:

Alot people don't realise that poison kills are considered accidents, even when you stick a needle into the target. Bringing a syringe on SOSA attempts is a really good idea since you no longer need to worry about hiding the corpse if you get a good opportunity to stick them.

Not quite - they work like accidents, but they're not accidents. If a contract or escalation asks for an accident kill, poison won't count.

HardKase
Jul 15, 2007
TASTY
So new game new thread?

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Nakar posted:

Diana returns for Mendoza but she is physically on the map and I think you need to be near her for her to say things about people.

*cups hands around mouth, shouts loudly from across the map* "47! THAT is Basil Humperdink!"

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Ok all, thanks for your help. The Little SA symbol is definitely exactly what I needed to know if what I am doing blows my cover. I’m on my second run of Mumbai right now and got to start in the laundry area already disguised. I pushed Shah off the bridge already, which was awesome as hell. My wife was watching and thought the conversation 47 has was cute and the way he did her in was pretty badass. I am now trying to do the barber shop story and just had the coolest little thing happen. I didn’t want to walk into the crows base because it is heavily guarded, so I was walking along the rooftops and skirting around it when I hear this one crow guard talking on his phone. All I hear is, “I have it on me, I wouldn’t lose it for the life of me.” I’m like.. wait does he have the picture of maelsterom? So as he turns around to light a cigarette I poison his water bottle, then follow him into his little hut to knock him out while he’s vomiting. Yes, he did have the picture!

This game is so organic. I still have SA rating. I think I could kill the maelstrom as the barber and I want to use the industrial fan on the actor this time. I feel like via the construction site I learned through my first playthrough that there’s got to be an easy place to snag a tower guard outfit and do it.

What are the three sniper maps about? For some reason I’m hesitant to play them. Is it just like any other map, a big puzzle? Or are you perched somewhere and basically have to shoot everyone and anyone all from the same spot? Why is there multiplayer in them?

I think I also struggle a lot with knowing when I’m going to trespass. I haven’t figured out how to tell if an outfit gives cover for an area so I cross a line and the yellow trespassing banner pops up and I think if I’m fast enough I can back out super quick before the guard’s yellow warning sign completely fills and my cover isn’t blown. But more often than not it fills instantly and then yeah I’ve been spotted. It super sucks. Otherwise, I think I am understanding a lot of the mechanics more with each playthrough.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Blind Rasputin posted:

What are the three sniper maps about? For some reason I’m hesitant to play them. Is it just like any other map, a big puzzle? Or are you perched somewhere and basically have to shoot everyone and anyone all from the same spot? Why is there multiplayer in them?

You are stationary in a nest, yeah. They still have puzzles elements involving knowing routes and manipulating AI but the rules are quite different to the main game.

The biggest problem is that progress in them is incredibly slow, and you will be bored of them long before you have unlocked everything.

Social Studies 3rd Period
Oct 31, 2012

THUNDERDOME LOSER



Blind Rasputin posted:

I think I also struggle a lot with knowing when I’m going to trespass. I haven’t figured out how to tell if an outfit gives cover for an area so I cross a line and the yellow trespassing banner pops up and I think if I’m fast enough I can back out super quick before the guard’s yellow warning sign completely fills and my cover isn’t blown. But more often than not it fills instantly and then yeah I’ve been spotted. It super sucks. Otherwise, I think I am understanding a lot of the mechanics more with each playthrough.

Hey, I'm glad to hear all this from you! Your experiences posting remind me a lot of my own, including coming back and picking up Hitman 2 again recently and finally having a lot of things click. To touch back on some earlier posts, definitely a handful of different ways to run things - personally, I'm one of those that enjoys picking apart the puzzle box for SASO my first go, then enjoying the more leisurely stories and chaos runs on subsequent plays.

For trespassing, there are common signs to look out for. Are there armed guards in front of a checkpoint, for one. Or, is there a sign that says EMPLOYEES ONLY (or is it somewhere behind a desk, behind a certain point that would obviously be an area only an employee could be)? Also, generally breaking into places is also gonna be a trespassing, too. But if in doubt, you have the right of it - wait a sec to check that you're more or less alone, tiptoe along, and immediately slip back out if needed.

Unlucky7
Jul 11, 2006

Fallen Rib
I do wish your HITMAN POWERS can tell you when you are approaching a boundary where you are trespassing.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Unlucky7 posted:

I do wish your HITMAN POWERS can tell you when you are approaching a boundary where you are trespassing.

Yeah I'd really like a better visual indicator (that could of course be turned off etc).

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Doctor Spaceman posted:

You are stationary in a nest, yeah. They still have puzzles elements involving knowing routes and manipulating AI but the rules are quite different to the main game.

The biggest problem is that progress in them is incredibly slow, and you will be bored of them long before you have unlocked everything.

Curious to see if they fix the progression on sniper maps to....not be bad any more in H3

Rookersh
Aug 19, 2010

HardKase posted:

So new game new thread?

I'd say it's best to wait until next year. We'll need a new thread and spoiler rules in place for when the Steam version launches.

crazysim
May 23, 2004
I AM SOOOOO GAY

Nakar posted:

Also, spoiler about the "Do Not Eliminate" NPC for Mendoza (no identity reveal but others have done so): They are a willing collaborator with 47 and as a result cannot witness crimes and will in fact not react to them at all; 47 can shoot people in the face and drag bodies around right in front of them and SA is preserved

If you kill everyone else, I really wonder what that NPC will say or do.

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

Rookersh posted:

I'd say it's best to wait until next year. We'll need a new thread and spoiler rules in place for when the Steam version launches.

poo poo, so there's no rules about spoilers until then?!?

Yo, you heard it here first; In Hitman The Third, Agent 47 pushes somebody, and let me tell you, things do not go good for this chap immediately.

Unlucky7
Jul 11, 2006

Fallen Rib
[spoiler]Yo, I don't think the giant bald man is actually the pool boy[/spoilers]

Fate Accomplice
Nov 30, 2006




I’ve never played a hitman game, is it explained what kind of magic or technology allows this extremely distinctive looking white man to seamlessly blend in anywhere on earth given the right clothing?

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

ketchup vs catsup posted:

I’ve never played a hitman game, is it explained what kind of magic or technology allows this extremely distinctive looking white man to seamlessly blend in anywhere on earth given the right clothing?

hes good at it

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Nakar
Sep 2, 2002

Ultima Ratio Regum
Social stealth is more real than you'd figure. If you're dressed like you belong someplace, most people don't question it. Obviously the series plays that up to an extreme but it's surprisingly true. The point of the enforcer mechanic is to represent those people who are actually paying attention or who have a reason to know 47 isn't who he appears to be.

Also at least in the case of bodyguards a lot of them are explicitly stated to come from international mercenary outfits like CICADA where the makeup is probably fairly diverse, so it wouldn't be altogether surprising to see a huge white dude on the security detail in Dubai.

EDIT: Also you notice that civilians rarely enforce guard disguises because are you gonna tell a guy in a uniform with a gun that you don't think he's really a cop?

Nakar fucked around with this message at 05:35 on Jan 20, 2021

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