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Strategic Sage
Jan 22, 2017

And that's the way it is...

Bloody Porn posted:

Speaking of IG2, any plans on LPing that after you're done with this?

I haven't decided yet. I like IG2 and it would justify multiple playthroughs with the different races. Unfortunately I also suck at it so I'd need to get better at it first. Ulimately it will depend on how many people are interested. This LP has had more legs than I anticipated it would, so the door for IG2 is still open.

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Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

Strategic Sage posted:

I haven't decided yet. I like IG2 and it would justify multiple playthroughs with the different races. Unfortunately I also suck at it so I'd need to get better at it first. Ulimately it will depend on how many people are interested. This LP has had more legs than I anticipated it would, so the door for IG2 is still open.

What about the predecessor, Reunion?

maninthesuit
Jul 13, 2017
Is that the game where you start out having to hire advisors to handle parts of your empire? Where the top military guy is half man, half robot?

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!

maninthesuit posted:

Is that the game where you start out having to hire advisors to handle parts of your empire? Where the top military guy is half man, half robot?

I think so, yes. And you had to ferry all resources around manually yourself.

Strategic Sage
Jan 22, 2017

And that's the way it is...
Anything's possible, but I would say highly unlikely. I don't even know where I'd get it, it doesn't appear to be available on GOG or Steam.

Poil
Mar 17, 2007

A peaceful trader race, who puts down minefields all around their planets. Sure why not? At least they should have an easier time dealing with idiot merchants trying to spread disease.

Strategic Sage
Jan 22, 2017

And that's the way it is...
:siren:
Commander at Last!! (30:23)
:siren:

Finally we reach the point where I can no longer preserve all my ships, in the final battle of Captain rank. The more involved cutscenes indicate this promotion is noteworthy. Our territory and vision expands again, we now know about a couple more alien races, research is now a thing we can do, and of course a new ship is ours to command. It's roomy!

There is much yet to unpack about our duties as Commander, and I'll be getting to that next.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Strategic Sage posted:

Anything's possible, but I would say highly unlikely. I don't even know where I'd get it, it doesn't appear to be available on GOG or Steam.

If we're talking about Reunion, is there some info online I could look up? Ancient space 4x are something of an interest to me, and I never heard of this game before. The only Reunion I know is X3: Reunion, and that's obviously not a predecessor to Imperium Galactica

Strategic Sage
Jan 22, 2017

And that's the way it is...
Someone just pointed out that there's a down-arrow - well-hidden visually, but it's there - to talk to the Zeuson governor. I never knew that existed, so hey something new to learn here. I'll show what he has to say in the next episode. It's not any more enlightening than the others, but I was wrong about the game ignoring the new planet.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
I'm 100% certain you can research destroyers 2 right away, provided you build the development centers. There are no plot hindrances at all. Spoiler for the second mission I actually used a couple destroyer 2s in the mission that gave me the destroyer 2 research as a reward.

I was about to point out the Zeuson thing, but somebody beat me to it :mad:

OutofSight
May 4, 2017
I love big space ships space bars and cannot lie.

Although i am surprised we already get a flagship. Maybe it is the LP format, but it gets really hard to get a good grip on the power/achievement curve in this game.
In already named games like "Haegemonia" or "Nexus -The Jupiter Incident" with it was a big deal researching/acquiring your big bad battleship. Here it feels somehow early?

Strategic Sage
Jan 22, 2017

And that's the way it is...
You're correct on the being *able* to research them Torranor ... what I was referring to, and being unclear about, relates to what you appropriately put in spoiler tags. More on that coming, I probably shouldn't have made the comment about the plot at all.

OutofSight posted:

it gets really hard to get a good grip on the power/achievement curve in this game.
In already named games like "Haegemonia" or "Nexus -The Jupiter Incident" with it was a big deal researching/acquiring your big bad battleship. Here it feels somehow early?

I see the point here. To summarize what we've seen:

** Lieutenant - Destroyer and a few fighters. Can't build more.
** Captain - Cruiser added, can build more destroyers/fighters. Have a flotilla at the end.
** Commander - Given a Flagship as the new command ship. Can build more of those along with the previous ships, research some new destroyer/cruiser options, etc.

It's worth noting that our current Flagship is not the Thorin. We will need to research improved versions of our flagship, and a flagship of any stripe is not nearly enough to win the game. I think part of what you may be perceiving here is the sort of strangeness with the game starting as an event/mission-driven one, and morphing into a bigger galactic strategy approach ... which we are going to start see happening more and more very soon. The key point I would emphasize is that it won't be long before a single flagship is not all that big of a deal. Also, if we tried to fight our handful of destroyers with the flagship, we'd lose fairly badly. It's a big, powerful ship ... but only *a* ship, not a superweapon.

That's probably about as much as I think I should say, but I hope it's helpful.

Strategic Sage fucked around with this message at 01:22 on Jan 25, 2021

maninthesuit
Jul 13, 2017
On flagships, if I remember right, there will be a cutscene later on that explains exactly what's the difference between a Mammoth class flagship and the Thorin.
But for the moment, as shown they can carry tanks which is even more important than their nature as a big stick in space combat in my opinion. Now tanks can race down the unseen and unmentioned stargates at highway speeds to reinforce colonies, but they need a different means of transport to get anywhere else and unfortunately, your average tank is a bit too big to stash under Dante's bunk.
(I was going to make a joke about blow-up tanks, but then I realized they're actually a thing in the real world as decoys.)

And Ninja Garthogs strike again!

Observations from the Prototype fight.
First of all, the fighters managed to shoot down some of the missiles. That was nice.
And second, the results screen after the fight has another graphical error.
Instead of being a Destroyer 2 escorted by the Garthog fleet, it shows a Destroyer 3.

In a similar vein, the promotion cutscene showed off 2 fighters that shouldn't exist. They're probably prototypes.
And am I the only one who thought that the lady in yellow was our psychiatrist for a second? I swear, reduce humanity to a bunch of faceless cg puppets in uniforms, and everyone starts looking the same.

The purple room may be a repeat of the set used during the briefing on the Thorin but it's hard to tell.



Libluini posted:

If we're talking about Reunion, is there some info online I could look up? Ancient space 4x are something of an interest to me, and I never heard of this game before. The only Reunion I know is X3: Reunion, and that's obviously not a predecessor to Imperium Galactica

Well, it's a dos and Amiga game, so putting in "Reunion DOS" in google could be a starting point I think.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

maninthesuit posted:

On flagships, if I remember right, there will be a cutscene later on that explains exactly what's the difference between a Mammoth class flagship and the Thorin.
But for the moment, as shown they can carry tanks which is even more important than their nature as a big stick in space combat in my opinion. Now tanks can race down the unseen and unmentioned stargates at highway speeds to reinforce colonies, but they need a different means of transport to get anywhere else and unfortunately, your average tank is a bit too big to stash under Dante's bunk.
(I was going to make a joke about blow-up tanks, but then I realized they're actually a thing in the real world as decoys.)

And Ninja Garthogs strike again!

Observations from the Prototype fight.
First of all, the fighters managed to shoot down some of the missiles. That was nice.
And second, the results screen after the fight has another graphical error.
Instead of being a Destroyer 2 escorted by the Garthog fleet, it shows a Destroyer 3.

In a similar vein, the promotion cutscene showed off 2 fighters that shouldn't exist. They're probably prototypes.
And am I the only one who thought that the lady in yellow was our psychiatrist for a second? I swear, reduce humanity to a bunch of faceless cg puppets in uniforms, and everyone starts looking the same.

The purple room may be a repeat of the set used during the briefing on the Thorin but it's hard to tell.


Well, it's a dos and Amiga game, so putting in "Reunion DOS" in google could be a starting point I think.

Thanks, but it turns out typing "Reunion space 4x" into Google makes only 3 out of 4 entries about X3 so I already found it. :v:

Strategic Sage
Jan 22, 2017

And that's the way it is...

maininthesuit posted:

as shown they can carry tanks which is even more important than their nature as a big stick in space combat in my opinion.

Very much so. This will become a point of emphasis immediately.

maninthesuit posted:

am I the only one who thought that the lady in yellow was our psychiatrist for a second? I swear, reduce humanity to a bunch of faceless cg puppets in uniforms, and everyone starts looking the same.

Nope, I thought so as well.

Gothsheep
Apr 22, 2010
I'm a little disturbed that the 'war council' has a Geneticist at all, to be honest.

Randalor
Sep 4, 2011



Gothsheep posted:

I'm a little disturbed that the 'war council' has a Geneticist at all, to be honest.

I... I'm going to give them the benefit of the doubt and assume that the geneticist is there for helping with any unknown diseases that may crop up on alien planets. Please tell me "Bioweapons" is not an actual thing you can do in this game.

Strategic Sage
Jan 22, 2017

And that's the way it is...

Randalor posted:

Please tell me "Bioweapons" is not an actual thing you can do in this game.

I will not tell you that, as it would be a lie.

Strategic Sage
Jan 22, 2017

And that's the way it is...
:siren:
Defeat the Garthogs We Must (23:07)
:siren:

Episode title notwithstanding, we are going to be doing a whole lot of resource/empire management in this one. We get our first clear objective, except that nobody tells us what it is and it's not what was implied in our promotion cutscene with the War Council. We learn that workers can be abused as a resource even more than power can, that a single orbital factory has infinite production capacity because whoknows and also ofcoursewearen'ttoldthis, and some undocumented realities of planetary management with populations reaching the point where unavoidable inefficiency begins to set in.

The action will pick up a bit next time out but there's still plenty of planetside investments and military buildup before we can actually commence a proper invasion, and as a bit of a spoiler that buildup wouldn't be complete without another hogwash mission from Col. Douglas. Intense hostilities are coming though, and before we're through at this rank we will be expanding at our own initiative, no longer just at the whim of the Imperial hierarchy.

Strategic Sage fucked around with this message at 16:39 on Jan 31, 2021

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
You don't need to pump up the importance score of items you build, unless you're building more than one kind. 100% of your capacity will be used when you produce something, the importance score is just for when you build several items simultaneously, and want one particular thing finished first.

Gothsheep
Apr 22, 2010

Torrannor posted:

You don't need to pump up the importance score of items you build, unless you're building more than one kind. 100% of your capacity will be used when you produce something, the importance score is just for when you build several items simultaneously, and want one particular thing finished first.

I was thinking that making the importance of every item 100 doesn't make a lot of sense. You should just leave 80 as the norm, since all that matters is that they're equal. And that way if you do want to rush a build, you can move that one to 100 and won't have to drop every other item down.

my dad
Oct 17, 2012

this shall be humorous
100 makes it easier to do quick math, at least.

Strategic Sage
Jan 22, 2017

And that's the way it is...
I have no such gameplay reason, it's just a bit of OCD. Bothers me to have it at 50% when nothing else is going on.

Strategic Sage
Jan 22, 2017

And that's the way it is...
:siren:
Go Drunk Col. Douglas, You're Home (27:36)
:siren:

Arguably the worst mission in the game presents itself here, with the Colonel getting our instructions wrong (again), the timeframe wrong (again), our rank wrong (again) ... and a governor who both pretends nothing is happening and also misidentifies what planet they are governor of. Happy happy joy joy. But there are other developments as well. We're reached one of those critical moments, set to begin our invasion of Garthog territory by the time the episode ends. The timeskipping will take a hiatus for a while, as the new few in-game days will be vital and action-packed.

Mighty Steed
Apr 16, 2005
Nice horsey
You planned your research and production well. Look forward to the Garthog blitzkrieg next episode after the build-up.

Can see their fleet moving between their worlds. Would they ever move to attack your planets, and is a loss still a game over at Commander rank?

maninthesuit
Jul 13, 2017
Naxos/Zeuson, governor rebelling only to run away before he's even rebelled...the script is definitely showing holes here.
I'd like to ask if you could call up Zeuson for the next video.
It would greatly amuse me if the governor who just got arrested is still in charge down there and picks up the phone.

Running for the Garthogs implies to me that he's a spy who realized the gig was up and it was time to extract yesterday.
(possibly that debacle with the prototype destroyer raised one question too many on exactly how the Garthogs managed to get through security like that and know how to fly the drat thing.)
I'll give the Colonel the benefit of the doubt and believe that he called it a rebellion cause he didn't want Dante or anyone else listening in to realize exactly how screwed things are in regards to internal security. Need to know and all that.
The fact that the leader (ignoring carte blanche fleet officers) of a planet is a deserter raises tonnes of red flags.


And I'll leave with mentioning something I've been noticing all the way back to the first promotion. The names used for our ships sound like something an evil empire would use.
Just listen to them
Terminator
Executor
Chaotic
Berserker
Cat Killer (humanity's furry overlords do not approve of this name.)

The old Excalibur is the most heroic sounding of the lot.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
You are so incredibly fast, I took much longer when I played to invade the Garthogs. There's quite a bit of snowballing possible, I'm very curious to see how your galaxy looks like once you get full access to it.

Strategic Sage
Jan 22, 2017

And that's the way it is...

MightySteed posted:

Can see their fleet moving between their worlds. Would they ever move to attack your planets, and is a loss still a game over at Commander rank?

That fleet specifically is tasked to patrol the Garthog planets indefinitely, but it's not the only source of Garthog ships we will see. Losing planets is no longer a game over at this point - we'd have to lose all of them I think to get a game over.

maninthesuit posted:

I'd like to ask if you could call up Zeuson for the next video.
It would greatly amuse me if the governor who just got arrested is still in charge down there and picks up the phone.

Sure, I can do that.

Torranor posted:

There's quite a bit of snowballing possible, I'm very curious to see how your galaxy looks like once you get full access to it.

It is quite a difference from if you take longer, starting pretty much right where we are now and going through for a while. The first time I played through I was a lot slower as well, and I think particularly for the rank following this one it made a rather huge impact.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Strategic Sage posted:

It is quite a difference from if you take longer, starting pretty much right where we are now and going through for a while. The first time I played through I was a lot slower as well, and I think particularly for the rank following this one it made a rather huge impact.

Yes, that's what I thought would be the case. I'm very much looking forward to seeing that. I think there's also a very interesting gameplay choice that may put you at a disadvantage in the short term, but pay off a lot long term, but we'll get to that when we get to that.

The game clearly has some issues with it's cutscenes and messages making little sense/being outright wrong, and I think you're right that they were supposed to go to captain rank. Especially an upcoming mission would make much more sense at captain rank, now that I think about it. But I guess the devs felt that commander would be too bare-bones with your only goal being to conquer the Garthogs? Or that captain rank outstayed it's welcome?

Strategic Sage
Jan 22, 2017

And that's the way it is...

Torrannor posted:

Or that captain rank outstayed it's welcome?

My guess is this is probably the answer. Maybe they wanted to make Commander a true transition rank instead of Captain is a bunch of missions but now you don't need to do that anymore.

Discovering some weird possibilities relating to the last/next mission we've been referencing, but we're still some ways away from that.

Strategic Sage
Jan 22, 2017

And that's the way it is...
:siren:
The Invasion Begins! (31:28)
:siren:

I kind of overdid it when recording this, so there's an abrupt 'to be continued' ending. It'll pick up from there next week. Our first planetary assault is a success, allowing us a redeployment area in Garthog territory. Now we must press the attack further.

NHO
Jun 25, 2013

Well, does Colonel have anything to say about this small victory?

Poil
Mar 17, 2007

Wow the Garfhogs really love nuclear power plants.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Fire range juggling is a big thing in this game. I found it very helpful to turn "orders" on, to see all move orders of all my ships. Then when I select a stationary enemy, I can see at a glance whether any of my vessels are moving too close to them.

Commanding big groups of tanks is a hassle, since the backlines plot an instant course to drive all the way around the frontline of the tanks, making them take big detours unless you manually correct their orders. It's a bit user unfriendly.

Fortresses must be overwhelmed. That said, they do get less efficient without energy I think, which is why I always blew up every power plant I could safely reach if a planet has several fortresses.

As you have shown off, non-human planets are never as good as human planets. That said, how can those planets not be profitable? You can get taxes from them just fine, just at lower rates than you can get from your human planets. It's simply a matter of time, since I don't think you have any running costs in Imperium Galactica. Of course, if you're speed running they might not pay off your initial investment before you win...

It's also very cool that buildings have very different shapes from species to species. It makes planet build up a bit more involved, since you can't simply use a standard layout for every colony (even apart from the issue of terrain making this impossible for some planets in the first place, see San Sterling for example.), you can at most have a standard layout for each race. Some buildings are like 7x7 big for humans, are only 3x3 for other races, and some buildings are the other way around. It's a very cool factor of the game.

Also, some species have really cool looking buildings. Unfortunately, the Garthogs are imho not one of them.

There's a toggle in the game options to automatically repair all damaged buildings, which I always turn on later when I have much higher income, because I simply can't stand having any damaged buildings around. That's obviously not optimal gameplay, but feels much better.


And I don't think a person who never played the game can appreciate how insanely fast Strategic Sage is taking these Garthog worlds. Like holy poo poo, his fleet was barely damaged and he can take the next one in just a day or two. I actually never took any of their worlds before the story missions ran out, and I was too wasteful with my bombs to avoid getting at least a little bit shot up. He was somewhat lucky in that few of his bombs were shot down, but it was still really good work. I'm metaphorically on the edge of my seat, waiting for the promotion to next rank to see how the game plays out when you're this fast. Can you actually get promoted before finishing the last story mission for commander?

StrategicSage did sort of promise in the OP to break the game (because Imperium Galactica really does deserve it), and it's already glorious to see. This is so insane, I can't wait to see the full galaxy. You're doing such an amazing job with this LP, I can't stress how much I love it.

Poil posted:

Wow the Garfhogs really love nuclear power plants.

Planetary shields and planetary guns consume a lot of energy, the number of nuclear plants was likely proportional to the (much higher) demand before StrategicSage's invasion.

inscrutable horse
May 20, 2010

Parsing sage, rotating time



Poil posted:

Wow the Garfhogs really love nuclear power plants.

I wonder if this is because of the variability in the plants' output? Like, the devs knew they needed a bare minimum of power for the guns, but the only way to be certain they'd get enough, was to plonk down a dozen power plants?

Strategic Sage
Jan 22, 2017

And that's the way it is...

NHO posted:

does Colonel have anything to say about this small victory?

Colonel has nothing more to say about the fight with the Garthogs until it is over. The days of the Colonel looking over our shoulder are soon to be at an end ... to a degree, they already are over.

Torranor posted:

Planetary shields and planetary guns consume a lot of energy, the number of nuclear plants was likely proportional to the (much higher) demand before StrategicSage's invasion.

Yep. Power after the invasion was 29,777 produced, 16,400 used. Ion Projectors require 2k each, 4k for the Inversion Shield. They would have had somewhat more power before the bomb damage, but doing the math, pre-invasion usage would have been at 28,400. So they definitely didn't have too many power plants - I'm just going to put them to more suitable use :).

Torranor posted:

how can those planets not be profitable? You can get taxes from them just fine, just at lower rates than you can get from your human planets. It's simply a matter of time, since I don't think you have any running costs in Imperium Galactica. Of course, if you're speed running they might not pay off your initial investment before you win...

Depends on what they need at the higher end - I haven't fully investigated that yet but everything I've seen says it's the same as a human colony. I'll do more math on this once we start getting some income out of them, but I don't think what you get out of them is much better than the investment in Police Stations etc. to keep them going, even over the long run.

Torranor posted:

I'm metaphorically on the edge of my seat, waiting for the promotion to next rank to see how the game plays out when you're this fast. Can you actually get promoted before finishing the last story mission for commander?

Glad to hear it. I'm not actually going to answer that question just yet. I will say re: breaking the game ... we will see clear evidence and unmistakable of said breakage before this rank is over. Probably two episodes from now. Suffice to say Imperium Galactica does not expect this kind of blitzkrieg, and in fact assumes it won't happen.

Kangra
May 7, 2012

The ground combat is highly reminiscent of M.A.X., a game that tried (and failed) to give the option of turn-based and real-time combat. Much like this game, it has some neat ideas but faulty execution.

my dad
Oct 17, 2012

this shall be humorous
The ground combat in this game get incredibly dull as you get closer to the endgame, grinding out the same battle over and over and over again on different planets.

Another reason to blitz.

maninthesuit
Jul 13, 2017
Hah, I thought it would be the same guy.
Thanks for checking.

I've always found it interesting (and somewhat annoying) that while you need the sattelites to find out where on the planet to invade, you still don't get to see what the buildings are and so must guess based on shape and size.


The Garthog build-set is weird. It's like they build regularly (though with a preference for more organic egg-shapes and the like), then coat their buildings with...a metal shrinkwrap?
There are still some common elements in place to aid with recognizing function.
The radar has a big dish, the powerplants have chimneys and the fortresses have big guns.


Moving on to the PHOOD factory.
Green Sludge...yumm. Even the research screen points out it's disgusting.
But with enough discount stamps, happy toys, collectible stickers, celebrity endorsements and equating eating Phood with helping out the war effort etc. people will lap it right up.

And dammit, if you want your fresh veggies, then stop speed-cloning people, you Malthusian demons.


Finally, I'll echo the comments on the speed-running. I don't think I ever even entertained taking a planet until I could comfortably knock out that patrolling Garthog fleet and have a second, fresh fleet to deal with the planetary defenses.
I tend to turtle in general in games like these. You can have all the lebensraum you want, I'll just be here watching my lovely planets grow and my research go ping.*
All out galacticide can wait till I have my invisible, mass-produced, teleporting deathstars. (or local equivalent)


*This usually ends in the AI finding that there is no fresh lebensraum and immediately declaring war on peaceful, harmless and stupidly fleetless, me.

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Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

maninthesuit posted:

Finally, I'll echo the comments on the speed-running. I don't think I ever even entertained taking a planet until I could comfortably knock out that patrolling Garthog fleet and have a second, fresh fleet to deal with the planetary defenses.
I tend to turtle in general in games like these. You can have all the lebensraum you want, I'll just be here watching my lovely planets grow and my research go ping.*
All out galacticide can wait till I have my invisible, mass-produced, teleporting deathstars. (or local equivalent)


*This usually ends in the AI finding that there is no fresh lebensraum and immediately declaring war on peaceful, harmless and stupidly fleetless, me.

I'm a turtling player myself, but Imperium Galactica cleverly encourages you to be more aggressive with expanding, since research is limited by the number of development centers, i.e. the number of planets you own.

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