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Rocko Bonaparte posted:If I'm just messing around in a generic modpack then I try to cram in the prefab mod so I can slap down some ranch house somewhere with a shaft down to Y=12. I included Prefab exactly for this. Also my 'home' as it is is actually up on a hill overlooking this spot but there's still a lot I need to figure out before I can make anything that approaches looking nice with this. This was largely the result of 'poo poo it's not going fast enough oh wait gears!' 'poo poo now it's going too fast for the crafter'.
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# ? Jan 21, 2021 18:59 |
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# ? May 31, 2024 05:27 |
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Rocko Bonaparte posted:It looks like we did the same thing Gwyneth Palpate did and managed to build our base on top of a stronghold on accident. Nah, that's a mountain about a klick out from my base. It's just close to where the stronghold entrance is.
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# ? Jan 21, 2021 19:22 |
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What hosts do people like to use for modded MC? I'm capable of handling enough linux to run things, but I'm wondering if a GCE instance is going to be more (and more expensive) than I need. EDIT: Ok yeah GCE Instances are waaaaaay above some other very reasonable hosts. I think I am going to go with Winternode or Atlasnode. JerikTelorian fucked around with this message at 03:17 on Jan 22, 2021 |
# ? Jan 22, 2021 01:50 |
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I'm pretty happy with Shockbyte. I've seen a bunch of hate for it, but it's served pretty well for my bigass packs, and I haven't really found anything similar for the same price that is reviewed better. Again a note that I've only ever contacted support once and it wasn't really for something that ended up being on their end anyway. Black Pants fucked around with this message at 11:43 on Jan 22, 2021 |
# ? Jan 22, 2021 10:09 |
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GTNH status: holy poo poo I need so much TNT thank god you can make toluene from just oilsands ore and hydrogen
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# ? Jan 24, 2021 02:57 |
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Also, a new feature being developed:
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# ? Jan 25, 2021 01:55 |
thank block jesus
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# ? Jan 25, 2021 02:06 |
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bear in mind that these are the super high tech ore scanners and that you can't get to them without sinking thousands of hours into the pacahahahaha i cheated mine in
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# ? Jan 25, 2021 02:12 |
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does gregtech still think tedious = hard/challenge? Last time I played you had to make 3 different items just to make a basic pick axe.
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# ? Jan 25, 2021 02:35 |
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Holyshoot posted:does gregtech still think tedious = hard/challenge? Last time I played you had to make 3 different items just to make a basic pick axe. Basically, yeah. Though, with your example (in GTNH at least,) you can make a flint pickaxe more or less the normal way. Plus, TiCon is in the pack. The vanilla tools don't even work AFAIK. I don't think a single one of us is playing this pack because we think GregTech is a fun, balanced mod. We're in it for the suffering.
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# ? Jan 25, 2021 02:47 |
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Gwyneth Palpate posted:Basically, yeah. Though, with your example (in GTNH at least,) you can make a flint pickaxe more or less the normal way. Plus, TiCon is in the pack. The vanilla tools don't even work AFAIK. yea the only version i found fun was the incarnation on minecraft 1.4 or before you had to make copper machines to make a pickaxe, then when it went psycho i was like "lol no this isnt fun at all". Also IIRC ticon and gregtech had a tiff around this time because ticon let you by pass some of the bull poo poo of gregtech 4.
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# ? Jan 25, 2021 02:56 |
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Holyshoot posted:yea the only version i found fun was the incarnation on minecraft 1.4 or before you had to make copper machines to make a pickaxe, then when it went psycho i was like "lol no this isnt fun at all". Also IIRC ticon and gregtech had a tiff around this time because ticon let you by pass some of the bull poo poo of gregtech 4. The pack I'm playing uses GT5 Unofficial, which I understand is just a clone of GT4 by completely different people. I assume it's free of the insanity of the guy who originally made the mod. I figure it's a decent chance anyways.
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# ? Jan 25, 2021 03:13 |
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Gwyneth Palpate posted:The pack I'm playing uses GT5 Unofficial, which I understand is just a clone of GT4 by completely different people. I assume it's free of the insanity of the guy who originally made the mod. I figure it's a decent chance anyways. It's a different kind of insanity but it has a more global appeal to the brain worms people like me who enjoy that sort of thing. Gotta think of it like Factorio in minecraft so all the intermediates are supposed to be a logistical/automation challenge rather than tedium.
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# ? Jan 25, 2021 05:12 |
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Gwyneth Palpate posted:Basically, yeah. Though, with your example (in GTNH at least,) you can make a flint pickaxe more or less the normal way. Plus, TiCon is in the pack. The vanilla tools don't even work AFAIK. Vanilla tools work but they're pretty bad by comparison.
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# ? Jan 25, 2021 08:23 |
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Where the hell do I find just textures? I'm not interested in modpacks or anything like that at the moment. I just want the vanilla Minecraft experience that looks a little less like rear end.
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# ? Jan 25, 2021 09:34 |
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The search term you want is resource pack. Some options here: https://resourcepack.net/ Shader packs will also add things like better lighting and transparent water.
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# ? Jan 25, 2021 09:58 |
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ugh, polyethylene ugh really highlights how you want to automate the lower levels of your production chains first!!
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# ? Jan 25, 2021 10:59 |
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Gwyneth Palpate posted:bear in mind that these are the super high tech ore scanners and that you can't get to them without sinking thousands of hours into the pacahahahaha i cheated mine in I managed to get by without cheating in a scanner for most of the LV era but looking for tetrahedrite broke me. There was only like one vein in a 13x13 chunk radius and it's mandatory for quest progression and battery crafting. Not to mention it only spawns in the Nether, which is a pain in the rear end to explore.
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# ? Jan 25, 2021 11:42 |
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Inexplicable Humblebrag posted:ugh, polyethylene Yeah polyethylene really demands that you make a bunch of machines just to make it. Though you can siphon off some of the products at some points, like divert some ethylene to a tank for use making other chemicals. There's three production methods for polyethylene: 1, oil -> sulfuric light fuel (via distillery) -> light fuel (chemical reactor, using hydrogen) -> severely steam cracked light fuel (chemical reactor again, using steam, will need a fluid canner to put either steam or light fuel into a can for the recipe) -> Ethylene (distillery) -> Polyethylene (chemical reactor, using oxygen or compressed air) 2, plants -> yellowish biomass (brewing machine using water) -> ethanol (distillery) -> ethylene (dehydrator) -> polyethylene (chem reactor) Please don't ask me why there's two biomass fluids that share the same name but do different things. 3, same as 2 but you use a chemical reactor instead of a dehydrator, inputting sulfuric acid but requiring less eu. Easiest way to make sulfuric acid is by combining sulfur and oxygen to make sulfur dioxide, then again to make sulfur trioxide, and then mixing it with water to make the acid. It's not the worst thing but I don't like the oxygen requirement. I wound up using method 1 because I didn't know at the time that there were two different biomass types and was looking at the other type which is much worse for ethanol production so I thought it wasn't very viable before HV. You can get a lot of oil pretty easily... I'm not sure how easy it is to get a comparable supply of plants. I think later on you're processing oil via a distillation tower and can use the less valuable results to produce ethylene so method 1 might be advantageous in the long run. Seems like a lot of things use oxygen, it wouldn't be a bad idea to get a steady supply of it. Most people grow sugar beets (an IC2 crop) to make sugar to process for oxygen. McFrugal fucked around with this message at 12:03 on Jan 25, 2021 |
# ? Jan 25, 2021 11:59 |
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???
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# ? Jan 25, 2021 13:33 |
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yeah i ended up doing option 2, producing a bunch of forestry compost by mixing crops and dirt (because it produces shitloads of biomass at once when brewed) you can automate the production of dirt and the production of crops relatively easily with forestry farms (especially a rubber plantation feeding into centrifuges for all those plantballs to pulverise) but getting a reasonable amount of ethanol for ethlyene synthesis by running hither and yon in your base is a pain i was only bloody doing this so i could build plastic pipes to build supertanks to fill with wood tar and benzene!! e: i'm the assline
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# ? Jan 25, 2021 13:35 |
McFrugal posted:Yeah polyethylene really demands that you make a bunch of machines just to make it. Though you can siphon off some of the products at some points, like divert some ethylene to a tank for use making other chemicals. I find 1 to actually be pretty easy. the LV machines aren't that hard to build, and I already had a line of lv machines making light + heavy fuel then mixing them to make diesel. btw, the best rate of return for ethylene is from naphtha rather than light fuel. so instead of siphoning off my main power source i set up a third distillery->chem reactor->chem reactor->distillery->chem reactor. i just route some oil towards it whenever i need polyethylene and let it accrue a few buckets. once i have hv infrastructure i'll be able to just run it full time and let it fully fill the polyethylene holding tank. I'm already doing that for light/heavy fuel, but the whole polyethylene line takes more than 1 amp mv, so i'm leaving it. you just really don't need that much polyethylene at that stage. all the oil production has the added benefit of supplying near unlimited hydrogen sulfide for making sulfuric acid and sodium persulfate. I automated those, too, which is a big help for circuits down the road. for whatever reason i've never wanted to mess with biomass and biodiesel.
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# ? Jan 25, 2021 14:43 |
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I just make polyethylene from oilsands ore because I found a huge loving vein of it, mined it all out, and brought it home centrifuge ore -> distill into sulf. heavy fuel -> chemical react into heavy fuel -> severely steam crack -> distill into ethylene Always overproduce polyethylene -- it's super convenient to have a shitload of it at all times. Also, make a large chemical reactor as soon as you can -- they loving rule
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# ? Jan 25, 2021 15:09 |
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Wolfsbane posted:The search term you want is resource pack. Some options here: Thanks. I haven't really played since it hit 1.0 so I'm completely out of the loop.
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# ? Jan 25, 2021 15:37 |
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# ? Jan 25, 2021 17:39 |
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Just got back into minecraft and i gotta say curseforge (app) is a godsend in just loading up a pack of mods and installing. The only issue i had was i had to override memory allocated to java, because, you know...java.
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# ? Jan 25, 2021 17:47 |
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Cetane-Boosted Diesel was one of my accomplishments this weekend as well. Are you using Super Tanks to store liquids? Getting my clean room up and running was my 2nd goal, but didn't manage to finish that sadly.
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# ? Jan 25, 2021 17:57 |
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Faldoncow posted:Cetane-Boosted Diesel was one of my accomplishments this weekend as well. Are you using Super Tanks to store liquids? I use super tanks in some places, but since you can't move them, I really don't like them very much. If I'm building some infrastructure specifically for automating one task, sure, go go gadget super tank. I store my benzene in one, as well as the hydrogen and oxygen that I'm continually electrolyzing from water. Everything else, I use aluminum tanks. Delicious, dolly-able tanks. The modpack devs hosed up and left in the recipe for 1 glass tank + 1 emerald plate = 1 aluminum tank, so I just have shitloads of aluminum tanks for everything. That and cells. So many cells. I have, in the past, chosen quest rewards based on how many cells I would get. I don't have cetane-boosted diesel fully automated, yet. I want to build a distillation tower for busting up the oil, because it's twice as efficient. This is just a stopgap so I can switch my electric blast furnace over to CBD-fueled combustion, because holy poo poo benzene struggles with a 4A HV setup, even with two pyrolyse ovens munching down wood as fast as they can. Once I can get my EBF continually running without threatening a base-wide brownout, I can upgrade its coils, then make a bunch more stainless steel, then build a distillation tower, then...
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# ? Jan 25, 2021 18:36 |
if you care about the gas and naphtha at all, the distillation tower is way more than twice as efficient. it's a must-build if you're doing oil chem.
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# ? Jan 25, 2021 18:38 |
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I was going to suggest Painterly to the goon looking for resource packs. I've tried a lot over the years but always come back to Painterly. Which sadly looks like it finally may have died. Websites down.
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# ? Jan 25, 2021 19:15 |
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I'm going to use this flowchart to scare my friends. What in the good christ.
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# ? Jan 25, 2021 19:20 |
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Hooplah posted:if you care about the gas and naphtha at all, the distillation tower is way more than twice as efficient. it's a must-build if you're doing oil chem. Yeah, that's a bonus on top. Naphtha vends a bunch of fun petrochemicals and would probably warrant its own distillation tower. It's just a bonus for now, though -- my primary concern is fuel.
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# ? Jan 25, 2021 19:24 |
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Hooplah posted:btw, the best rate of return for ethylene is from naphtha rather than light fuel. Are you sure about that? I did some math recently and light fuel is the best if you're forced to make only one thing from oil (which will be the case before you get a distillation tower). Oil to sulfuric light fuel is 1:1, then 1:1 again to light fuel, then 5:4 to severely steam cracked light fuel, and 4:1 to ethylene. That's 20:4 or 5:1 overall. Oil to sulfuric naptha is 5:2, 1:1 to naptha, 5:4 to severely steam cracked naptha, then 2:1 to ethylene. That's 50:8 or 25:4 overall, slightly less efficient.
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# ? Jan 25, 2021 21:46 |
drat, i better double check my setup! I probably forgot to include oil:distillate in the overall ratio. thanks for pointing it out.
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# ? Jan 25, 2021 22:32 |
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Anyone have any tips for supplying 3 machines with 6 items each, where they share some items used in common and I'd like them to all be on the same 'line' (EnderIO Item Conduits, etc.). This is in GTNH, pre AE2 of course, and right now I'm thinking Project red stock keepers seem to be the best choice...but I keep wishing I could just use EnderIO to do it. This is for circuit assemblers.
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# ? Jan 26, 2021 02:46 |
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Faldoncow posted:Anyone have any tips for supplying 3 machines with 6 items each, where they share some items used in common and I'd like them to all be on the same 'line' (EnderIO Item Conduits, etc.). This is in GTNH, pre AE2 of course, and right now I'm thinking Project red stock keepers seem to be the best choice...but I keep wishing I could just use EnderIO to do it. This is for circuit assemblers. Do the EnderIO item conduits have filters enabled? Should work a treat. https://ftb.gamepedia.com/Basic_Item_Filter
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# ? Jan 26, 2021 02:53 |
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This conversation is reminding my why Omnifactory is the only pack I've gotten good progress in Gregtech with. Focusing entirely on the processing and production without worrying about bloodmoons or hunger or the Twilight Forest while I'm trying to produce polyethylene is a lot easier for me.
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# ? Jan 26, 2021 03:02 |
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Goodness but it has been a LONG time since I've used automagy or redpower/project red. This monitors the fuel tank feeding the generators for my EBF, and when the tank runs out, it stops the EBF and turns on a status light. Once I've refueled the tank, I can hit a button to restart the EBF.
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# ? Jan 26, 2021 03:44 |
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Vib Rib posted:This conversation is reminding my why Omnifactory is the only pack I've gotten good progress in Gregtech with. Focusing entirely on the processing and production without worrying about bloodmoons or hunger or the Twilight Forest while I'm trying to produce polyethylene is a lot easier for me. Whats that? you don't like creepers spawning in the middle of your factory floor and detonating themselves on your line of MV machines? or the zombie that just tunneled his way though your fuel tanks and generators? or the fact you have to spend a whole day away from everything in a fortified bunker while madly swinging a sword at everything that moves in the hopes they die before they tunnel into your bunker? etc. etc. etc. Suffering Is FUN......
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# ? Jan 26, 2021 04:00 |
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# ? May 31, 2024 05:27 |
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SugarAddict posted:Whats that? you don't like creepers spawning in the middle of your factory floor and detonating themselves on your line of MV machines? or the zombie that just tunneled his way though your fuel tanks and generators? or the fact you have to spend a whole day away from everything in a fortified bunker while madly swinging a sword at everything that moves in the hopes they die before they tunnel into your bunker? etc. etc. etc. Turn off infernal mobs and special mobs.
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# ? Jan 26, 2021 04:01 |