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Knock on the door. This room is very clearly occupied and (unlike the dwarf) we don't know anything about the occupant, so let's be polite.
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# ? Jan 28, 2021 17:35 |
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# ? May 28, 2024 03:10 |
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MagusofStars posted:Knock on the door. This room is very clearly occupied and (unlike the dwarf) we don't know anything about the occupant, so let's be polite. Yeah.
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# ? Jan 28, 2021 18:40 |
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Sure, let's have a chat. Knock on the door. Evertree posted:You knock lightly on the door but nothing happens. Hmm...
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# ? Jan 28, 2021 18:53 |
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Knock louder.
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# ? Jan 28, 2021 18:55 |
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1 I promise I'm not a land shark!
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# ? Jan 28, 2021 18:59 |
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1. Hello! I'm a nosy person
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# ? Jan 28, 2021 19:00 |
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Perhaps they didn't hear us. I'll knock louder. Evertree posted:You knock again but still you get no reply. If there is someone inside, they either can't hear you, or they don't want to. Hmmmmmmmmm... (We're collecting some fun hidden variables here, but I'll talk about them if and when they pay off.) CottonWolf fucked around with this message at 19:11 on Jan 28, 2021 |
# ? Jan 28, 2021 19:02 |
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Too much is never enough. Hammer and see what happens.
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# ? Jan 28, 2021 19:08 |
Let's break into an occupied room this is clearly a good idea
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# ? Jan 28, 2021 20:47 |
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3.
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# ? Jan 29, 2021 11:18 |
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Explore somewhere else; there's gotta be more productive ways of using our limited time than trying to talk to someone who clearly has no interest in discussing stuff.
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# ? Jan 29, 2021 13:45 |
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The wiser option, probably.Evertree posted:Where would you like to go now? Had you have tried to knock on the door one more time ~things~ would have happened. I'll show that scene at the end of LP. CottonWolf fucked around with this message at 17:18 on Jan 29, 2021 |
# ? Jan 29, 2021 17:16 |
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Let's do number 3 because we've successfully gotten into rooms 1 and 2 (ours, dwarf's), therefore, the sum of those rooms must also be a room we can successfully enter.
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# ? Jan 29, 2021 17:56 |
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MagusofStars posted:Let's do number 3 because we've successfully gotten into rooms 1 and 2 (ours, dwarf's), therefore, the sum of those rooms must also be a room we can successfully enter. Makes perfect sense to me. Let’s do it
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# ? Jan 29, 2021 18:00 |
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MagusofStars posted:Let's do number 3 because we've successfully gotten into rooms 1 and 2 (ours, dwarf's), therefore, the sum of those rooms must also be a room we can successfully enter. I buy it.
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# ? Jan 29, 2021 18:11 |
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MagusofStars posted:Let's do number 3 because we've successfully gotten into rooms 1 and 2 (ours, dwarf's), therefore, the sum of those rooms must also be a room we can successfully enter. Math checks out
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# ? Jan 29, 2021 18:23 |
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Can't argue with that logic.Evertree posted:You walk up to the door marked with a bronze 3. It's one of the smaller rooms and sits to the left of room 2, across the corridor from where you are staying.
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# ? Jan 29, 2021 20:19 |
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1, then magic the door open if no one answers. Standard procedure
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# ? Jan 29, 2021 20:29 |
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Fat Samurai posted:1, then magic the door open if no one answers. Standard procedure Sure why not?
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# ? Jan 29, 2021 20:42 |
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Fat Samurai posted:1, then magic the door open if no one answers. Standard procedure Can't go wrong
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# ? Jan 29, 2021 20:50 |
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The classic manuever. Knock on the door. Evertree posted:You knock lightly on the door, eliciting a pleasant sound of knuckle on wood but no response from within the room. Break into the room (with magic). (5 Mana) Evertree posted:Unlocking doors is one of the easier things to do with magic. You look both ways down the corridor and then mutter a few choice words and gesture over the lock with your hands. Mana -5 There's no limit to the numbers of things we can check out in this room apart from the time cost.
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# ? Jan 29, 2021 22:09 |
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Tapestry first.
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# ? Jan 29, 2021 22:24 |
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ultrafilter posted:Tapestry first.
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# ? Jan 29, 2021 23:04 |
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Okay. Let's have a gander at that tapestry. Check the tapestry. Evertree posted:The tapestry is quite the work of art, depicting the same image as the Inn Sign hanging by the front door, a huge tree of green with branches spread wide accompanied by the words, "Evertree Inn." The tapestry looks old and faded and though impressive, there is nothing remarkable about it. Now we're getting somewhere. As you might have expected, we only spotted the blood because we had a high enough perception score.
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# ? Jan 30, 2021 14:57 |
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Leave. We found something of interest.
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# ? Jan 30, 2021 16:36 |
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Check the closet. The room's probably unused, but there might still be something interesting in there.
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# ? Jan 30, 2021 16:50 |
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Once we get a tie-breaker, I’ll update.
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# ? Jan 31, 2021 15:33 |
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Closets are often full of secrets.
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# ? Jan 31, 2021 15:51 |
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They often do. Let's see about this one. Check the closet. Evertree posted:The closet, just as in your room, has a key in the lock. You open it up and can see that obviously it has been emptied since it was last in use, although a closer inspection shows that it must have been done so hastily because you find a small gold cufflink to have been left in the corner. You can see how it might have been missed and as you pull it out for a closer look you notice that it bears an unusual crest. Unlike the blood, spotting the cufflink doesn't require a perception check.
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# ? Jan 31, 2021 17:03 |
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Under the bed is also often full of secrets. And check the window afterwards as well, this is obviously an important room and I don't know why we'd stop without looking at everything after finding blood.
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# ? Jan 31, 2021 17:17 |
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Okay. What's under the bed?Evertree posted:You can tell at a glance that the room has been diligently cleaned but as you run your hands over the wooden floorboards, your fingertips catch on something that has fallen down in between. Aha! Finding this is the hardest perception check in the room, requiring 50 perception, but we're a walking radar array, so it was no problem for us. Stats posted:Clues And outside the window? Evertree posted:You walk to the window and can see that it looks out onto the sea of green that is the Firstwood. Standing tall beyond it, shrouded in mist, are the Serpentcoil Mountains that might as well be the edge of the World. Because we're sufficiently magical and have realised that this is the room where the murder took place, we can now try and divine what happened. If we choose to try, we get this warning. Evertree posted:This is certainly one of the more complicated spells in your repertoire and you've only performed it a handful of times but if it works, it would be the fastest way to establish what happened to Mr. Risenfaal. Do we want to give it a go?
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# ? Feb 1, 2021 15:21 |
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Do it.
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# ? Feb 1, 2021 15:29 |
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Magic this. Normally, I wouldn’t want to blow out one-shot spell this early, but it’s hard to imagine we’ll find a more suitable scenario than this.
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# ? Feb 1, 2021 15:36 |
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Absolutely do it.
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# ? Feb 1, 2021 17:26 |
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That seems like a consensus.Evertree posted:Checking that the door is firmly closed so as to avoid any interruptions, you take out the small pouch of herbs and sprinkle them in a circle in the centre of the room. Then you take a candle from the bedside table, and with a snap of your fingers, it lights up. Sitting cross-legged in the middle of your circle and focusing intently on the candle, you start to chant the magic words. Magic %+4 Evertree posted:…But you were expecting this. You breathe calmly, inhaling the soft aroma of the herbs around you, allowing the light from the candle to keep your mind from becoming distracted and focusing your attention on one particular moment in time. The image of a middle-aged human male appears in the room. He wears deceptively simple clothes, but you can tell that they are no less expensive than the fine gowns of the lords and ladies of Lux. His hair is slicked back with grease and he has a thin moustache adorning his upper lip. He appears to be in some kind of distress. Evertree posted:…But you retain your focus and keep watching. The man is staggering around the room desperately. He clutches at his throat with one hand, blood soaking into the white cuffs of his shirt, while with the other he reaches for the open window. You are witnessing his death from less than a week ago in this very room. Evertree posted:…As the man falls short of the window, he careens sideways and knocks into an empty luggage case. You strain your eyes to see a name written on the luggage tag in swirling cursive, 'Gregori Risenfaal.' This is the man from Mrs. Dupree's letter, of this you can now be completely certain, but from the angle at which you are viewing the scene, you cannot see any sign of his assailant. Evertree posted:…But you hold on, determined to see how the scene ends. As the case falls over, the tag slips off and slides under the bed and out of sight. Mr. Risenfaal staggers wildly back and forth, gasping for air, unable to make more sound than a few rasping breaths. He trips on the bed, falling against the wall but catching himself just in time, leaving a bloody handprint behind the corner of the large tapestry. Evertree posted:…But you hold on as hard as you can for the last few moments. Mr. Risenfaal drops to his knees and tries to crawl straight towards you and the door behind. He makes it only about halfway across the room before collapsing completely. He rolls onto his back and his hands fall to his sides as his body spasms, finally giving out his last breath. You squint against the pounding in your head and look at Mr. Risenfaal's neck. There's something lodged there. It looks like a wooden hair comb. <Clue 1 updated!> Stats posted:Clues That was actually a complete success. We wouldn't have been good enough at magic to pass all the checks had we not found the cufflink, but using the cufflink as a focus makes the checks all 20 points easier, so that you only need 50 magic for a complete success rather than 70. Each of the quote breaks after the first correspond to a magic and mana check, corresponding to 30, 40, 50, 60 and 70 magic and requiring that you have at least 5 mana left each check. As well as deciding what do do with the cufflink, we also need to decide where to go next. Evertree posted:Where would you like to go now?
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# ? Feb 1, 2021 17:58 |
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Keep the cufflink and go outside.
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# ? Feb 1, 2021 18:04 |
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Keep the cufflink - no real reason to get rid of it, plus it could potentially have value in future interrogations. Room 5 - I'd still kind of like to meet one of our fellow residents before dinner; just randomly picked #5.
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# ? Feb 1, 2021 19:02 |
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Keep the cuff link and let’s check out room 5.
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# ? Feb 1, 2021 23:12 |
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Okay. Let's do the old listen and knock combo.Evertree posted:You walk up to the door marked with a bronze 5. This room sits right next to number 6, although it is clearly much smaller. Otherwise there is nothing to mark the door as being distinctive from any other on the upper floor. Knock on the door. Evertree posted:You knock lightly on the door and are pleased to get a response as a voice calls back, "Just a second!"
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# ? Feb 2, 2021 12:55 |
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# ? May 28, 2024 03:10 |
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2
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# ? Feb 2, 2021 15:19 |