Who is the coolest, raddest demon lady in all the land? This poll is closed. |
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Bowsette | 62 | 17.22% | |
Bowsette | 40 | 11.11% | |
Bowsette | 44 | 12.22% | |
Bowsette | 39 | 10.83% | |
Bowsette | 47 | 13.06% | |
128 | 35.56% | ||
Total: | 195 votes |
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Harrow posted:I think the reason I liked it was because it really sold the power of dragons. Using your D-Form in Dragon Quarter is an "I win" button right up to the very end, but it's a very limited resource. While it does remove the power fantasy of "your guy is a dragon and becoming a dragon is his main power," it replaces it with something that I think does a great job of showing why dragons are such a big deal in Dragon Quarter. Dragon Quarter, on the other hand, establishes right from the beginning that you could basically charbroil every boss fight in the game back-to-back if you were willing to go whole hog on your D-Counter for it, and it makes you believe it, too. It makes you feel like a big deal from the moment you get it, while the other games often have to resort to just repeatedly telling you that you are a big deal.
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# ? Feb 1, 2021 21:15 |
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# ? Jun 1, 2024 21:56 |
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Ciaphas posted:I know this is a hot take but I liked it because of the D-Counter, rather than in spite of it It definitely makes the Dragon form an actual power to be unleashed rather than basically spells but for Ryu only. It was a good game. Also really bleak with heavy themes compared to the fairly mundane framing of the other games.
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# ? Feb 1, 2021 21:16 |
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FirstAidKite posted:Hello Sup
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# ? Feb 1, 2021 21:19 |
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Infinitum posted:Big Apple. 3am.
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# ? Feb 1, 2021 21:21 |
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Phil Harrison must be a saboteur extraordinaire
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# ? Feb 1, 2021 21:23 |
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hatty posted:Phil Harrison must be a saboteur extraordinaire Hes probably a very good interviewee and cv writer
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# ? Feb 1, 2021 21:24 |
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My mans Phil Harrison good at one thing and one thing only: lying
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# ? Feb 1, 2021 21:25 |
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I’ve not played this D-Counter game but based on the description, my gamotype (conservative, perfectionist, OCD) means that I would never ever use the cool dragon powers
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# ? Feb 1, 2021 21:28 |
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Jay Rust posted:I’ve not played this D-Counter game but based on the description, my gamotype (conservative, perfectionist, OCD) means that I would never ever use the cool dragon powers Yeahhhh, but At a time when single digits weren't uncommon Ryu could D-Dive and get three or four digits repeatedly and with almost no setup; that's one hell of a powerful temptation
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# ? Feb 1, 2021 21:32 |
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hatty posted:Phil Harrison must be a saboteur extraordinaire https://twitter.com/JeffGrubb/status/1356329056459837441
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# ? Feb 1, 2021 21:35 |
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Ciaphas posted:Yeahhhh, but It’s been a looooong time since I played it, so I might be misremembering. Once you conked out at 100%, you had to start from the beginning of the game again; however, the story/path through the game changed right? How in-depth was that aspect of the game? I think I only had to restart once after I understood the D counter system.
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# ? Feb 1, 2021 21:44 |
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Mechanical mandible posted:It’s been a looooong time since I played it, so I might be misremembering. Once you conked out at 100%, you had to start from the beginning of the game again; however, the story/path through the game changed right? every time you had to restart - be it for your reason or beating it, or arbitrarily - you're assigned a D-Ratio, from 1/8192 down to the titular 1/4, and that ratio locks extra rooms, the odd encounter, and pieces of story that add context - dunno if it was much more than that
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# ? Feb 1, 2021 21:49 |
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No, that's basically it, really. The same things happen every time, you just don't get to see the full story until you reach 1/4.
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# ? Feb 1, 2021 21:51 |
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ShallNoiseUpon posted:Why fund things when you can fund profits instead? It's this. Games just aren't reliably profitable enough for megacorps. Look at disney: they've done cycles of doing game production in house, and every time they shut it down and go back to licensing IP instead. The last time they weren't even losing money on their games division, it just wasn't as profitable as the rest of their company. And Disney is a company that understands how to work in commercial creative art. Big tech companies look at everything as homerun or strikeout. That doesn't work in games (or movies, tv, whatever). It took microsoft a lot of years to learn how to manage their games division; honestly without Halo at the beginning I'd guess they quit after the first xbox. And even they forgot how to manage their stable during the 360-One transition. Google is just hopeless by comparison.
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# ? Feb 1, 2021 21:52 |
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Microsoft has no idea how to manage its game division. Thats why when it bought bethesda they didnt merge it with xgs.
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# ? Feb 1, 2021 21:54 |
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The thing that most felt like 'unlimited power' to me is that normal characters were limited in how much they could move each turn, but as a dragon you could move as much as you wanted, each step just cost a fraction of a percent of your dragon meter.
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# ? Feb 1, 2021 21:54 |
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Klyith posted:It's this. Games just aren't reliably profitable enough for megacorps. There was an article a while ago about Amazon going through the same thing, and sure enough, they figured "winning at gaming" was just a matter of hiring a bunch of people with games on their resumes and dumping money into the department until a hit game fell out the other end and then they'd win at gaming.
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# ? Feb 1, 2021 21:58 |
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Ahh that was how it worked, cool! Always appreciate games trying new things and testing out different ideas, shame it essentially killed off the series. Though I'll never forgive them for removing the fishing mini-game; every game should have a fishing mini-game
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# ? Feb 1, 2021 21:59 |
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Mechanical mandible posted:Ahh that was how it worked, cool! Always appreciate games trying new things and testing out different ideas, shame it essentially killed off the series. No game should have one
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# ? Feb 1, 2021 21:59 |
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nier automata has the best fishing minigame in that it has hardly any gameplay and nothing ever requires it, and you get cute bits of writing for it ironic, considering the previous game
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# ? Feb 1, 2021 22:01 |
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excited that 2021 GOTY Monster Hunter: Rise will get decent online on a Nintendo console I wonder if the demo is already using it? SNU, FRR, and I had no issues staying connected when we played the demo together a few weekends ago the article posted:The Monster Hunter Rise demo was the first test for this new multiplayer system. oh I should learn how to read wuggles fucked around with this message at 22:11 on Feb 1, 2021 |
# ? Feb 1, 2021 22:03 |
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God I loving hate google. They bought the studio that made Journey to the Savage Planet like a month before that game came out and now they’re just shutting them down without ever getting to release a second game. Nintendo ought to sweep in and let them help make Metroid Prime 4, they clearly have great love for that series based on all of the Metroid-ness in JttSP
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# ? Feb 1, 2021 22:12 |
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all the monster hunters on nintendo have had good online, mostly because they use their own stuff though. the wii version of mh3 was nuts, but also they charged a monthly fee for it in japan
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# ? Feb 1, 2021 22:13 |
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I know I'm late asking since I'm halfway through the game, but what's this bullshit about Edgeworth being dead in Ace Attorney: Justice for All? Is this true? Also spoilers I guess for a ~15 year old GBA game that's been remade 4 times now.
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# ? Feb 1, 2021 22:44 |
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Is there an Amazing Cultivation Simulator thread
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# ? Feb 1, 2021 22:54 |
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verbal enema posted:Is there an Amazing Cultivation Simulator thread
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# ? Feb 1, 2021 22:56 |
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wuggles posted:It’s not a Gaussian distribution because it’s discrete The lack of symmetry is also a giveaway! Ciaphas posted:nier automata has the best fishing minigame in that it has hardly any gameplay and nothing ever requires it, and you get cute bits of writing for it Cold Steel 3/4 has the best fishing minigame IMO. CottonWolf fucked around with this message at 23:24 on Feb 1, 2021 |
# ? Feb 1, 2021 23:21 |
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I have a specific problem with Persona combat that I've never been able to articulate very well, but I think I've got the words now so here goes Persona pretty much always gets praise for the whole "oh but stat buffs/debuffs matter so the combat is deeper and more technical" except I kind of feel like it's not? Pretty much every single ability in the series has a strict progression of "number gets bigger" and rarely deviates from that. Like, every single magic line goes "Low Damage, Low AoE Damage, Mid Damage, Mid AoE Damage, High Damage, High AoE Damage". Physical fares a bit better, but it still tends to be just stuff like, oh this one does medium damage, that one does medium damage AND has a small chance of panic, how daring! And like, the end result of this is that instead of fights just being "hit weakness with the Biggest Number" it's instead "cast buffs/debuffs, then hit weakness with Biggest Number". Which is still pretty boring, to be honest, and I feel like it leads you to form an endgame team of two party members who have the Biggest Number + a healer. In general I just prefer when there's something to actually differentiate skills. Make it so fire spells hit AoE, ice spells are strong single target, and Lightning spells are random targeting, or something. Give someone abilities that revolve around inflicting statuses and dealing more damage to enemies with statuses. Anything's better than just always having Ann in my party because she's got the Biggest Number.
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# ? Feb 1, 2021 23:31 |
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Walla posted:I know I'm late asking since I'm halfway through the game, but what's this bullshit about Edgeworth being dead in Ace Attorney: Justice for All? Is this true? you'll have to keep playing to find out! or, he was being really, really melodramatic when he took a vacation Arzaac posted:I have a specific problem with Persona combat that I've never been able to articulate very well, but I think I've got the words now so here goes persona 4 is the only one i've played and its combat is pretty terrible imo
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# ? Feb 1, 2021 23:32 |
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I agree with that. Persona/SMT combat is just as formulaic as any other RPG, it just adds buff/debuff as a requirement first.
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# ? Feb 1, 2021 23:34 |
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Video game combat is always formulaic. It comes with having baked-in combat mechanics where any given thing either works or is essentially physically impossible.
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# ? Feb 1, 2021 23:36 |
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CottonWolf posted:The lack of symmetry is also a giveaway! But I'm probably going to use this as an example when we get to the part of the semester where we calculate expected values
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# ? Feb 1, 2021 23:47 |
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Arzaac posted:In general I just prefer when there's something to actually differentiate skills. Make it so fire spells hit AoE, ice spells are strong single target, and Lightning spells are random targeting, or something. Give someone abilities that revolve around inflicting statuses and dealing more damage to enemies with statuses. Anything's better than just always having Ann in my party because she's got the Biggest Number. I generally like that kind of thing, yeah, so I agree that it would be cool if elements had more to differentiate them. (Incidentally, I'm working on designing a Persona tabletop game and that's exactly what I'm doing to differentiate elements since "hunt the weakness" gameplay would suuuuuuuuck in a tabletop RPG.) Weirdly I think Persona 5's combat is at its best when it's rocket tag--when, almost like in the modern XCOM games, it turns into "destroy the enemies before they get a chance to destroy you." Knocking enemies down and efficiently passing the baton so you can wipe them out before they can do their really dangerous attacks back is when I think it's the most fun. At the same time, though, I also think most of the reason I enjoy Persona 5's combat is that it feels really good, and that's rare for a turn-based RPG. Yeah, the strategy is fairly simplistic, but I also think that its style and, I dunno, "smoothness" isn't just superficial and adds a lot to the experience, if that makes sense. Looper posted:persona 4 is the only one i've played and its combat is pretty terrible imo For the record I am a huge Persona fan and when I recently started replaying Persona 4 Golden I was like "wait was the combat always this clunky and boring" so yeah. It actually made me sad because I want to replay Persona 4 but I really don't remember the combat being that much of a drag. Maybe it'd be better if I wasn't jumping back and forth between P4G and P5R so it's not as direct a comparison. Persona 5's combat is a gigantic improvement IMO. There are better JRPG combat systems out there but I found Persona 5's really fun to engage with in a way that I can't say for any other Persona game.
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# ? Feb 2, 2021 00:10 |
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Rocket tag is how my FFL2 playthrough is going. I did a couple of the nasty dungeon floors and now I'm trying to work out how to beat odin before he one shots everyone.
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# ? Feb 2, 2021 00:25 |
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https://twitter.com/UltimaShadowX/status/1356335587079434245 Laughing like Ricky from Silent Night. Deadly Night 2.
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# ? Feb 2, 2021 00:30 |
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Generally I think my favorite JRPG combat systems are the ones where action economy is the focus. That'd be either systems where manipulating turn order is a key part of the system (things like Radiant Historia, the Grandia series, and to an extend FFX) or getting extra actions/turns is the focus (Persona, SMT, Bravely). Systems where your goal is to take as many actions as possible before the enemy can take their action are really fun and engaging for me. So even though Persona 5's combat doesn't have, like, deep strategy or anything, the "exploit weaknesses and technicals and passing the baton to get as many turns as possible" system is something I find endlessly entertaining.
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# ? Feb 2, 2021 00:31 |
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people out here wasting their time trying to 1CC shmups and here I am 1CCing Windjammers on hard This game is very cool I hope the sequel comes out soon
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# ? Feb 2, 2021 00:39 |
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If nothing else, it still has more depth to it than Final Fantasy-style "just cast the most powerful spell you have every time" combat. Squeezing out as many turns as you can while keeping up your health and defensive buffs in the correct order involves some actual thought. If it was trivial, SMT games wouldn't have the reputation for being fair but challenging that they do.
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# ? Feb 2, 2021 00:40 |
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Arzaac posted:I have a specific problem with Persona combat that I've never been able to articulate very well, but I think I've got the words now so here goes
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# ? Feb 2, 2021 00:47 |
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# ? Jun 1, 2024 21:56 |
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Looper posted:you'll have to keep playing to find out! I figured it had to be something like that since he's in at least 2 spin-off games. Thanks.
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# ? Feb 2, 2021 00:49 |