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walls of t ext about historical events is hoi4s speciality
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# ? Feb 3, 2021 15:37 |
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# ? May 9, 2024 11:19 |
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Victoria 3
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# ? Feb 3, 2021 15:38 |
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Sins of a Solar Empire deserves a sequel that improves the exploration and economy bits to be as fun as the war parts. Sins is everything Stellaris combat wishes it was.
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# ? Feb 3, 2021 15:46 |
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Eimi posted:Sins of a Solar Empire deserves a sequel that improves the exploration and economy bits to be as fun as the war parts. Sins is everything Stellaris combat wishes it was.
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# ? Feb 3, 2021 16:19 |
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Flavius Aetass posted:I wish they'd put more focus on historical events again, try to work in ways to incorporate them dynamically. EU4 and Imperator mission trees try to do that. The obvious problem with EU2 events is that your England might be an OPM in Ireland or own half of Europe by the time the even drops and it would make stuff look weird. Plus it makes playing countries like Byzantium less exciting than other "historical" countries because they have no events past 1453. EU4 tried to do those dynamic historical events. But when those have specific triggers you don't even know they exist. As in you get Russian Great Embassy if you have a capable ruler and backward tech around 1700. So those are moved into decisions, missions, disasters and other places with visible triggers so you know they exist. This is very limiting and probably not what your inner nerd wants.
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# ? Feb 3, 2021 16:27 |
If you like walls of text and crazy events that break the world boy howdy do I ever have the mod for you
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# ? Feb 3, 2021 16:30 |
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Eimi posted:Sins of a Solar Empire deserves a sequel that improves the exploration and economy bits to be as fun as the war parts. Sins is everything Stellaris combat wishes it was. It might be splitting hairs but I always felt Sins was an RTS first and pretty much only. So I would hope the combat in an RTS game would be better than combat in a non RTS game.
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# ? Feb 3, 2021 17:56 |
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Grevlek posted:It might be splitting hairs but I always felt Sins was an RTS first and pretty much only. So I would hope the combat in an RTS game would be better than combat in a non RTS game. It was heavier on RTS than 4x, but it was intended to be a mix of both, like Stellaris.
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# ? Feb 3, 2021 18:12 |
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Eimi posted:It was heavier on RTS than 4x, but it was intended to be a mix of both, like Stellaris. Well I don't think it nailed the balance because it played like an RTS game with a space setting, I found the mix did not synergize. The space strategy stuff got in the way of the RTS, the RTS got in the way of the strategic decisions.
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# ? Feb 3, 2021 18:34 |
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Flavius Aetass posted:I wish they'd put more focus on historical events again, try to work in ways to incorporate them dynamically. Also some sort of recognition of geographical constraints on armies and governance. Russia didn't colonize Siberia by spreading out along the land, they followed the river routes. The Ottoman advance on Vienna followed the Danube because that was the only plausible way to move and supply such a large force. Nobody was marching 30k man columns through the Himalayas. Administrative structures don't just pop into existence three years after territorial control changes hands. The governance thing is something CK3 desperately needs too. Having perfect information and the ability to act in all corners of your Realm simultaneously really undercuts the roleplay they're aiming for.
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# ? Feb 3, 2021 18:41 |
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Eimi posted:It was heavier on RTS than 4x, but it was intended to be a mix of both, like Stellaris. Again, hate to split hairs here but I never felt that stellaris was marketed as an RTS. Im not sure that stellaris in its current format would benefit from more tactical decision making, but perhaps stellaris 1.0 might have. The different drive types might have facilitates a more tactical game. My opinion is that Sins is as much of a 4x/grand strategy as age of empires.
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# ? Feb 3, 2021 18:56 |
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Pryor on Fire posted:If you like walls of text and crazy events that break the world boy howdy do I ever have the mod for you this is just from Walt's secret diary
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# ? Feb 3, 2021 19:41 |
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Wait wtf more people play civ 3 than 4??
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# ? Feb 3, 2021 19:42 |
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I mean from what I’ve seen on here there are no good strategy games ever as they are bad but people play em anyway
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# ? Feb 3, 2021 19:42 |
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Aoe2 is beyond criticism
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# ? Feb 3, 2021 19:46 |
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Koramei posted:Wait wtf more people play civ 3 than 4?? I play civ 3 over civ 4. Civ 3 was the first "new release" game in the franchise when I was a teen. The conquest maps are still very fun, and good for fast multiplayer games. There is also a pretty fantastic warhammer fantasy mod. The wh mod was the best warhammer property between warhammer shadow of the horned rat and dawn of war or whatever the 40k company of heroes like was. Tldr civ 3 still bangs, civ 4 really only has baba yetu as it's selling point
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# ? Feb 3, 2021 20:12 |
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Koramei posted:Wait wtf more people play civ 3 than 4?? I was surprised too. Maybe those who play Civ4 can still use the disk version they bought before Steam and Civ3 Steam version got some patches to run on modern machines?..
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# ? Feb 3, 2021 20:19 |
Sins of a Solar empire is way more RTS than anything else, all the tech/exploration is just about getting more resources and bonuses to weapons. I really liked that game and still fire it up once or twice a year.
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# ? Feb 3, 2021 20:50 |
civ 3 is better unless you're playing fall from heaven or another civ 4 megamod
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# ? Feb 3, 2021 21:22 |
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I remember when 4 released a lot of people saying 3 was better but that dropped off a cliff after five dropped. Not because five was better mind you
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# ? Feb 3, 2021 21:33 |
Civ 4 bts is better than civ 3 in every way, (all all later civs), sorry guys.
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# ? Feb 3, 2021 21:49 |
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I skipped 3 completely, what it has better than 4?
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# ? Feb 3, 2021 21:59 |
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no one says civ3 is better than civ4. i don't know what those dudes are smoking.
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# ? Feb 3, 2021 22:02 |
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Opinions: Endless Space 1 is better than Endless Space 2 primarily due to tech tree and balance issues. I find both Endless Spaces to have more granular and meaningful decisions than Stellaris for a lot of the aforementioned reasons. Sword of the Stars (the first one) remains my favorite modern (not MoO2) space 4x. Civ 4 is better than Civ 3 Alpha Centauri remains the best Civ of them all, primarily for its story, fleshed out leaders, and ambiance. Civs in general feel too sterile for me compared to CK or EU. Okay, now that we have all of the correct opinions stated, the thread can continue.
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# ? Feb 3, 2021 22:07 |
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Grevlek posted:For sure I will give you that. Even granting that, it's the only space 4x I would play on the market. I'm really not interested in playing another MoO-like. I will give Distant Worlds 2 a shot when it comes out, but the last 4x I've liked was Endless Space 1. Before that, the last space 4x I enjoyed contemporaneously goes back to MoO3 of all games. Whatever glaring flaws Stellaris has, in my opinion it is the best game in the genre right now. I did the same thing. I’ve made myself a list of 10 empires of varying strengths. It was a game changer for me in terms of replayability. Procedural in games have a tendency to make the whole thing feel extremely bland. It just can’t compete with carefully crafted personalities. I’m always gonna care more about 10 species that I can recognize than a million possibilities that comes back to me only looking at their government form to predict how they’ll act. Crusader Kings, in retrospect, masterfully transformed procedurability into actual characters you care about. That is not easily done. /edit/ Omg Alpha Centauri, the epitome of properly crafted factions. How could I forget. More like that. Popoto fucked around with this message at 22:17 on Feb 3, 2021 |
# ? Feb 3, 2021 22:07 |
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i like to use my old empires as the AI ones in my new games in stellaris
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# ? Feb 3, 2021 22:22 |
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I would still play SMAC constantly if the AI was better, though it would help if a few inherently broken things could be changed like ICS and supply crawler abuse
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# ? Feb 3, 2021 22:36 |
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RabidWeasel posted:I would still play SMAC constantly if the AI was better, though it would help if a few inherently broken things could be changed like ICS and supply crawler abuse There is a mod that makes the AI better
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# ? Feb 3, 2021 23:55 |
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If you like Alpha Centauri I have to recommend Shadow Empire. It is a grognard hex game, but if you can handle a paradox game you can handle this. It doesn't have the same "character" Alpha Centauri does since you play against randomized human civilizations. But it has some if the best early game exploring I've ever had in a 4x. Customizing your units has a similar flavor to making your own units in AC. I seriously cannot recommend Shadow Empire enough. I don't know why I've been arguing with you all about Stellaris, when I haven't touched a paradox title since I picked SE up.
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# ? Feb 4, 2021 00:01 |
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Grevlek posted:Again, hate to split hairs here but I never felt that stellaris was marketed as an RTS. Im not sure that stellaris in its current format would benefit from more tactical decision making, but perhaps stellaris 1.0 might have. The different drive types might have facilitates a more tactical game.
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# ? Feb 4, 2021 00:14 |
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Grevlek posted:If you like Alpha Centauri I have to recommend Shadow Empire. Can confirm I've played Shadow Empire and it was good. But you have to be able to accept that it is a hex wargame with a 4x bolted onto it. The learning curve for it was steep, especially the logistics.
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# ? Feb 4, 2021 00:22 |
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Stellaris isn't much like an RTS. Same as Crusader Kings, Europa Universalis or Hearts of Iron, you can "run the clock", but all that's really happening is the game is taking small turns in rapid succession. The battles in Stellaris aren't any more interactive than the ones in the Paradox historical games, they just look more RTS like 'cause you can see the ships flying around. ----- Can also confirm, Shadow Empire has a much steeper learning curve than any Paradox game I've played. You really need to watch like, half a day of videos before you can really get Shadow Empire enough to make informed decisions. Though I do hear it borrows from a number of other wargames that have a similar heritage, so maybe it's just I've played a lot of Paradox games and not many games like Shadow Empire.
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# ? Feb 4, 2021 00:29 |
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Stellaris is an RTS for the simple reason that our units move simultaneously, rather than all of yours and then all of mine. The only thing distinguishing the setup from say, AoE2, is the turn speed and how often you're expected to pause in single player. I know this because playing Paradox games has taught me to constantly want to pause in AoE2. It is a very bad habit. Ham Sandwiches posted:There is a mod that makes the AI better Not by enough. I've tried a bunch but none of them really do a great job of teaching the AI to terraform. Despite that, and it's ridiculous balance issues, SMAC is still probably the best 4x game ever made. PittTheElder fucked around with this message at 07:55 on Feb 4, 2021 |
# ? Feb 4, 2021 07:52 |
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PittTheElder posted:Stellaris is an RTS for the simple reason that our units move simultaneously, rather than all of yours and then all of mine. The only thing distinguishing the setup from say, AoE2, is the turn speed and how often you're expected to pause in single player. i can think of a bunch more: the two-layered map, the much longer pace, the more-complex economy and construction, the emphasis on goals that are not beating down enemies or preparing for same, the emphasis on diplomacy, the lack of emphasis on unit positioning and (micro-)management, the ability to conquer and absorb enemies rather than simply destroy them, the pace change caused by the ability to pause to manage complex systems or simply stop and absorb what is happening. stellaris is a strategy game that plays in real time but it isn't very similar to AOE/starcraft/C&C, especially as you move away from pure rushdown warmongering strategies. Cease to Hope fucked around with this message at 08:59 on Feb 4, 2021 |
# ? Feb 4, 2021 08:56 |
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Cease to Hope posted:
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# ? Feb 4, 2021 09:07 |
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PittTheElder posted:
The attrition model for troop movement is one of the few good things about Imperator, and takes some steps towards this.
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# ? Feb 4, 2021 09:11 |
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Alpha Centauri sucks because nowadays you have to buy it on Origin
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# ? Feb 4, 2021 10:04 |
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Goa Tse-tung posted:Alpha Centauri sucks because nowadays you have to buy it on Origin It's also on GoG.
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# ? Feb 4, 2021 10:13 |
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Goa Tse-tung posted:Alpha Centauri sucks because nowadays you have to buy it on Origin edit: sniped
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# ? Feb 4, 2021 10:13 |
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# ? May 9, 2024 11:19 |
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Splicer posted:The problem is that nobody knows what Stellaris is supposed to be and that includes the designers. You can tell there's no real unified design goals by how slapped on and poorly integrated a lot of the mechanics are. There was a great post-release interview with one of the head devs which revealed just how hosed up Stellaris' dev cycle was, IIRC they did almost a full redesign of the core gameplay loop about 6 months before the game came out. In that context it's not really surprising. Edit because I put the wrong loving game in there go me RabidWeasel fucked around with this message at 11:21 on Feb 4, 2021 |
# ? Feb 4, 2021 10:48 |