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GutBomb
Jun 15, 2005

Dude?
I used to work at a CAD software company and they pushed VR pretty heavily in their product design marketing material for prototyping car interiors and stuff like that.

:toxx: Apple is never coming out with a $3000ish VR headset.

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Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
^^Ha, I wonder if it was the same place or just competitors

OctaviusBeaver posted:

What do businesses use VR for? The only one I can think of was when KFC made the VR training thing but I haven't seen anything else since.

Training and marketing.

AR is a bigger field. I don't know that anyone is doing mass adoption, but being able to use AR to pull up diagrams of parts when doing field work, or showing metrics on a factory floor in real time can be real valuable. Most of that AR is being done with iPads and such right now, but there's LOTS of investment going into wearables.

I used to work at a place that was investing heavy into the idea of being able to go into the field to service a tractor, crane, or other heavy machinery and having your AR goggles basically walk you through the process and even diagnose problems based on sensor & visual data. It's all baby stuff right now, but that company was getting Billion dollar valuations based on the pretty simple stuff they had.

My guess is Apple is playing in that market and is interested in playing with some of those companies more than making consumer gaming HMUs.

Elos
Jan 8, 2009

This thread is long so sorry if this is a known thing but: Anyone else have a problem with really noticable frame drops every time the steamvr chaperone border activates or deactivates? Running Index with Ryzen 7 1700 @ 3.8GHZ, 16 gigs and a 5700 XT which should be plenty but it happens even in the blank space steamvr thingy. Just reach an arm in front of me and bam, everything skips a beat. Super frustrating.

Tried googling it and there's some people with similiar problems but no actual solutions. Turning off the chaperone grid via some addon got rid of the stutter but without it I'll just end up breaking something expensive while flailing around. Also tried reinstalling everything including windows itself, updated the bios, flashed new firmware to everything that took i could, tried a bunch of different gpu driver versions etc. but nothing helps.

It's really strange since all normal games run without any problems, even pretty demanding ones like bfv, but light VR stuff like eleven table tennis is a stuttering mess.

Nocheez
Sep 5, 2000

Can you spare a little cheddar?
Nap Ghost
I had to :lol: at the guy calling Index owners "early adopters" when I first tried a PC-based VR headset over 25 years ago.

Beve Stuscemi
Jun 6, 2001




Dactyl Nightmare :hfive:

Leal
Oct 2, 2009

Nocheez posted:

I had to :lol: at the guy calling Index owners "early adopters" when I first tried a PC-based VR headset over 25 years ago.

Let me tell ya about virtual boy

Twibbit
Mar 7, 2013

Is your refrigerator running?

OctaviusBeaver posted:

What do businesses use VR for? The only one I can think of was when KFC made the VR training thing but I haven't seen anything else since.

My father whom I avoid talking to who worked once worked at a shop that repaired trains. One point they brought in VR sets to have all the mechanics basically walk around a train that was being designed but not built yet to see if they had any concerns with the way it was built since they were likely the people to actually have to deal with it.

Now that place is closed down and the last bit of lifeblood in Glendive MT that isn't the oil well is dead.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Jim Silly-Balls posted:

Dactyl Nightmare :hfive:

I played multiplayer Rise of the Triad in VR once :smuggo:.


OctaviusBeaver posted:

What do businesses use VR for? The only one I can think of was when KFC made the VR training thing but I haven't seen anything else since.

Medical and Military training is real big on VR now, because they can train people in dynamic "real-world" situations.

Doctor_Fruitbat
Jun 2, 2013


If they're including AR then it sounds like they're making a competitor to the Hololens, which is also $3000, or was, anyway.

Thoom
Jan 12, 2004

LUIGI SMASH!
If the Apple HMD has 8k per eye as rumored and good optics it might cross the threshold into being a decent monitor replacement. What annoys me about it is that given everything about how Apple is, not only will it not have anything like Oculus Link or Virtual Desktop, Apple probably won't allow that stuff inside their walled garden at all.

eddiewalker
Apr 28, 2004

Arrrr ye landlubber
A lot of people getting mad about a hypothetical product rumor.

marumaru
May 20, 2013



eddiewalker posted:

A lot of people getting mad about a hypothetical product rumor.

a lot of people discussing an interesting topic in a related thread in an online discussion forum

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
Mini review of this: https://smile.amazon.com/gp/product/B08MLNFYXY/
For anyone pretending that they will one day leave their basement.

It's a good case for $40. Definitely durable with a hard side and a VERY well padded back. I have an elite strap and you need to crank it all the way down and kinda slide it into the case, but it fits and you don't need to torque the HMU at all to get it in. The little pocket on the top is big enough to carry some accessories. It has a charging line that can be plugged in from the exterior that pointedly DOESN'T have USB-C so you need adapters to charge the Quest.

The grips are trash. I put them on, held the controller, immediately peeled them off and chucked em.

The knuckle strap (which are not mentioned) are pretty good and I'm going to give them a whirl. I'm not sure yet if I like the knuckle part but I definitely like the longer strap.

Headphones are super cheap but they are shaped right (left ear is short, right is long so you don't have cords dangling). Dunno if it's worth actually wearing or not. No mic on the headphones.

I plan on transporting my Q2 between my house and cabin this summer so this fits the bill really nicely.

FYI: It doesn't actually look exactly like the picture but it still works.

Nocheez
Sep 5, 2000

Can you spare a little cheddar?
Nap Ghost

Leal posted:

Let me tell ya about virtual boy

Oh I had one of those, too.

Enderzero
Jun 19, 2001

The snowflake button makes it
cold cold cold
Set temperature makes it
hold hold hold
I am really struggling to see how these rumors pan out in the current form. The foveated rendering will have to be spot on, right? Quest 2 is at 7 megapixels and games are cut down to run on a mobile chipset. 2 8k displays will be 66.3 megapixels, over 9 times the pixel count (!!!!), running on a mobile chipset. I know bringing chip design in-house has generated some amazing results for Apple, but good lord, this seems like a stretch.

Desdinova
Dec 16, 2004
I had to be on my toes, like a midget at a urinal!

KTS posted:

I finished off the setup tutorial for VR pinball for those that were interested in it

https://www.youtube.com/watch?v=V0BVrNQ_U-U

Also other videos on the build are uploaded there if anyone is interested in seeing the process from start to finish

Could you (or anyone in the know) give a few pointers in getting PUPPacks up and running in VR? Itching to play Stranger Things but haven't been able to get the backglass and videos playing in vr space. Great quality on the walkthrough btw!

NRVNQSR
Mar 1, 2009

Enderzero posted:

I am really struggling to see how these rumors pan out in the current form. The foveated rendering will have to be spot on, right? Quest 2 is at 7 megapixels and games are cut down to run on a mobile chipset. 2 8k displays will be 66.3 megapixels, over 9 times the pixel count (!!!!), running on a mobile chipset. I know bringing chip design in-house has generated some amazing results for Apple, but good lord, this seems like a stretch.

It depends what they want to do with it. For example, it won't take much processing power to draw a flat screen and a pair of hands over an AR passthrough background at 2x8k. For full VR there's no requirement to match your resolution to the panel resolution, so applications can just target Quest-like resolutions and upscale. If they were using off-the-shelf hardware there could be problems with fill rate and similar hardware bottlenecks, but if they're making their own chips they can design them with that in mind.

Turin Turambar
Jun 5, 2011



Enderzero posted:

I am really struggling to see how these rumors pan out in the current form. The foveated rendering will have to be spot on, right? Quest 2 is at 7 megapixels and games are cut down to run on a mobile chipset. 2 8k displays will be 66.3 megapixels, over 9 times the pixel count (!!!!), running on a mobile chipset. I know bringing chip design in-house has generated some amazing results for Apple, but good lord, this seems like a stretch.

The rumor also includes foveated rendering.

Tom Guycot
Oct 15, 2008

Chief of Governors


Enderzero posted:

I am really struggling to see how these rumors pan out in the current form. The foveated rendering will have to be spot on, right? Quest 2 is at 7 megapixels and games are cut down to run on a mobile chipset. 2 8k displays will be 66.3 megapixels, over 9 times the pixel count (!!!!), running on a mobile chipset. I know bringing chip design in-house has generated some amazing results for Apple, but good lord, this seems like a stretch.


Well, all that tech has been demonstrated before, and if you're putting in 3000 dollars of tech, theres no excuse not to use every bell and whistle. Price is generally the main limiter on what you can do in VR sets, so at that price you can do all the exotic stuff, which plenty of other high end experimental and non-consumer HMD's have done. Even with foveated rendering, and high end mobile chips though, you're still running quest type stuff, you're not going to start running desktop calibre visuals.

But thats fine, if this exists, its not for people to play Alyx on, its to have as high resolution as possible so the camera pass through AR can be as clear as possible as a development platform for eventual optical pass through AR glasses.

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
The Apple M1 processor is p. much magic too.

FreelanceSocialist
Nov 19, 2002

Lockback posted:

The Apple M1 processor is p. much magic too.

ARM: indistinguishable from magic ™

MrOnBicycle
Jan 18, 2008
Wait wat?
FitXR is pretty a drat good workout.

Leal
Oct 2, 2009
Anyone got some tips for using OBS to record vr stuff? My problem is the black borders around the recording, which I have to stretch out the canvas and move it around to get them out of the recording. I had it perfect the last few times I recorded, then today this happened



OBS just decided it was gonna move the canvas around. Now I have to go back and resize and redrag the canvas and I know its gonna look different then my previous recordings. Is there no way to get like, numbers or coordinates on OBS to set my canvas the same way every time instead of this drag, drop and pray nonsense?

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

KTS posted:

What sort of errors are you getting? I dont get any at all when playing. The table thing is totally fixable in settings, that's the Table X & Table Y settings. I set one of the buttons on my pinsim to be a view reset button and if it's ever not quite right for me I just hit that

So I see this:



BUT

It loads up fine and I'm sitting somewhere right behind the table. I hit '5' on the numpad which resets me in front in a perfect position so :shrug:. Works great then!

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


MrOnBicycle posted:

FitXR is pretty a drat good workout.

My wife loves BoxVR/FitXR. She was going over her Fitbit stats with a personal trainer and once they knew what the spikes were from they made it her regular cardio.

dupersaurus
Aug 1, 2012

Futurism was an art movement where dudes were all 'CARS ARE COOL AND THE PAST IS FOR CHUMPS. LET'S DRAW SOME CARS.'
Is the boxing in FitXR essentially BoxVR with a different skin?

marumaru
May 20, 2013



https://www.deca.net/decagear-1-development-update-january-2021/

has this been posted?
i still doubt this will deliver on its promises.

Shine
Feb 26, 2007

No Muscles For The Majority

dupersaurus posted:

Is the boxing in FitXR essentially BoxVR with a different skin?

Yeah, plus dancing mode, some online group workout stuff, and updated interface. Basically it's one of those gym boxercise/dancercise classes as a game.

LLSix
Jan 20, 2010

The real power behind countless overlords

Gave the Antiprism demo a try. Hard pass. It's the bullet hell game from Steam's Lab but with worse controls.

The basic idea isn't bad. A bullet hell game might have been fun, I certainly enjoyed the Lab version enough to play it several times even after getting other games. However, the execution here is awful. For some stupid reason the ships are way far forward and above of where the wands/knuckles/controllers are and above them. This makes aiming stupid hard and dodging bullets annoying. In addition to the weird disconnect, the controls felt generally floaty in a bad way.

It's a shame, the writing was fine and the world-building better than average for the genre.

***

Also gave Forest Farm a try. It's very much a technical demo and while everything works, Most of it doesn't work well. or is frustrating. Water mechanics were weird but fine. All the other tools need work though. The tools themselves seemed to have a defined facing, and it was very difficult to get them turned around the right way.

Everything not tool based about planting was fine though. It's not completely hopeless, but there's a lot of work still to be done to make a viable tech demo, much less a game.

LLSix fucked around with this message at 21:45 on Feb 5, 2021

Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"
Buccaneers is basically Sid Meier's Pirates with a VR mode and it rules. Unfortunately the developers don't have an Index to test with, so the game assumes you're using Touch controllers which caused some issues with hand placement. Fortunately, as you can read in that thread, they very soon added an adjustment option so you can correct it!

explosivo
May 23, 2004

Fueled by Satan

Goodguy3 posted:

Buccaneers is basically Sid Meier's Pirates with a VR mode and it rules. Unfortunately the developers don't have an Index to test with, so the game assumes you're using Touch controllers which caused some issues with hand placement. Fortunately, as you can read in that thread, they very soon added an adjustment option so you can correct it!

Oh poo poo I'm very into the sound of this

Doctor_Fruitbat
Jun 2, 2013


So the Quest 2 just offered me hand tracking and it mostly works? It's insane what they're wringing out of this thing.

I am also getting seriously tired of the Oculus Link software. Frequent performance issues, and now it won't even load up SteamVR, so I literally can't play PCVR wired anymore, other than Minecraft. SteamVR loads on my PC, but it just dumps me back to the Oculus home screen after a few seconds of loading when I try to select it from my app list.

njsykora
Jan 23, 2012

Robots confuse squirrels.


The secret of Oculus Link is never launch anything from the actual dashboard and just use the virtual monitors to launch direct from Steam.

explosivo
May 23, 2004

Fueled by Satan

Doctor_Fruitbat posted:

So the Quest 2 just offered me hand tracking and it mostly works? It's insane what they're wringing out of this thing.

I am also getting seriously tired of the Oculus Link software. Frequent performance issues, and now it won't even load up SteamVR, so I literally can't play PCVR wired anymore, other than Minecraft. SteamVR loads on my PC, but it just dumps me back to the Oculus home screen after a few seconds of loading when I try to select it from my app list.

Do you know about the wireless Virtual Desktop stuff? That totally bypasses the oculus link software and works incredibly well.

Turin Turambar
Jun 5, 2011



https://www.youtube.com/watch?v=KndDAZ3jsFc
I'm intrigued by the story.

https://www.youtube.com/watch?v=brpLguXcyrk
This looks cool, but I want to know what the gameplay is, once you enter in any of those worlds with the marks.

https://www.youtube.com/watch?v=CdgG21W0FJY&t=55s
Quest implementation of Tilt Brush with multiplayer, nice.

Doctor_Fruitbat
Jun 2, 2013


explosivo posted:

Do you know about the wireless Virtual Desktop stuff? That totally bypasses the oculus link software and works incredibly well.

Yeah, I have it set up, but my PC is two storeys away from the router, so if I don't have sole use of the living room then wireless is just barely an option up there.

explosivo
May 23, 2004

Fueled by Satan

Doctor_Fruitbat posted:

Yeah, I have it set up, but my PC is two storeys away from the router, so if I don't have sole use of the living room then wireless is just barely an option up there.

Ah sorry, I figured I'd mention it in case you hadn't.

KTS
Jun 22, 2004

I wax my rocket every day!

Lockback posted:

I'll have to check. I appreciate all your help and your video was great! After trying to go down the rabbit hole myself your video made a ton more sense.

Do you start the _GL.exe or something else? What do you use as X and Y coordinates?

I might have a really good way of setting up a bartop interface but if I do that I can't really move around to adjust where I'm standing.

Lockback posted:

So I see this:



BUT

It loads up fine and I'm sitting somewhere right behind the table. I hit '5' on the numpad which resets me in front in a perfect position so :shrug:. Works great then!

Starting the _GL.exe is fine for testing or a single table, but it's clunky to exit and change tables. I just launch the vrlauncher.exe from within desktop view in the headset and that handles everything.
Here's my table settings


The error message you're getting there is the B2S server trying to load a backglass file and not finding one. Do you have .b2s files in the folder with your tables? The VR tables don't need them, so if you're only playing in VR remove any b2s files and try that, if you do a mix I created a sub folder for my VR tables and just pointed the vrlauncher to that folder. Haven't got that error on 2 PC's setting it up the same way.


Desdinova posted:

Could you (or anyone in the know) give a few pointers in getting PUPPacks up and running in VR? Itching to play Stranger Things but haven't been able to get the backglass and videos playing in vr space. Great quality on the walkthrough btw!

I haven't played with it yet, I need to try and work out how. There technically is a guide on it, but it's about using PUPpacks on a single screen system and has no mention of VR at all so it may be some trial & error before I work it out. The guy who did Stranger Things is really talented and I'm keen to try out his other tables as well (Harry Potter and Pizza Time). GOTG, Munsters & TNA have also been recreated without emulating the ROM by using PUPpacks so want to try those as well.
The guide is here if you want to try and puzzle it out
https://vpinball.com/VPBdownloads/pup-packs-on-top-use-pup-packs-on-a-single-screen-desktop-view-fp-vpx-fx3-etc/#bbpress

FreelanceSocialist
Nov 19, 2002

Goodguy3 posted:

Buccaneers is basically Sid Meier's Pirates with a VR mode and it rules. Unfortunately the developers don't have an Index to test with, so the game assumes you're using Touch controllers which caused some issues with hand placement. Fortunately, as you can read in that thread, they very soon added an adjustment option so you can correct it!

Wow - this looks like it could shape up to be a really solid title.

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Desdinova
Dec 16, 2004
I had to be on my toes, like a midget at a urinal!

KTS posted:

I haven't played with it yet, I need to try and work out how. There technically is a guide on it, but it's about using PUPpacks on a single screen system and has no mention of VR at all so it may be some trial & error before I work it out. The guy who did Stranger Things is really talented and I'm keen to try out his other tables as well (Harry Potter and Pizza Time). GOTG, Munsters & TNA have also been recreated without emulating the ROM by using PUPpacks so want to try those as well.
The guide is here if you want to try and puzzle it out
https://vpinball.com/VPBdownloads/pup-packs-on-top-use-pup-packs-on-a-single-screen-desktop-view-fp-vpx-fx3-etc/#bbpress


Thanks, I'll give it a proper watch, though still unsure if this will transpose to VR properly, not seen any mention of it yet, fingers crossed it's compatible. Some great tables been made already, amazing bit of software VPX is.

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