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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

HidaO-Win posted:

I’m a big fan of SLA, but the new system is a bit of a lemon. Love the setting though despite it being strange as hell and possibly not terribly gameable.

Did a podcast on this very topic actually.
Downloading that now.

I didn't get a chance to actually read SLA until after the original product line was over and The Truth was publicly available. What was it like experiencing that in real time? As crazy as it sounds, there are some aspects of that metaplot that I'd like to use. But it must have sucked to find out that the Big Secret of the setting was something that totally negates what the PCs have been doing.

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Fungah!
Apr 30, 2011

wasnt sure whether to put this in this thread or the industry thread, but i've been working on a 5e supplement for a while now and i'm not sure when i should put it up on kickstarter or where i can find some useful resources for a first time kickstarter creator. does anyone have any tips? is there a good place to look for resources? should i ask this in the other thread instead? any guidance would be appreciated. ombasa.

Bodanarko
May 29, 2009

Fungah! posted:

wasnt sure whether to put this in this thread or the industry thread, but i've been working on a 5e supplement for a while now and i'm not sure when i should put it up on kickstarter or where i can find some useful resources for a first time kickstarter creator. does anyone have any tips? is there a good place to look for resources? should i ask this in the other thread instead? any guidance would be appreciated. ombasa.

Stegmaier is a weird egg but he’s good at kickstarter and even wrote a book on it. Here’s a collection of his posts and “lessons”. Maybe not completely applicable since his focus is obviously full fledged games and not necessarily RPG stuff but worth a shot.

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Fungah! posted:

wasnt sure whether to put this in this thread or the industry thread, but i've been working on a 5e supplement for a while now and i'm not sure when i should put it up on kickstarter or where i can find some useful resources for a first time kickstarter creator. does anyone have any tips? is there a good place to look for resources? should i ask this in the other thread instead? any guidance would be appreciated. ombasa.

You should read/ask in this thread: https://forums.somethingawful.com/showthread.php?threadid=3909179

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Got my copy of Import/Export definitive edition today! Hot take...I like the metal ships and containers, but they are simultaneously too small and too heavy. Slightly larger but less dense ones would have been much nicer for ease of handling, I think.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках
Ugh. Catalyst Game Labs is launching a new kickstarter next week.

For a tile-based boardgame set in the height of Rome. What the hell.

Pre-launch page here.

Given how utterly terrible their Sprawl Ops kickstarter's fulfillment went (5% of the backers still don't have their orders from June 2018 as of today, and the ones that do are because of a massive volunteer effort on one guy's part), this promises to be another poo poo show.

Liquid Communism fucked around with this message at 03:34 on Feb 6, 2021

Redundant
Sep 24, 2011

Even robots have feelings!

jivjov posted:

Got my copy of Import/Export definitive edition today! Hot take...I like the metal ships and containers, but they are simultaneously too small and too heavy. Slightly larger but less dense ones would have been much nicer for ease of handling, I think.
I'm glad that this is making it into hands now. Honestly though, since I bought it I have lost all the hype I had for it and most of the hype I had for Container. I guess having it arrive might change my mind.

potatocubed
Jul 26, 2012

*rathian noises*

Redundant posted:

I'm glad that this is making it into hands now. Honestly though, since I bought it I have lost all the hype I had for it and most of the hype I had for Container. I guess having it arrive might change my mind.

Yeah. Although increasingly I find this is true of everything I back on Kickstarter -- these days I mostly just throw money at things I think should exist rather than things I think I'll ever use.

FirstAidKite
Nov 8, 2009
Black Oak Workshop is going to put up a kickstarter for their next 3 advent calendars, yay, loved the first 4 they did. Can't link the page itself since the kickstarter isn't public and ready yet but here are some pics of the next one.





Just like their 2nd advent calendar kickstarter, this is a kickstarter for 3 different calendars with their own unique dice. One calendar for December with a Christmas/holiday theme, one for October with a Halloween theme, and one that is intended to be opened pretty much any other month of your choice and isn't tied to any particular holiday. Here are some dice from their previous calendars.



I think they're a lot of fun but also I like to collect dice so of course I'd think it is fun to go through them, gives me a simple thing to check on every day.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Redundant posted:

I'm glad that this is making it into hands now. Honestly though, since I bought it I have lost all the hype I had for it and most of the hype I had for Container. I guess having it arrive might change my mind.

The delays for I/E were long enough for me to lose my hype and then get over losing my hype.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Fungah! posted:

wasnt sure whether to put this in this thread or the industry thread, but i've been working on a 5e supplement for a while now and i'm not sure when i should put it up on kickstarter or where i can find some useful resources for a first time kickstarter creator. does anyone have any tips? is there a good place to look for resources? should i ask this in the other thread instead? any guidance would be appreciated. ombasa.

Kevin Crawford regularly runs incredibly professional, successful kickstarters. He wrote up a short guideline on how he operates in the first issue of an irregular journal he publishes here: https://www.drivethrurpg.com/product/143764/The-Sandbox-1?manufacturers_id=3482

I don't know how accurate some of the fulfillment guidelines he uses will be anymore, given the journal's a few years old, but it might be a good baseline to see how one guy who successfully manages kickstarters operates.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

FirstAidKite posted:

Black Oak Workshop is going to put up a kickstarter for their next 3 advent calendars, yay, loved the first 4 they did. Can't link the page itself since the kickstarter isn't public and ready yet but here are some pics of the next one.




Ooh yeah, that'd make a great gift for my D&D lovin' sister.

neaden
Nov 4, 2012

A changer of ways
If you've never made a game/another book before, and you are offering anything besides PDF and POD in your kickstarter I am going to assume things will go horribly wrong and not back.

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"

Halloween Jack posted:

Downloading that now.

I didn't get a chance to actually read SLA until after the original product line was over and The Truth was publicly available. What was it like experiencing that in real time? As crazy as it sounds, there are some aspects of that metaplot that I'd like to use. But it must have sucked to find out that the Big Secret of the setting was something that totally negates what the PCs have been doing.

There were always hints at it in the fiction that there was something weird going on. Reading the Truth after reading SLA corebook, Mort and Kharma has the effect of making you go “Huh? Oh I guess that all these lunatic rants in the rain make a little more sense now”
The problem with the Truth is that it portrays the Truth in the worst possible light, you can come out of it thinking “Wait, so the entire game is a dream? Then nothing matters! BOOOO!”

Leaving aside all RPGs being fictional, that interpretation is wrong because it’s actually that thats how universes get created in SLA, so its that peoples souls are getting trapped in capitalist nightmare city. However as players you don’t engage with this, unless the GM reads the Truth and and decides to get weird with it’s an odd thing to tell the writers about, it’s probably some meta commentary on making RPGs.

Also I think anyone doing a story where players characters are agonising over if they are real or not is probably a little too on the nose even for role players.

I still remain a little confused about what the intended play loop of SLA is intended to be. Climb the greasy ladder, eventually figuring out that the whole system is literally a scam and then get messily disposed of?

I’ve argued for them to do a full length campaign to explain how the game is intended to be played a bit better. An iteration of the Truth hanging around and more engagement with the White Earth stuff in the antagonists certainly argues for some sorta SLA grand campaign.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Anyone have any thoughts about Clinic? It looks really interesting...but my desire to Get Everything means an over-$200 pledge.

Fate Accomplice
Nov 30, 2006




jivjov posted:

Anyone have any thoughts about Clinic? It looks really interesting...but my desire to Get Everything means an over-$200 pledge.

It’s alban viard. His entire thing is making spatial logistics puzzles out of super simple rule sets mostly centered around transportation and resource planning.

One of his previous games, town center, manages to pull off a 3.24 bgg weight with 2 pages of rules.

FirstAidKite
Nov 8, 2009

FirstAidKite posted:

Black Oak Workshop is going to put up a kickstarter for their next 3 advent calendars, yay, loved the first 4 they did. Can't link the page itself since the kickstarter isn't public and ready yet but here are some pics of the next one.





Just like their 2nd advent calendar kickstarter, this is a kickstarter for 3 different calendars with their own unique dice. One calendar for December with a Christmas/holiday theme, one for October with a Halloween theme, and one that is intended to be opened pretty much any other month of your choice and isn't tied to any particular holiday. Here are some dice from their previous calendars.



I think they're a lot of fun but also I like to collect dice so of course I'd think it is fun to go through them, gives me a simple thing to check on every day.

This is up now.

https://www.kickstarter.com/projects/1398817948/polyhedral-dice-advent-ure-calendars-5-7

Since they understand that people don't necessarily want to buy dice blind they do have some pics of the concept designs of some of the dice you'll see in these upcoming calendars, though I'll hide them behind a spoiler tag in case anyone cares about the surprise being spoiled. I don't know if the D20s are all unique individual ones or if they are part of the included 7-piece sets. This pic shows 2 examples from each of the 3 calendars.

https://i.imgur.com/OIDKITE.jpg

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I just wish the art was better on those advent calendars. Love the concept, don't love the art.

kinkouin
Nov 7, 2014

Megaman's Jockstrap posted:

I just wish the art was better on those advent calendars. Love the concept, don't love the art.

If you're going to poke holes to get the stuff out of it, does it really matter?

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




jivjov posted:

https://www.kickstarter.com/projects/1707019590/cahoots

A college friend of mine launched a Kickstarter for a heist game in zine format! Game is complete, KS funding is for paying artists and printing/shipping the product

They're doomed, but I'm in.

Buck Wildman
Mar 30, 2010

I am Metango, Galactic Governor


https://www.kickstarter.com/projects/oinkgames/new-oink-games-projects-2021?ref=android_project_share

Oink is putting out its first kickstarter to get two new games released and an upgraded re-release of in a grove. they also have a ton of add on options for other games in their line. my more casual family eats them up and maskmen is a staple of the table during visits. really solid, breezy party games that come in extremely portable packaging

https://www.kickstarter.com/projects/all-aboardgames/1860-railways-on-the-isle-of-wight?ref=android_project_share

also 1860 is in its last 24 hours if you have a train and/or capitalism fetish

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."

Buck Wildman posted:

https://www.kickstarter.com/projects/oinkgames/new-oink-games-projects-2021?ref=android_project_share

Oink is putting out its first kickstarter to get two new games released and an upgraded re-release of in a grove. they also have a ton of add on options for other games in their line. my more casual family eats them up and maskmen is a staple of the table during visits. really solid, breezy party games that come in extremely portable packaging

Oh no, Oink games are great.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
Oink games a very mixed bag ranging between incredibly terrible to solid fillers.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
The One Ring Kickstarter. I've waited so long. Almost here.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Yessssss. One Ring is one of the best examples of mechanics that fit the tone of the source material, but it will really benefit from a new edition to tighten up some mechanics and fix a few misses

Dawgstar
Jul 15, 2017

Kaza42 posted:

Yessssss. One Ring is one of the best examples of mechanics that fit the tone of the source material, but it will really benefit from a new edition to tighten up some mechanics and fix a few misses

What was the issue with the first edition, out of curiosity?

JazzFlight
Apr 29, 2006

Oooooooooooh!

Kaza42 posted:

Yessssss. One Ring is one of the best examples of mechanics that fit the tone of the source material, but it will really benefit from a new edition to tighten up some mechanics and fix a few misses
Haha, interesting thing is that I ended up buying all the Adventures in Middle Earth 5E-Compatible books which adapted the same content for D&D.

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
edit: I'll let smarter people talk.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

mllaneza posted:

They're doomed, but I'm in.

Hey it hit the goal, so nya. Thanks for the support :)

Infinitum
Jul 30, 2004


If anyone wants a set of lucky dice, I've just dropped my spot in the early bird set.
https://www.kickstarter.com/projects/luckydicebyphantom/lucky-dice-adventure-in-japan

Putting all my pennies aside to go all in on Root expansions.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

HidaO-Win posted:

I still remain a little confused about what the intended play loop of SLA is intended to be. Climb the greasy ladder, eventually figuring out that the whole system is literally a scam and then get messily disposed of?

I’ve argued for them to do a full length campaign to explain how the game is intended to be played a bit better. An iteration of the Truth hanging around and more engagement with the White Earth stuff in the antagonists certainly argues for some sorta SLA grand campaign.
I really enjoyed your podcast episode. One little thing I would have added was how SLA has a gothic twist on the 2000AD style--the best iconic example being Intruder, and the worst being Slayer himself.

The worst thing about the Truth seems to be how irrelevant it is to what the PCs are doing. I've read on forums that there was supposed to be a sort of "epic level handbook" that would engage the PCs with the Truth, give them soul powers, and allow them to actually fight the White Earth and deal with the signature NPCs. I don't know if that was part of Dave's original plan, something that was planned by Cubicle 7, or totally bullshit. That said, another really baffling thing about the 1st edition is how much setting history it gives you, and how much of that is drama between the major NPCs, when none of that is really relevant to the PCs either.

I agree that it really needs an archetypal campaign. Looking at the 2nd edition, it looks to me like there's a huge gaping void where a metagame for high-level play is supposed to be. It makes a big deal about how being a SLA Op is mostly the shittiest gig work ever, but with the possibility of becoming famous and well-connected. And then the rules for sponsorships are just like...you get a stipend and some free gear, and you have to wear a corporate logo. Idunno if they even give adventure seeds related to sponsorships. For comparison, I wouldn't say that the original version of XCrawl had good rules anywhere, but it did have a metagame for actually becoming rich and famous and how that changes the campaign.

malkav11
Aug 7, 2009

Halloween Jack posted:

That said, another really baffling thing about the 1st edition is how much setting history it gives you, and how much of that is drama between the major NPCs, when none of that is really relevant to the PCs either.

I mean, it's a terrible decision in a roleplaying game product, but it's a very common one. Especially in metaplot-heavy games.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Dawgstar posted:

What was the issue with the first edition, out of curiosity?

So, I'll preface this by saying One Ring is still a great system. I'm going to be pointing out flaws, but the whole is still very good.


There's not great integration between the reputation/rank system and the rest of the game. It often feels like it's just sorta there, and since that's one of the major interactions with the Treasure system, that also feels a bit lacklustre.

The d12 contains an auto-success result, leading to an 8.3% chance to succeed at anything. While this isn't necessarily bad, it does lead to some swingy results where a lucky low skill character outperforms the high skill specialist.

In practice fellowship points and hope feel kinda clunky, but I'm not sure how to put it into words. It has the roots of a cool idea, but just needs another pass.

The inventory system is... odd. I like what it's trying to do, but there are a few odd points. For starters, treasure takes up weight equal to its value, so the arkenstone cripples anyone who picks it up (although this is obviously an easy thing to fix with the GM just saying "this gem is worth 50 treasure, but weighs 1" or whatever). There's also no real upper limit on weight. Once you're Tired, you can keep carrying more weight without further penalty.

Character creation is simple and easy to understand, which is good, but has only a few small decision points. I'd like to see some more customization options in chargen.

Finally, the Journey rules are a bit barren. I love the framework of it, but it tends to simply down to just rolling a lot and then either being fine or something terrible happening. Any tolkien game should focus on journeys as a core mechanic, but One Ring's system just needs a bit more content and hooks for mechanics, complications and boons.

Fungah!
Apr 30, 2011

Bodanarko posted:

Stegmaier is a weird egg but he’s good at kickstarter and even wrote a book on it. Here’s a collection of his posts and “lessons”. Maybe not completely applicable since his focus is obviously full fledged games and not necessarily RPG stuff but worth a shot.


Nuns with Guns posted:

Kevin Crawford regularly runs incredibly professional, successful kickstarters. He wrote up a short guideline on how he operates in the first issue of an irregular journal he publishes here: https://www.drivethrurpg.com/product/143764/The-Sandbox-1?manufacturers_id=3482

I don't know how accurate some of the fulfillment guidelines he uses will be anymore, given the journal's a few years old, but it might be a good baseline to see how one guy who successfully manages kickstarters operates.

this is good info, tyvm. it seems like i might be better off parceling up what ive been working on and putting it on dm guild to try to build a brand and then do kickstarter once i have some momentum, so i'm going to work in that direction. blessings on you.

Infinitum
Jul 30, 2004


24hr warning on Radlands
https://www.kickstarter.com/projects/roxley/radlands

dwarf74
Sep 2, 2012



Buglord
I'm skipping this one. Someone has got to give a review of the indestructible cards though.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

malkav11 posted:

I mean, it's a terrible decision in a roleplaying game product, but it's a very common one. Especially in metaplot-heavy games.
I've skimmed dozens of bog-standard fantasy RPGs that start off with a hundred pages and thousands of years of irrelevant setting history. But SLA is the only one I've read that wants me to care about the love affairs of the major NPCs.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

I'm now up to two KS games I'm waiting on where all the updates are just "it is impossible to get space on a ship" which is sad but also pushing me not to support stuff for a while until shipping stabilizes.

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"

Halloween Jack posted:

I really enjoyed your podcast episode. One little thing I would have added was how SLA has a gothic twist on the 2000AD style--the best iconic example being Intruder, and the worst being Slayer himself.

Good catch, its definitely worth mentioning we might gloss over it as being just sorta understood. I know Clint Langleys first work was in SLA and then went on the 2000AD and later Marvel, so there is a real connection there.

Halloween Jack posted:

The worst thing about the Truth seems to be how irrelevant it is to what the PCs are doing. I've read on forums that there was supposed to be a sort of "epic level handbook" that would engage the PCs with the Truth, give them soul powers, and allow them to actually fight the White Earth and deal with the signature NPCs. I don't know if that was part of Dave's original plan, something that was planned by Cubicle 7, or totally bullshit. That said, another really baffling thing about the 1st edition is how much setting history it gives you, and how much of that is drama between the major NPCs, when none of that is really relevant to the PCs either.

There is definitely more integration (hah) of the the Truth in the new edition. It’s the elephant in the room with SLA, you can’t not to some extent address it.

I wonder if the late 90s era attitude “This NPC is WAY TOO GODLIKE TO BEAT” has finally been gotten rid of and an epic level SLA game would engage with the bigger players in the setting. I’ve a pet peeve for designers who go for that chestnut then refuse to stat the NPC because players will kill them. You need to design better NPCs if you want players to be legitimately intimidated by them.

I think Dave Allsop was in his twenties when SLA came out, so I chalk up the relationship stuff to things that seemed important at the time.

Halloween Jack posted:

I agree that it really needs an archetypal campaign. Looking at the 2nd edition, it looks to me like there's a huge gaping void where a metagame for high-level play is supposed to be. It makes a big deal about how being a SLA Op is mostly the shittiest gig work ever, but with the possibility of becoming famous and well-connected. And then the rules for sponsorships are just like...you get a stipend and some free gear, and you have to wear a corporate logo. Idunno if they even give adventure seeds related to sponsorships. For comparison, I wouldn't say that the original version of XCrawl had good rules anywhere, but it did have a metagame for actually becoming rich and famous and how that changes the campaign.

I think every RPG should have as a priority getting out a prepublished campaign that exemplifys the playstyle of the game. It explains gameplay loops, it teaches the GM and players the setting, it provides an on-ramp for new players and GMs, it gives you art assets and prep you can set up in your VTT.

In this D&D saturated environment, you need tricks to stand out and make the game easier to play. I’ve read SLA for over twenty years and I’d have to think for a very long time about how to setup a game and what the arc of the campaign should look like.

I’ve been fascinated watching WFRP 4e do very well in the last few years because they put out tons of adventures and are adapting well to VTTs.

For SLA I think you could do one where the PCs are newbie SLOPs. Get sent in to deal with some Carrien lingering around a newly opened Big Smile Burger, clear them out, figure out a serial killer is involved. Take him down in high profile fashion, get sponsorship from Big Smile. Go to their franchise world, deal with some weird White Earth cultists there worshipping some sort of clown. Find out that this is tied to the Cannibal Sectors, head there and fight it out with a Cannibal Tribe and Dream Entity Ronald McDonald who is enraged by them horning in on his racket, then get tossed into a Black BPN if they ask too many questions.
Make a decent campaign of it, hit the big attractions and give a bit of an overview of the World of Progress.

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Dawgstar
Jul 15, 2017

HidaO-Win posted:

For SLA I think you could do one where the PCs are newbie SLOPs. Get sent in to deal with some Carrien lingering around a newly opened Big Smile Burger, clear them out, figure out a serial killer is involved. Take him down in high profile fashion, get sponsorship from Big Smile. Go to their franchise world, deal with some weird White Earth cultists there worshipping some sort of clown. Find out that this is tied to the Cannibal Sectors, head there and fight it out with a Cannibal Tribe and Dream Entity Ronald McDonald who is enraged by them horning in on his racket, then get tossed into a Black BPN if they ask too many questions.
Make a decent campaign of it, hit the big attractions and give a bit of an overview of the World of Progress.

That sounds really solid. SLA Industries could absolutely use a 'The Enemy Within' style campaign book.

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