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Kerro posted:Anyone played Champions of Hara ? I love it! I've played nearly every scenario in the game at least once, and it still hasn't gotten old. If you love asymmetric characters and offbeat fantasy I can't recommend it enough. (In the interest of completeness, I do have to say the "board maintenance" - dealing out new monsters and moving around world tiles takes a little long for my tastes, but that's probably my biggest issue). My group prefers the c-oop scenarios to the competitive ones, but both sides are fun and work well which isn't always the case in games that offer PvE and PvP.
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# ? Feb 7, 2021 08:14 |
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# ? Jun 13, 2024 04:52 |
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Yeah I was certainly looking at it primarily for the co-op modes as I don't think our group would much enjoy the pvp in a game of that style. How is play time and game length with 3 or 4 players? I love Mage Knight and Spirit Island but find them just too long at three (MK) and four (SI) so would be nice to find something with similarly thinky mechanics that can work at those player counts.
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# ? Feb 7, 2021 08:34 |
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Any impressions on Adventure Tactics yet?
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# ? Feb 7, 2021 08:55 |
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nordichammer posted:Any impressions on Adventure Tactics yet? Yes! My friend and I have been playing it and we're almost done with our first playthrough. We've also played the first two scenarios with a group of five where three people didn't have much boardgame experience. Game was pretty easy to teach which helped contribute to their enjoyment. We're both fans of games like Tactics Ogre and Final Fantasy Tactics (which this game is inspired by). The meat of the game is all around building your characters and it is really fun to mix and match classes to get really fun builds. Besides giving you new abilities on level ups in new classes, the classes also modify your basic attacks and movement. Customization is the name of the game and there's plenty of it going on. The game itself plays surprisingly fast as the rules are pretty simple and tight. Every scenario is pretty much a boss battle with unique mechanics and the boss deck dictates what the boss and their minions do every turn. I like how the players get to decide which character is targeted when a boss action would have multiple eligible targets. I feel the game does get a bit easier as you progress through the story, which isn't particulary bad if you enjoy the feeling of getting stronger like in videogames. Besides the first tutorial scenario, the first few scenarios can be pretty challenging. We even lost two of them, but those set you on another route. There's no real game over besides failing the first scenario, which pretty much tells you to just replay it. And some of my grievances with the game. The game takes a surprising amount of space on the table and the playerboards are warped, which causes them to easily spin around. Supposedly that will be fixed in the next production run. I couldn't get them to flatten even with some heavy books.
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# ? Feb 7, 2021 09:46 |
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Kerro posted:Yeah I was certainly looking at it primarily for the co-op modes as I don't think our group would much enjoy the pvp in a game of that style. How is play time and game length with 3 or 4 players? I love Mage Knight and Spirit Island but find them just too long at three (MK) and four (SI) so would be nice to find something with similarly thinky mechanics that can work at those player counts. I've only ever played it at 3, but found games to last around an hour and a half, depending? I can see it being prone to AP, although you have a fairly narrow set of options so it's way better for AP-prone players than it is in Spirit Island. I would say you can bang out a game faster from setup to teardown than SI, but not hugely. (Never played Mage Knight but from what I know, I would assume Champions is faster). I actually have a copy of the expansion coming (which was hard to find in Canada), so I'll give that a review in the thread once I get some plays in.
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# ? Feb 7, 2021 10:02 |
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Any opinions on these games? Agricola-Master of Brtitain Charlemagne-Master of Europe Aurelian-Restorer of the World There is an offer in a local marketplace and I am kinda curious.
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# ? Feb 7, 2021 14:42 |
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All three use the Tom Russell three cup system. I got all three if them in the recent sale, but have only played Agricola. It is a good sandbox solo game. There is some luck that can totally screw you, but I'm having fun with it.
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# ? Feb 7, 2021 17:30 |
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Rusty Kettle posted:All three use the Tom Russell three cup system. The what now?
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# ? Feb 7, 2021 17:56 |
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Mr. Squishy posted:The what now? Everyone get a load of this guy, he doesn’t know how to use the three cups!
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# ? Feb 7, 2021 19:18 |
I am trying to grease the wheels with some friends to get to full blown D&D so I bought Disney’s Villainous yesterday (since one of the friends is a huge Disney fan) and I think it’s a pretty fun game and would recommend it. They have expansion packs for it and even other universes (like Marvel’s villains). I’m not sure if you can mix and match the universes (like having Thanos go against Cruella De’ville) but I don’t see why it wouldn’t work. A good and fun board game. The first game where three of us learned how to play took us three hours but I’m sure it could be finished in an hour. If you enjoy doing a reverse four card draw in uno, this is the game for you.
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# ? Feb 7, 2021 19:27 |
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Elysium posted:Everyone get a load of this guy, he doesn’t know how to use the three cups! So, now all restaurants are Taco Bell?
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# ? Feb 7, 2021 19:28 |
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Rusty Kettle posted:All three use the Tom Russell three cup system. I got all three if them in the recent sale, but have only played Agricola. It is a good sandbox solo game. There is some luck that can totally screw you, but I'm having fun with it. Thanks
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# ? Feb 7, 2021 19:28 |
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There are three cups and chits get moved (blindly) from one to the other depending on actions you do. The cups represent attitude towards you. So you'll have an idea of how MUCH you're pleasing (or pissing off) factions with your choices, but that state doesn't manifest as an actual consequence until you resolve something using the chits.
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# ? Feb 7, 2021 19:57 |
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The three cup system is neat because each faction can be friendly or hostile. A lot of it is random, but you can work towards swaying one faction to your side, gathering their forces in your friendly cup. Then when you recruit, the forces are pulled randomly out from your friendly cup, so you can use them to invade elsewhere. Likewise, friendly factions can slowly turn on you as they enter the hostile cup. It is pretty neat, but sometimes the wrong chit pull can screw you over terribly. I also found that I have limited control over who enters what cup, at least in Agricola. Maybe the others have more control over cup management.
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# ? Feb 7, 2021 20:27 |
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went on a sunday board game run with my old lady and picked up a few things betrayal and time stories. i'd been meaning to get betrayal for a while cause it seemed fun when i read about it online. time stories i've never heard of, hopefully it's good. then the true diamond in the rough finally a dungeon crawler i don't already own. i'm sure this will be fantastic to play.
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# ? Feb 7, 2021 21:22 |
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going through the contents hopefully no red flags pop up box contents including modular dungeon tiles walls and doors pewter dwarves and spiders and vanir (elves?) opening the rulebook, cool dwarf helmet hmmmm oh there it is lol
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# ? Feb 7, 2021 21:38 |
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jarofpiss posted:betrayal and time stories. i'd been meaning to get betrayal for a while cause it seemed fun when i read about it online. Wild, I didnt know there was anyone online talking about betrayal that wasnt trashing it
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# ? Feb 7, 2021 23:18 |
Most of the board gaming hobby are happy to play betrayal.
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# ? Feb 7, 2021 23:24 |
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Control Volume posted:Wild, I didnt know there was anyone online talking about betrayal that wasnt trashing it Messed up as it is, they let other people than us talk about boardgames online.
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# ? Feb 7, 2021 23:26 |
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Mr. Squishy posted:Messed up as it is, they let other people than us talk about boardgames online. no. NO
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# ? Feb 7, 2021 23:27 |
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Betrayal Legacy is pretty okay? The balance is still extremely wonky, and once the legacy campaign was over, I had no particular urge to go back for standard games, but I didn't begrudge my time spent playing it at the end. Edit: Though looking behind the curtain early was a bad idea, because that revealed pretty definitively that it does the Telltale thing where your choices only change little things along the way in what's generally a very linear narrative. Still, if you wanna play Betrayal, and can see yourself getting about a dozen games of it in with a steady group of 3-5... girl dick energy fucked around with this message at 23:35 on Feb 7, 2021 |
# ? Feb 7, 2021 23:32 |
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Ive heard the Betrayal games from Baldurs Gate onwards are way less bumpy than the original but Im so ruined on the concept that I could never bring myself to try them
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# ? Feb 7, 2021 23:42 |
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I'd say the big problem with Betrayal Legacy is that the attempts at balancing scenarios for different player counts rarely actually do much except require you to get a different number of doodads, which does not even remotely measure up to the dramatic difference in action economy. With five, the traitor got absolutely dunked more often than not, and I imagine the opposite would be true with three.
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# ? Feb 7, 2021 23:45 |
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jarofpiss posted:going through the contents hopefully no red flags pop up... That's an amazing find. I would love to sit down with whoever felt 40k needed more bondage gear and nazi imagery.
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# ? Feb 8, 2021 00:06 |
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Playing a solo game of War of Ring (FFG first edition) and it kinda feels like the best experience you can get out of that over chromed mid 00's design. It does a really good job of cramming everything in, being a good representation of the theme and still being a playable game with meaningful decisions. Might have to crack out the original Android for the *worst* example in that genre...
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# ? Feb 8, 2021 00:13 |
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MikeCrotch posted:Playing a solo game of War of Ring (FFG first edition) and it kinda feels like the best experience you can get out of that over chromed mid 00's design. It does a really good job of cramming everything in, being a good representation of the theme and still being a playable game with meaningful decisions.
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# ? Feb 8, 2021 00:28 |
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Betrayal is a bad game that I've had a lot of fun playing, numerous times.
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# ? Feb 8, 2021 00:31 |
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armorer posted:Betrayal is a bad game that I've had a lot of fun playing, numerous times.
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# ? Feb 8, 2021 00:48 |
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Betrayal Legacy kinda ruined regular Betrayal for me. Not because it's better, but because playing a lot of Betrayal over a few months really makes you not want to play Betrayal anymore.
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# ? Feb 8, 2021 00:50 |
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Not emptyquoting. The pre-Haunt part is pretty much just wandering around with literally no goal aside from buffing your stats, the Haunts are all broken and confusing in one way or another, but drat if I won't say yes next time my buddy asks me to play with him.
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# ? Feb 8, 2021 01:57 |
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Betrayal is a fun activity.
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# ? Feb 8, 2021 02:11 |
Betrayal is goofy fun. Sometimes I win. Sometimes I lose. Sometimes the house turns into a monster and eats me on the first turn before I take a single action. But something always happens!
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# ? Feb 8, 2021 02:18 |
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The thread looks down on Betrayal because it it exceptionally random, to the point where the haunt reveal often results in very lopsided game just from the random scenario selection. But if you want to hang with friends with a game where something is happening, it's still fun. Not every game needs the have player choices matter. Sometimes you want the house to turn into a monster that eats you on the first turn before you take a single action.
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# ? Feb 8, 2021 02:30 |
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Betrayal is fun if you go in expecting player skill to matter for nothing, your character can just die completely outside of your control, and that you're just creating a possibly stupid story. I just play as if I'm controlling one character in the shared story, so I'm fine with dumb things happening. But it's not a good game. As far as Tom's Three Cup System, I've only played Aurelian, but it was pretty recently! https://twitter.com/Ravendas16/status/1349222214151901194 Basically, there are four groups that are typically mad at you, plus barbarians who are always mad at you. One cup is 'Friendly', one cup is 'Neutral', one cup is 'Hostile'. If the group hates you, their chits go back into the hostile cup. If a group likes you, their chits go back into the Friendly cup. Halfway, and they go in the Neutral cup. As you take actions, chits usually migrate Friendly->Neutral->Hostile. There's a few actions that take you back upstream, but they're expensive. After you take an action, there's a reaction, where you pull one or two chits from the Hostile cup, and depending on what they are, different things happen. Usually armies appear on the board, or barbarians attack, or possibly the turn just ends. So, if you build a temple in a faction's area, then they'll like you, and their removed pieces go into the Friendly cup. Which means they're unlikely to pop up in reaction to an action, at least for awhile, and when they do, it won't be in great numbers. Their area is basically pacified, though there's a slim chance they'll rise up still. It's the factions that go directly to the Hostile cup that you will have to deal with frequently, as you'll pull reactions directly from their pool. It's a neat system! This was also my first actual solo game I played. Edit: Copying and pasting this into my notes for BGG for this game I GUESS. Ravendas fucked around with this message at 02:41 on Feb 8, 2021 |
# ? Feb 8, 2021 02:37 |
Selecta84 posted:Any opinions on these games? Charlemagne is quite fun, it's the only one I've played, but it was my first solo game and made me realize that solo boardgames aren't something I'm gonna turn too all that much.
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# ? Feb 8, 2021 02:38 |
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I'm not totally sure I'm getting it. If you do take an action that makes someone friendlier, do you dig through the Hostile bag for their tokens and move them to the Friendly bag? Or are you just adding chits to the Friendly bag without changing any of the others? Or does it not affect the current makeup of the bags at all, and instead just changes where you put chits after drawing them? (So if there are currently 5 chits from that faction in the Hostile bag, they're still going to be there for you to deal with, but after you draw them it'll take longer for them to get back there)
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# ? Feb 8, 2021 02:43 |
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Jabor posted:I'm not totally sure I'm getting it. The actions that make people happier are still blind draws from Neutral->Friendly. No idea who you're making happier. You're just forcing something upstream from messing with you. But for things like temples (make people happier) and having an active uprising (makes people angrier), it controls where their chits return to at the end of the round. Chits wiped out or otherwise removed during a round are set aside in a dead pool, and their faction status (temple'd/uprising/neither) determines which cup their chits go back to (friendly/hostile/neutral). Edit: So, you wipe out what little resistance there is in a place with a temple, or they just give up and wander off on their own due to the temple, and those pieces will go back to the friendly cup. All of those chits you wiped out in battle against their uprising? And they still have a usurper? They're all going back into the hostile cup, ready to jump back on the table. The end game can be a little wack-a-mole-y if there's only one angry faction, as you smack them down in one round, and they start popping back up the next. There's some ways to mitigate it, but it's very luck driven still.
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# ? Feb 8, 2021 02:50 |
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golden bubble posted:Not every game needs the have player choices matter. Yeah, like when instead of a board it's just this colorless, odorless gas, and instead of players there are just homeowners who have this in their basement, and instead of there being choices it's literally just toxic to humans but then it's like NICE GAME, rear end in a top hat, WHO DESIGNED THIS.
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# ? Feb 8, 2021 05:14 |
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Ravendas posted:The actions that make people happier are still blind draws from Neutral->Friendly. No idea who you're making happier. You're just forcing something upstream from messing with you. So the end goal is to get the Hostile bag empty? Or is that not really feasible, and you're only influencing the makeup of that bag?
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# ? Feb 8, 2021 06:16 |
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# ? Jun 13, 2024 04:52 |
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Autodrop Monteur posted:Yes! Sweet thank you. Convinced me to trade my Frosthaven pledge for a KS version of it.
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# ? Feb 8, 2021 06:27 |