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I don't really care if the AI can't handle it, I prefer the incredible visuals or actual settlements. Siege battles suck rear end to play now because they are all the same. for that reason GCCM is incredible.
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# ? Feb 10, 2021 16:10 |
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# ? Jun 3, 2024 06:09 |
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Floppychop posted:edit: \/ I use GCCM, the maps in it are great \/ I want to use GCCM but I hate that Moot map so loving much. Endless super steep hills forever and it seems like I end up fighting over that settlement no matter which faction I'm actually playing.
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# ? Feb 10, 2021 16:11 |
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I haven't played much Three Kingdoms but it seemed like the sieges there were WAY better. non-walled cities still had an encampment structure instead of just being a regular wilderness map, and cities have (at least early on) a bunch of fully-impassable walls but no gates, and pretty detailed interior geography that the AI seemd to handle well. On Chaos God stuff: I know the DND alignment axis is weird and dumb, but it's always struck me, especially in 40k, that it's all about order vs. chaos, but everybody is at the "evil" end of the good-evil spectrum. It seems like pretty much every faction is a genocidal racial supremacist?
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# ? Feb 10, 2021 16:13 |
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That's because the lore is mainly there for an excuse to smash little figurines against each other.
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# ? Feb 10, 2021 16:17 |
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thats why GW introduced the Tau, so 40k could have a a good guy faction to root for
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# ? Feb 10, 2021 16:20 |
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Flavahbeast posted:thats why GW introduced the Tau, so 40k could have a a good guy faction to root for Aren't the Tau mind controlling genocidal eugenicists now also?
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# ? Feb 10, 2021 16:21 |
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Orks are the good guys of 40k because all they care about is fighting and winning.
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# ? Feb 10, 2021 16:23 |
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The only thing I really liked about AoS is the Skaven having their own dimension where they literally gnaw their way into other realities and infest them. They should've added that to 40k, space Skaven seem like an unexplored concept.
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# ? Feb 10, 2021 16:26 |
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The great unclean one in the trailer is definitely Rotigus' design, if not explicitly him. I think it's pretty apparent that AoS is coming to TW. Which is fine. It's ok to take the bits that fit into WHFB and ignore the ones that don't. And also to bring the Fish Aelves
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# ? Feb 10, 2021 16:37 |
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Yo what happened to the old world? Like, did the planet explode? Did the Sigmarines ever try to go back and grab Ghal Maraz or something?
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# ? Feb 10, 2021 16:41 |
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Stuff I hope will be in 3: -Better sieges, as mentioned. For starters, more types of siege engine since theres not much variety right now. They'd have to fix issues with pathing to really improve the AI. -More control over the specific area reinforcements will arrive. -Just have the world map be a globe you can rotate around and fully circumnavigate. Having flat map edges makes things artificially further away by forcing you to go in a specific direction.
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# ? Feb 10, 2021 16:48 |
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jokes posted:Yo what happened to the old world? Like, did the planet explode? Did the Sigmarines ever try to go back and grab Ghal Maraz or something? The Chaos gods ate it because Archaon forced them to. The good guys had a plan to stop this but it involved Manfredd, who like the little starscream bitch he is, backstabbed them at the last moment for no reason other than to be a dick, dooming the world.
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# ? Feb 10, 2021 16:48 |
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ArchRanger posted:Aren't the Tau mind controlling genocidal eugenicists now also? Pretty sure it was mentioned in DOW Dark Crusade that the Tau castrated the human population that sided with them and that game came out in 2006.
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# ? Feb 10, 2021 16:49 |
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ArchRanger posted:Aren't the Tau mind controlling genocidal eugenicists now also? I miss 40k having a couple of good factions, because it's a good way to highlight that the imperium's genocidal facism is evil and ineffectual. Without the contrast all the shittyness can read as 'hard men making hard decisions' type thinking.
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# ? Feb 10, 2021 16:50 |
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Tau's genocide stuff is directly proportional to how mad the author is at tau for "getting anime in his 40k" and not an inherent part of the dudes.
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# ? Feb 10, 2021 16:52 |
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jokes posted:Yo what happened to the old world? Like, did the planet explode? Did the Sigmarines ever try to go back and grab Ghal Maraz or something? The Chaos Gods broke through reality and hosed everything up real good, a vortex of raw Chaos ripping through the world and flinging god-like beings and souls alike adrift on the winds of Magic as they scattered out into the cosmos, eventually coalescing into the eight worlds of the Mortal Realms. The Gods then got bored and moved onto a different world to start The Great Game all over again, except for Slaanesh who made a point to hunt down every last Elf soul, in particular those hidden by the last remaining Elven god, Mathlann beneath the boiling oceans of what remained of The Old World. Ghal Maraz for the record was flung into the aforementioned magical vortex and was recovered by Sigmar when he made his claim on the new worlds. It was then lost again because of Tzeentch's bullshit and an early part of AoS's plot revolves around recovering it. ArchRanger posted:Aren't the Tau mind controlling genocidal eugenicists now also? They've waffled back and forth on this. As of 9th edition they've settled on a new status quo for the T'au. The Ethereals are becoming increasingly authoritarian and paranoid as the Empire keeps pushing against the rest of the galaxy, and have their own personal army of indoctrinated "Edification Corps" known for their brutality in enacting actions against even minorly disagreeing T'au forces and auxiliaries. This is having a knock on effect with a lot of the Fire Caste's commanders, especially Commander Shadowsun becoming super distrustful of the Ethereals after rogue Commander Farsight's forces came and pulled her rear end out of the fire during the second Damocles Gulf campaign, only for the Ethereals to demand she take all her forces that had just been battered to near break by the Imperials and use them to slaughter their rescuers. On top of them parading around an hologram of High Ethereal Aun'Va to pretend he didn't get his brain exploded by a Culexus Assassin. Swinging back to the grimdark, we also have the 4th Sphere Expansionists, survivors of a failed colonising effort that attempted to use a stable wormhole that appeared in T'au space to cross to the other side of the galaxy, only to disappear. A drone with a garbled message eventually popped out the T'au end of the hole many decades later and they braved the rift with better equipped ships to find the survivors on the other end, traumatised and xenophobic, their auxiliary units gone and their Fire Warriors unwilling to lower their weapons at any auxiliaries the relief forces brought with them. This more Imperium-like attitude being adopted by more and more Ethereals as the Empire expands out from that side of the wormhole. SteelMentor fucked around with this message at 17:12 on Feb 10, 2021 |
# ? Feb 10, 2021 16:53 |
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Ra Ra Rasputin posted:Thought up a good mod idea, when a unit reaches 9 chevrons and it isn't already named the mod will automatically generate a random faction appropriate name for the unit. I've always wanted a mod that does this and also gives them some random ability/bonus, making every 9 chevron unit into a mini-RoR. I'm not sure if it's even possible though.
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# ? Feb 10, 2021 16:56 |
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Log082 posted:I've always wanted a mod that does this and also gives them some random ability/bonus, making every 9 chevron unit into a mini-RoR. I'm not sure if it's even possible though. A bunch of units are supposed to be veteran versions of basic units too, like Big Uns and Longbeards.
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# ? Feb 10, 2021 17:03 |
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Eimi posted:The Chaos gods ate it because Archaon forced them to. The good guys had a plan to stop this but it involved Manfredd, who like the little starscream bitch he is, backstabbed them at the last moment for no reason other than to be a dick, dooming the world. Yeah... In the end it wasnt conniving Skaven or brutish Chaos warriors who hosed the world in the rear end It was one single vampire deciding that it was time for everything to end
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# ? Feb 10, 2021 17:05 |
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Isn't Kislev a pretty decent "good guys that are actually good guys" faction? None of the oppression of Bretonnia, less of the rampant corruption of the Empire. Sure they're pretty autocratic and not all of the various subgroups always get along, but they're making an honest effort. And also pet bears.
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# ? Feb 10, 2021 17:10 |
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orangelex44 posted:Isn't Kislev a pretty decent "good guys that are actually good guys" faction? None of the oppression of Bretonnia, less of the rampant corruption of the Empire. Sure they're pretty autocratic and not all of the various subgroups always get along, but they're making an honest effort. And also pet bears. Talking 40k. In Fantasy the good guys, while flawed, are still good guys at the end of the day. Not so much the Imperium or Eldar.
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# ? Feb 10, 2021 17:10 |
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Edgar Allen Ho posted:A bunch of units are supposed to be veteran versions of basic units too, like Big Uns and Longbeards. There actually is a mod that allows for upgrades when units reach a certain amount of veterancy! It's pretty neat.
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# ? Feb 10, 2021 17:13 |
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Log082 posted:There actually is a mod that allows for upgrades when units reach a certain amount of veterancy! It's pretty neat. That sounds dope, and would make a lot of sense for lots of the basic units. It would be really nice to be able to, say, upgrade shield-less seaguard to the shielded versions, skink javelins to skirmishers, etc.
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# ? Feb 10, 2021 17:22 |
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I double checked, and it's the appropriately named "Upgrade Units" mod on the workshop. It works well from when I've played with it. There are also submods to do things like give dwarves runic upgrades for artillery, or add upgrade paths the main mod considers unbalanced/not lore supported, so it's pretty customizable.
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# ? Feb 10, 2021 17:29 |
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The closest faction to being "good guys" are Eldar, the issue is they are basically the most smug assholes in existence and some people just can't get over that.
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# ? Feb 10, 2021 17:33 |
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The Eldar would probably not mind sacrificing an entire human world if it suited their purposes
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# ? Feb 10, 2021 17:42 |
Ra Ra Rasputin posted:Thought up a good mod idea, when a unit reaches 9 chevrons and it isn't already named the mod will automatically generate a random faction appropriate name for the unit. Clearly, after 7 chevrons the unit should end up going through some portal and end up either on Settra's doorstep or in some strange place that looks suspiciously like a British Colombian forest.
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# ? Feb 10, 2021 17:43 |
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Zzulu posted:The Eldar would probably not mind sacrificing an entire human world if it suited their purposes The Eldar would gladly sacrifice an entire human world just to save one single Eldar life.
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# ? Feb 10, 2021 17:44 |
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"probably?" They have. They do it routinely actually. They also tend to sacrifice on the sector level, rather than just individual worlds. All elves suck rear end, space variants especially so.
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# ? Feb 10, 2021 17:44 |
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Luckys Overhaul had lord skills that would give units new abilities when they reached a certain veterancy. It was nice as it kept lower tier obsolete units relevent. LuckySpade unfortunately hasnt updated his mod in a very long time, apparently he works for the NHS in the UK and has been understandably very busy this past year.
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# ? Feb 10, 2021 17:45 |
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Actually the Asur rule and are saviours of the world, none more so than Teclis e: and yeah Lucky's/CnC is a good mod
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# ? Feb 10, 2021 17:46 |
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Eimi posted:The Eldar would gladly sacrifice an entire human world just to save one single Eldar life. I mean, the humans would do the same. Everyone in 40k is a genocidal lunatic, so their elves being genocidal lunatics doesn't really move the needle. The Imperium would almost certainly consider it a bonus if they got to murder an entire craftworld and save a human in the process.
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# ? Feb 10, 2021 17:46 |
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Night10194 posted:I mean, the humans would do the same. Everyone in 40k is a genocidal lunatic, so their elves being genocidal lunatics doesn't really move the needle. I mean while they would love to wipe out a craftworld it's a pretty common theme the Imperium does not give a single poo poo about human lives. Human control? Yes, but lives? Not at all. I guess unless they are a lord admiral or chapter master, or some other insanely high ranked individual.
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# ? Feb 10, 2021 17:49 |
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Eimi posted:The Eldar would gladly sacrifice an entire human world just to save one single Eldar life. As lovely as that is, it's basically the equivalent of us coming across a sentient race of egg men who live a maximum of 10 months and collectively try to kill us for no discernible reason all the time and on one of their many, many planets they hold one of the most nicest and esteemed people of humanity and will kill them if given the chance. Also there are only about 300,000 of us left and every time we die we face eternal torture at the hands of a sadistic sex god who we admittedly birthed into the world and are trying to fix it. Like, it's still extremely loving evil but when looked through the lens of Eldar it's a far more sympathetic reason for mass murder than basically any other faction. A total Imperium victory sees the eradication of all xeno life, Tau see basically everyone enslaved and anyone who steps out of line is murdered. Eldar's grand victory is basically to be left the gently caress alone and live their lives in their craftworlds forever while Slaanesh fucks off. Their goals are the most admirable out of everyone and they don't *want* to see all other races snuffed out which is a huge boon in this setting morally. edit: All 40k factions are bad. I do not condone mass murder, not even the mass murder of egg men. BillBear fucked around with this message at 17:59 on Feb 10, 2021 |
# ? Feb 10, 2021 17:55 |
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Meanwhile the Asur mostly just want to make sure you keep going along with unequal trade deals and possibly cripple your navy but aren't into some weird 'humans have no value at all' thing. Humans have plenty of value! In getting the merchants and princes fabulously rich. Also maybe being allies sometimes, fine.
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# ? Feb 10, 2021 17:59 |
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Let me remind you all that Teclis literally invented the imperial colleges of magic and taught them to the idiot humans
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# ? Feb 10, 2021 18:04 |
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Edgar Allen Ho posted:Let me remind you all that Teclis literally invented the imperial colleges of magic and taught them to the idiot humans And the other elves think Teclis is some weird hippy loser. Like I love the Asur but that includes them being massive arrogant gently caress ups who screw themselves over with it like every time.
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# ? Feb 10, 2021 18:05 |
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The Elves causing a massive world war by cutting the beard of a Dwarf diplomat for laughs is probably the most Elf thing ever.
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# ? Feb 10, 2021 18:06 |
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Teclis is cool, but the rest of the elves are infuriatingly snooty. They're also all G-men.
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# ? Feb 10, 2021 18:07 |
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# ? Jun 3, 2024 06:09 |
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Look, teclis taught humans how to cast magic so that they could be fodder for elves while elves did the important work
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# ? Feb 10, 2021 18:08 |