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dogstile
May 1, 2012

fucking clocks
how do they work?
You can get better chests with iron, at least.

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Fart Car '97
Jul 23, 2003

dogstile posted:

Valheim chat:

Honestly, I didn't find solo to be that much of a slog, but you do kinda need to know what to do and a lot of it isn't obvious.

Food is a big one. Cooking meat gives you massive stamina and health boosts. Because you have three slots you'll want to eat ideally, three different types of meat, but you can't do that at first. You can eat cooked meat, cooked necktail and honey as an early game food and you'll pretty much triple your health right there, you get about 95 and a ton of stamina from it.

The other thing is making sure you have the rested buff. You only really want to be doing things with that buff on you, because otherwise your stamina regen is ridiculously slow. You can make it last longer by building furniture in your house to raise the comfort level. Most of my huts have a bed, deer rug, then maybe a table + chair if i'm near anything that'll give me finewood.

I'll spoil my progression, but i'll go up to the first set of mining.



1. Grab stone and wood, cut down a couple of trees and make a tiny hut. You don't really need anything more than a few squares of space for a workbench and a bed, but you can go bigger. Build until bored.
2. Grab flint and food, go kill the first boss. You don't need any fancy tiered armour for this, but I would recommend leather and a tower shield. You don't need a bow. Make sure you have the rested buff, it'll be raining and that will debuff you. The rested buff will counter that.
3. You now have the stamina forsaken power. Make some runs into the forest to raid some dungeons. You need 10 surtling cores.
4. Go mine copper + tin and make yourself a cart + a bronze pickaxe first. You only need one two copper and one tin to make the bronze needed for a cart. You will need 18 pieces of copper and 9 tin for both. Using the cart means you'll be able to do this in one trip and just make huts whenever you need to rest.
5. This'll get you bronze armour. The next boss is the elder, you don't need potions for him but i'd recommend it.



Most of the compaints I see about the combat system is people fighting in wet weather while not being rested/eating lovely food. Just make huts wherever you travel and maybe have a proper home base in the meadows for when you want to do a ton of smelting. You will eventually want to make a second base for smelting too though. I'm currently trying to make a giant stone fort for that and it was a massive mistake, i'll need thousands of stone.

Also, enemies scale to your group level so if you want to fight a boss a second time and your group doesn't, i'd recommend doing it on a solo world. The other thing about beating bosses is that it seems to increase the spawns of nastier enemies in zones. We're now encountering brutes in our starting meadows.
Yes but also as you progress it rains a loving lot and it never stops being annoying.

OgNar
Oct 26, 2002

They tapdance not, neither do they fart

tildes posted:



Also, what does the arrow on the minimap mean? Your next objective you have to head to?

Wind direction.
Boating has a few redundancies, wind direction is given to you in two ways, and sail level is shown to you in 3 ways.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Hammer tip: apparently upgrading it increases the build distance.

Fart Car '97 posted:

Yes but also as you progress it rains a loving lot and it never stops being annoying.

Let us use all that resin we're collecting to make varnished/treated wood for building with.



Also, someone make a thread already. :v:

Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.

OgNar posted:

Wind direction.
Boating has a few redundancies, wind direction is given to you in two ways, and sail level is shown to you in 3 ways.

I heard that the wind also makes a difference while hunting, like deers can spot you easier if the wind blowing their way.

KirbyKhan
Mar 20, 2009



Soiled Meat

OgNar posted:

I had really wanted to get into stuff like Ark and Conan, but mechanics like deterioration of your built base over time if you decided to play another game for a bit just put me off.
I know things like that can be turned off, but thats generally up to everyone else/server owner not you.

I dig the impermenence of these games. I started out with Rust when it was Wyoming Simulator 2014. Each outing with these games is a camping trip.

Longest one in the last 3 years was a week long poop sock of Eco.

Drone
Aug 22, 2003

Incredible machine
:smug:


KirbyKhan posted:

Longest one in the last 3 years was a week long poop sock of Eco.

I can very much relate to this. Wasted an entire two weeks of staycation time of playing Eco 12 hours a day like a year and a half ago.

On a good server with people who understand and buy into the economic side of things, that game hits like no other.

Shame that seems to have been a little like catching lightning in a bottle though. :(

thark
Mar 3, 2008

bork

tildes posted:

Also, what does the arrow on the minimap mean? Your next objective you have to head to?

I've been assuming wind direction.

e: You need so much goddamn copper and tin JFC.

LASER BEAM DREAM
Nov 3, 2005

Oh, what? So now I suppose you're just going to sit there and pout?
I'm having an issue in Valheim where a fire that I place on the ground indoors randomly does out. This occurs regardless of weather or fuel status and the roof of the chimney is covered. When the flame is out I can still add wood, but it does not restart. Randomly a few seconds later it will pop back on.

Anyone else with this issue?

tildes
Nov 16, 2018

OgNar posted:

Wind direction.
Boating has a few redundancies, wind direction is given to you in two ways, and sail level is shown to you in 3 ways.

ooooooooh, I was way overinterpreting that

TracerBullet
Apr 26, 2003

Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it.


Doctor Rope
So, I'm hoping someone can give me an appraisal on whether or not Valheim is worth it for me. My game time is typically pretty limited and I wouldn't have a lot of RL friends who are into gaming I'd be able to team up with so I'd likely be flying solo (if I didn't find some goons to play with.) I play a lot of Apex Legends and Mordhau but also enjoyed the hell out of No Man's Sky. The base building aspect was probably my least favorite part of the game but I did really enjoy discovering and exploring new areas. I haven't played any other games like this (ARK, Dust, Minecraft) but I am looking for something new. Is Valheim worth the $20? Can I play it in 20-30 minute bites? Is it worth playing solo if I can't find others?

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

TracerBullet posted:

So, I'm hoping someone can give me an appraisal on whether or not Valheim is worth it for me. My game time is typically pretty limited and I wouldn't have a lot of RL friends who are into gaming I'd be able to team up with so I'd likely be flying solo (if I didn't find some goons to play with.) I play a lot of Apex Legends and Mordhau but also enjoyed the hell out of No Man's Sky. The base building aspect was probably my least favorite part of the game but I did really enjoy discovering and exploring new areas. I haven't played any other games like this (ARK, Dust, Minecraft) but I am looking for something new. Is Valheim worth the $20? Can I play it in 20-30 minute bites? Is it worth playing solo if I can't find others?

You could probably get far with short sessions but I find that I lose a few hours each time I turn it on. A lot of the discovery is tied to the base building, as in you’ll need to build facilities to equip you to better explore areas, which in turn gives you better resources to build better facilities. It takes a few solid hours to go from unlocking a pickaxe to getting bronze equipment. There are different biomes and dungeons but nothing as radical as NMS. I would recommend watching a stream of it and seeing if the loop appeals to you, because I don’t think it’s going to fit with you based on your post.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
When I played Conan, it just felt like ARK but without the dinosaurs. Right down to the weird "engram" recipe learning*. I didn't play a ton but it seemed to have almost the exact same loop, interface, and moment to moment gameplay, just lacking the main thing that made ARK so interesting. Maybe I was missing something?

*I hate this feature so much and last time I played ARK you couldn't even turn it off in solo/local servers. Like I sorta get it, it's made to make people branch out and fill different roles in a group server, but all it ever really does is make people take no decorative/aesthetic recipes so all the buildings look like blocky trash. Why would you limit the recipes your players can learn, this is so dumb.

Fart Car '97
Jul 23, 2003

No, Valheim is not a good game to play solo unless you have a shitload of free time

Det_no
Oct 24, 2003
Anyone see any difference when turning tessellation on or off in Valheim? Seems resource heavy but I cannot tell a difference and don't know if I'm just not looking in the right place.

Hamelekim
Feb 25, 2006

And another thing... if global warming is real. How come it's so damn cold?
Ramrod XTreme

Fart Car '97 posted:

No, Valheim is not a good game to play solo unless you have a shitload of free time

Depends on what your goals are. I'm playing solo and having a blast.

TracerBullet
Apr 26, 2003

Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it.


Doctor Rope

Hamelekim posted:

Depends on what your goals are. I'm playing solo and having a blast.
Thanks everyone for the input - I'm leaning to it probably not being a great fit but what aspect of mostly solo are you enjoying?

Hamelekim
Feb 25, 2006

And another thing... if global warming is real. How come it's so damn cold?
Ramrod XTreme

TracerBullet posted:

Thanks everyone for the input - I'm leaning to it probably not being a great fit but what aspect of mostly solo are you enjoying?

Exploring and upgrading my gear and base. I don’t care much about making something beautiful just that it works.

The world is huge and I’ve explored only the first two areas around the first boss. Lots more to discover. The one thing I wish they had was faster land travel with animals or something. Dragging resources in a cart behind you take so long depending on where your build your processing buildings.

Ambaire
Sep 4, 2009

by Shine
Oven Wrangler

Hamelekim posted:

Exploring and upgrading my gear and base. I don’t care much about making something beautiful just that it works.

The world is huge and I’ve explored only the first two areas around the first boss. Lots more to discover. The one thing I wish they had was faster land travel with animals or something. Dragging resources in a cart behind you take so long depending on where your build your processing buildings.

Well, there is the multiple worlds 'exploit'.

  1. Create a second world.
  2. Set up storage at the mines and fill a chest or two full of ore and stone.
  3. Load your inventory full of the ore and stone, grossly overburdening yourself.
  4. Log out and log into the second world
  5. Dump the stuff into a chest.
  6. Log into the first world and take a portal back to base.
  7. Grab the inventory full of ore/stone from the second holding world, log into your first world at base.

Or have two worlds, one for exploration and resource gathering, one a hub world for all the crafting etc.

Fart Car '97
Jul 23, 2003

Hamelekim posted:

Exploring and upgrading my gear and base. I don’t care much about making something beautiful just that it works.

The world is huge and I’ve explored only the first two areas around the first boss. Lots more to discover. The one thing I wish they had was faster land travel with animals or something. Dragging resources in a cart behind you take so long depending on where your build your processing buildings.

The beginning is fine, but there's a marked difficulty jump/time sink with the 3rd biome and beyond

KirbyKhan
Mar 20, 2009



Soiled Meat
Yeah, went from waking up to hunting the big deer. I get the basic loop. I built a nice lil viking hut and now I have to learn about roofs. I live in the south west american desert and all our roofs are flat, so I never really got to understand the finer parts of thatching. Beams work.

Hamelekim
Feb 25, 2006

And another thing... if global warming is real. How come it's so damn cold?
Ramrod XTreme

Fart Car '97 posted:

The beginning is fine, but there's a marked difficulty jump/time sink with the 3rd biome and beyond

These games are basically built as time sinks. The question is how much of that time is required to just progress vs doing little side things?

explosivo
May 23, 2004

Fueled by Satan

How do you make a cart in Valheim? I don't think I have the recipe for that. I was excited because I was able to put down a couple teleporters between my base and the forest where the copper veins are but didn't know you can't go back with them in your inventory :mad:

Cactus
Jun 24, 2006

LawfulWaffle posted:

Is there a good resource on how to build effective homes? My foundation is all screwy from raising and leveling the ground, and I have a novice understanding of framework but still plenty of parts of my roof look like they’re about to collapse from neighboring weight.

This:
https://www.youtube.com/watch?v=vFrcZCJbtlM

helped explain in really simple terms why my buildings kept collapsing all the time, and how to stop it happening.


LASER BEAM DREAM posted:

I'm having an issue in Valheim where a fire that I place on the ground indoors randomly does out. This occurs regardless of weather or fuel status and the roof of the chimney is covered. When the flame is out I can still add wood, but it does not restart. Randomly a few seconds later it will pop back on.

Anyone else with this issue?

Yes! and it's driving me insane because there's no reason why it should be happening. It's probably an early access bug.

GruntyThrst
Oct 9, 2007

*clang*

explosivo posted:

How do you make a cart in Valheim? I don't think I have the recipe for that. I was excited because I was able to put down a couple teleporters between my base and the forest where the copper veins are but didn't know you can't go back with them in your inventory :mad:

Build some bronze nails to unlock the recipie.

Jusupov
May 24, 2007
only text

thark posted:


e: You need so much goddamn copper and tin JFC.

Just wait for the iron needs. two tiers of gear need it

Jusupov
May 24, 2007
only text
Valheim has already surpassed one million sales in our first week on Steam Early Access.

That's a lot of sales for a game I'd heard nothing about before buying it

Quill
Jan 19, 2004

Jusupov posted:

Valheim has already surpassed one million sales in our first week on Steam Early Access.

That's a lot of sales for a game I'd heard nothing about before buying it

The success is well earned. This is one of the very few survival games that has managed to keep me engaged. Here's hoping that the team can keep up with steady updates.

Anime Store Adventure
May 6, 2009


So I saw the responses to the solo question - but how viable is just two people? I figure it’s helped a lot by the “hey we’re playing together” effect but I get the sense that the real sweet spot is more 3-5 or more?

My friend and I are pretty patient and also good at figuring out how to be efficient with exactly these sorts of games (we did very well with 7 Days to Die as a duo coming in pretty cold and having to spend every day efficiently, no other players) so I think we’ll have a good time.

Sort of an addendum, how’s the work breakdown? He’s much more willing to spend time exploring, hunting, foraging, and leaving me to fastidiously build a perfect base. Does it make sense to run a 50/50 like that? Can we kind of work into those roles?

I appreciate the care taken for spoilers so far so if you can weigh in be mindful that I appreciate going in as ‘cold’ as possible relative to specific details. In the end I think we’ll enjoy it, but I’m a little worried if it gets too grindy.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Refilling your water skin at the lagoon in the ARK mangrove biome is a horror game all by itself.

Jusupov
May 24, 2007
only text

Anime Store Adventure posted:

So I saw the responses to the solo question - but how viable is just two people? I figure it’s helped a lot by the “hey we’re playing together” effect but I get the sense that the real sweet spot is more 3-5 or more?

My friend and I are pretty patient and also good at figuring out how to be efficient with exactly these sorts of games (we did very well with 7 Days to Die as a duo coming in pretty cold and having to spend every day efficiently, no other players) so I think we’ll have a good time.

Sort of an addendum, how’s the work breakdown? He’s much more willing to spend time exploring, hunting, foraging, and leaving me to fastidiously build a perfect base. Does it make sense to run a 50/50 like that? Can we kind of work into those roles?

I appreciate the care taken for spoilers so far so if you can weigh in be mindful that I appreciate going in as ‘cold’ as possible relative to specific details. In the end I think we’ll enjoy it, but I’m a little worried if it gets too grindy.

I've been playing with just one friend and it's worked quite well

Warrior Princess
Sep 29, 2014

What?

GruntyThrst posted:

Valheim enemy spoilers WHY ARE THE MOSQUITOS NUCLEAR ICBMS

That's all my bronze equipment gone. Like, 10 hours of collecting gone poof. I legit think I'm done unless I join MP because I don't want to do all that mining alone again.

You leave behind a grave stone with all of your items if you die. If you die multiple times, the marker changes position to your most recent death, but your old gravestone is still there even if it doesn't have a marker.

Nordick
Sep 3, 2011

Yes.

LASER BEAM DREAM posted:

I'm having an issue in Valheim where a fire that I place on the ground indoors randomly does out. This occurs regardless of weather or fuel status and the roof of the chimney is covered. When the flame is out I can still add wood, but it does not restart. Randomly a few seconds later it will pop back on.

Anyone else with this issue?

I've had it happen a couple times, and both times the reason was that the smoke wasn't clearing out quickly enough, which snuffs the flame. I made the smoke hole bigger and the issue went away. Fires get ornery when there's anything (apart from cooking stations) on top of them, smoke included.


Anime Store Adventure posted:

So I saw the responses to the solo question - but how viable is just two people? I figure it’s helped a lot by the “hey we’re playing together” effect but I get the sense that the real sweet spot is more 3-5 or more?

My friend and I are pretty patient and also good at figuring out how to be efficient with exactly these sorts of games (we did very well with 7 Days to Die as a duo coming in pretty cold and having to spend every day efficiently, no other players) so I think we’ll have a good time.

Sort of an addendum, how’s the work breakdown? He’s much more willing to spend time exploring, hunting, foraging, and leaving me to fastidiously build a perfect base. Does it make sense to run a 50/50 like that? Can we kind of work into those roles?

I appreciate the care taken for spoilers so far so if you can weigh in be mindful that I appreciate going in as ‘cold’ as possible relative to specific details. In the end I think we’ll enjoy it, but I’m a little worried if it gets too grindy.

Two people is fine. My current Valheim co-op group is me and three other people, and sometimes it's just been two of us and it's still great.
Having one of you building the base while the other forages should be fine too. The enemies scale in power with the amount of players, but with just two the difference won't be very significant, so your friend wandering the forest alone should be safe enough as long as they keep food in their belly and don't get cocky. Gathering certain resources can be pretty time intensive though, so you might want to help them haul some stuff back home now and then.

TeaJay
Oct 9, 2012


I can't build. Like, at all. A friend of mine taught me some basics but I still struggle with reinforcing the structures. Is there something I can do to have the roof ridge not be marked on red? (I know the house design is also kinda wonky) I've added a lot of support beams all over, but on the roof I can't put the last piece on since there is no 1 meter 26 degree part.



Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.

TeaJay posted:

I can't build. Like, at all. A friend of mine taught me some basics but I still struggle with reinforcing the structures. Is there something I can do to have the roof ridge not be marked on red? (I know the house design is also kinda wonky) I've added a lot of support beams all over, but on the roof I can't put the last piece on since there is no 1 meter 26 degree part.





It doesn't really matter how many support beans, what matters is how many pieces you have between the last piece you want to place and the ground.
I think this video might explain better: https://www.youtube.com/watch?v=vFrcZCJbtlM&t=343s

Evrart Claire
Jan 11, 2008
Chop pine trees in the forest for some core wood. You can use that to reinforce your walls with 4m poles and effectively make your building half as tall as far as the ceiling is concerned.

Pigbottom
Sep 23, 2007

Time is never wasted when you're wasted all the time.
Do you guys have any tips for building underwater?

TeaJay
Oct 9, 2012


Zerilan posted:

Chop pine trees in the forest for some core wood. You can use that to reinforce your walls with 4m poles and effectively make your building half as tall as far as the ceiling is concerned.

Okay yeah, I can't chop down birch or pine on my single player world yet, it'll probably be better trying when I have access to better wood material.

30.5 Days
Nov 19, 2006

TeaJay posted:

I can't build. Like, at all. A friend of mine taught me some basics but I still struggle with reinforcing the structures. Is there something I can do to have the roof ridge not be marked on red? (I know the house design is also kinda wonky) I've added a lot of support beams all over, but on the roof I can't put the last piece on since there is no 1 meter 26 degree part.





Check around your foundation to make sure there is a direct vertical line from that roof tile to the ground- if the beam coming up to that part of the ceiling doesn't contact the ground at the bottom, it can cause your current problem. The video linked explains it well but I tend to build in vertical joists:



Notice it goes from the ground vertical and then angles over to the point. Roof tiles go between two joists. Only one roof tile in this screenshot between the two joists, but that's just because it's the chimney, I have 3 tiles in a lot of places.

Interior, you can see the joists are buttressed with pillars- these also go direct to the ground:



This house is 12m wide but I've had success with houses that are 16m wide (with 8m between the pillars). I use 26degree roofs, but I think 45degree is doable with 12m wide houses without any tier 2 materials.

The important thing is the pillars that go direct to the ground. When I was starting out, I would build a foundation out of beams connected to the ground with poles (and I still do this, but before, the poles connected to the ground were placed arbitrarily)- the supports coming out of the foundation MUST connect to the ground.

30.5 Days fucked around with this message at 11:31 on Feb 11, 2021

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30.5 Days
Nov 19, 2006
Also look at my cool viking house

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