|
Chev posted:The touch up work you'd need would be just the same as making them from scratch, as many a would-be RA2-in-Renegade modder has discovered.
|
# ? Oct 14, 2020 03:44 |
|
|
# ? Jun 3, 2024 09:58 |
|
I'm merely using it as the main community that looked into upscaling voxel models. However, the conclusion wasn't that it just wasn't good enough for full size FPS vehicles, just that it really isn't good for any kind of upscale. They're really, really rough, not particularly distant from the C&C/RA1 sprites in terms of details, and the spatial information doesn't make up for it at all. Just training a neural network to acknowledge that the gray things on the sides of this are wheels would be a technical challenge (and a simpler upscaler would just see them as boxes), let alone deducing the finer details that are just lost but would be necessary to at least meet the visual standard set by the first remaster collection. On the other hand give those two pictures to a human modeler and you'll get a good first iteration in like two hours.
Chev fucked around with this message at 10:23 on Oct 14, 2020 |
# ? Oct 14, 2020 10:19 |
|
Unboxing two of the physical editions, which have begun to be shipped to customers, check your emails for tracking codes if you bought one. https://www.youtube.com/watch?v=U_hIn5UyMqs
|
# ? Oct 14, 2020 10:42 |
|
drunkill posted:Unboxing two of the physical editions, which have begun to be shipped to customers, check your emails for tracking codes if you bought one. that guy never played cnc in his life.
|
# ? Oct 14, 2020 13:11 |
|
I meant using the machine learning stuff on the cutscenes, not the voxels. The latter seems like it’d be a feat.
|
# ? Oct 15, 2020 00:13 |
|
Spookydonut posted:that guy never played cnc in his life. at 5:58 posted:...the Obelisk of Light, used by The Nod. So, that was a -I believe an anti-aircraft weapon and uhhh... at 7:01 posted:It's one of those games where I think most people feel the original was near perfection when it comes to the actual gameplay Now Red Alert 2 on the other hand... gary oldmans diary fucked around with this message at 02:56 on Oct 15, 2020 |
# ? Oct 15, 2020 02:48 |
|
My collector's edition arrived today! Didn't expect it as the tracking info they sent me on 1st didn't work so I thought it hadn't shipped yet.
|
# ? Oct 15, 2020 23:08 |
|
Renegade X: Firestorm got delayed into next year, unsurprisingly. Sound like they want to make it bigger than was planned, both literally and figuratively. Most maps are planned to be double the size of their Renegade X counterparts, and they're adding in a form of base-building. Hopefully it doesn't fall victim to feature creep, but time will tell. Apparently, it actually started as a port of TS:Reborn, which is interesting knowing a little about the drama of that mod.
|
# ? Oct 15, 2020 23:54 |
|
Red Alert 2 turned 20 today. For some reason that makes me feel more old than the original game's anniversary. Probably because I still actually play RA2?
|
# ? Oct 24, 2020 05:20 |
|
Big Dev Video on Renegade X Firestorm and it's looking pretty drat cool, and quite a departure from its predecessor. Shame I don't much like Renegade's actual shooting... https://www.youtube.com/watch?v=gnX-OL6xpVc I really like that Tick Tank redesign.
|
# ? Nov 24, 2020 15:04 |
|
Mordja posted:Red Alert 2 turned 20 today. For some reason that makes me feel more old than the original game's anniversary. Probably because I still actually play RA2? Deus Ex turned 20 this year. We've become electronic old men, [not] running the world...
|
# ? Nov 24, 2020 15:06 |
|
My sickness spewed forth this horror:
|
# ? Nov 25, 2020 18:21 |
|
Mordja posted:Big Dev Video on Renegade X Firestorm and it's looking pretty drat cool, and quite a departure from its predecessor. Shame I don't much like Renegade's actual shooting... The team's willing to take some liberties in what look like very good directions. If you like the series at all this is going to be worth a look.
|
# ? Nov 25, 2020 18:29 |
|
Chronojam posted:The team's willing to take some liberties in what look like very good directions. If you like the series at all this is going to be worth a look. Like I mentioned, my issues is that I don't much like the arcadey gunplay and would be happier with, say, Battlefield style shooting.
|
# ? Nov 25, 2020 18:47 |
|
YoursTruly posted:It was really disappointing the first time I sniped the obelisk with a rush and just watched the gunboats sail impotently back and forth shooting at nothing until a rebuilt obelisk could take them out. It would have been a lot of fun if the gunboats could hit the con yard, power plants, or any of the other production buildings. Of course! When I beat that mission I totally thought it was a bug the gunboats didn't fire, the only way it makes sense is if the gunboats are supposed to die like Nostalgamus said.
|
# ? Dec 19, 2020 20:43 |
|
Check out the Red Alert Red mod Dust trailer if you haven't already: https://www.youtube.com/watch?v=UFGnljDDC4s Playing through the campaigns as the opposite faction. Missions are obviously going to be modified but it looks pretty cool.
|
# ? Dec 19, 2020 23:09 |
|
Global Conflagration, an RTS I've been keeping an eye on that's obviously C&C-influenced is doing an open playtest imma check out. Very Generals with a few mechanics lifted from COH it seems. https://store.steampowered.com/app/908770
|
# ? Jan 1, 2021 16:29 |
|
Mordja posted:Global Conflagration, an RTS I've been keeping an eye on that's obviously C&C-influenced is doing an open playtest imma check out. Very Generals with a few mechanics lifted from COH it seems. Developer: Midwood
|
# ? Jan 7, 2021 23:06 |
|
I did end up playing and it's definitely a solid base, but there's not a lot to it yet, for example both factions play exactly the same. Still, what's there is surprisingly polished and also I won against a guy so 10/10
|
# ? Jan 7, 2021 23:33 |
|
Edit: nm
Tiny Timbs fucked around with this message at 03:23 on Jan 12, 2021 |
# ? Jan 12, 2021 03:21 |
|
https://phonemantra.com/command-conquer-remaster-developers-hinted-at-interest-in-the-updated-red-alert-2/ posted:December 23, 2020
|
# ? Jan 12, 2021 04:06 |
I feel like Tiberian Dawn, Red Alert 1, and Tiberian Sun needed the remake more. Red Alert 2 would be fine with just a remaster.
|
|
# ? Jan 12, 2021 04:14 |
|
Since learning to force-fire disc throwers to throw at a choke point (and the discs roll way further), I forgot every other way to beat the campaign missions. They can't change that part.
|
# ? Jan 12, 2021 04:30 |
|
I hope they just stick to remastering. I feel like if they remade it they’d probably add a 3D camera and go too far in the “extra” and wacky direction like RA3.
|
# ? Jan 12, 2021 13:46 |
|
Yeah, I'm not interested in a remake but I definitely want a remaster in the same vein as the one this thread's about.
|
# ? Jan 12, 2021 13:52 |
|
What about TS!
|
# ? Jan 12, 2021 14:06 |
|
Emperor remaster when?
|
# ? Jan 12, 2021 15:10 |
|
orcane posted:Emperor remaster when? Asking the real questions.
|
# ? Jan 12, 2021 17:09 |
|
Lands of Lore 1-3 remastered, please.
|
# ? Jan 12, 2021 18:49 |
|
Nox 2!!!
|
# ? Jan 12, 2021 19:06 |
|
orcane posted:Emperor remaster when? IIRC that game exists in some kind of licensing hell which is why it has not been remade or rereleased at all. If there was ever a time to do it though, it would be now with the new movie out this year.
|
# ? Jan 12, 2021 20:41 |
|
Mordja posted:Nox 2!!! I don’t have volume on, it is Nox 2 for real? I’ve had Nox in my Origin account forever and never played it.
|
# ? Jan 12, 2021 23:59 |
|
chaosapiant posted:I don’t have volume on
|
# ? Jan 13, 2021 00:39 |
|
which engine/generation does emperor use, is it TS?
|
# ? Jan 18, 2021 16:20 |
|
Spookydonut posted:which engine/generation does emperor use, is it TS? W3D, same engine as Renegade, which was later developed into SAGE.
|
# ? Jan 18, 2021 16:50 |
|
Spookydonut posted:which engine/generation does emperor use, is it TS? As a matter of fact, both Dune by Intelligent Games (Dune 2000, Emperor) run on the studio's own engines. Dune 2000 is only made to "mimick the look of C&C", while everything in Emperor is totally different from W3D/SAGE.
|
# ? Jan 19, 2021 05:09 |
|
Mordja posted:What about TS! This guy gets it.
|
# ? Feb 5, 2021 10:36 |
|
Generals Evolution, a perpetually in-development mod for RA3 that converts it to the seminal C&C title has released its first, real beta. Notably, this mod is made by the guy who created the fantastic HL2 MMod so he's got a good track record. Anyway, here's a couple gifs
|
# ? Feb 13, 2021 05:07 |
|
Mordja posted:Generals Evolution, a perpetually in-development mod for RA3 that converts it to the seminal C&C title has released its first, real beta. Notably, this mod is made by the guy who created the fantastic HL2 MMod so he's got a good track record. Did he figure out how to modify the build and resource collection systems in RA3 to be more in line with Generals?
|
# ? Feb 13, 2021 08:30 |
|
|
# ? Jun 3, 2024 09:58 |
|
Sininu posted:Did he figure out how to modify the build and resource collection systems in RA3 to be more in line with Generals? No clue, I haven't actually played it yet. My guess would be no because I think there's a lot hard-coded into RA3 that can't be changed and I think its resourcing might be one of them.
|
# ? Feb 13, 2021 14:47 |