(Thread IKs:
Nuns with Guns)
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They've never been hard-hard, but the shift from puzzles and postgame battle challenges to many major opponents not even having four moves was fairly noticeable. B/W to X/Y being such a marked shift is probably half of why the feeling is there, as well as the player getting tools like Megas and Z Moves that opponents rarely took advantage of.
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# ? Feb 13, 2021 18:24 |
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# ? May 29, 2024 22:44 |
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Also to this day i see people saying pokemon is too easy who never turned switch to set. Its still too easy, but you may actually lose a mon or two in the run that way.
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# ? Feb 13, 2021 18:31 |
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The thing Pokémon and Zelda get hit with too easy more tyan other Nintendo games cause Mario and Kirby and Smash and hell Splatoon tend to have real difficulty in the side areas and in the post game. Which to me is the best system for handling these series woth such broad fanbases and the fact that even Mario does this makes Pokémon and Zelda not doing it frustrating.
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# ? Feb 13, 2021 18:51 |
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A Sometimes Food posted:The thing Pokémon and Zelda get hit with too easy more tyan other Nintendo games cause Mario and Kirby and Smash and hell Splatoon tend to have real difficulty in the side areas and in the post game. Which to me is the best system for handling these series woth such broad fanbases and the fact that even Mario does this makes Pokémon and Zelda not doing it frustrating. I mean pokemon has done it. Twice ever both of which were removed after the one game they were in.
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# ? Feb 13, 2021 19:05 |
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Man, if this is true, I have to go back to Kirby one of these days. Back then, not even the secret hidden difficulty mode of the original Kirby's Dreamland could stop me, and I even bulldozed my way through the harder NES-game.
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# ? Feb 13, 2021 19:06 |
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https://www.youtube.com/watch?v=HhDyIrR0zpo
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# ? Feb 13, 2021 19:31 |
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The Bee posted:They've never been hard-hard, but the shift from puzzles and postgame battle challenges to many major opponents not even having four moves was fairly noticeable. B/W to X/Y being such a marked shift is probably half of why the feeling is there, as well as the player getting tools like Megas and Z Moves that opponents rarely took advantage of. Plus half the major fights now full heal you before hand or theres NPCs in the area that do it. That and cutting out any route or cave that's longer than 1 to 2 screens basically meant what little challenge there was is just out the window which started in XY on top of all the new "Win the fight" buttons against the ai like megas.
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# ? Feb 13, 2021 19:39 |
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The early gen I Win button was having a Blastoise with Mega Punch, I don't think anything ever survived a single one after not very long.
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# ? Feb 13, 2021 21:53 |
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gen 3 battle tower was peak pokepostgame and i miss it
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# ? Feb 13, 2021 23:41 |
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CYBEReris posted:gen 3 battle frontier was peak pokepostgame and i miss it FTFY
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# ? Feb 13, 2021 23:52 |
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gen 5 was the best one, no further questions
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# ? Feb 14, 2021 00:18 |
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Augus posted:gen 5 was the best one, no further questions
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# ? Feb 14, 2021 00:19 |
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PWT was amazing
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# ? Feb 14, 2021 00:30 |
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Augus posted:gen 5 was the best one, no further questions https://www.youtube.com/watch?v=mjilJHcJEG4&hd=1
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# ? Feb 14, 2021 00:32 |
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My favorite Pokegames are Emerald and Platinum. But I fully admit that could be nostalgia because those are the ones I played most as a kid. Ruby was my first one ever. I loved how in Platinum some wild Pokemon only came out depending on what time of day it was IRL. I remember trying to catch one Pokemon who only came out after my bedtime and hiding under my sheets playing my DS hoping my mom wouldn't catch me Also spending dozens of hours messing around in the underground with my lil bro lol
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# ? Feb 14, 2021 00:40 |
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The Lockpicking Lawyer takes on love https://www.youtube.com/watch?v=FqhWwzb-RY8
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# ? Feb 14, 2021 01:08 |
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Gen 5 was the peak for me as well. Though I still have fun with it. ZenMasterBullshit posted:Yeah the issue is Nintendo games have never ever been hard and they've just gotten even easier as time went on even discounting all the super modes and guide modes and the like. The NES/SNES era begs to differ
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# ? Feb 14, 2021 01:11 |
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Jamie Faith posted:I loved how in Platinum some wild Pokemon only came out depending on what time of day it was IRL. I remember trying to catch one Pokemon who only came out after my bedtime and hiding under my sheets playing my DS hoping my mom wouldn't catch me Day/Night cycles were added in Gen 2, but then taken out in Gen 3 for some reason. It made me so disappointed as a kid, that and Gen 3 not allowing you transfer your old Pokemon made me hate Ruby and Sapphire a lot before FR/LG and the Gamecube games mitigated much of that.
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# ? Feb 14, 2021 01:12 |
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If HG/SS had a hard mode it would be the perfect pokemon game imo. Kanto and Johto, pokemon follow you, tons of post game content and secrets to sink your teeth into, a good number of obtainable pokemon but not an overwhelming amount. Its only real knock is that it's absolutely piss easy even by normal pokemon standards because the devs went through and consistently knocked down the levels of and amount of pokemon trainers have. Outside the Elite Four it feels like there's maybe a dozen trainers at most who have more than three pokemon to their name, and way too many only have one.
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# ? Feb 14, 2021 01:27 |
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DeafNote posted:The NES/SNES era begs to differ
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# ? Feb 14, 2021 01:27 |
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trubbish and garbador only B-tier? gently caress this, I’m unsubscribing
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# ? Feb 14, 2021 01:32 |
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wait til you see what he rated bidoof
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# ? Feb 14, 2021 01:40 |
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DeafNote posted:Gen 5 was the peak for me as well. Though I still have fun with it. Half of those were made harder arbitrarily in the NA releases and as invictus said if they were made today they'd have checkpoints/save points. Hell Mario 3 had checkpoints and save files and was already way easier to actually beat than either Mario 1 or 2.
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# ? Feb 14, 2021 02:22 |
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Nintendo has never made a hard game. They've only had hard games released on their systems.
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# ? Feb 14, 2021 02:43 |
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ZenMasterBullshit posted:Half of those were made harder arbitrarily in the NA releases and as invictus said if they were made today they'd have checkpoints/save points. Mario 3 did not have checkpoints. In fact, I think it was the first Super Mario Bros game to not have checkpoints.
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# ? Feb 14, 2021 02:54 |
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Ariong posted:Mario 3 did not have checkpoints. In fact, I think it was the first Super Mario Bros game to not have checkpoints. You start back at the start of world and all the fortresses and hammer bros fights you cleared stay cleared which means you can much more quickly get back to where you were.
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# ? Feb 14, 2021 02:56 |
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Ariong posted:Mario 3 did not have checkpoints. In fact, I think it was the first Super Mario Bros game to not have checkpoints. Wrong. The key gates unlocked by fortresses were essentially checkpoints in world progression which let you bypass the stuff you already did.
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# ? Feb 14, 2021 02:56 |
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Mario 3 didn’t have mid-level checkpoints because Mario 3 had short levels
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# ? Feb 14, 2021 02:57 |
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ZenMasterBullshit posted:You start back at the start of world and all the fortresses and hammer bros fights you cleared stay cleared which means you can much more quickly get back to where you were. Oh, I thought you meant level checkpoints.
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# ? Feb 14, 2021 03:18 |
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Dabir posted:I'm pretty sure you could play hard mode for your first run. I did that. It was actually easier because levelling was faster. I played through on hard mode, too, but I know I had to have my friend who'd already beaten the game give me the challenge mode key to unlock it. Maybe the same thing happened to you? Bulbapedia says the same thing: https://bulbapedia.bulbagarden.net/wiki/Key_System posted:For the first time in a Pokémon game, there are different difficulty levels. There are three different modes: Easy Mode (Japanese: アシストモード Assist Mode), Normal Mode (Japanese: ノーマルモード Normal Mode), and Challenge Mode (Japanese: チャレンジモード Challenge Mode). Only Normal Mode is unlocked by default; Easy Mode and Challenge Mode must be unlocked through the course of the games. Sydin posted:If HG/SS had a hard mode it would be the perfect pokemon game imo. Kanto and Johto, pokemon follow you, tons of post game content and secrets to sink your teeth into, a good number of obtainable pokemon but not an overwhelming amount. Its only real knock is that it's absolutely piss easy even by normal pokemon standards because the devs went through and consistently knocked down the levels of and amount of pokemon trainers have. Outside the Elite Four it feels like there's maybe a dozen trainers at most who have more than three pokemon to their name, and way too many only have one. Platinum and HG/SS felt like they hit the most comfortable middle ground with fun post-game stuff to do. And like, I'm not just saying this as an adult pokemon fan. Even back at the end of playing Blue when I was like 10, it kind of sucked because there wasn't anything left to do besides re-fight the elite 4 over and over. And you'd have to do that anyway since there wasn't really a decent way to earn money for more potions or pokeballs otherwise. Having some kind of side activities or minigames can be pretty rewarding even for kids. HG/SS's Pokéathlon was awesome.
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# ? Feb 14, 2021 04:59 |
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RareAcumen posted:Nintendo has never made a hard game. Punch-Out!! Super Punch-Out!! Mike Tyson's Punch-Out!! All three developed by Nintendo IRD.
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# ? Feb 14, 2021 06:45 |
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Title defense mode in wii punch out is also hard as balls.
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# ? Feb 14, 2021 06:54 |
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Don't sleep on Zelda 2.
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# ? Feb 14, 2021 07:25 |
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Augus posted:Mario 3 didnt have mid-level checkpoints because Mario 3 had short levels Yeah, recently I played some Mario 3 as part of my SNES Mario Allstars, and I was surprised myself about how short the individual levels are. Mario 3 with level checkpoints would be ridiculous.
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# ? Feb 14, 2021 07:59 |
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https://www.youtube.com/watch?v=ICAgFDASPII Part one of a delightful and indepht video on The Moomins. It's a year old so it has probably been posted here before.
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# ? Feb 14, 2021 11:10 |
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Captain Invictus posted:oh boy, xiran jay zhao just put up her ATLA: book two cultural influences video! This was good. I hope their book is good, too.
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# ? Feb 14, 2021 11:48 |
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Kim Justice posted:Don't sleep on Zelda 2.
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# ? Feb 14, 2021 13:38 |
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ZenMasterBullshit posted:Half of those were made harder arbitrarily in the NA releases and as invictus said if they were made today they'd have checkpoints/save points. For me as a kid Mario 3 was simply impossible to finish. SMW on the other hand.
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# ? Feb 14, 2021 13:55 |
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Lets Game It Out breaks Hydroneer, again https://www.youtube.com/watch?v=nNDtwhUPG18
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# ? Feb 14, 2021 15:12 |
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# ? May 29, 2024 22:44 |
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Zetsubou-san posted:Lets Game It Out breaks Hydroneer, again At this point I think the devs are using him for bugtesting, because he opens with them having fixed his favourite ways to make quick infinite cash .
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# ? Feb 14, 2021 15:28 |