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IcePhoenix
Sep 18, 2005

Take me to your Shida

Bold of you to think I thought ahead enough to automate drone construction

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Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Xinlum posted:

Do orbital collectors jam up like oil if hydrogen backs up?

They do not. I'm not eating the hydrogen from my collectors at the moment and they're still pumping out Fire Ice.

Gadzuko
Feb 14, 2005

awesmoe posted:

how to deal with anything that burns and isnt a finite resource: have a belt going towards your consumers. put a splitter on that, put priority on the main-consumer output. Put a splitter on the secondary output. put priority towards a giant fuckoff storage container for when you inevitably run out of whatever you're dealing with. route the secondary output towards an absolutely massive bank of thermal power stations (which can be shared among all your burnable stuff, if you're feeling saucy)

This is good advice.

Xinlum posted:

Do orbital collectors jam up like oil if hydrogen backs up?

They definitely don't, I had some full up on fire ice and they kept producing hydrogen just fine.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
Are orbital collectors the best way of gathering hydrogen vs the oil refineries and such? I've only built one so far but it might help with the hydrogen demand my setup currently has.

The other thing I'm bottlenecked by is the production of those blue glass things (phase something or others i think) that feed directly into the blue (quantum?) chip. Those are being held up by items that are just taking ages to produce in the assemblers.

At this point am I supposed to have multiple huge assembler setups for those to overcome the production speed issues that you don't see with the earlier materials?

Like for every item, is a general rule of thumb to aim for a minimum of 1 produced per second and work backwards from that to figure out how many more input items you need to funnel in to reach that?

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I've been following Nilaus' let's play and I think after the next update drops I'm going to start over. I was up to everything except green science, but seeing a good player organize everything has me wanting to start over (and honestly, the early game of all these logistics simulators are more fun to me in the beginning) to try to re-do everything in a more organize fashion.

For creating the galaxy, I figure this time around I want fewer yellow-red stars and want more blue-white stars for more rare resources? I figure end-game I'd want to build a sphere over a better star than the yellow one you start with?

Kin posted:

Are orbital collectors the best way of gathering hydrogen vs the oil refineries and such? I've only built one so far but it might help with the hydrogen demand my setup currently has.

Everything I've watched shows me that maxing out collectors to gather everything you can vs refineries. Like, max out every possible collector on every gas giant. Infinite resources.

shrike82
Jun 11, 2005

Newbie question about thermal power stations - am i right in saying that they accept different fuel inputs but require different amounts of each to generate the same fixed target output?

Is there any specific type I should be fueling them with?

awesmoe
Nov 30, 2005

Pillbug

Kin posted:

Are orbital collectors the best way of gathering hydrogen vs the oil refineries and such? I've only built one so far but it might help with the hydrogen demand my setup currently has.
use both. you're going to want hydrogen, you're going to want deuts, you're going to want fire ice. just build a bunch of gas collectors as well as a bunch of oil processing.

Kin posted:

The other thing I'm bottlenecked by is the production of those blue glass things (phase something or others i think) that feed directly into the blue (quantum?) chip. Those are being held up by items that are just taking ages to produce in the assemblers.

At this point am I supposed to have multiple huge assembler setups for those to overcome the production speed issues that you don't see with the earlier materials?

Like for every item, is a general rule of thumb to aim for a minimum of 1 produced per second and work backwards from that to figure out how many more input items you need to funnel in to reach that?
it depends. where I got to in factorio, which I've taken into this playthrough of dsp, is to make compartmentalized factories which make only one thing at a time (so ill have a blue-glass factory, and a blue chip factory, and a yellow chip factory, each with their own logicstics tower). This way its nice and easy - if I'm short of some item, I go back through the supply chain and workout where the undersupply is, and then just make another of those factories.

theres other ways to do it (eg on some of my other planets I have an ore-to-green-motor factory that just does its thing and will hopefully never run out of raw mats), pick what you like.

but yes, you should have multiple huge assembler setups.


shrike82 posted:

Newbie question about thermal power stations - am i right in saying that they accept different fuel inputs but require different amounts of each to generate the same fixed target output?

Is there any specific type I should be fueling them with?
yes, that's right - they produce 2.x megawatts and consume the resources needed to hit that mark. "denser" resources will be consumed more slowly.
You should fuel them with whatever you have excess of, or if you're early game, energized graphite

Talorat
Sep 18, 2007

Hahaha! Aw come on, I can't tell you everything right away! That would make for a boring story, don't you think?

Kin posted:

Are orbital collectors the best way of gathering hydrogen vs the oil refineries and such? I've only built one so far but it might help with the hydrogen demand my setup currently has.

They help A LOT, but are very resource intensive. I particularly liked the one I build on a gas giant that had natural Deuterium.

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Once I had planetary drones, I switched everything to production nodes. A tower imports the supplies to build a thing, a line of factories produce the thing, it goes back into the tower and exports. I automated logi drones, so I just always carried around a couple hundred of them to fill up any tower I dropped. If I spot a factory with a yellow dot that isn't full, check what is missing. Build another node to produce that. Continue as necessary until we're all the way back to iron plates if you have to. It's simple, efficient, and makes makes it easy to get more of a thing if I need some to handcraft for some reason. Oh, I need some processors to make another handful of those? I remember where that production is, I'll scoot over there and pick up a few hundred.

And best of all, it's very CLEAN. Please just ignore all the places where I overbuild things with conveyors prior to unlocking logi towers. We don't talk about that.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
Ah so can gas giants produce more than just hydrogen and deut?

My home planet orbits the gas giant in my system and it has both.

Cobbsprite posted:

Once I had planetary drones, I switched everything to production nodes. A tower imports the supplies to build a thing, a line of factories produce the thing, it goes back into the tower and exports. I automated logi drones, so I just always carried around a couple hundred of them to fill up any tower I dropped. If I spot a factory with a yellow dot that isn't full, check what is missing. Build another node to produce that. Continue as necessary until we're all the way back to iron plates if you have to. It's simple, efficient, and makes makes it easy to get more of a thing if I need some to handcraft for some reason. Oh, I need some processors to make another handful of those? I remember where that production is, I'll scoot over there and pick up a few hundred.

And best of all, it's very CLEAN. Please just ignore all the places where I overbuild things with conveyors prior to unlocking logi towers. We don't talk about that.

This is what I've done, though I'm finding the going back to iron ore if necessary a bit of a struggle. I just can't seem to get some parts of the production chain building an item fast enough to keep the final stages flowing.

Kin fucked around with this message at 01:59 on Feb 15, 2021

OwlFancier
Aug 22, 2013

Hydrogen, deuterium, and fire ice which is a rare resource that can be broken down into graphene and hydrogen. You only get hydrogen and one of deuterium or fire ice from any individual giant, though. I think ice giants are more likely to have fire ice.

awesmoe
Nov 30, 2005

Pillbug

Cobbsprite posted:

Once I had planetary drones, I switched everything to production nodes. A tower imports the supplies to build a thing, a line of factories produce the thing, it goes back into the tower and exports. I automated logi drones, so I just always carried around a couple hundred of them to fill up any tower I dropped. If I spot a factory with a yellow dot that isn't full, check what is missing. Build another node to produce that. Continue as necessary until we're all the way back to iron plates if you have to. It's simple, efficient, and makes makes it easy to get more of a thing if I need some to handcraft for some reason. Oh, I need some processors to make another handful of those? I remember where that production is, I'll scoot over there and pick up a few hundred.

And best of all, it's very CLEAN. Please just ignore all the places where I overbuild things with conveyors prior to unlocking logi towers. We don't talk about that.
hahaha this is exactly me. I have a western hemisphere of beautifully organized solar belt, flanked by warp drive belt, flanked by logistics towers, each supporting its own self sufficient component production....and then a catastrofuck of an eastern hemisphere that we try very hard not to visit

Strawberry Pyramid
Dec 12, 2020

by Pragmatica
Yeah, the whole point of the logistics stations is they abstract away the belt spaghetti into the literal clouds. Logi drones are way more powerful than Factorio. I think part of the issue newbies are having is that this game, once you get logi towers, forces you to unlearn a bunch of habits from Factorio's system where trains and compact belt spam are more efficient than drone swarms.

I call my abandoned start planet "Graveyard of Bad Habits": planet-wide bus, complete waste of belts on a pole, wrong amounts of production on intermediates, the works. :v:

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
Fire Ice giants are A+ and shower you in graphene to fill the universe with sails.

IcePhoenix
Sep 18, 2005

Take me to your Shida

OwlFancier posted:

Hydrogen, deuterium, and fire ice which is a rare resource that can be broken down into graphene and hydrogen. You only get hydrogen and one of deuterium or fire ice from any individual giant, though. I think ice giants are more likely to have fire ice.

I think it's just that ice giants have fire ice and gas giants have dueterium

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Also am I the only one who is noticing that it seems planets have one side that's got Many Resource Nodes In Groups and one side that's almost bare?

Edit: Okay, so I've decided to do something a little bit crazy. I started a new game and, instead of landing on the planet they want you to start on, I'm slowboating in the arrival ship off to a (semi-random) nearby star to see what's up over there. It seems 1ly = 60AU in DSP, so it's ... well it's a long ways, but it's not impossible. I can point at it and leave the game for a few hours while I do dinner and a date. Coin toss on whether or not the planet I choose to start on instead is somehow so jacked up that I block myself from achieving spaceflight again.

Cobbsprite fucked around with this message at 04:11 on Feb 15, 2021

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Cobbsprite posted:

Also am I the only one who is noticing that it seems planets have one side that's got Many Resource Nodes In Groups and one side that's almost bare?

Edit: Okay, so I've decided to do something a little bit crazy. I started a new game and, instead of landing on the planet they want you to start on, I'm slowboating in the arrival ship off to a (semi-random) nearby star to see what's up over there. It seems 1ly = 60AU in DSP, so it's ... well it's a long ways, but it's not impossible. I can point at it and leave the game for a few hours while I do dinner and a date. Coin toss on whether or not the planet I choose to start on instead is somehow so jacked up that I block myself from achieving spaceflight again.

If there is no coal or oil you are going to be pretty screwed. It's possible to get systems with no titanium or silicon as well.

dead gay comedy forums
Oct 21, 2011




the Red Belt Program gives absolutely no fucks

edit: absolutely gives no shits at all at the very idea of "obstacles"


dead gay comedy forums fucked around with this message at 04:41 on Feb 15, 2021

Sirbloody
Aug 21, 2005

Don't fuck with the Rabbi!
I know it is minor but I am pretty proud of myself, I rushed to interstellar logistics (ignoring the planetary one) and was able to set up 2 outposts on different plants. The further one has 4 million silicone and the closest planet has like 15 million titanium so I was able to set up the silicon planet to smelt that green gold to send to the titanium planet so I can start automating processors and whatever else I might need / want.

space uncle
Sep 17, 2006

"I don’t care if Biden beats Trump. I’m not offloading responsibility. If enough people feel similar to me, such as the large population of Muslim people in Dearborn, Michigan. Then he won’t"


What’s the brightest star you have in your galaxy? One of my B stars is 2.58 luminosity, so I’m gonna Dyson it even though it’s on the opposite edge of the galaxy from the Black Hole. Will be interesting to see the logi vessels traverse 60ly with unipolar magnets.

As a bonus it has a tidally locked lava world that is pumping out enormous amounts of solar power and deuterium rods right now. I plan to make that the EM rail World also. Because it’s so far from my starting world all the patches are in the 5-10million range each, which is nuts.

Right now I’m just grabbing all the rare resources I can find, exploiting all the gas giants, and continuing to trickle green science from my rapidly depleting starter world until I can move to the new system. I did find a nice Prairie World halfway between home and the planned Dyson system, it’s a pretty pit stop (with Organic crystals and spiniforms!)

IcePhoenix
Sep 18, 2005

Take me to your Shida

With my green cube production fixed (if incredibly slow) I finally unlocked the last universe exploration and I noticed that certain rare resources seem to gather around specific star types as I was looking through the galaxy for possible locations of my next production chain. I want to really get quantam chips flowing but I can't do that in my second system because the three planets there are a lava world, an ice giant, and its moon which has sulfur oceans.

I also found what I think was my slowboats on the map and oh man I think they're still on the first leg of their journey (they were moving so slow it was hard to tell for sure and you can't really zoom in on a specific point as far as I could find). It was kind of cool (and funny) to watch the constant stream of other ships just zooming past them, though.

IcePhoenix fucked around with this message at 07:59 on Feb 15, 2021

Arcturas
Mar 30, 2011

I have to say, I’m still irked that I can’t really plop down blueprints that include inserters. Has anyone tried that inserted (sorter) mod yet? Mostly it takes approximately forever to slap down my enormous smelting arrays of iron, copper, and silicon on my new forge worlds, and I’d like to not have to click three hundred times to get a 120 smelter array up.

E: for context, this was to supply 10 orange chips/s. Or something like that.

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Finally got interplanetary logistics up and running after multiple trips back and forth for everything. It's so cool to see the drones flying back and forth.

It's really a wall to get yellow science and the towers up though. I mean, the amount of building necessary just to get graphene and organic crystals is insane. Next time I might just try it with only 1 or 2 assemblers for each of the things I need, along with some dedicated steel production and just wait a bit before I start trying to make massive, massive smelter and refinery setups. Rushing logistics seems like the way to go, even if it does take a poo poo ton of setup.

awesmoe
Nov 30, 2005

Pillbug

Arcturas posted:

Has anyone tried that inserted (sorter) mod yet?
yeah i'd never ever go back to not using it
the belts need to be built before you plop down the blueprinted thing, and sometimes rotating is a bit funky, but by and large its a HUGE qol increase

Cobbsprite
May 6, 2012

Threatening stuffed animals for fun and profit.
Four hours later, my slowboat to an alternate start planet is still only about halfway there. I considered letting it poke along overnight, but I think it would overshoot by a bit if I did that. Turns out that you can't save the game while you're in the prologue! In the ESC menu instead is a button that says "Skip Prologue". Maybe pressing it next time.

VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

awesmoe posted:

yeah i'd never ever go back to not using it
the belts need to be built before you plop down the blueprinted thing, and sometimes rotating is a bit funky, but by and large its a HUGE qol increase

How well does it handle setups where you have sorters going from assembler to assembler directly?

Grey Fox
Jan 5, 2004

dead gay comedy forums posted:



the Red Belt Program gives absolutely no fucks

edit: absolutely gives no shits at all at the very idea of "obstacles"


can you make it corkscrew like a duck's penis?

awesmoe
Nov 30, 2005

Pillbug

VictualSquid posted:

How well does it handle setups where you have sorters going from assembler to assembler directly?

fine given the same constraints (the sorter source has to exist for the sorter to be automatically placed)
oh and it doesnt always handle grid-changes great, but thats not surprising. Like, it's not perfect, but its infinitely better than having to do everything by hand.

space uncle
Sep 17, 2006

"I don’t care if Biden beats Trump. I’m not offloading responsibility. If enough people feel similar to me, such as the large population of Muslim people in Dearborn, Michigan. Then he won’t"


N+1 recommending the copy paste sorter mod, it’s nice.

Has anyone tried the alt drag click multi placement mod?

Jarmak
Jan 24, 2005

So I've abandoned the conventional wisdom in regard to oil refinery ratios. I'm not doing a 2:1 plasma:x-ray anymore, I've set up my plasma refineries to feed a giant loop of x-ray cracking refineries.

I set it up like a fractionator and it loops the refined oil until it's all been cracked, after feeding it some seed hydrogen the loop is self sustaining. The graphite gets shunted to a diamond production line with the overflow being fed to a gently caress-off field of thermal generators.

It's massively increased my hydrogen throughout.

Khorne
May 1, 2002
I've been deliberately avoiding information about most stuff so I don't know how other people do cracking, but this is my favorite design came up with so far:





(gap between refineries is not needed, there's also no buildable gap where the hydrogen belts run through)

There's 30 refineries in each row. You don't have to leap any gaps at all. Power cables fit in with the refineries and the hydrogen loop belt fits naturally in the middle.

The core idea is to require no hydrogen input & that there's no spaces needed at all between refineries & 30 is the most you can have in a row outputting to a t3 belt. It's also convenient that you only need 1/2 a t3 belt of hydrogen to feed each row of 30. The end result is... a lump of 60 hydrogen cracking refineries that you can feed excess refined oil to.

The nice thing about this design is it's super easy to set the sorters & belts & buildings which is nice given the lack of blueprints. With blueprints I think you can save a bit of space with a different design, but it takes significantly more time to setup & space is not premium in this game.

Khorne fucked around with this message at 22:01 on Feb 15, 2021

Jarmak
Jan 24, 2005

Khorne posted:

I've been deliberately avoiding information about most stuff so I don't know how other people do cracking, but this is my favorite design came up with so far:





(gap between refineries is not needed, there's also no buildable gap where the hydrogen belts run through)

There's 30 refineries in each row. You don't have to leap any gaps at all. Power cables fit in with the refineries and the hydrogen loop belt fits naturally in the middle.

The core idea is to require no hydrogen & that there's no spaces needed at all between refineries & 30 is the most you can have in a row outputting to a t3 belt. It's also convenient that you only need 1/2 a t3 belt of hydrogen to feed each row of 30. The end result is... a lump of 60 hydrogen cracking refineries that you can feed excess oil to. And any hydrogen produced at the first tier of refineries can just be sent directly elsewhere.

The nice thing about this design is it's super easy to set the sorters & belts & buildings which is nice given the lack of blueprints. With blueprints I think you can save a bit of space with a different design, but it takes significantly more time to setup & space is not premium in this game.

I've been giving the graphite it's own belt and having the refineries direct feed each other hydrogen, only the first in the line needs an input from the circulating belt and the rest output onto it.

Anthony Chuzzlewit
Oct 26, 2008

good for healthy


Grey Fox posted:

can you make it corkscrew like a duck's penis?

One of the first things I tried. Post your duck dorks ITT :smuggo:


I wanted to make it longer (heh) but the higher you go, the harder it is to place new belt. It keeps wanting to connect to one of the existing belts below it.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Han Nehi posted:

I wanted to make it longer (heh) but the higher you go, the harder it is to place new belt. It keeps wanting to connect to one of the existing belts below it.

Hold Shift and it'll stop snapping to existing belts.

Kin
Nov 4, 2003

Sometimes, in a city this dirty, you need a real hero.
The gas giant my home planet is orbiting has both hydrogen and deuterium and I've set up orbital extractors around the entire equator of it now.

However, the interplanetary logistics are only ever collecting hydrogen from it even though I have both selected as remote demand and I've got 10 ships set on it. I go up to the extractors and they have both hydrogen and deuterium in them too. Is there something I'm missing here?

awesmoe
Nov 30, 2005

Pillbug

Kin posted:

The gas giant my home planet is orbiting has both hydrogen and deuterium and I've set up orbital extractors around the entire equator of it now.

However, the interplanetary logistics are only ever collecting hydrogen from it even though I have both selected as remote demand and I've got 10 ships set on it. I go up to the extractors and they have both hydrogen and deuterium in them too. Is there something I'm missing here?

how much deuts does each extractor have vs whats your ship carrying capacity vs whats your logistics tower 'ships must be this full to do a run' setting at

Anthony Chuzzlewit
Oct 26, 2008

good for healthy


Zurai posted:

Hold Shift and it'll stop snapping to existing belts.

:doh: I had written it off as early access jank. Thanks.

awesmoe
Nov 30, 2005

Pillbug
this game is interesting because the right solution for a product changes quite a bit as you go through the early/mid/endgame. eg the hydrogen production/demand curve. It means you either redesign stuff a lot as you play, or your designs have to be flexible (as well as space/resource/power efficient).
I like the game a lot - I think there are some things that need to be balanced/polished a bit better (unsurprising since it's EA) but in general it's a really good game

Travic
May 27, 2007

Getting nowhere fast
Dear god this game is pretty.








Forgot to turn off my UI

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Khorne
May 1, 2002

Han Nehi posted:

:doh: I had written it off as early access jank. Thanks.
The only real jank I've encountered is trying to use logistics stations at places near certain parts of the grid. Especially near the poles. It's likely possible to place one in such a way that you can only connect 0 or 1 belt to the entire station. Just avoid placing them near places where the grid coordinates shift. Place them firmly in a stable zone. Going to assume they will patch this at some point, but even if they don't you learn how to avoid it pretty quickly. In other places, the trick is to place a belt as close to where you want to connect as possible before trying to connect.

The other one I've encountered is with sorters. If you get the multi-pickup grade but your sorter is picking from a belt with 2 needed parts then it's possible for the machine to get stuck and need manual intervention to grab the item out of the sorter inventory (or place the other item in). This is avoidable by not picking two different things off of one belt to feed a machine.

Khorne fucked around with this message at 02:07 on Feb 16, 2021

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