HootTheOwl posted:I haven't even read the rules for 2.0, I was thinking of getting back in when I sold out but then covid happened. Oh! So the rules are (mostly) way more clear and well-defined than first edition. They learned a lot of lessons, and created terms (like basic maneuver) to describe things whose lack of defined terms caused issues in first edition. Again, mostly. There are certainly levels of ambiguity that could have been avoided scattered around. But overall, second edition is a huge, huge improvement over first.
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# ? Feb 9, 2021 05:24 |
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# ? May 27, 2024 02:23 |
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new previews out! I liike. Especially the new awing guns and the ywing only EPT
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# ? Feb 15, 2021 21:41 |
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Does that B-Wing weapon say range 2-4? edit: Nevermind, that's for Epic play. Funzo fucked around with this message at 22:03 on Feb 15, 2021 |
# ? Feb 15, 2021 21:53 |
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Funzo posted:Does that B-Wing weapon say range 2-4? According to the article, that’s the epic version. There is also a standard play version they haven’t shown yet.
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# ? Feb 15, 2021 22:03 |
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I’m trying to think of some list with Hera and the Twotubes brothers and perceptive copilots to fly with a bunch of focus tokens. Keeping them all in 1-2 range would be tricky though
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# ? Feb 15, 2021 23:04 |
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Vult Skerris hurts my brain. So, basically you lose that charge token at the end of every turn. So you spend your action to get a strain and the charge. Then you're able to delay your action until you engage? Sounds like passive sensors, but with downside (strain) and upside (choice of more actions)
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# ? Feb 15, 2021 23:25 |
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It's a complete unworkable meme, but I'm definitely running a Cutthroat Deadman's switch Tel Trevura with 7 cheap wingmen to try and suicide bomb 9 times in a single game with one ship. Alsoquote:Four new HWK-290 Light Freighter ship cards and 9 BTL-A4 Y-wing ship quote:4 secret condition cards polynominal-c posted:Vult Skerris hurts my brain. Yeah, it's basically an upgrade/sidegrade passive sensors, a failsafe of sorts for when you get outbid/meet an I6. Probably mostly useful to ensure target lock for the configuration double-tap.
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# ? Feb 15, 2021 23:31 |
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New Interceptor pilots? I can finally go back to the real way to play X-Wing: Triple Int Aces, all hull, no shields, highway to the danger zone.
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# ? Feb 16, 2021 18:29 |
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TheCenturion posted:New Interceptor pilots? I can finally go back to the real way to play X-Wing: Triple Int Aces, all hull, no shields, highway to the danger zone. and system phase boosts and barrel rolls!
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# ? Feb 16, 2021 18:59 |
polynominal-c posted:and system phase boosts and barrel rolls! That Autothrusters replacement card should work on Silencers, too. It is going to be great for Blackout. He can finally roll up behind a rock safely!
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# ? Feb 16, 2021 19:07 |
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Isn’t there a rebel ship that has autothrusters? It would work for it, too.
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# ? Feb 16, 2021 19:09 |
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TheCenturion posted:The problem is that the rules incentivize a playstyle that is contrary to the stated design goals of the game. Therefore, the rules need to be tweaked to incentivize gameplay towards the intention. Just do away with the clock altogether. Run the game to annihilation or concession.
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# ? Feb 17, 2021 05:49 |
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I mean, making the game a death slog and making any for of organized play impossible would solve the problem, in a roundabout way.
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# ? Feb 17, 2021 14:08 |
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TheCenturion posted:Isn’t there a rebel ship that has autothrusters? It would work for it, too. No. The closest is teh RZ-1 which has vectored thrusters, which also is getting a card that let's them boost in the system phase, but also let's them rotate guns.
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# ? Feb 17, 2021 16:19 |
bunnyofdoom posted:No. The closest is teh RZ-1 which has vectored thrusters, which also is getting a card that let's them boost in the system phase, but also let's them rotate guns. Rebel A-Wings really need that back arc, but holy poo poo it's still worse than an RZ-2 in every way. I wonder if they're gonna be super cheap?
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# ? Feb 17, 2021 16:38 |
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TheCenturion posted:I mean, making the game a death slog and making any for of organized play impossible would solve the problem, in a roundabout way. Guess so! swarm vs. swarm matches are like, 5 or 6 turns in 75 minutes.
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# ? Feb 17, 2021 16:42 |
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ConfusedUs posted:Rebel A-Wings really need that back arc, but holy poo poo it's still worse than an RZ-2 in every way. I wonder if they're gonna be super cheap? Probably free since it removes your linked action.
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# ? Feb 17, 2021 16:45 |
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ConfusedUs posted:Rebel A-Wings really need that back arc, but holy poo poo it's still worse than an RZ-2 in every way. I wonder if they're gonna be super cheap? It is pretty bad I agree. But, on Jake, it can real good. Like, boost in system and give a focus then? Or even for setting up starbird slash on generics.
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# ? Feb 17, 2021 16:49 |
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Vader in a Defender....with optics as a pilot ability
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# ? Feb 18, 2021 01:10 |
banned from Starbucks posted:
Holy poo poo that’s gotta cost like 100 points right? Not having force for defense isn’t much of a weakness. He can just take focus evade, assuming he doesn’t simply arc dodge
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# ? Feb 18, 2021 01:28 |
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Now I can recreate the ending of TIE Fighter with Merek, Vader, and four randos in defenders.
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# ? Feb 18, 2021 05:09 |
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Is that...Is that a fixed Lt. Lorrir I spy....
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# ? Feb 18, 2021 05:10 |
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HootTheOwl posted:Now I can recreate the ending of TIE Fighter with Merek, Vader, and four randos in defenders. It does seem kinda rude to not give Maarek a Defender in the expansion.
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# ? Feb 18, 2021 15:23 |
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look at this loving thing The homebrew is ok...until you get to disabling shot. And that loving condition
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# ? Feb 19, 2021 00:20 |
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bunnyofdoom posted:look at this loving thing For liability purposes, I would prefer the map to kill you. Also, I get no points until you do, so could you hurry this up?
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# ? Feb 19, 2021 13:44 |
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Three articles in three days wtaf. I lile the rebels and scum. Not sold on the imp one
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# ? Feb 27, 2021 21:02 |
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Since I don’t really get time to play I built a Display case for some of my ships
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# ? Feb 28, 2021 19:49 |
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illectro posted:Since I don’t really get time to play I built a Display case for some of my ships
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# ? Feb 28, 2021 19:51 |
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bunnyofdoom posted:Not sold on the imp one
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# ? Feb 28, 2021 19:59 |
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Why do you have so many Starvipers?
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# ? Feb 28, 2021 20:40 |
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illectro posted:Since I don’t really get time to play I built a Display case for some of my ships thats really cool
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# ? Mar 1, 2021 00:05 |
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That's a really dope idea. Makes me want to get one of those bug casses and do something similar since I don't play as much anymore. I might as well throw some of my plastic into a fancy thing like that and hang em on a wall.
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# ? Mar 1, 2021 04:27 |
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I've wanted to try a new mode of XWing where the victory condition is destroying (200 or whatever) points' worth of opponents and players can respawn ships so there's stuff fighting and fighting and fighting all the time until someone collects the winning total. My first thought was this would be a great way to do 3 man+ XWing. Give each player control over exactly one ship, let that player deploy whatever for that one ship, and when he dies he can respawn as whatever he pleases. Ideally there'd be a tension between being the most pimped out super ace ship imaginable and putting a giant "I am worth a huge portion of your victory threshold" sign on your back. I noticed this idea first in an old Gundam PS2 game, probably lots of video games have done it (like maybe so many it's laughable I don't know them but I don't play FPS which I imagine is most likely to have done this). I haven't thought this through much or ever tried it but I keep idly considering it. Maybe it could be applied to 1v1 games.
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# ? Mar 12, 2021 01:34 |
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I like the idea that a ship that respawns is just a generic level ship with basic upgrades. If anything else, it’ll help force players to fly well and not just run.
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# ? Mar 12, 2021 03:37 |
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SuperKlaus posted:I've wanted to try a new mode of XWing where the victory condition is destroying (200 or whatever) points' worth of opponents and players can respawn ships so there's stuff fighting and fighting and fighting all the time until someone collects the winning total. My first thought was this would be a great way to do 3 man+ XWing. Give each player control over exactly one ship, let that player deploy whatever for that one ship, and when he dies he can respawn as whatever he pleases. Ideally there'd be a tension between being the most pimped out super ace ship imaginable and putting a giant "I am worth a huge portion of your victory threshold" sign on your back. There's a game mode that's basically this, called "Aces High"
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# ? Mar 12, 2021 04:19 |
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AndyElusive posted:That's a really dope idea. Makes me want to get one of those bug casses and do something similar since I don't play as much anymore. I might as well throw some of my plastic into a fancy thing like that and hang em on a wall. There is a dude on FB in the BST group that is always buying up x-wing lots and always has tons of the common ships, I might try and do one of these if the price is right on the models
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# ? Mar 14, 2021 15:17 |
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Looks like there's a big global event coming up: Armada/Legion/X-wing with event-specific rules and list building https://www.atomicmassgames.com/unconventional-warfare?fbclid=IwAR0nXJkKyNt8_awN_hukwW4SKiT57KiX2PEFVfu77VXUiQIBAz8bg9anA1g
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# ? Mar 18, 2021 15:59 |
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Napoleon Nelson posted:Looks like there's a big global event coming up: Armada/Legion/X-wing with event-specific rules and list building This will be great when I get vaccinated for spacepox.
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# ? Mar 18, 2021 16:25 |
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https://twitter.com/atomicmassgames/status/1372635189889863686 New epic ship that looks pretty sweet. Guess seps and scum and inseperable in epic now.
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# ? Mar 18, 2021 20:50 |
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# ? May 27, 2024 02:23 |
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bunnyofdoom posted:https://twitter.com/atomicmassgames/status/1372635189889863686 I love this thing, I'm very excited for it. Especially with the AI deck!
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# ? Mar 18, 2021 21:22 |