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The best Persona is Tokyo Mirage Sessions.
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# ? Feb 17, 2021 00:20 |
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# ? May 30, 2024 15:59 |
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Dragonatrix posted:The best Persona is Tokyo Mirage Sessions. Did that switch update ever come out? I have lost track of game news this last year.
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# ? Feb 17, 2021 00:21 |
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Dragonatrix posted:The best Persona is Tokyo Mirage Sessions. that game is very bad on almost every level
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# ? Feb 17, 2021 00:23 |
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Dragonatrix posted:The best Persona is Tokyo Mirage Sessions. I owned the gently caress out of myself when I bought this for Wii U, barely played it, and then bought it again for Switch and barely played it again.
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# ? Feb 17, 2021 00:24 |
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Stux posted:that game is very bad on almost every level Just like your posts. You should like it then!
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# ? Feb 17, 2021 00:24 |
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YoshiOfYellow posted:Just like your posts. You should like it then!
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# ? Feb 17, 2021 00:27 |
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I love Black Rain as a song
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# ? Feb 17, 2021 00:41 |
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I fell off the Wii U version of TMS and then bought the switch port thinking I'd give it another shot and fell off even earlier. RIP!
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# ? Feb 17, 2021 00:54 |
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Late to the discussion, but the Persona 4 crew can actually use their Personas outside of the TV World. The second Arena game's plot has the villain basically recreate the Dark Hour in Inaba (except everything's tinged red-orange instead of green), complete with the school transforming into a Tartarus-like tower. The Investigation Team has no problems with summoning their Personas in the pseudo-Dark Hour.
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# ? Feb 17, 2021 00:55 |
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ZenMasterBullshit posted:Did that switch update ever come out? I have lost track of game news this last year. It did. It's not the worst thing ever but there's reasons people don't like it beyond "it wasn't SMT and fire emblem" Harrow posted:They do always (or usually?) transform into friendships, but yeah I think the idea is that they start as transactional relationships. In a way I kinda liked how horrible most of p3's slinks were, and even more transactional. Acerbatus fucked around with this message at 01:00 on Feb 17, 2021 |
# ? Feb 17, 2021 00:58 |
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W.T. Fits posted:Late to the discussion, but the Persona 4 crew can actually use their Personas outside of the TV World. The second Arena game's plot has the villain basically recreate the Dark Hour in Inaba (except everything's tinged red-orange instead of green), complete with the school transforming into a Tartarus-like tower. The Investigation Team has no problems with summoning their Personas in the pseudo-Dark Hour. Honestly I just assume the Dark Hour/TV Land/Metaverse are just the same thing that takes a new shape every time something stupid happens in the collective unconsciousness of Japan.
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# ? Feb 17, 2021 01:00 |
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Funky Valentine posted:Honestly I just assume the Dark Hour/TV Land/Metaverse are just the same thing that takes a new shape every time something stupid happens in the collective unconsciousness of Japan. The first Arena game even has SEES mention how much the TV World feels like the Dark Hour, and I'm pretty sure I recall some of the Investigation Team commenting on how the pseudo-Dark Hour reminded them of the TV World in the second one.
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# ? Feb 17, 2021 01:07 |
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TMS is one of the more interesting games Atlus made in the last decade, but going down the list man is that not actually a high bar. At least they've done good work publishing and localizing other devs' games.
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# ? Feb 17, 2021 01:08 |
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I am currently playing Devil Summoner 2 and enjoying this game quite a bit, but I am still pretty early in it.
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# ? Feb 17, 2021 01:09 |
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W.T. Fits posted:Late to the discussion, but the Persona 4 crew can actually use their Personas outside of the TV World. The second Arena game's plot has the villain basically recreate the Dark Hour in Inaba (except everything's tinged red-orange instead of green), complete with the school transforming into a Tartarus-like tower. The Investigation Team has no problems with summoning their Personas in the pseudo-Dark Hour. I think that they were able to summon their personas as a side effect of the pseudo dark hour. The same reason the P3 cast in that game can still summon without their evokers.
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# ? Feb 17, 2021 01:35 |
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Funky Valentine posted:Honestly I just assume the Dark Hour/TV Land/Metaverse are just the same thing that takes a new shape every time something stupid happens in the collective unconsciousness of Japan. I think the reason I assumed that the TV World and Metaverse were different from the Dark Hour is that the characters don't need evokers in them, but they do during the Dark Hour (made explicit with the SEES characters in P4A). I was trying to make sense of that but I guess it could also just be "evokers were thematic for P3 and not again so the rules changed and don't think about it too hard"
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# ? Feb 17, 2021 01:54 |
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Harrow posted:I think the reason I assumed that the TV World and Metaverse were different from the Dark Hour is that the characters don't need evokers in them, but they do during the Dark Hour (made explicit with the SEES characters in P4A). I was trying to make sense of that but I guess it could also just be "evokers were thematic for P3 and not again so the rules changed and don't think about it too hard" Actually that's because the P3 cast never actually needed the evokers, the Kirijo Group just told them that as a joke and never bothered to correct them.
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# ? Feb 17, 2021 02:24 |
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ZenMasterBullshit posted:And they're the best in 5 because eventually you just have a button that resets them when you get hosed by rng. You can just end the dialogue (with an All-Out Attack) whenever you want instead of being in the "dead man walking" state where your goal is impossible and the best you can do is end neutral and forfeit the turns spent getting the Hold-Up and more than likely you'll end up pissing the demon/Shadow off more and giving them a free turn. And in Royal Morgana keeps track of Shadow personalities for you and gives hints. I'm not super fond of the negotiation (though it is the most unique feature of SMT games so I don't think they should trash it completely) but P5 has IMO the best implementation of it. W.T. Fits posted:The first Arena game even has SEES mention how much the TV World feels like the Dark Hour, and I'm pretty sure I recall some of the Investigation Team commenting on how the pseudo-Dark Hour reminded them of the TV World in the second one.
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# ? Feb 17, 2021 02:28 |
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Commander Keene posted:I'd like it if they ported/remastered those games for newer consoles, because I don't own a PS3 and kinda want to play them myself. Also nobody's done LPs of them or the rhythm game. I just wish they'd sold well enough to justify anything more than being bonus characters in the ASW version of MVC. There was an LP of the first Arena game, but I don't think it ever got added to the LP Archive site. This Time It's Personal [Persona 4 Arena]
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# ? Feb 17, 2021 02:46 |
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I've been replaying SMT Apocalypse, and I'm just about to go into the second last dungeon. I remember that there was a boss here, Odin, and I was like, "Yeah he's got Thunder Reign in this game so I'mma spend like an hour juggling my fusions so that I've got double Makarakarn and everyone's at least Resistant to Thunder with two demons flat out nullifying it, cool." Fight starts, Odin WILL OF THUNDER Ah gently caress I forgot
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# ? Feb 17, 2021 02:54 |
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Artelier posted:I've been replaying SMT Apocalypse, and I'm just about to go into the second last dungeon. I remember that there was a boss here, Odin, and I was like, "Yeah he's got Thunder Reign in this game so I'mma spend like an hour juggling my fusions so that I've got double Makarakarn and everyone's at least Resistant to Thunder with two demons flat out nullifying it, cool." Did the exact same thing on my last run. It's a pretty awesome ability if you're a boss. But, and maybe this is my noob-ness, I never bothered having it on any of my demons. It's like, if a boss resists element, put in a different demon, don't waste an ability slot and turn using Will of whatever.
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# ? Feb 17, 2021 02:59 |
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NikkolasKing posted:Did the exact same thing on my last run. It's a pretty awesome ability if you're a boss. Similarly, I never really bothered with status change skills or charge/concentrate much. Especially with how press-turn works, it just feels like a wasted turn.
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# ? Feb 17, 2021 03:23 |
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The only time I ever remember using break skills is DDS.RillAkBea posted:Similarly, I never really bothered with status change skills or charge/concentrate much. Especially with how press-turn works, it just feels like a wasted turn. This is a mistake charge/mindcharge/concentrate is 2.5 base damage you're costing yourself turns trying to save turns
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# ? Feb 17, 2021 03:25 |
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W.T. Fits posted:There was an LP of the first Arena game, but I don't think it ever got added to the LP Archive site.
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# ? Feb 17, 2021 03:27 |
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Yeah I beat Odin no problem after reloading to account for that and putting in the amazing Imposing Stance, taking away Odin's press turns so he can't Will of Thunder, Concentrate, Thunder Reign in the same turn, but still.RillAkBea posted:Similarly, I never really bothered with status change skills or charge/concentrate much. Especially with how press-turn works, it just feels like a wasted turn. I think Charge and Concentrate are very, very good because it's basically spend one (half turn) to do 2.5x damage with your next attack, which oftentimes is cheaper than casting 2 -dyne level skills. In Apocalypse, you got Smirk too, which grants you immunity to criticals and your weaknesses on top of it. Then there's the fact that no matter how you juggle it, you only get two turns a character tops. So let's say my Nanashi goes second right, my team goes: Hit weakness, gets Smirk Nanashi - hits Weakness, gets Smirk Buff Hit Weakness, gets Smirk Second round I go Debuff, keeps Smirk Nanashi - Concentrate, keeps Smirk Hit Weakness, gets Smirk Concentrate, keeps Smirk Something like that. Sure the chances of getting Smirk aren't as high as illustrated, but this kind of loop can have you keeping Smirk through the enemy's turn, which can really help. Status effects I don't really use them much, except against enemies who seemingly have no physical or elemental weakness, then there's a very high chance that they're susceptible to something in the status list
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# ? Feb 17, 2021 03:30 |
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Status effects are pretty great in early to mid game Persona or SMT when you can probably die from an enemy getting a bunch of stuff off. Like those fuckin' Tanks in Persona 4. Status effects works against a surprising amount of bosses in IVA, too. Dizzy is the big one I recall, makes a boss lose a turn. Very helpful against King Frost. And of course I third spam Concentrate and Charge all the time every time against bosses.
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# ? Feb 17, 2021 03:37 |
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Persona 4 especially, but also the other two modern persona games a lot of the enemies that seem to be really tanky with no weakness have a hidden weakness to status effects. And then in classic SMT status effects like shock and charm are beyond broken.
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# ? Feb 17, 2021 03:41 |
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Commander Keene posted:It's been forum archived so I can't read it. Yeah, I was afraid of that. I thought I remembered Jeffery saying something about eventually removing the need to pay for archive access, but I guess they haven't gotten around to it yet.
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# ? Feb 17, 2021 03:55 |
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Gaius Marius posted:This is a mistake charge/mindcharge/concentrate is 2.5 base damage you're costing yourself turns trying to save turns Oh seriously? For some reason I had it in my head that it was just 2.0. I'll maybe have to try using them a bit more when I get around to playing Nocturne.
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# ? Feb 17, 2021 05:02 |
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I think the wording of Charge/Concentrate is something like "More than doubles your next physical/magical attack" which is less specific than it should be.
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# ? Feb 17, 2021 05:10 |
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WrightOfWay posted:I think the wording of Charge/Concentrate is something like "More than doubles your next physical/magical attack" which is less specific than it should be. I believe it lies and only says double in Nocturne/DDS RillAkBea posted:Oh seriously? For some reason I had it in my head that it was just 2.0. Especially if you use a physical Demifiend it's incredibly useful, even in random battles when most people don't opt for it. The demi fiends health is the only party members who's matters so exchanging MP for extra damage, while saving his health can reduce his need to heal while saving him from unlucky crits, you do have to balance it against the fact that it's much cheaper to restore HP though. Edit: Don't quote me but I think charge and it's ilk are 2.25 in nocturne/dds and 2.5 in persona Gaius Marius fucked around with this message at 05:32 on Feb 17, 2021 |
# ? Feb 17, 2021 05:27 |
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Focus is 2.5x in Nocturne.
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# ? Feb 17, 2021 05:45 |
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LibrarianCroaker posted:Focus is 2.5x in Nocturne. I knew there was a game that it was diffrent in it turns out it's base 4 where the charge skills only boost by 1.5* Apocalypse is back to 2.5. If that's the first game RillAkBea played that'd explain why he had such a low opinion of them
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# ? Feb 17, 2021 05:53 |
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i remember one time in 4a i had a cool phys charge gun build going on with nanashi vs bosses and then ate poo poo cause one of them (odin??) repelled phys but yeah i think charge/conc is usually 2.5x... according to the wiki's skill list for 4 it's "Boosts damage of next physical or gun attack by 150%" and stacks with the special dlc 200% skills too
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# ? Feb 17, 2021 06:02 |
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Sucks man, I lost six hours of progress in Persona 1 at the final dungeon getting killed by these goddamn random encounter birds, I turned off my brain and figured birds would be week to guns, hit autobattle and killed my whole party. Lesson learned never let up on save discipline.
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# ? Feb 17, 2021 06:05 |
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Gaius Marius posted:I knew there was a game that it was diffrent in it turns out it's base 4 where the charge skills only boost by 1.5* Apocalypse is back to 2.5. Funnily enough, yeah, 4 was the first mainline SMT game I played.
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# ? Feb 17, 2021 06:06 |
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https://www.youtube.com/watch?v=Yoc6B2bGmno
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# ? Feb 17, 2021 06:26 |
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https://www.youtube.com/watch?v=2IHl2Lte6lo ONE MORE TOM REJECTED
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# ? Feb 17, 2021 06:36 |
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Booky posted:according to the wiki's skill list for 4 it's "Boosts damage of next physical or gun attack by 150%" Unless that phrasing is just bad, that's equivalent to the usual. 'boost by 150%' (damage = base damage + base damage * 1.5) evaluates to the same as 'multiply by 2.5' (damage = base damage * 2.5).
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# ? Feb 17, 2021 15:12 |
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# ? May 30, 2024 15:59 |
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Yeah in my experience playing SMT4, Charge/Concentrate were definitely worth using, and they wouldn't have been if it was just 1.5x damage. My guess is it was just an unclear tooltip and the skill works the same in Apocalypse, just with a clearer description.
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# ? Feb 17, 2021 15:25 |