What's to stop people from just making a second account? I don't see how you can realistically limit character slots without charging for accounts.
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# ? Apr 18, 2020 16:15 |
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# ? May 13, 2024 06:57 |
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Yeah that’s mostly what I mean. The vanilla game was 1 character per purchased copy and multiboxing wasn’t really a thing then, even for people who don’t care about money. Now that you can have basically infinite characters and easily multi box or automate them you remove the old barriers. There’s some stuff you can do regarding accounts but none of it is foolproof and it has its downsides too. I just don’t know that there’s a different direction to go other than something completely off the wall like introducing resource decay where they only exist a few months(?).
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# ? Apr 19, 2020 00:57 |
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Even Live had the problem to an extent. Cross-sever building lot swaps were BIG on Eclipse.
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# ? Apr 19, 2020 06:10 |
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Ugato posted:
That or an over time stat decay so that they may be used as grinder resources?
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# ? Apr 19, 2020 19:30 |
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There are actually rules regarding second accounts in the same household. You have to mail in a photo of your CD's with your username/email written on a piece of paper. Needs to have 2 sets of CD's in the picture too. They have said suncrusher won't be 10 character lots for their server but it will be more than 1 slot. e - The rules are for basilisk server.
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# ? Apr 19, 2020 20:07 |
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Yeah, I think it'd be fine with, like, 3-4 toons per account, and 2 online at once (for multi-family households). Bot buffs are still gonna be huge (they were a staple even on live. Anyone remember the buffbot lines outside Cnet starport?), but the lack of one account being self-sustaining will hopefully encourage more socialization. I think lower yields on resource collectors, and higher refresh rates, combined with reduced condition levels across the board, will help with turnover. The people who just farm resources for *mad ca$$$$$h* will complain cuz they have to devote more of their time to rotating resources. But the people who actually want to craft poo poo will probably just take it in stride (I hope...). Heck, could even have a "mining/farming" profession, like how rangers gather animal resources. They'd have access to higher yield equipment that maybe has a more involved process, but could get you more resources, or refine higher quality resources. Could put surveying in Artisan as the prereq. If you want to be a mogul, you gotta invest the time.
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# ? Apr 19, 2020 21:30 |
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Thought I'd go have a read on the SWGemu forums. As it stands, JTL isn't going to be in 1.0 and won't be worked on till either they get more staff or after suncrusher goes live.
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# ? Apr 24, 2020 19:59 |
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O yeah, and they've finished the games development phase and have moved into beta phase and looks like it's stress testing poo poo and stuff rather adding stuff like Jedi etc. Who knows, maybe we will see Suncrusher next year. Maybe Covid will give them more time on SWG.
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# ? Apr 24, 2020 20:21 |
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Yeah, I heard that about JTL. But there's one guy there who's been doing his own development based on Wing Commander 3's code. He sounds like he's making promising progress. Anyway, 1.0 sounds like it might be an attainable thing. AI has made some promising progress in the last year or two, and is apparently what Pub 11 is all about. Here's hoping.
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# ? Apr 26, 2020 03:10 |
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SoUncool posted:Yeah, I heard that about JTL. But there's one guy there who's been doing his own development based on Wing Commander 3's code. He sounds like he's making promising progress.
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# ? Apr 26, 2020 04:35 |
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SoUncool posted:Yeah, I heard that about JTL. But there's one guy there who's been doing his own development based on Wing Commander 3's code. He sounds like he's making promising progress. I genuinely thought that was a star citizen joke for a moment.
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# ? Apr 29, 2020 09:19 |
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Oh my god this is a thing again? I’m so in
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# ? Apr 29, 2020 10:55 |
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The Dirtiest Harry posted:I genuinely thought that was a star citizen joke for a moment. Ha! Would have made for a funny one. But no, there's a legitimate dude using WC3's apparently open source code to build JTL. I'm on mobile, so I'm sorry for the lack of link, but here's the thread: https://www.swgemu.com/forums/showthread.php?t=228353
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# ? Apr 29, 2020 18:58 |
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So apparently this server has JTL? https://swglegends.com/ https://www.twitch.tv/videos/627440518
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# ? May 21, 2020 10:35 |
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Yeah, Legends is pretty much fully featured, plus some new content they've been adding, but it's post-NGE which a lot of people are not into.
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# ? May 23, 2020 19:41 |
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Mux posted:So apparently this server has JTL? https://swglegends.com/ This server looks cool though because it appears it has some of its own exclusive made content, including group dungeons with hardmodes and gear exclusive to this server.
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# ? May 24, 2020 01:51 |
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I play on legends just for the JTL which is what I miss most about SWG, it's pretty decent and just like live, but there's new space and ground content I think.
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# ? May 25, 2020 00:31 |
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I miss the original mantina and our tie-fighter chilling next to it.
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# ? May 25, 2020 02:32 |
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Does anyone play on Legends and belong to a decent guild? A friend and I who were diehards back during pre-cu and again during the NGE just found out about Legends and are having a blast but are now at the point where we need a guild to make any additional progress via dungeon gear.
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# ? Jun 24, 2020 11:26 |
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so i checked their website and they say they have about 1500 people playing. are those 1500 people real people or mostly bots? are there jedi/sith nerds everywhere or does it have the cool part of star wars ( you know like seedy cantinas, droids being a-holes, and bounty hunters)?
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# ? Jun 24, 2020 20:48 |
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There's a significant number of bots, but there's a lot of actual players. It doesn't feel too different from live in terms of population. And sadly it's the SWG community, which apparently never ages, so there's still no shortage of Sith weirdos running around wearing bat wings and glowing eyes, role-player tagged Jedi running around populated areas in robes with lightsabers out, and Imperial fanboys who are just a little too into the whole authoritarianism thing. But those were all present in live, so if anything it makes for a more authentic experience.
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# ? Jun 24, 2020 21:51 |
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cmdrk posted:so i checked their website and they say they have about 1500 people playing. I've been playing for about almost 2 months now. I'd say there are probably a few hundred players AFK macroing in various locations since AFK macro grinding/looting is allowed, and you can have 3 chars loaded at the same time. Also probably another 100 or so AFK buffbots. JTL/Space seems fully implemented with a few new additions. The space community on this server seems extremely active, and pretty chill. The biggest problem I've had so far is finding crafters to help craft attachments for suits. Unless you already know some crafters, it's next to impossible to find anyone to help make you a set of attachments even if you're willing to overpay for a set. It's mostly because RE'ing a full suit worth of attachments is super tedious, and annoying. It turns into a guild oriented task just to craft a full set of attachments unless you decide to make a trader and respec it 3 times to craft a full set of attachments, or make 3 separate traders on your account. Mux fucked around with this message at 01:30 on Jun 26, 2020 |
# ? Jun 26, 2020 01:26 |
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Been playing on Infinity server. Small population but good community free of drama. 5x XP, i think. Anyone else still playing?
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# ? Feb 14, 2021 19:43 |
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I've been playing on Legends for 79 days now, I joined one of the larger Imperial guilds and it has a pretty healthy community. If you can't find what you need from the bazaar, I would urge you to use the Legends discord and post in the trade channel, people are very responsive and you can find anything from 35s to 5-piece heroic sets. Yeah it's NGE which is kinda weird, but as someone who only played pre-CU, I can see how this game is a lot more sustainable than the old pre-CU/NGE model. Also, they're about to drop an entire expansion (Bespin), which will be... interesting. If space is your thing, JTL is fully functional and they're adding some new ships before long (TIE XG-1, Lambda shuttle and some other TIE variant which I don't recall atm). The space community is super nice and relaxed, even in PvP, which is refreshing. Anyway, it's a pretty decent server, though the group PvP is as toxic as ever (mostly because it seems that rebel players, still after all these years are a stain on humanity), so ymmv.
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# ? Feb 15, 2021 23:06 |
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Seconding the love for Legends. The community is lovely, and the economy is healthy. The only issue I have is that they just changed the NPCs in the Death Watch Bunker to be twice as lethal in order to combat spies farming for BLs/PLCs, which did nothing to fix the problem and just makes it more of a grind for everyone else.
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# ? Feb 16, 2021 17:34 |
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I am actually in the process of putting together a server, and in fact have it up in a limited capacity (30 player limit currently - this will be increased once/if I actually launch it) if anyone is interested. It's literally stock SWGEmu without the 10+ years of overburdened economy and all that goes with it. If anyone is interested in trying it you can connect using the SWGEmu launchpad and adding the server address: Launchpad -> Settings -> Login Servers -> Add -> srv.sabreswg.com There's no account server, yet. So you can create an account at the login screen of the server after you launch. Maybe it'll be a thing, maybe I'll end up playing it by myself.
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# ? Feb 16, 2021 23:49 |
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ModeSix posted:Maybe it'll be a thing, maybe I'll end up playing it by myself. I'd be interested in a goon-run server. No XP boost, though? I'm not sure if I'm up to the full grind anymore. I'm an old man in his thirties with a job and a family.
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# ? Feb 17, 2021 03:02 |
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LiterallyATomato posted:I'd be interested in a goon-run server. This is pretty easy to change. Not something I'd really thought about. 2x 3x? I have no idea what people would feel good with, but yeah the grind is definitely real at base 1x. Edit: I've set the XP multiplier to 2.5x to make the grind... less grind. ModeSix fucked around with this message at 16:04 on Feb 17, 2021 |
# ? Feb 17, 2021 14:57 |
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ModeSix posted:Edit: I've set the XP multiplier to 2.5x to make the grind... less grind. Count me in. I made a character just now and will play tonight after the kid goes to sleep.
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# ? Feb 17, 2021 18:17 |
ModeSix posted:I am actually in the process of putting together a server, and in fact have it up in a limited capacity (30 player limit currently - this will be increased once/if I actually launch it) if anyone is interested. honestly that sounds great. the thing that has always put me off from basilisk is the economy, particularly how service jobs have become heavily botted despite being literally one of the primary things that drove the creation of the emu in the first place. i think i'll play at least a little.
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# ? Feb 17, 2021 19:41 |
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Cool. Everyone is welcome, (unless you're some shitlord who is going to try to exploit and cause grief, in which case Basilisk is that way --> ) I'd be thrilled if I even get a few people playing regularly, just to mess around with things. If anyone notices any weirdness or things not working let me know. I mean it's just an interesting thing for me to learn at this point because why not? Server status thingy: https://sabreswg.com/ ModeSix fucked around with this message at 23:07 on Feb 17, 2021 |
# ? Feb 17, 2021 23:01 |
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Apparently in one of the recent publishes Imperials now stop you and scan you for contraband on Corelia and somewhere else... Thoughts on leaving this on, or disabling it? It can be annoying when you're zooming along in your Landspeeder and it pulls you out of it to the ground for a random scan.
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# ? Feb 17, 2021 23:55 |
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In the little I played this morning, I got stopped three times in and near Mos Eisley. All the best guns are sliced, anyway, I say remove it or at least reduce it.
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# ? Feb 18, 2021 00:25 |
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LiterallyATomato posted:In the little I played this morning, I got stopped three times in and near Mos Eisley. All the best guns are sliced, anyway, I say remove it or at least reduce it. Alright, I'll figure out how to disable it. It's pretty annoying. Edit: found it and disabled, restarting the server now. ModeSix fucked around with this message at 00:36 on Feb 18, 2021 |
# ? Feb 18, 2021 00:32 |
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So I went and rented an actual dedicated bare metal server for this. I plan to move it to the new server over the weekend. Right now it's running on some cheapo vps. I guess this is happening, even if I am the only one that ever uses it. I should probably create a thread in PGS for this at some point as well.
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# ? Feb 18, 2021 06:33 |
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Where can I get the base game from nowadays or do you no longer need to have a physical copy anymore? gently caress, I used to have like 20 sets of SWG disks at one point and they have all gradually been binned
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# ? Feb 18, 2021 07:45 |
Burt posted:Where can I get the base game from nowadays or do you no longer need to have a physical copy anymore? gently caress, I used to have like 20 sets of SWG disks at one point and they have all gradually been binned works. Or you should be able to get the discs on eBay.
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# ? Feb 18, 2021 08:12 |
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ModeSix posted:I guess this is happening, even if I am the only one that ever uses it. A couple quality of life things you may consider that I've seen implemented elsewhere: 1) In vanilla, training a master profession skill requires "mentorship" experience (or something, I forget the actual term) only acquired by teaching skills to others. In a low population server, this can be problematic. You could set the mentorship XP required to 0 but keep the credits requirement for training. 2) I've seen vehicle "summon" times reduced from 15 seconds to 5 or 3. Convenient, but some might consider it cheap, I guess. 3) Raising the number of missions possible to take at a time from 2 to 4 or even 6. Helps the grind faster, either for XP, credits, or faction, with less down time going back and forth between mission terminals. 4) Raising starter credit amount. No need to go nuts, but I think vanilla is 1000 and a lot of servers do several times that. Just some food for thought. I think those would probably all be easy to implement, but I know nothing about coding.
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# ? Feb 18, 2021 11:42 |
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LiterallyATomato posted:A couple quality of life things you may consider that I've seen implemented elsewhere: I think these are all good ideas. Changing these is fairly easy, and I've got a pretty good handle on where to change various configuration options.
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# ? Feb 18, 2021 15:42 |
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# ? May 13, 2024 06:57 |
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Also the max characters online count is currently set at one. I tried making an entertainer to heal my marksman's battle fatigue but they can't both be on at the same time
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# ? Feb 18, 2021 19:35 |