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I will tend to get them two colonies, but once they want me transporting troops for them, I tell the Dathnak to gently caress off.
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# ? Feb 17, 2021 05:27 |
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# ? May 25, 2024 07:11 |
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Does the Awful Association mod require Lithoids and Necroids? Used to work for me, now it doesn't.
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# ? Feb 17, 2021 05:35 |
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This may be a silly thing to worry about, but something in my mod setup means Saturn no longer has rings? I'm thinking it might be Guilli's Planet Modifiers, likely in combination with real sol textures. It seems to me that something changes the ring graphics into depending on a planetary feature (since adding or removing the Has Ring trait via console doesn't make a difference), and GPM has features involving ring systems. However, I can't add planetary features to Sol system planets. I may be way off base in all this - I have 0 experience with coding - but the absence of rings on Saturn really vexes me, so... Does anyone have a suggestion/solution/workaround for adding planetary features to planets in the Sol system? I've tried messing with the solar system initializer file, but can't directly find the place where fixed planetary deposits are decided. Seems to be related to a code flag attached to the planet, but I can't find where their definitions are stored. Update: Found out how to add the modifier. Didn't help. How do I add a visible planetary ring to a planet!? The planets in Barnard's star have ring systems, so it isn't just that all ring graphics have been turned off. Bobfly fucked around with this message at 17:25 on Feb 17, 2021 |
# ? Feb 17, 2021 16:55 |
GPM doesn't really interact with planet graphics very much. i would suspect something like real space - perhaps the planet is bigger than it should be and the rings are too small so they end up inside the planet, graphically?
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# ? Feb 17, 2021 19:44 |
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I don't know the mechanism, but judging from other people's comments, real space system scale seems to be the culprit, yeah. Super weird that it doesn't affect randomly generated systems, though.
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# ? Feb 17, 2021 19:49 |
real space has a lot of problems like that. it's dope as hell but the cost of using it (with or without system scale) is that occasionally you will find hilariously missized stellar objects, such as a star that (graphically) occupies the entire system. you can still zoom *inside* of the star to see the planets so it's not debilitating, but it is weird.
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# ? Feb 17, 2021 21:11 |
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poo poo I randomly get stars being shown the size of nebula without mods.
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# ? Feb 18, 2021 05:45 |
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Is there a prerequisite I'm not aware of that prevents migration treaties? I rolled a super diplomatic race and civics and have a few other empires at 200-300 Opinion but none of them have migration treaty as an option on the diplomacy screen.
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# ? Feb 18, 2021 09:41 |
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You need to have a non-aggression pact with them at least. They also can't be Despoilers or Gestalts or Inward Perfection.
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# ? Feb 18, 2021 09:57 |
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That can't be right, I keep getting offered migration treaties despite not having any kind deals with the AI.
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# ? Feb 18, 2021 10:04 |
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Poil posted:That can't be right, I keep getting offered migration treaties despite not having any kind deals with the AI. yeah the non aggression thing is wrong, fairly sure. You just need to have enough relationship points (if you hover over the thing it'll tell you why they don't want one, the ones that can't have them will either have a special tooltip or -1000 to it or something)
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# ? Feb 18, 2021 10:09 |
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Dr. Clockwork posted:Is there a prerequisite I'm not aware of that prevents migration treaties? I rolled a super diplomatic race and civics and have a few other empires at 200-300 Opinion but none of them have migration treaty as an option on the diplomacy screen. Is this on console? For me all treaties are always there as an option, but greyed out with a tooltip explaining why not, such as "requires good relations" or "they are a hive mind".
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# ? Feb 18, 2021 11:09 |
New Dev Diary - Galactic Imperium Revoke the Privilegia -> Renovatio Imperii in my Stellaris
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# ? Feb 18, 2021 13:04 |
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I understand the FA switch but continue to dislike how authoritarianism locks you out of space communism.
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# ? Feb 18, 2021 14:56 |
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canepazzo posted:New Dev Diary - Galactic Imperium Revoke the Privilegia -> Renovatio Imperii in my Stellaris Yes, this is very good, and imho should have been part of Federations from release.
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# ? Feb 18, 2021 15:02 |
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It's also a bit odd that something like this (basically a massive game changer) basically REQUIRES Federations.
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# ? Feb 18, 2021 15:17 |
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Does it explicitly require Federations? I can't see that anywhere. Remember that a pared-down version of the Galactic Council exists in Vanilla now.
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# ? Feb 18, 2021 15:50 |
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Serephina posted:Does it explicitly require Federations? I can't see that anywhere. Remember that a pared-down version of the Galactic Council exists in Vanilla now. Oh, does it? Forgot about that.
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# ? Feb 18, 2021 16:18 |
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It tends to go like this: 1) here's some new free things, and a new feature that's DLC only 2) a bit of the DLC feature is now in vanilla so we can sell other parts in another DLC, but lol @ the idea of backporting old DLC features into the new frameworks 3) OK this thing is now spread across like five DLCs so interactions and AI use is pretty much a crapshoot 4) repeat 1 through 3 in random order
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# ? Feb 18, 2021 16:49 |
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Phosphine posted:Is this on console? For me all treaties are always there as an option, but greyed out with a tooltip explaining why not, such as "requires good relations" or "they are a hive mind". PC but usually it’s like that for me too. On this game though I don’t even have the option on the tooltip whatsoever. My pops are taking like 3 years to grow on each planet and I need some new blood dammit!
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# ? Feb 18, 2021 17:03 |
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Torrannor posted:Yes, this is very good, and imho should have been part of Federations from release. Beyond lowering imperial authority or whatever, I better be able to illicitly fund rebel fleets, or even restripe my own and use them to attack imperial forces.
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# ? Feb 18, 2021 17:22 |
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Dr. Clockwork posted:Is there a prerequisite I'm not aware of that prevents migration treaties? I rolled a super diplomatic race and civics and have a few other empires at 200-300 Opinion but none of them have migration treaty as an option on the diplomacy screen. Both you and your partner must be independent, i:e not a subject. I ran across this as a scion, but other subjects require the same. But I think that your subjects/overlord are exempt from this.
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# ? Feb 18, 2021 18:09 |
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MatteusTheCorrupt posted:Both you and your partner must be independent, i:e not a subject. I ran across this as a scion, but other subjects require the same. But I think that your subjects/overlord are exempt from this. Ah yep that'll do it. I'm trying Scion for the first time. Thanks for clearing that up! Wish my Fallen Empire would send some dudes over but the 6K fleet that they gave me around year 10 sure helped keep peace in my region.
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# ? Feb 18, 2021 18:13 |
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MatteusTheCorrupt posted:Both you and your partner must be independent, i:e not a subject. I ran across this as a scion, but other subjects require the same. But I think that your subjects/overlord are exempt from this. Are Scions also exempt from Precursor events? Have yet to have a chain pop up but I imagine it's because I'm already pals with the fallen empire.
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# ? Feb 18, 2021 19:08 |
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Nah, that's just you being unlucky with the events/anomalies. Although if you have run out of things to survey it is a problem.
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# ? Feb 18, 2021 19:30 |
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MatteusTheCorrupt posted:Nah, that's just you being unlucky with the events/anomalies. That's weird because i've surveyed a huge chunk of my end of the galaxy and it's 2260. In all my other games, Precursor chains popped very early on. Are system traits set at the beginning of a game, or does the game roll some RNG everytime a science ship pulls up?
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# ? Feb 18, 2021 19:45 |
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Bit of both for precursors. As I understand it, the game will have an area where the precursor anomalies can spawn, and the first time you survey something in that area it will cause an event which tells you which precursor you got. If it is the archeology precursors, they also create the first archeology project, but can only occur on valid planets. After that it is just surveying spacethings until you get the anomalies, but they will only spawn in the chosen area. Edit: In older versions of stellaris, the precursors had predetermined areas on the map where they could spawn, but this made people start scum for their desired precursor (the first league or Cybrex in those days). So they made it so that the galaxy map is randomly rotated upon game creation, so the areas are still there, you just no longer have any idea of where. (this part is hearsay, so it might be wrong, but the areas are still there, and you can no longer guess which precursor you will find.) Edit 2: Heres an old reddit post with a map of precursors from back in the day: https://www.reddit.com/r/Stellaris/comments/a5ovdg/after_learning_that_precursors_spawn_in/ MatteusTheCorrupt fucked around with this message at 20:16 on Feb 18, 2021 |
# ? Feb 18, 2021 20:06 |
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Honestly I cannot fault anyone for save scumming away from the loving yuht, again.
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# ? Feb 18, 2021 20:33 |
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canepazzo posted:New Dev Diary - Galactic Imperium Revoke the Privilegia -> Renovatio Imperii in my Stellaris Finally, my eternal machine empire can force those dumb, stupid organics to be at peace. (At gun point.) However, for playing said organics, I'd like a more democratic version of this, it kind of sucks to only have the option of "don't do it". But nice for a regular machine empire. No reason to deal with organics automatically being plugged into power plants. Just make bio-vassals and then drag them into your new mechanoid utopia. Though technically, if you form the Galactic Imperium, haven't you won the game and can just stop playing?
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# ? Feb 18, 2021 20:58 |
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Libluini posted:Though technically, if you form the Galactic Imperium, haven't you won the game and can just stop playing?
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# ? Feb 18, 2021 21:07 |
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Splicer posted:I understand the FA switch but continue to dislike how authoritarianism locks you out of space communism. Indeed, you'd think it would be a requirement.
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# ? Feb 18, 2021 21:20 |
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I use the Known Precursors mod. Saves me the trouble of startscumming.
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# ? Feb 18, 2021 21:35 |
Electro-Boogie Jack posted:Beyond lowering imperial authority or whatever, I better be able to illicitly fund rebel fleets, or even restripe my own and use them to attack imperial forces. Create "volunteers" or "expeditionary force" mechanic similar to the one from HoI4. Like you can send a certain percentage of your total fleet power to go assist and either control them or give up control to the assisted faction.
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# ? Feb 18, 2021 21:38 |
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Poil posted:Honestly I cannot fault anyone for save scumming away from the loving yuht, again. Yeah it's pretty ridiculous how uneven the Precursors rewards are. Getting a free Relic World or Ring World is just light years better than "+1 Pop on new worlds". It seems pretty clear to me that they should be showcasing their endgame content by tying megastructure rewards to each of the Precursors. Kaal fucked around with this message at 21:48 on Feb 18, 2021 |
# ? Feb 18, 2021 21:39 |
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Let's see here... Vultaum would probably get the sentry array or research complex. The first league could get the envoy thingie. Cybrex already got a ringworld. Yuht I dunno. The unity thing Irassia could get something useful for a imperialistic civ, like the mega-shipyard or the strategic coordination center. Baul would get nothing, as you already get a huge planet and a relic, but if pressed I would give them whatever Irassia didn't get as something from the Grunur. Zroni I also don't know.
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# ? Feb 18, 2021 22:12 |
the zroni should give a special psionic megastructure that lets you mess with the shroud in incredibly ill-advised ways
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# ? Feb 18, 2021 22:16 |
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Kind of divided about the Galactic Imperium stuff. It all sounds good and cool but by that time I usually completely dominate the galaxy anyways. There is virtually now way some rebel fraction could even register as a dot on my radar. Unless they somehow rebalange the entire mid-game, this will have no effect on my games, whatsoever
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# ? Feb 18, 2021 22:20 |
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I don't see myself ever playing long enough (performance lol and/or just winning too hard) so the dlc is an easy miss for me.Jazerus posted:the zroni should give a special psionic megastructure that lets you mess with the shroud in incredibly ill-advised ways
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# ? Feb 18, 2021 22:30 |
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Not particularly a big fan of how you apparently must join the imperium. If your federation is strong enough, and dislikes the proposed emperor enough, you should absolutely be able to opt out of the galactic community at that point and go it alone. At that point there should be a CB to bring those who seceded in line, and likewise the option for the empires that left to destabilize the empire or join the rebellion.
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# ? Feb 18, 2021 22:38 |
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# ? May 25, 2024 07:11 |
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MatteusTheCorrupt posted:Let's see here... That all makes sense to me. The Vultaum getting the Sentry Array would be good, the events talk about how they are scanning the galaxy. The First League getting the Interstellar Assembly is more appropriate as well. The Cybrex getting the Ringworld already works and doesn't need to be changed. The Yuht talk about creating a massive museum to showcase how unique they are, which would be the Mega Art Installation. The Irrassians getting the Strategic Coordination Center would be great, they talk about how it was key to their power. The Baol should get a Mega Shipyard abandoned by their attackers, it is totally reasonable. The Zroni should get a Relic World, I was totally expecting that their "Major Colony" would be one. And that would leave three existing megastructures (Dyson Sphere, Matter Decompressor, Science Nexus) for any future precursor DLCs. Plus there's the possibility for stuff like a system with multiple Habitats, or a set of Gateways that can be placed. While they're at it, fix the Zroni and the Baol so that they are usually going to spawn within your borders. Kaal fucked around with this message at 23:01 on Feb 18, 2021 |
# ? Feb 18, 2021 22:50 |