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Splicer posted:I understand the FA switch but continue to dislike how authoritarianism locks you out of space communism. anarcho-communists only
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# ? Feb 18, 2021 22:58 |
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# ? May 24, 2024 22:58 |
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Jazerus posted:the zroni should give a special psionic megastructure that lets you mess with the shroud in incredibly ill-advised ways fwiw this is in the gigastructures mod and it is great it auto starts the Unbidden a while after you build it and being able to cause a midgame Crisis and fight the Khan at the same time is fun
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# ? Feb 18, 2021 23:03 |
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They should make Necroid and Lithoid precursors. An entire tombworld system that processes your pops twice as fast or something and a system full of barren worlds and powdered Lith.
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# ? Feb 18, 2021 23:06 |
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The gigastructure mod should change the Vaultum to give a computer planet world
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# ? Feb 18, 2021 23:10 |
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Dirk the Average posted:Not particularly a big fan of how you apparently must join the imperium. If your federation is strong enough, and dislikes the proposed emperor enough, you should absolutely be able to opt out of the galactic community at that point and go it alone. At that point there should be a CB to bring those who seceded in line, and likewise the option for the empires that left to destabilize the empire or join the rebellion.
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# ? Feb 18, 2021 23:25 |
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argghhhh I can't believe how much of a pain population management is in this game; after about 50 years it feels like 80% of my time is spent shuffling pops between planets and managing district and building construction. I grabbed a mod to start each planet with all its building slots unlocked and that helps some; unfortunately, even when I have the minerals for the buildings + districts I can't just build them all out at once without the upkeep crashing my economy.
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# ? Feb 18, 2021 23:40 |
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Leal posted:The gigastructure mod should change the Vaultum to give a computer planet world
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# ? Feb 18, 2021 23:42 |
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fashionly snort posted:argghhhh I can't believe how much of a pain population management is in this game; after about 50 years it feels like 80% of my time is spent shuffling pops between planets and managing district and building construction. I grabbed a mod to start each planet with all its building slots unlocked and that helps some; unfortunately, even when I have the minerals for the buildings + districts I can't just build them all out at once without the upkeep crashing my economy. I lied; I can believe it. I'm just a sucker who's apparently too dumb to ever stop banging my head against this particular wall
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# ? Feb 18, 2021 23:43 |
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Relevant Tangent posted:anarcho-communists only I read this as "arachno-communists." Commie spiders are going to web up the bugeoisie.
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# ? Feb 18, 2021 23:44 |
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Dirk the Average posted:Not particularly a big fan of how you apparently must join the imperium. If your federation is strong enough, and dislikes the proposed emperor enough, you should absolutely be able to opt out of the galactic community at that point and go it alone. At that point there should be a CB to bring those who seceded in line, and likewise the option for the empires that left to destabilize the empire or join the rebellion. If you didn't want to join the Imperium you should have either voted against the proposition or left the Galactic Community when you saw the writing on the wall. I imagine anyone who leaves the Galactic Community before the Imperium forms will have a high opinion modifier for anyone else who's not a part of the Imperium, specifically to facilitate forming a counter-Federation.
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# ? Feb 18, 2021 23:58 |
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So I got Horizon Signal to trigger, which seems like an interesting and long storyline. Problem is that after a few decades of psychic transcendence and gene modding I don’t have a single pop left of my founder species. I read up on workarounds and they sound like such a giant pain in the rear end that I’m just gonna pass on the whole thing rather than start a new colony of inferior beings and hope it makes a scientist pop up at some point.
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# ? Feb 19, 2021 00:06 |
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Embrace the worm
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# ? Feb 19, 2021 01:09 |
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fashionly snort posted:argghhhh I can't believe how much of a pain population management is in this game; after about 50 years it feels like 80% of my time is spent shuffling pops between planets and managing district and building construction. I grabbed a mod to start each planet with all its building slots unlocked and that helps some; unfortunately, even when I have the minerals for the buildings + districts I can't just build them all out at once without the upkeep crashing my economy. Let me repeat a post I made a year ago: Dear paradox, I would pay $20 for a dlc that fixes the midgame micro hell. Pop management, constant planet management.
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# ? Feb 19, 2021 02:19 |
just convince yourself that resettlement doesn't exist. play egalitarian so that there's a tiny penalty for using it and let that convince your brain that it's bad. you'll make maybe 5% less resources at most over the entire game and you'll be much happier for it
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# ? Feb 19, 2021 03:05 |
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Jazerus posted:just convince yourself that resettlement doesn't exist. play egalitarian so that there's a tiny penalty for using it and let that convince your brain that it's bad. This doesn’t work with necroid origin, btw, where only necrophages can be governor class.
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# ? Feb 19, 2021 03:07 |
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wilderthanmild posted:Create "volunteers" or "expeditionary force" mechanic similar to the one from HoI4. Like you can send a certain percentage of your total fleet power to go assist and either control them or give up control to the assisted faction. ahhhh if it already exists in other paradox games, why is it not in stellaris? you should be able to do that to assist other empires at war, too. please stellaris team, just start porting these things in
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# ? Feb 19, 2021 03:26 |
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ulmont posted:This doesn’t work with necroid origin, btw, where only necrophages can be governor class. Yeah, that's my primary use case here =( I really like the origin and *most* of the gameplay (abduct, conquer, necrophage!), but my god the micro
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# ? Feb 19, 2021 03:52 |
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Me: I got 2 relic worlds and yet antigravity wont show up god dammit I want my ecumonoplises! Also me: Had secrets of the first league waiting to be researched
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# ? Feb 19, 2021 08:02 |
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Now I want an Egalitarian equivalent to the Galactic Imperium that spreads compulsory democracy all through the cosmos. You can achieve this to a degree through the workers' rights laws, but other empires are free to not comply and I want to smash a 'liberate' button until they do.
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# ? Feb 19, 2021 09:56 |
Jazerus posted:just convince yourself that resettlement doesn't exist. play egalitarian so that there's a tiny penalty for using it and let that convince your brain that it's bad. 5%? Maybe having played void dwellers recently skewed my view but I'm pretty sure it's far more than that.
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# ? Feb 19, 2021 11:30 |
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Ham Sandwiches posted:Let me repeat a post I made a year ago: Them adapting Carrying Capacity is supposed to do this
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# ? Feb 19, 2021 12:11 |
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Staltran posted:5%? Maybe having played void dwellers recently skewed my view but I'm pretty sure it's far more than that. For me it's not about the returns though. When I'm one pop away from a new slot and one pop unemployed I've a choice between resettling or just letting it sit there and having to check back to see if I'm allowed build that alloy plant or whatever yet. Even if I could queue them up so they'd build automatically once the slot unlocked that would be less bad. As it is it requires a lot of tedious and unnecessary attention to unimportant detail. Or you hand it off to sector AI which... oof, we do not see eye to eye on what to build when
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# ? Feb 19, 2021 12:11 |
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Aethernet posted:Now I want an Egalitarian equivalent to the Galactic Imperium that spreads compulsory democracy all through the cosmos. Isn't that just "pass all the workers rights laws and then all the sanctions". The other empires are free to not comply but they'll take monstrous penalties if they do that, and if they leave the galactic community you can denounce and crush them. Edit: Actually it's better than that - Castigation denouncements cost 25 Influence and can be proposed by any empire if the 4th Mutual Defense Resolution is passed against an empire that is either in breach of the Galactic Law or is not a member of the Galactic Community Gort fucked around with this message at 12:16 on Feb 19, 2021 |
# ? Feb 19, 2021 12:12 |
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I wonder if they'll fix the resort world so it's possible to build it up without unemployment. Maybe when they make science vessels work the project after an anomaly without manually ordering it.
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# ? Feb 19, 2021 12:57 |
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Gort posted:Isn't that just "pass all the workers rights laws and then all the sanctions". The other empires are free to not comply but they'll take monstrous penalties if they do that, and if they leave the galactic community you can denounce and crush them. Don't think I've ever seen the 2nd mutual defense resolution pass, even.
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# ? Feb 19, 2021 13:37 |
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fashionly snort posted:Yeah, that's my primary use case here =( I really like the origin and *most* of the gameplay (abduct, conquer, necrophage!), but my god the micro Go Xenophobe. Necrophages get a special purge that rapidly converts the population to your primary. (Less efficient than the slow way, but infinitely faster.)
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# ? Feb 19, 2021 14:52 |
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Poil posted:I wonder if they'll fix the resort world so it's possible to build it up without unemployment. Resort worlds, independently of living standards, should have at least the option of "throw consumer goods at them for unity/amenities". Infinite spare entertainer jobs perhaps? Or just having a better jobs/slot option than commercial megaplex. It already gets 50% clerks for free, the resort being 99% clerks is very weird
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# ? Feb 19, 2021 15:04 |
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Phosphine posted:Resort worlds, independently of living standards, should have at least the option of "throw consumer goods at them for unity/amenities". Infinite spare entertainer jobs perhaps? Or just having a better jobs/slot option than commercial megaplex. It already gets 50% clerks for free, the resort being 99% clerks is very weird
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# ? Feb 19, 2021 16:04 |
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imo could have unemployed non-slaves on resort worlds default to hedonist jobs instead of unemployed.
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# ? Feb 19, 2021 17:26 |
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Eimi posted:Go Xenophobe. Necrophages get a special purge that rapidly converts the population to your primary. (Less efficient than the slow way, but infinitely faster.) I wish I had known this forever ago, this is super helpful!
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# ? Feb 19, 2021 17:35 |
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And Tyler Too! posted:I wish I had known this forever ago, this is super helpful! Yeah, it's insanely useful and a shame it's tied to xenophobe because it makes playing a necrophage so much better no matter what your other ethics.
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# ? Feb 19, 2021 17:54 |
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I am incapable of not roleplaying to some extent so I've never played necrophage without xenophobe, because it feels like eating prepatents requires a bit more disregard for their welfare than a neutral empire could muster
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# ? Feb 19, 2021 18:55 |
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Phosphine posted:I am incapable of not roleplaying to some extent so I've never played necrophage without xenophobe, because it feels like eating prepatents requires a bit more disregard for their welfare than a neutral empire could muster While necrophages are typically depicted as being murderous in science fiction, in real life there's many insects that are generally scavengers (either of flora or fauna) rather than predators. Perhaps a neutral species is the intergalactic equivalent of termites or yellowjackets. And even in larger vertebrates, there's many species that prefer necrophagy when possible, such as vultures or hyenas, and only hunt when forced to do so.
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# ? Feb 19, 2021 19:49 |
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Kaal posted:While necrophages are typically depicted as being murderous in science fiction, in real life there's many insects that are generally scavengers (either of flora or fauna) rather than predators. Perhaps a neutral species is the intergalactic equivalent of termites or yellowjackets. And even in larger vertebrates, there's many species that prefer necrophagy when possible, such as vultures or hyenas, and only hunt when forced to do so. I mean sure, but this one starts with an enslaved species they murder to grow
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# ? Feb 19, 2021 20:30 |
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Kaal posted:While necrophages are typically depicted as being murderous in science fiction, in real life there's many insects that are generally scavengers (either of flora or fauna) rather than predators. Perhaps a neutral species is the intergalactic equivalent of termites or yellowjackets. And even in larger vertebrates, there's many species that prefer necrophagy when possible, such as vultures or hyenas, and only hunt when forced to do so. The pak'ma'ra from Babylon 5 come to mind.
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# ? Feb 19, 2021 20:35 |
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Kaal posted:While necrophages are typically depicted as being murderous in science fiction, in real life there's many insects that are generally scavengers (either of flora or fauna) rather than predators. Perhaps a neutral species is the intergalactic equivalent of termites or yellowjackets. And even in larger vertebrates, there's many species that prefer necrophagy when possible, such as vultures or hyenas, and only hunt when forced to do so. "Necrophage" is kind of a misnomer, as they don't eat the dead, they transform living people into more of them. They're parasites, not scavengers. Ironically, even Master of Orion III had an attempt at a parasitic race. And while you occasionally got lore-bits about them trying to create artificial hosts to achieve peaceful coexistence, in actual game mechanics they just ate foreign population and replaced them with more of themselves. Not unlike the Stellaris-version!
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# ? Feb 19, 2021 20:36 |
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They're vampires. And since vampires are cool so are they. They just leave the process open so you can come up with your interpretation.
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# ? Feb 19, 2021 20:50 |
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To be fair, I did make a Necrophage-race just called "vampires" and using space elf portraits. Then I made a parasite race using that ugly flesh-thing-in-a-bowl portrait and made them a criminal Mega Corp for added comedy. Capitalism literally eating people!
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# ? Feb 19, 2021 21:02 |
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Libluini posted:To be fair, I did make a Necrophage-race just called "vampires" and using space elf portraits. Then I made a parasite race using that ugly flesh-thing-in-a-bowl portrait and made them a criminal Mega Corp for added comedy. Capitalism literally eating people! The space vampires portraits that are just the human portraits in goth colors is the most important mod I use.
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# ? Feb 19, 2021 21:07 |
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# ? May 24, 2024 22:58 |
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MatteusTheCorrupt posted:Baul would get nothing, as you already get a huge planet and a relic, but if pressed I would give them whatever Irassia didn't get as something from the Grunur. wait, you get a huge planet from the baol precursors? this was the first time i ever got this chain but mine was a barren world
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# ? Feb 19, 2021 21:29 |