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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Fur20 posted:

so what, will nemesis add an Evil Benevolent Empire modifier to you if you're a snowballing conqueror with an egalitarian democracy that enforces utopian living standards or smth

Who knows? Right now the only not evil option is Custodian, and that's just "Galactic Community with Benefits".

Right now you can either be Chaotic Evil (Nemesis) or Lawful Evil (Galactic Empire). Though I hope they add a straight-up "good" option too, but let's see.

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ilkhan
Oct 7, 2004

I LOVE Musk and his pro-first-amendment ways. X is the future.

Libluini posted:

Who knows? Right now the only not evil option is Custodian, and that's just "Galactic Community with Benefits".

Right now you can either be Chaotic Evil (Nemesis) or Lawful Evil (Galactic Empire). Though I hope they add a straight-up "good" option too, but let's see.
Straight up good option is custodian, and not turning to galactic empire after. If I read the stuff right.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

ilkhan posted:

Straight up good option is custodian, and not turning to galactic empire after. If I read the stuff right.

I'm kind of torn on this. Let's say you're democratic egalitarian and everyone else except the Nemesis is slavers. Wouldn't this mean you could never even be Custodian? At least not until you defeated and annexed everyone else? "Custodian" seems more the Neutral option to me.

And while I agree it's a nice bit of meta-morality to have the not-evil end be "resist temptation", from a gameplay perspective it's kind of lame that being good just means "don't do thing". I mean, you could also achieve the very same result by not buying the DLC. :v:

The Cheshire Cat
Jun 10, 2008

Fun Shoe
The "good" option is leading a rebellion against the galactic empire if someone else forms it.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
I'm looking forward to Nemesis allowing for a Galactic Empire playthrough. I started a new game last night with the intention of trying to form a Federation out of all the jerkass empires so we could have a Legion Of Doom type thing to dunk on the Peaceful Traders, but the other jerkass empires are so jerkass that I just had to destroy them all instead. Disappointing.

Edit: I did manage to somehow create a civics combination that made it so every Claim I did was absolutely free, so it was kind of like playing a Devouring Swarm or Driven Assimilator that could still talk and trade with other empires. That was neat!

Horace Kinch
Aug 15, 2007

https://twitter.com/XenonionNews/status/1363586036044099585?s=20

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Huh. Somewhere down the line, all regular Strike Craft got given 'fighters_behaviour' back. (The amoeba strike still use 'Bombers_Behaviour', so they'll focus on big ships, ignoring missiles and such).

Well, good. Strike craft fighting strike craft, no guessing or messing about.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Bloodly posted:

Huh. Somewhere down the line, all regular Strike Craft got given 'fighters_behaviour' back. (The amoeba strike still use 'Bombers_Behaviour', so they'll focus on big ships, ignoring missiles and such).

Well, good. Strike craft fighting strike craft, no guessing or messing about.
See, this is cool. Standard fighters do X, weird amoeba fighters do you and have niche uses while still working with standard fleets. Much much more of this.

e: I am not fixing that typo lol

Leal
Oct 2, 2009
Speaking of strike craft, I downloaded a mod at some point that adds different kinds of strike craft. It also adds a tech that lets you put hanger bays on corvettes and lemme tell ya, going into my first war with an AI who had a bunch of carrier corvettes just instantly melting my starbases in 2215 was bullshit

Leal fucked around with this message at 18:45 on Feb 22, 2021

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

Leal posted:

Speaking of strike craft, I downloaded a mod at some point that adds different kinds of strike craft. It also adds a tech that lets you put hanger bays on corvettes and lemme tell ya, going into my first war with an AI who had a bunch of carrier corvettes just instantly melting my starbases in 2215 was bullshit

Just picturing a corvette opening up and having a second corvette fly out of it.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Memories of X-Wing/TIE Fighter, where often Strike Craft were launched from Corvettes. God knows what the hell a Nebulon B counts as in terms of Stellaris sizing.

ThaumPenguin
Oct 9, 2013

Pictured: corvette strike craft

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
Can someone explain what mechanics converged to allow me to make unlimited 0-cost claims? Nearing endgame (2385 is the current year) and the leader of what was a two-empire Federation recently added 6 others and then declared war on the other Federation. I paused and went to claim territory to start the attack and was baffled that I didn't have to pay a single crumb of influence for claiming several dozen systems.

Is it something to do with the size of our Federation now? The fact that it's Federation vs Federation? I'm not aware of any bonuses I've gained in game to suddenly have unlimited free claims. We just wrapped up a war against a single empire in 2379 where I had to pay to claim everything.

Also unbeknownst to me a few of my Federation mates did some claims before the war started and the border gore is going to be disgusting when this is over.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
If you hover over the cost it should say what the reductions etc are from

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

Fur20 posted:

so what, will nemesis add an Evil Benevolent Empire modifier to you if you're a snowballing conqueror with an egalitarian democracy that enforces utopian living standards or smth

It doesn't let you do this, actually. You have to be at least a little Evil to become the Doom of the Galaxy. Which makes sense, even if every other Empire is ruled by slaving despots presumably the slaves would like to be free and wouldn't view your democratic crusaders as evil no matter how many of their shitbag masters you killed.

edit: I hope there's an espionage action to just gift subjugated populations resources and ships so you can ruin slaving despots without having to actually do a liberation war. Also you should be able to covertly modify willing pops of other Empires to gently caress with them. "Made all your slaves psionic while you were turning yourselves into robots, good luck with that you soulless husks."

Relevant Tangent fucked around with this message at 19:47 on Feb 22, 2021

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
True, I had a run once where slaves managed to break free and found their own little 1-planet rebellion empire.

I helped them and became their best friend. That slaver empire? Crushed in a two-front war and then some flesh-eating rocks or something ate the last of them.

Gato The Elder
Apr 14, 2006

Pillbug

Eimi posted:

fashionly snort posted:

Yeah, that's my primary use case here =( I really like the origin and *most* of the gameplay (abduct, conquer, necrophage!), but my god the micro
Go Xenophobe. Necrophages get a special purge that rapidly converts the population to your primary. (Less efficient than the slow way, but infinitely faster.)

Yeah, that's the Necrophage option I mentioned =) the problem is more that as you claim and necrophage new pops you need to be constantly shuffling you slave species around because of the problems with letting your Necroid species be workers (and because you probably want to have a species that grows at more than a glacial rate on your new planets).

Tbh a lot of this could be solved if I could do a ring world start as Necroids. Nihilistic Aquisition + constant war lets you nicely fill up your home world with specialists

Gato The Elder
Apr 14, 2006

Pillbug
Hello thread I'd like some advice. Sometime Soon™ I'm playing in my first multiplayer game and I'm wondering if any of you have any builds/strategies to share that wouldn't be viable w/ lot of computer players but *would* be with lots of human players

Eimi
Nov 23, 2013

I will never log offshut up.


Even with the penalty the lower upkeep makes them more efficient and more than makes up for the shortage. I wouldn't just wipe out all of your secondary species cause the necrophage jobs are nice and you get natural growth, but I believe the math works out that it's not a big loss if your main pops are the only ones left on a full planet.

Gato The Elder
Apr 14, 2006

Pillbug

Eimi posted:

Even with the penalty the lower upkeep makes them more efficient and more than makes up for the shortage. I wouldn't just wipe out all of your secondary species cause the necrophage jobs are nice and you get natural growth, but I believe the math works out that it's not a big loss if your main pops are the only ones left on a full planet.

Yeah I generally necrophage everyone that *isn't* my starter secondary. Thats good advice though, thanks =)

SirTagz
Feb 25, 2014

fashionly snort posted:

Hello thread I'd like some advice. Sometime Soon™ I'm playing in my first multiplayer game and I'm wondering if any of you have any builds/strategies to share that wouldn't be viable w/ lot of computer players but *would* be with lots of human players

Not a build as such but something you can do only in a game against humans - scheme and plan and cooperate and backstab and do this all while roleplaying.
Depending on your opponents, I think absolutely all builds are viable, competitive and fun if you do the psychology and diplo right.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
How long would a multiplayer game even take? Does it switch to turn based or ya it real tone with no pause? A game against ai takes me a few days.

Horace Kinch
Aug 15, 2007

fashionly snort posted:

Yeah I generally necrophage everyone that *isn't* my starter secondary. Thats good advice though, thanks =)

I play Lithoid Necrophages so generally I'll keep whatever I enslaved as my next batch of hopefuls unless I already have a slave that finds whatever world I annexed habitable. One thing I do asap though is resettle pops off the 2 free habitable worlds because gently caress the culture shock debuff. It works really well with the Baol Prescursor too, assuming you can actually get the digsites to appear.

ThaumPenguin
Oct 9, 2013

Dr. Clockwork posted:

How long would a multiplayer game even take? Does it switch to turn based or ya it real tone with no pause? A game against ai takes me a few days.

It's very similar to single-player except that only the host can change the speed. IIRC everyone can pause.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!
So is the Enigmatic Fortress supposed to spawn the pop up and the transport/science research projects over and over every 5 days for the rest of the game because this is super annoying and this game was getting really good in the last 100 years :mad:

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

fashionly snort posted:

Hello thread I'd like some advice. Sometime Soon™ I'm playing in my first multiplayer game and I'm wondering if any of you have any builds/strategies to share that wouldn't be viable w/ lot of computer players but *would* be with lots of human players

Build your fleet in a nebula.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Dr. Clockwork posted:

So is the Enigmatic Fortress supposed to spawn the pop up and the transport/science research projects over and over every 5 days for the rest of the game because this is super annoying and this game was getting really good in the last 100 years :mad:

There's been a bug with that for a while, and it's apparently related to clicking "Don't bother going in". The best fix is to leave the system and wait out the error messages. Once they're gone, fly in with a fleet and complete the quest.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!

Kaal posted:

There's been a bug with that for a while, and it's apparently related to clicking "Don't bother going in". The best fix is to leave the system and wait out the error messages. Once they're gone, fly in with a fleet and complete the quest.

My Federation ally had a machine uprising in his empire that I'm helping with, only for me to have my OWN machine uprising and all the while the Enigmatic Fortress won't shut up!

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Dr. Clockwork posted:

My Federation ally had a machine uprising in his empire that I'm helping with, only for me to have my OWN machine uprising and all the while the Enigmatic Fortress won't shut up!

Sounds like you ought to treat your roombas nicer. 🤖

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

Dr. Clockwork posted:

So is the Enigmatic Fortress supposed to spawn the pop up and the transport/science research projects over and over every 5 days for the rest of the game because this is super annoying and this game was getting really good in the last 100 years :mad:

You have to finish the chain if you start it. Once you do that you'll have to suffer through all the notifications about how the fortress is waking up oh no one more time and then after that it's done. If you find it at all obnoxious just kill it and tell your scientists not to research it.

Dr. Clockwork
Sep 9, 2011

I'LL PUT MY SCIENCE IN ALL OF YOU!

Kaal posted:

Sounds like you ought to treat your roombas nicer. 🤖

I thought I was, whenever given a chance to be mean and stop the robots from congregating and developing divergent code in their AI, I let it be. Guess that wasn't enough so now after beating them down I'm purging all robots in the empire and dismantling all the assemblies.

That war seriously hosed up the colonies that they got when they spawned, they demolished a ton of housing and now I have about 35 colonies each with dozens of unemployed pops and this is a goddamned nightmare to manage.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Yeah it's non-obvious but when given the chance to let AI run rampant or shut it down, you've already started the cascade into an uprising and the only way to stop it is to patch the code to ensure submission. Basically if you research all the synth AI stuff and don't give them full rights this will happen eventually.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Dr. Clockwork posted:

I thought I was, whenever given a chance to be mean and stop the robots from congregating and developing divergent code in their AI, I let it be. Guess that wasn't enough so now after beating them down I'm purging all robots in the empire and dismantling all the assemblies.

That war seriously hosed up the colonies that they got when they spawned, they demolished a ton of housing and now I have about 35 colonies each with dozens of unemployed pops and this is a goddamned nightmare to manage.
When you went synths you got a policy to make them not slaves. It defaults to slaves. Nothing tells you this is available unless you go looking at your policies and spot that there's a new option in AI rights. If you make them not slaves they stop getting mad.

Option 1) a long quest chain leading to AI brain slavery or the destruction of your empire
Option 2) click buttan

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Isn't there also a sapience option? As in, they have to be both sapient and enslaved to cause an uprising? If you just research the tech but keep robots as brain-dead you'll never see the event apparently? God knows I've not seen a robot uprising in aaages.

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊
Yeah you need synthetic personality matrix I think, the one that allows leaders+all jobs. I don't think it can fire with just droids

Gort
Aug 18, 2003

Good day what ho cup of tea
Stellaris: It defaults to slaves

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Phosphine posted:

Yeah you need synthetic personality matrix I think, the one that allows leaders+all jobs. I don't think it can fire with just droids

It's kind of curious how the whole event chain for the uprising makes it seem like the droids/robots are only barely sapient, if at all. It doesn't feel like a quest chain about synthetic people being oppressed at all, more like they're all robots stumbling into unintended semi-sapience and starting to ask their creators whether they are alive or not.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Looking at the wiki now, yea, you can research allll the dangerous red techs for robots you want, as long as you keep AI policy Servitude they stay as fully-fledged specialists, which imo is good enough.

Stellaris: Slavery is the Answer

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Serephina posted:

Looking at the wiki now, yea, you can research allll the dangerous red techs for robots you want, as long as you keep AI policy Servitude they stay as fully-fledged specialists, which imo is good enough.

Stellaris: Slavery is the Answer

I believe if AI policy is set to Servitude, there remains a possibility for rebellion. If you set AI to Outlawed, the Synthetics will act like Droids (they can be some Specialists but not all) and will not rebel. The first warning sign event will eventually occur so long as the following conditions are met:

1. Synthetic Dawn DLC is installed
2. Either Sapient Combat Simulations or Synthetics is researched
3. Robotic Workers policy is "Allowed"
4. AI policy is "Servitude"
5. Flesh is Weak Ascension Perk is not chosen

Once the first warning sign happens, outlawing Robotic Workers or Artificial Intelligence will only increase the chance of an uprising. The Hotfix event isn't guaranteed to be offered, so the best solutions are: a. Set AI policy to Outlawed from the beginning, b. Select "Flesh is Weak", or c. Set AI policy to Citizen's Rights

My favorite part is that a Mechanical with "Domestic Protocols" increases the chances of becoming Determined Exterminators if they rebel.

Kaal fucked around with this message at 14:32 on Feb 23, 2021

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I'm reminded of a certain quest chain in Knights of the Old Republic 1, where a droid was used as a replacement for a grieving widow's husband. The droid was NOT having fun. Enough so that it requested its own destruction.

So yes, I can believe it. Of course, there's also slave revolts in history.

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