Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Vandar
Sep 14, 2007

Isn't That Right, Chairman?



DrBouvenstein posted:

Which they made into a joke on an episode of Family Guy, and they used footage from an actual NES game of Double Dribble...but not their own. They just stole footage that a Youtuber uploaded, and once that footage was in the episode, the Youtuber got hit with a copyright claim by Fox.

https://www.independent.co.uk/arts-...t-a7042026.html

The claim was taken back after Seth McFarlane was like,
"Whoops!"

And although it's not something to get into in this thread, it's another example of how broken Youtube's automatic copyright system is. I've also read stories of people getting copyright claims/strikes for their own music after said music is (sometimes illegally/without the artist's knowledge) used in a mainstream show/movie/other music.

"He's taking advantage of poor technology!" is a pretty great line though.

Adbot
ADBOT LOVES YOU

Leal
Oct 2, 2009
Thief Simulator VR really needs to be less picky about grabbing stuff with 2 hands. It's a big pain when you're trying to grab something quickly and you put your hands on each side but no, you need to have one hand on the side and another on top. They even do this thing where your hands will snap onto the item, yet when both my hands snap onto it and I grab it still doesn't count half the time.

Crowetron
Apr 29, 2009

There's a lot of dumb stuff in the Borderlands games, but the decision to put so much emphasis on the vaults as a narrative goal makes me wonder if Gearbox even knows how their own games work. The vaults are hidden across the galaxy, sealed by alien magic, and guarded by eldritch abominations and if you somehow manage to get past all that, your grand reward from across time is a handful of vendor trash that you outleveled by killing the big monster outside. This is what everyone in the universe is willing to kill and die for.

I know giving out loot in a loot game is a complicated process but like...just write a different goal for story. Everyone refuses to shut up about the awesome power of the vaults and I'm finding more destructive weapons literally digging through pile of poo poo. Oh, the Calypsos might get four level 20 Dahl pistols? Dang, what a crisis, good thing everyone on the ship is gonna talk about it in a fifteen minute scene I can't skip.

serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Stexils posted:

good grief the combat in yakuza 0 sucks. i hope it's just an early game thing but i'm basically just button mashing and i don't feel like there's any consistent way to avoid damage in the group fights the game is constantly throwing at me. maybe they realized this because you can pause and infinite use whatever healing items you have stocked in unlimited amounts? that you can do that makes it feel like the devs were aware that this is an issue. the first boss fight especially, it felt impossible to avoid lots his attacks and i got through it by chugging all the healing items i had rather than learning his patterns or using combos.

it's a shame because i love everything else in the game.

As someone who has played both 0 and Kiwami 1 and is currently playing through Kiwami 2: the games really prefer you to block enemy attacks instead of dodging them. Generally the only time dodging should even be an option is when the enemy is using a bladed weapon or a gun.

In 0 at least, though, there's a style you get that completely flips this on its head by straight up not having a traditional 'guard', but in return you get 3 dodges and eventually the ability to dodge in the middle of a combo.

The Lone Badger
Sep 24, 2007

Just go into Beast style and beat everyone to death until they're sorry with a bicycle.

Rags to Liches
Mar 11, 2008

future skeleton soldier


The Lone Badger posted:

Just go into Beast style and beat everyone to death until they're sorry with a bicycle.

Or a traffic cone

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

Stexils posted:

good grief the combat in yakuza 0 sucks. i hope it's just an early game thing but i'm basically just button mashing and i don't feel like there's any consistent way to avoid damage in the group fights the game is constantly throwing at me. maybe they realized this because you can pause and infinite use whatever healing items you have stocked in unlimited amounts? that you can do that makes it feel like the devs were aware that this is an issue. the first boss fight especially, it felt impossible to avoid lots his attacks and i got through it by chugging all the healing items i had rather than learning his patterns or using combos.

it's a shame because i love everything else in the game.


Yea, early game, especially before you unlock the 3 styles is rough. Even after for a bit, as it takes some grinding to start making them work. If you have weapons, use them, there isn't much of a reason to horde them, and many of them are extremely strong.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I beat Hydrophobia: Prophecy, but that was one of the more tedious and un-fun final bosses I've ever seen in a game. You only get about ten minutes to practice with Kate's magic before the boss, and that practice doesn't involve precision manipulation or rapidly switching between magic and the gun, much less between magic and specialist ammunition types. All of which the final boss requires, and it just doesn't work. The boss is not hard, per se. It's a very simple fight. But the mechanics and controls fight you every step of the way.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
Ok it’s bugged me for years what on earth is the thread title referring to

Ugly In The Morning
Jul 1, 2010
Pillbug

The Iron Rose posted:

Ok it’s bugged me for years what on earth is the thread title referring to

The South Park Stick of Truth abortion mini game.

Post poste
Mar 29, 2010

Crowetron posted:

I know giving out loot in a loot game is a complicated process but like...just write a different goal for story. Everyone refuses to shut up about the awesome power of the vaults and I'm finding more destructive weapons literally digging through pile of poo poo. Oh, the Calypsos might get four level 20 Dahl pistols? Dang, what a crisis, good thing everyone on the ship is gonna talk about it in a fifteen minute scene I can't skip.

bl3 has skippable cutscenes AND addresses this issue.

They're drinking the energy of the vault monsters to become gods.
they don't even bother looting them.

Crowetron
Apr 29, 2009

Post poste posted:

bl3 has skippable cutscenes AND addresses this issue.

They're drinking the energy of the vault monsters to become gods.
they don't even bother looting them.

The cutscenes you can skip are almost universally shorter than the parts where they lock you in a room to listen to static NPCs talk.

And yeah, I forgot about the whole "eat the monster" thing. Still think there should be something useful for the player in these stupid vaults, though.

Philippe
Aug 9, 2013

(she/her)
As gamers we want treats, and if the super ultimate treat is just slightly worse than the treat you get from killing the boss why bother

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
Appending to my previous Spacepace Startopia rant, I just discovered that things like energy-range extenders, which I built in abundance, have a blurb boiling down to "oh, they make lovely boxes of toxic waste".

Fair cop, I didn't notice it. Hell, the factory even makes me use them as raw materials for purified, can-be-recycled waste, which I can offload.

What drags this mechanic down? The boxes of purified non-toxic waste are untextured. So instead of bright yellow boxes, it's just drab greenish-gray boxes that are hard to notice when you're flying by, looking at the ground or your cargo holds.

And why are you dropping garbage in the disco there is a garbage bin right outside come on

I want to like you, new Startopia. :( I mean I know, I'm tired, but come on.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Stexils posted:

good grief the combat in yakuza 0 sucks. i hope it's just an early game thing but i'm basically just button mashing and i don't feel like there's any consistent way to avoid damage in the group fights the game is constantly throwing at me. maybe they realized this because you can pause and infinite use whatever healing items you have stocked in unlimited amounts? that you can do that makes it feel like the devs were aware that this is an issue. the first boss fight especially, it felt impossible to avoid lots his attacks and i got through it by chugging all the healing items i had rather than learning his patterns or using combos.

it's a shame because i love everything else in the game.

Damage recovery can be a pretty major thing to get, IIRC the “stand still to regain health” items work alongside a bunch of your heat actions for free healing when you lay the smackdown on some idiot.

Also, don’t equip the charismatic biography or the charismatic photo. They both cause enemies to be significantly more aggressive than normal during fights.

Thoughtless
Feb 1, 2007


Doesn't think, just types.
People say that Dark Souls the first is entirely fair and free of bullshit. Largely I'd agree but also, but having been playing it for the first time, Sen's Fortress is one of the most bullshit levels I've seen in any video game.

Dodging boulders? Haha, here's a double boulder you couldn't see coming, and now you're dead.

Adjusted the boulders to fall a specific way? Woopsie daisy, it reset itself and you got ran over again.

Narrow walkway? Gotcha, there was a ranged enemy positioned to shoot you immediately as you walked out and now you're dead.

Also the fun mimic trap which you will fall for unless you've been spoiled on the fact that they exist, which of course is introduced in this level.

Philippe
Aug 9, 2013

(she/her)

Thoughtless posted:

Adjusted the boulders to fall a specific way? Woopsie daisy, it reset itself and you got ran over again.

This breaks a pretty hard rule in Dark Souls: if you change something in the world (open a door, use a mechanism, move an elevator, etc), it stays changed.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
The basilisks in The Depths are cheap bullshit too, especially given how harsh the penalty for loving up is.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
And they also keep coming if you kill the giant that's chucking them. That's what pisses me off.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Thoughtless posted:

People say that Dark Souls the first is entirely fair and free of bullshit. Largely I'd agree but also, but having been playing it for the first time, Sen's Fortress is one of the most bullshit levels I've seen in any video game.

Just wait until you get to the Bed of Chaos!

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Dark Souls is full of annoying bullshit but it doesn't have loading screen tooltips so it saved gaming.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Gerblyn posted:

Just wait until you get to the Bed of Chaos!

I think that, after they patched it to retain progress after death, the Bed of Chaos is an interesting puzzle boss. It's not one I would've liked seeing them repeat, but it's neat how they use persistence after death and prop destruction as a key part of the design.

cohsae
Jun 19, 2015

Is DS1 the one with the archers with giant bows that shoot you off the roof? Because that part can go to hell.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

cohsae posted:

Is DS1 the one with the archers with giant bows that shoot you off the roof? Because that part can go to hell.

DS1 is the first one with it, but basically every Dark Souls has a reference or a similar section because that's a really iconic area, that actually does its job very well; they're very harsh at first, but once you learn their timing you feel like a badass.

ilmucche
Mar 16, 2016

What did you say the strategy was?

Lobok posted:

I wonder if a good thing for most racing games would be to just make all the racers different versions of the player after it's collected enough data. Like the guy at the back of the pack is Clumsy You from your shittiest runs and at the head of pack you're always competing with the best version of yourself or maybe Slightly Faster You.

Despite being primarily online I think live for speed would train its ai in single player based on the player profile's driving. They'd start off real bad and improve to roughly the player's level across multiple races.

The Moon Monster
Dec 30, 2005

bony tony posted:

As gamers we want treats, and if the super ultimate treat is just slightly worse than the treat you get from killing the boss why bother

The loot in borderlands has always been weirdly bad for a game that's ostensibly all about the loot. Cool loot certainly exists but you're lucky if you find some once every five hours, and the level scaling is so extreme it becomes worthless really quickly.

Vic posted:

And they also keep coming if you kill the giant that's chucking them. That's what pisses me off.

They probably did this since there's an NPC and loot you can't access without them, but yeah it's stupid. I'm not sure why they even let you kill it when it doesn't turn off the thing it does.

ilmucche
Mar 16, 2016

What did you say the strategy was?

Ugly In The Morning posted:

The South Park Stick of Truth abortion mini game.

Pretty sure I made the post about it to try and break the thread out of a derail argument.

Same with the food and water annoy us thread title which stuck around for ages as well.

Alhazred
Feb 16, 2011




I just don't understand why there's so much stealth in my Spider-Man game.

Ugly In The Morning
Jul 1, 2010
Pillbug

Alhazred posted:

I just don't understand why there's so much stealth in my Spider-Man game.

There’s one good stealth sequence in Spider-Man, and it’s late in the game. By and large I didn’t like them but being able to call in spider man to take people out in the Grand Central Terminal one ruled.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


It bothers me immensely that there are flashback stealth sequences that you can fail in Spider-Man. The implication being that you have to accept, in the text of the game, that Mary-Jane ended her story with getting spotted and killed by guards.

Philippe
Aug 9, 2013

(she/her)

Cleretic posted:

I think that, after they patched it to retain progress after death, the Bed of Chaos is an interesting puzzle boss. It's not one I would've liked seeing them repeat, but it's neat how they use persistence after death and prop destruction as a key part of the design.

If you didn't have to do the boss run up to Bed of Chaos and could just restart it on the little fun slide, it'd be a great boss!

Catpain Slack
Apr 1, 2014

BAAAAAAH

bony tony posted:

If you didn't have to do the boss run up to Bed of Chaos and could just restart it on the little fun slide, it'd be a great boss!

DarkSouls.txt

e: the boss run up to Lothric and Lorian, fuuuuuuck

The Moon Monster
Dec 30, 2005

bony tony posted:

If you didn't have to do the boss run up to Bed of Chaos and could just restart it on the little fun slide, it'd be a great boss!

It would be less of a pain in the rear end but "great" is a real stretch.

Zinkraptor
Apr 24, 2012

exquisite tea posted:

It bothers me immensely that there are flashback stealth sequences that you can fail in Spider-Man. The implication being that you have to accept, in the text of the game, that Mary-Jane ended her story with getting spotted and killed by guards.

It’s like Prince of Persia, when telling stories sometimes people just accidentally throw in a part where they’re horrifically killed by monsters or traps and then have to correct themselves.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

The Moon Monster posted:

The loot in borderlands has always been weirdly bad for a game that's ostensibly all about the loot. Cool loot certainly exists but you're lucky if you find some once every five hours, and the level scaling is so extreme it becomes worthless really quickly.

I find that basically any one of those looter style games runs into that problem because yeah, there is cool loot. But it's never going to be especially cool because it can't ever be so cool that you'd never want to get rid of it, because the instant they do that the entire system breaks. Which, funny enough, was apparently the big issue with Destiny 2. People were having too much fun with the cool guns they'd grown attached to over the years, so bungie decided their only course of action left as to forcibly take them away.

Sally
Jan 9, 2007


Don't post Small Dash!

Thoughtless posted:

Adjusted the boulders to fall a specific way? Woopsie daisy, it reset itself and you got ran over again.

i thought only got reset if you left the snake warriors in that area alive. like, they aggressively try to turn it back on. you can watch them do it.

kill'em all and the trap won't reset

Philippe
Aug 9, 2013

(she/her)

Nuebot posted:

I find that basically any one of those looter style games runs into that problem because yeah, there is cool loot. But it's never going to be especially cool because it can't ever be so cool that you'd never want to get rid of it, because the instant they do that the entire system breaks. Which, funny enough, was apparently the big issue with Destiny 2. People were having too much fun with the cool guns they'd grown attached to over the years, so bungie decided their only course of action left as to forcibly take them away.

That's one of the things I like about other games with loot systems, like AC Odyssey or Cyberpunk. You can either keep doing your constant churn of slight upgrades to make numbers go up, or you can find something cool you like and upgrade it to be better (and sell everything else for upgrade bits and moneys).

Thoughtless
Feb 1, 2007


Doesn't think, just types.

Sally posted:

i thought only got reset if you left the snake warriors in that area alive. like, they aggressively try to turn it back on. you can watch them do it.

kill'em all and the trap won't reset

As best as I could tell, the boulders reset every time you pass through certain rooms with invisible triggers. If you have coop partners, while you're in those rooms, they also can't turn the boulder machine at all.

If there are snakes involved, I never saw them do it.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

bony tony posted:

That's one of the things I like about other games with loot systems, like AC Odyssey or Cyberpunk. You can either keep doing your constant churn of slight upgrades to make numbers go up, or you can find something cool you like and upgrade it to be better (and sell everything else for upgrade bits and moneys).

On a Destiny 2 note, they got rid of the free story campaigns. :( Those were the only things I ever booted up Destiny 2 for. It was a decent sci-fi shooter with an uninspired but competent campaign that was a good amount of fun.

Adbot
ADBOT LOVES YOU

Perestroika
Apr 8, 2010

Nuebot posted:

I find that basically any one of those looter style games runs into that problem because yeah, there is cool loot. But it's never going to be especially cool because it can't ever be so cool that you'd never want to get rid of it, because the instant they do that the entire system breaks. Which, funny enough, was apparently the big issue with Destiny 2. People were having too much fun with the cool guns they'd grown attached to over the years, so bungie decided their only course of action left as to forcibly take them away.

Destiny 2 has the extra problem of the guns just being plain boring. We're centuries into the future with space wizards, ancient gods, half a dozen kinds of aliens, and you're telling me humanity is still stupid old bang bang firearms? If you're lucky you maybe get a gun that shoots a blue bullets. There's a small handful of extra-rare unique guns that are slightly more inventive, but even many of those tend to be pretty generic, and you can only use one of them at a time anyway.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply