Just read about Gary's health issues, I hope he's feeling better. Sounds really sucky.
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# ? Feb 14, 2021 13:19 |
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# ? May 18, 2024 03:43 |
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Crash Bandicoot 2 is one of the greatest games ever made
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# ? Feb 17, 2021 06:50 |
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I watched Deadpool 2 last night and I know that they talked about it on Days of Future Cast but I can't for the life of me find it. Does anyone know what episode it is?
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# ? Feb 25, 2021 03:52 |
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ONE YEAR LATER posted:I watched Deadpool 2 last night and I know that they talked about it on Days of Future Cast but I can't for the life of me find it. Does anyone know what episode it is? Episodes 78-79, 'We Ticked Off Yentil Twitter' and 'Tiny GFs'
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# ? Feb 25, 2021 09:57 |
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Hey thanks, would you believe that searching the rss feed and patreon brought up jack squat?
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# ? Feb 25, 2021 12:50 |
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Ooooohhhh Riven WOFF in April is gonna be lit. One of the rare WOFFs where I feel compelled to write in.
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# ? Mar 1, 2021 21:05 |
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I can’t stop listening to Guillotine since I listened to the latest episode of Unfilmable.
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# ? Apr 2, 2021 21:02 |
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The Divinity Original Sin 2 mega-sodes are excellent. Gary's enthusiasm for this type of game is infectious, when I played I only got past Act 1 but now I want to revisit.
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# ? Apr 26, 2021 16:43 |
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I never got that much into CRPGs but I knew I had to play this one when they announced it for the show. Towards the end of Act 2 now and really enjoying it.
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# ? Apr 27, 2021 01:51 |
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DOS 1 has been sitting in my "play this sooner rather than later" pile for a while, gotta get on that so I have an excuse to pick up DOS 2.
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# ? Apr 27, 2021 04:45 |
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Picked up Hypnospace Outlaw after their recommendation. Looking forward to web browsing in the early 2000s or something? It did sound fun.
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# ? Apr 29, 2021 23:22 |
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Hyrax Attack! posted:Picked up Hypnospace Outlaw after their recommendation. Looking forward to web browsing in the early 2000s or something? It did sound fun. It's a great game, full of awesome discoveries and great music! You're in for a treat.
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# ? Apr 30, 2021 13:40 |
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In the Riven episode, Kole and Gary ramble about syntactic and semantic puzzles and I'm not entirely sure what they mean by that. If I understood correctly, semantic puzzles are about applying meaning to things, like finding purposes for objects, whereas syntactic puzzles are like cracking codes and things? Or is it the other way around?
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# ? May 10, 2021 16:51 |
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I think that's right. Specifically with the numbers and colors, you're learning the definitions of the symbols to their real-world counterparts, and then using that to read and input those colors/numbers elsewhere. Semantic then would be like more traditional point-and-click adventure puzzles, where you collect items and are always thinking "where can I make use of this?" and "what do I need to do {x}?" I'm really curious to see where they land on The Witness. I played it for the first time a year or two ago and was impressed by the elegance of most of the puzzle designs and how well it taught you what you needed to know.
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# ? May 25, 2021 02:30 |
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Nibble posted:I think that's right. Specifically with the numbers and colors, you're learning the definitions of the symbols to their real-world counterparts, and then using that to read and input those colors/numbers elsewhere. Semantic then would be like more traditional point-and-click adventure puzzles, where you collect items and are always thinking "where can I make use of this?" and "what do I need to do {x}?" When I played Myst, I did noticed that almost all the puzzles had a similar basic structure: an encrypted answer, a cypher to decrypt the answer, and a place to input the answer. I think that what I would call the "cypher" is the same as what Gary/Kole called learning the syntax. Just two different ways of conceptualising the same thing I guess.
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# ? May 25, 2021 10:00 |
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Very excited to finally play Prey in anticipation of the woff episode
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# ? May 25, 2021 11:01 |
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Kole showing up to court in a suit and tie to plead no-contest to a traffic ticket, and Gary's prison survival strategy centering around being an excellent Dungeon Master, are both very on brand.
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# ? May 27, 2021 23:21 |
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Love Gary's approach to interviews from this month's Dispatch of "we are both lying to each other about this thing, and that's fine" lol Also I have a copy of Infinite Jest on my bookshelf that I haven't read, but I got it for free from a friend (who also probably never read it) so that only half-counts against me I think.
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# ? May 30, 2021 21:43 |
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C-Euro posted:Love Gary's approach to interviews from this month's Dispatch of "we are both lying to each other about this thing, and that's fine" lol I'd had a copy for awhile and had read most of DFW's other fiction and non fiction, then I read Infinite Jest a little before Covid hit. Great book, worth the hype, etc.
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# ? May 31, 2021 03:27 |
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What the hell was that pronunciation of moon?
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# ? Jun 3, 2021 18:04 |
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The Witness episode is a lot of fun, they are roasting the creator good
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# ? Jun 19, 2021 18:07 |
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Oh I dunno, they made a case that the game and the dude are intrinsically linked but I got sick of hearing about him pretty quickly. I guess the guy's obnoxious on Twitter or something? e: Especially compared to their Hotline Miami episode, which apparently also had developer inserts and got a much more palatable "Yeah the dudes who made this seem unpleasant and I don't necessarily agree with the games theming, anyway..." from the hosts. Beartaco fucked around with this message at 19:46 on Jun 21, 2021 |
# ? Jun 21, 2021 18:50 |
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Hyrax Attack! posted:The Witness episode is a lot of fun, they are roasting the creator good
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# ? Jun 23, 2021 00:36 |
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Imo if you’ve played that much of it, I wouldn’t push yourself to do more. The game’s strengths are in the “aha!” moments it generates while teaching you new mechanics, and the end sections have a lot less of that and a lot more repetition of old mechanics in increasingly difficult combinations. I listened to the episode and realized I didn’t hear them talk about one of my favorite sections, where you physically walk through a grid area first and then use what you see/hear to solve a puzzle. I think it was a castle/courtyard area. Did they skip that part or did I just totally zone out while listening?
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# ? Jun 23, 2021 02:25 |
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We talked about the courtyards. That’s a cool area.
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# ? Jun 23, 2021 03:59 |
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Had The Witness in my library for awhile now and been thinking of giving it a try. How spoiler-heavy is the episode?
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# ? Jun 23, 2021 09:48 |
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Song For The Deaf posted:We talked about the courtyards. That’s a cool area. Oh good, I'll have to go back and find it then. Baron von der Loon posted:Had The Witness in my library for awhile now and been thinking of giving it a try. How spoiler-heavy is the episode? There's not much of a story to spoil in the traditional sense, if that's what you mean. They don't talk about individual puzzle solutions, but they do discuss the mechanics for each area, many of which would be more fun to discover for yourself.
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# ? Jun 23, 2021 16:30 |
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Baron von der Loon posted:Had The Witness in my library for awhile now and been thinking of giving it a try. How spoiler-heavy is the episode? It's a great ep but does include end game info, so might want to hold off if you want that to be a surprise. Beartaco posted:Oh I dunno, they made a case that the game and the dude are intrinsically linked but I got sick of hearing about him pretty quickly. I guess the guy's obnoxious on Twitter or something? That's a fair point, I thought their goofing on the creator of the Witness was hilarious so I didn't mind but could understand if that's an issue. I think the difference between that and hotline miami's creators is that they might not have the best reputation but don't insert their philosophical views or hour long lectures from their favorite gurus into their games so a casual player wouldn't have any idea what their ideologies are. I didn't know much about the Witness creator going in but it sounded like they had fair points about him making bad design choices such as lack of accessibility for issues like color blindness or excessively frustrating puzzles. And they did praise some of the better puzzles so didn't feel like there was a grudge against him.
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# ? Jun 23, 2021 16:37 |
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Baron von der Loon posted:Had The Witness in my library for awhile now and been thinking of giving it a try. How spoiler-heavy is the episode? Skip the EP until you've played it
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# ? Jun 23, 2021 16:57 |
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Should elements of games that exclude certain people with disabilities simply not exist, even if they're entirely optional? Is the developer explicitly "saying 'gently caress you'" to differently abled people by not removing these elements entirely?
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# ? Jun 25, 2021 14:26 |
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Beartaco posted:Should elements of games that exclude certain people with disabilities simply not exist, even if they're entirely optional? I dunno, I mean football is a game, right? Should the elements of the game that exclude certain people with disabilities simply not exist? Or maybe it's different because it's a video game and doesn't have to exclude anyone, but you'd think given the relative cultural importance of The Witness vs the importance of the NFL, that question has more weight if we're serious about equity. The game of football doesn't have to exclude anyone either, it's just following traditions that do exclude people with disabilities, the same way careless video game designs do.
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# ? Jun 25, 2021 14:56 |
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Paralympic football is absolutely a thing that exists. What grates so much about The Witnesses design is that there is no need whatsoever for those puzzle elements to be so exclusionary. But Blow felt that a small number of relatively superficial elements were more important than allowing a large number of people to play his game without impairment. On top of the general ickyness of that, it smacks of auteur fart huffing.
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# ? Jun 25, 2021 15:55 |
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I'm in no way trying to defend Blow who by all accounts sucks, but it just seems to me that it's overstating the case to say that there should never be any game that has a color or sound puzzle for the rest of time, which seems to be the inevitable conclusion of claiming a designer is saying "gently caress you" to those people who are excluded. People might like to play color or sound puzzles, and game developers might like to create them, so why should they not get them just because certain others can't enjoy them? I would think a better option would be a configuration setting that could please both groups, rather than just abandoning entire conceptual design spaces. Obviously such an option is not in The Witness, but that's hardly unique to this one game and this one developer.
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# ? Jun 25, 2021 16:16 |
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Colour blind options are easy to implement and widely adopted, all can be accomplished without comprising the central core of any puzzle space.
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# ? Jun 25, 2021 16:34 |
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A Strange Aeon posted:I'm in no way trying to defend Blow who by all accounts sucks, but it just seems to me that it's overstating the case to say that there should never be any game that has a color or sound puzzle for the rest of time, which seems to be the inevitable conclusion of claiming a designer is saying "gently caress you" to those people who are excluded. "I personally have never experienced a disability and thus, it seems to me; I should never have to have my beautiful video games sullied by things that remind me they exist"
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# ? Jun 25, 2021 21:11 |
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EC posted:"I personally have never experienced a disability and thus, it seems to me; I should never have to have my beautiful video games sullied by things that remind me they exist" Is that quote supposed to be a summary of what I posted? I don't think that's accurate, but if I am thinking about this the wrong way, I would like to be corrected. I think accessibility is very important, especially in technology, but a deaf person watching a video with subtitles that say "music plays" isn't getting the same experience as someone who can hear the actual music, right? Like, how do you accommodate that? You guys seem to be saying "just don't use sound in your video game, you moron" which doesn't make sense to me. What am I missing here?
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# ? Jun 25, 2021 21:36 |
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Blow could have definitely made the color puzzles color blind friendly but I don't think there is anything that could be done to make the sound puzzles work other than just not having sound puzzles. Which is fair, they aren't exactly a highlight of the game and I don't think you lose anything important from their removal. Is it wrong to make a game with a large emphasis on sound that maybe can't be completed by people with hearing disabilities? I don't think so, even if I don't think The Witness should be that game.
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# ? Jun 25, 2021 21:53 |
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Just have a box in the accessibility options for audio description for the heard of hearing. The relevant ambient noises then come up as subtitles. The puzzle would probably be easier for dead people than full hearing people, but that's ok. Audio description is a little bit of extra effort compared to colour blind options, but nothing compared to the huge amount of effort that went into making the game as a whole.
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# ? Jun 25, 2021 22:32 |
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The Witness is great, just a marvellous videogame with a brilliant concept, the puzzles were fun and importantly I really enjoyed just exploring the Island, its design and the vibrancy of it's world was one of my favourite parts. For whatever reason the game didn't provoke me into posting on an internet forum about how much of a wanker Jonathan Blow is but that seems to be a common side-effect. You'd think the man was a convicted criminal the way people rag on him.
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# ? Jun 26, 2021 13:35 |
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# ? May 18, 2024 03:43 |
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Jonathan Blow sucks poo poo.
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# ? Jun 26, 2021 14:02 |