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orangelex44 posted:It's gotta be one of the Lizardmen. Even the "famous" ones are pretty forgettable outside of big poppa Mazdamundi. At least Tiqtak'to has a funny name to remember him by, all the others I just know by association. There's guy who was in the base game that's not Mazdamundi, guy who gets Kroak, guy who likes skinks, and guy who has the weird vassal system that I'm *think* is a different dude from guy who gets Kroak but am honestly not sure. Gotta admit, I only now remembered that Volkmar is in the game. I suspect Malus Darkblade will be forgotten, too.
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# ? Feb 26, 2021 02:11 |
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# ? Jun 8, 2024 02:40 |
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orangelex44 posted:It's gotta be one of the Lizardmen. Even the "famous" ones are pretty forgettable outside of big poppa Mazdamundi. At least Tiqtak'to has a funny name to remember him by, all the others I just know by association. There's guy who was in the base game that's not Mazdamundi, guy who gets Kroak, guy who likes skinks, and guy who has the weird vassal system that I'm *think* is a different dude from guy who gets Kroak but am honestly not sure. The weird vassal guy is Nakai, and yeah he'd be my forgettable pick for sure if it weren't for his horde faction deal and being half of a DLC. A reason I went with Lokhir and Tiqtaq'to is because they were FLC lords a ton of people probably never played even once and don't have unique mechanics. Neither one has a start position that makes them pop up as an annoyance in as many playthroughs as Tretch either. Dr Kool-AIDS fucked around with this message at 02:15 on Feb 26, 2021 |
# ? Feb 26, 2021 02:13 |
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Volkmar really is a shame. A flagellant only run would be so good.
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# ? Feb 26, 2021 02:18 |
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Total War: Civil War or bust
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# ? Feb 26, 2021 02:26 |
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Cythereal posted:Morghur Shadowgave, imo. He sure does exist in a DLC race that probably does exist. Nah Morghur is pretty memorable for me. Unlike Ghorst who has nothing.
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# ? Feb 26, 2021 02:32 |
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Kaiju Cage Match posted:Does Game of Thrones still carry the same weight it did 6 years ago? I think the last season killed off a lot of interest. They have a spinoff season airing on HBO next year, there's certainly investment in continuing to develop the IP
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# ? Feb 26, 2021 02:32 |
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Imagine thinking Kroq-Gar, who is an absolute monster once he gets Grymloq, is forgettable.
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# ? Feb 26, 2021 02:40 |
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MonsterEnvy posted:Nah Morghur is pretty memorable for me. Unlike Ghorst who has nothing. Every beastman game has one early game battle that's do or die. If you fail, you're done. Morghur is boring and lovely, mostly, compared to the other beastman lords, but he shines in that one critical battle where your stupid ungors have all routed, the superior Empire infantry look like they're about to cruise to victory, but then your lumpy regenerating lord starts making GBS threads out chaos spawn from wounded enemies and everything suddenly goes wildcard.
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# ? Feb 26, 2021 02:43 |
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I'm trying to play Imrik and holy poo poo Eshin just keep wrecking me I have no idea how you're supposed to get enough economy to fight them, there's nowhere to expand
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# ? Feb 26, 2021 03:05 |
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I think the trouble with making another fantasy total war is that it would probably compare poorly to Warhammer and its kitchen sink approach to fantasy. Warhammer was practically made for total war style shenanigans in a way most other fantasy settings just aren't. The only thing that could challenge it would be something bugfuck insane like an official version of Planet War Total War.
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# ? Feb 26, 2021 03:22 |
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Arcsquad12 posted:The only thing that could challenge it would be something bugfuck insane like an official version of Planet War Total War. Hey if they were able to swing the Warhammer license surely they can also find a way to swing the Sesame Street and Shrek licenses
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# ? Feb 26, 2021 03:26 |
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Arcsquad12 posted:I think the trouble with making another fantasy total war is that it would probably compare poorly to Warhammer and its kitchen sink approach to fantasy. Warhammer was practically made for total war style shenanigans in a way most other fantasy settings just aren't. RIFTS: Total War
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# ? Feb 26, 2021 03:28 |
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I have an idea. Name all the legendary lords you can without looking them up. The ones you forgot are the most forgettable.
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# ? Feb 26, 2021 03:35 |
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yeah i cant pull off imriks ME start, you cant trade at all until you punch through grimgor, and with eshin right at your back too i always get split on 2 fronts with no way to bankroll 2 armies.
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# ? Feb 26, 2021 03:38 |
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MonsterEnvy posted:I have an idea. Name all the legendary lords you can without looking them up. The ones you forgot are the most forgettable. Empire: Gelt Franz Volkmar Markus VC: Vlad Mannfred Ghorst Isabella Kemmler Greenskins: Grimgor Azhag Wurrzag Skarsnik Grom Dwarfs: High King Thorgrim Grombrindal Belegar Warriors of Chaos: Archaon Kholek Sigvald Beastmen: Khazrak Morghur Malagor Wood Elves: Orion Durthu Sisters Drycha Brettonia: Louen Fey Enchantress Alberic Repanse Norsca: Wulfrik Throgg High Elves: Tyrion Teclis Alarielle Eltharion Imrik Alith Anar Dark Elves: Malekith Morathi Crone Hellebron LOkhir Malus Lizardmen: Mazdamundi Kroq-gar Gor-roq Tiq'taq'to Nakai Tehenhaun (sp?) prophet of sotek Skaven: Queek Skrolk Tretch Ikit Sniktch Thrott Tomb Kings: Settra Arkhan Khatep Khalida VSea: Luthor Noctilus Cylostra Aranessa (sp?) How'd I do?
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# ? Feb 26, 2021 03:45 |
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sounds like Ungrim is the most forgettable
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# ? Feb 26, 2021 03:49 |
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Arcsquad12 posted:I think the trouble with making another fantasy total war is that it would probably compare poorly to Warhammer and its kitchen sink approach to fantasy. Warhammer was practically made for total war style shenanigans in a way most other fantasy settings just aren't. This is how I sell people on the game if they're not sure. Despite all of its flaws it's alarmingly close to a perfect war game. There aren't many major fantasy tropes that aren't playable, and very few are merely "playable", most of them are fleshed out and feel totally distinct. There's very little to complain about in the moment to moment gameplay and the only truly major negative mark I can give it is for the AI being predictable and easy to counter once you understand its decision making. It's the ideal blend of playing with action figures in the sandbox as a kid and a compelling reason to keep playing with them as an adult.
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# ? Feb 26, 2021 03:51 |
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Flavahbeast posted:sounds like Ungrim is the most forgettable Knew I forgot somebody
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# ? Feb 26, 2021 03:55 |
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Eastbound Spider posted:Total War: Malazan It would be impossible to balance sappers. Southpaugh posted:Another series that completely shat the bed at the end, it does atleast have a military setting, could be an interesting setup.
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# ? Feb 26, 2021 03:58 |
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Flavahbeast posted:sounds like Ungrim is the most forgettable Before the Journeys End skill got nerfed, running a giant slayer stack kicked rear end. Please Skaven, don't ambush me with your army of storm vermin. Anything but that.
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# ? Feb 26, 2021 04:13 |
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I'm playing alberic atm and he's pretty fun, shame he doesn't havr a unique mount or anything. You start off fighting mousillon then are encouraged to go conquer estalia and then go take sartosa since you and what's her face are rival worshippers of the sea god
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# ? Feb 26, 2021 04:16 |
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The TW and Warhammer franchises have perfect synergy because they’re both about building armies and smashing them into each other. Stuff like GoT has armies and battles but it’s really about the characters. Same with LOTR.
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# ? Feb 26, 2021 04:19 |
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Zaphod42 posted:Also beyond GOT being lame now, its a much more grounded fantasy so in practice it'd mostly play like Medieval but with maybe one dragon on one team? Its not like you're slinging fireballs or you have rat-people in GOT. This is basically why TW: warhammer has retroactively ruined all the old TW games for me. Instead of one faction having good cavalry or cheap archers or whatever you get one faction that has no archers at all but units made of big horrid ghosts instead, and each campaign kind of feels like a new game altogether.
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# ? Feb 26, 2021 04:19 |
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Zaphod42 posted:I'm trying to play Imrik and holy poo poo Eshin just keep wrecking me queeb posted:yeah i cant pull off imriks ME start, you cant trade at all until you punch through grimgor, and with eshin right at your back too i always get split on 2 fronts with no way to bankroll 2 armies. So I beat his campaign on Very Hard and this is what worked for me. You wipe out the dwarfs nearby in like 5 or 6 turns and then you have to kill Eshin fast. Early on most skaven armies are like 80% slaves, the orc armies (if they're alive) should be like 60% goblins. Imrik is a combat monster and starts with a dragon, dragon princes, and a wizard. You don't need a full stack to go toe-to-toe with either faction, just a couple more spearmen and archers added on to what he starts with. Grimgor doesn't become a factor for 20-30 turns because he's busy with other dwarfs/greenskins, so you should have plenty of time to isolate Eshin first. If you don't kill Eshin fast then the next best thing to do is build up the special, non-capital, settlement so that it has walls ASAP. That garrison gets a dragon and some dragon princes from the special building + the regular garrison. It's almost a full stack worth of troops that you don't have to pay for. Sometimes I let Eshin siege it on purpose just because I know that the garrison can take on 2, maybe 2.5 early skaven armies at once, and then I can go take their undefended settlements with Imrik. Honestly you want walls on all your settlements because an elf garrison is going to do a serious amount of damage to an attacking army even if you lose, in which case it's easy (albeit irritating) to recapture the settlement soon. Another thing I do is sometimes I hire a lore of metal lord and don't give her an army and just have her run to settlements that are about to be besieged. Searing Doom is a cheap AOE damage spell they start with and I find it's really handy in siege battles on walls/chokepoints that you can use a couple times. Sometimes that's enough to change the battle in your favor. Jamwad Hilder fucked around with this message at 04:38 on Feb 26, 2021 |
# ? Feb 26, 2021 04:35 |
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Warhams the Deux has been an excellent evolution, all in all. The DLC has been pretty god damned consistently good, they've really gotten comfortable with what works both mechanically and thematically. I mean look at the Wood Elves when they were introduced, and their rework now: they're wildly different from what they once were AND from every other faction in the game. I'm really hoping this last WH2 DLC is Beastmen and someone else, maybe the Dwarves? I have no idea. Beastmen badly need the love, even more so than the Warriors of Chaos (who, I suspect, will benefit greatly in the course of game 3).
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# ? Feb 26, 2021 04:36 |
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Warmachine/Hordes has the drawback of belonging to a direct competitor but the setting is ripe for a TW-style game. You've got big centerpiece heroes and warmachines for basically every faction, and all the army commanders in the tabletop game are warrior/wizards with their own, individual spell list. Each faction has it out for basically every other major power too, give or take a few exceptions. The factions are very different in their gameplay styles and they're all visibly distinct, even the multiple human factions. Ignoring a bunch of minor powers (like the robot-obsessed machine cult or the swiss-style mercenary dwarf/ogre nation), just between the major factions you get: - A multi-ethnic British kingdom with WW1 infantry and gun emplacements, conventional heavy knights, lightning-powered knights and gun platforms, arcane pistoleers, war clerics and a wide assortment of big and small war robots. - A militaristic German-Russian empire with cheap, plentiful recruits and specialized elite troops like snipers, WW1-style trench raiders, cossacks, pikemen with explosive-tipped lances, ice mages and eldritch sword-wielding berserkers. They only ever make huge-rear end robots with the biggest armor and weapons they can find. One of their commanders is literally Baba Yaga with her personal robot hut. - An Old Testament-style religious protectorate that mixes zealots with diverse templar orders, martial artists, flamespear-wielding pikemen, acrobatic duelists, desert nomad mercenaries and a whole ton of flamethrowers everywhere. - A pirate nation led by a dragon and his council of robot liches, full of bile-spewing mechanical zombies, skingrafters and soul-powered necromancers, ghost pirates, ogre pirates and a whole subfaction of satyr-like lady pirates. - Elf paramilitary organization that despises human mages and look very sci-fi in a setting where everyone else looks steampunky as hell. They have mage hunters, gravity-wielding force mages, teleporting robots, bomber archers, tankhunter rifle teams, a staunch line of halberd/rifle professional soldiers and gun-sword/lance knights. - A druidic order that tries to keep civilization in check to keep their rear end in a top hat deity from eating the world. They have big-rear end werewolves, satyrs, griffins, stone golems, furry mercenaries, furry shapeshifting canibals and a whole ton of teleporting and area denial bullshit. Imagine Wood Elves but with less bows and more minotaurs. - Scottish-inspired Trollkin who just want to be left alone by all the rear end in a top hat imperialistic powers that surround them. They have small trolls, medium trolls, big trolls and trolls the size of a mountain. Some of those trolls use swords and axes, others use machine guns, bazookas and rifles. Caber-throwing infantry is a wartime activity for these folks. - Persian-styled nosferatu empire that is tremendously efficient at conducting war. They are death cult-obsessed slavers whose full menagerie of desert beasts (like four-armed bipedal elephants, basilisks, giant worms and cyclops) is brought to battle by a professional beast handlers caste. They've got huge cataphract infantry, spear phalanxes, needle-gun "archers", tiger cavalry and obsidian warrior statues. - A legion of corrupt winter elves and dragonflesh monstrosities led by the dragon son of the pirate nation dragon king. You've got lightly armored, elite elf troops and skirmishers backed up by mutated ogres, reindeer cavalry and harpies. Their monsters are straight up blind eldritch monstrosities, to the point where one of their centerpiece units is a levitating tower with tentacles and a hungry mouth at the bottom. Some of the minor factions include the aforementioned machine cult and mercenary dwarfs, and also French resistance fighters, Spanish sailors that moonlight as pirates, a faction full of Grimm-style nightmares creatures, literal demon summoners from hell that have arrived to destroy the world, mindflayer-inspired levitating mad scientists who live deep underground who use massive flesh-grafted abominations in battle, Mad Max pigmen full of guns, a bayou alliance of blood sacrifice-loving gatormen, frogmen and other critters and the private army of an alchemist order with rocket jumping infantry and actual tanks. Azran fucked around with this message at 05:53 on Feb 26, 2021 |
# ? Feb 26, 2021 05:50 |
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Most forgettable Lord by far is the TK chariot king, Settra. He just needs to take a seat on the bench for any future games. I don't play tk often but he's the one I always forget somehow. Also the DE LL's are pretty forgettable besides of Morathi and her son
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# ? Feb 26, 2021 06:36 |
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Zaphod42 posted:Also beyond GOT being lame now, its a much more grounded fantasy so in practice it'd mostly play like Medieval but with maybe one dragon on one team? Its not like you're slinging fireballs or you have rat-people in GOT. It would actually be less interesting than just making Medieval 3. The thing about Warhammer is that as a tabletop wargame it was originally designed to work with preexisting miniatures a person might already have, so you end up with a lot of different types of warfare represented, as well as hitting many types of varied cultures and fantasy archetypes. It's hard to think of another setting like that.
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# ? Feb 26, 2021 06:39 |
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Total War: Disney
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# ? Feb 26, 2021 06:56 |
Omnicarus posted:Most forgettable Lord by far is the TK chariot king, Settra. He just needs to take a seat on the bench for any future games. I don't play tk often but he's the one I always forget somehow. SETTRA DOES NOT SERVE AS BENCHWARMER
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# ? Feb 26, 2021 06:59 |
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Even though 40K is literally an entire galaxy I would still keep Total War to just Warhammer Fantasy. 40K is almost always centered around the Imperium and how it crumbles, while I love that in Fantasy there are a huge number of stories and grudges that have basically nothing to do with The Empire. The Lizardmen really don't care about the Empire Empire, they've got Pestilens to deal with.
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# ? Feb 26, 2021 07:01 |
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Alright after 4 or 5 restarts I finally got going on Imrik You just really need to cut East and hit the Eshin in the back before they can take over all the goblin lands and start the unstoppable rat waves. They actually fold pretty fast if they get caught in a 2 front war and you start occupying their territory while they're trying to push forward, and then after that you can take the goblin lands and complete the set and you have a nice safe 2 provinces to farm up resources to try to take on the North. Seriously hostile beginning though.
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# ? Feb 26, 2021 07:15 |
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Warhams has a long enough timeline that they could probably mine it for another game or two just by rewinding the setting. TW: War of the Beard or something. Especially if they've got like 3-4 years of milking TW3 with DLC and then another big historical to put out. Meaning it'll be like 5+ years before they even have to start thinking about replacing the current Warhams games.
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# ? Feb 26, 2021 07:23 |
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Zaphod42 posted:Alright after 4 or 5 restarts I finally got going on Imrik imirik is good except for the next part is dealing with dark elves, lizardmen, dwarfs, or orcs, and none of those sound fun
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# ? Feb 26, 2021 07:38 |
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Honestly they're probably gearing up for Medieval 3, it's the logical and most-demanded next step for the historical franchise. That plus Warhammer 3 will keep them busy and make them good money for a while
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# ? Feb 26, 2021 08:43 |
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If doing boring historicals instead of insane fantasy why not the 30 year war instead? Could be a small condensed and focused setting like thrones of brittania.
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# ? Feb 26, 2021 09:53 |
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Thrones of Britannia is the one everyone hates.
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# ? Feb 26, 2021 10:16 |
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Make a GoT standalone expansion to Medieval 3 as a fantasy stop gap, then just do Total Warhammer Second Gen. I do think GoT would be a perfect fit. You've got the seven Kindoms for traditional TW armies and the chance to develop a better diplomacy/court intrigue system, the undead, the invading Targaryens then all the exotic arimes and Dothraki from the East (some of those merc armies sound pretty batshit in the books). Even then though, it'll be very tame and boring compared to Warhammer.
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# ? Feb 26, 2021 10:46 |
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It's too bad that Warmahordes is basically dead in the water and Privateer Press just can't pull its head out of its own rear end. It's kinda amazing how right after GW slapped itself around the face and shaped up, just about all of its competitors shat themselves hard. Anyway, money on Total War: Sigmar in a half decade, maybe a The Old World rebranded Total Warhams way down the line Total War: Warcraft would own bones with just how many factions the modern Warcraft setting has now and how expansive the map has become but lol if Blizzard would ever sign off on it.
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# ? Feb 26, 2021 10:48 |
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# ? Jun 8, 2024 02:40 |
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Mordja posted:It would be impossible to balance sappers. Karsa Orlong needs nerfing.
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# ? Feb 26, 2021 10:58 |