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Hm, okay, maybe I’ll give it a try with an FAQ. Is Ogre Battle 64 as impenetrable? And also worth playing?
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# ? Feb 25, 2021 20:52 |
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# ? Jun 2, 2024 21:44 |
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Ogre Battle 64 smooths some things out, but adds a few new rough edges. The alignment system is streamlined greatly. The day/night cycle is far more important, and added to a fatigue/stamina system, bad timing can mess you up. It adds side attacks and back attacks, which drastically effect how your units fight. There's a phalanx formation system that's completely useless. You spend a bit more effort on your individual troops too, as they all need individual equipment. Especially the first time you upgrade to a new class, where you'll need all the equipment. Afterwards you can buy them at class change. It's another good game though.
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# ? Feb 27, 2021 07:31 |
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Okay, that sounds fun. I’ll check them out. Thanks! The storyline / depth of systems is one of my favorite things about Tactics Ogre so it sounds like at least the system depth might also be present in Ogre Battle. Cool!
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# ? Feb 27, 2021 08:29 |
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I played Ogre Battle 64 as a kid and it was basically 100% impenetrable to very stupid young kid me who couldn't make progress on purpose but dang I loved it.
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# ? Feb 27, 2021 10:23 |
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I'm not sure if this is the right place for this but those of you who have played Warcraft 2, and have a hankering for more, might be interested in this Doom Mod for Stratagus (https://en.wikipedia.org/wiki/Stratagus) https://twitter.com/SarkSweet/status/1218906178467586050 And similarly, one of the Stratagus projects - Wyrmsun - actually released on Steam as a commercial project and is still being updated. I have it and it really does feel like Warcraft 2 in terms of how it plays.
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# ? Feb 27, 2021 15:46 |
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The Donut posted:And similarly, one of the Stratagus projects - Wyrmsun - actually released on Steam as a commercial project and is still being updated. I have it and it really does feel like Warcraft 2 in terms of how it plays. That's not a good thing though.
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# ? Feb 27, 2021 17:18 |
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DatonKallandor posted:That's not a good thing though. You come to the wrong place, pardner.
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# ? Feb 27, 2021 17:39 |
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I do have a bit of a soft spot for Warcraft 2 as it was the first game I ever played multiplayer when I was younger, so yeah the nostalgia is strong for me. Some kind of modern update to it, adding 'attack move', more than 9 units selectable, bigger maps, and maybe some other quality of life improvements (but leave the visuals alone!) would be great but that's just wishful thinking.
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# ? Feb 27, 2021 18:16 |
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The Donut posted:I'm not sure if this is the right place for this but those of you who have played Warcraft 2, and have a hankering for more, might be interested in this Doom Mod for Stratagus (https://en.wikipedia.org/wiki/Stratagus) This is loving crazy. Wow. Thank you for linking this - somehow mixing Doom and Warcraft 2 is something I had never considered.
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# ? Feb 28, 2021 10:31 |
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Are those the map sequence buildings they are using for in game buildings? That rules!
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# ? Feb 28, 2021 16:33 |
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Warcraft II question, I liked it a lot but knew zero about the larger community or multiplayer. Did bloodlust mean orcs were better than humans in top tier play? Or did humans have anything that balanced that out?
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# ? Mar 2, 2021 02:20 |
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Mages in some cases were better than Deathknights. Invisibility, and polymorph were unique tools at least. I've seen polymorph as an anti dragon weapon but its uses were too expensive otherwise. Still think orc was overall better though.
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# ? Mar 2, 2021 02:25 |
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Ogre Magi owned and Orc were better overall if I remember right. Is there a better video game sound than wc2 bloodlust.
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# ? Mar 2, 2021 03:48 |
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War2 bloodlust was the best sound. Far better than any warcraft bloodlust sound since.
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# ? Mar 2, 2021 05:07 |
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Orcs where regarded as 100% the stronger choice due to bloodlust, with the primary lategame counterplay being mage bombs, eg mages using blizzard on packs of idle Ogres, optionally using invis to get into position. The burden was definitely on the Human player to pull that off, however.
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# ? Mar 2, 2021 05:38 |
Groovelord Neato posted:Ogre Magi owned and Orc were better overall if I remember right. That noise enemies make in hexen when you hit them with gas bombs, running over and picking up a big pile of shotguns in doom or the half-life sound font/ healing station sound are some other good ones.
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# ? Mar 2, 2021 05:59 |
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Groovelord Neato posted:Ogre Magi owned and Orc were better overall if I remember right. I literally heard it in my head instantly when I read the first post about it and I haven't played Wc2 since I was like 11 Lol Flannelette posted:That noise enemies make in hexen when you hit them with gas bombs, running over and picking up a big pile of shotguns in doom or the half-life sound font/ healing station sound are some other good ones. https://www.youtube.com/watch?v=gjn99oKfR50
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# ? Mar 2, 2021 12:38 |
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Do we have a TBS thread? I was futzing about with Jagged Alliance: Deadly Games (never quite grasped it, probably need to read the manual or something) and it struck me that I'm not sure we have a spot for those games. Not sure I'd be the one to make it, I'm not super familiar with the classics beyond X-Com, but it would be nice to have a goon repository for TBS information.
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# ? Mar 8, 2021 03:40 |
There's a jagged alliance and X-com thread in the main games but nothing for the countless other TBS games that are slowly being forgotten.
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# ? Mar 8, 2021 05:10 |
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Yeah, other than XCom and JA it feels like most turn based games are generally forgotten. Even my favorite TBS game, Silent Storm (at least the first 75% of it)
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# ? Mar 8, 2021 12:28 |
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tbs games are still popular it’s just that all your units now are anime babes that can date each other and you
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# ? Mar 8, 2021 17:07 |
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sounds cool actually
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# ? Mar 8, 2021 18:11 |
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they're also trapped in real money loot boxes
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# ? Mar 8, 2021 18:19 |
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sounds less cool
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# ? Mar 8, 2021 18:25 |
I got an ultra rare shiny Dr Q
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# ? Mar 9, 2021 01:34 |
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OK I don't know if any of you have played or heard of Fragile Allegiance but I'm going to tell you about it because it is a cool and good game that still holds up today* and I started recently replaying it. It's an RTS where you run an asteroid mining operation on behalf of your corporate overlords. You build up your colony, mine resources, sell them, buy new tech, scout the sector and colonise other asteroids, fight alien races with (customisable) ships & also why not rain some nukes down on them too. This is my current base in a new game I've just started https://imgur.com/YhuO6Gv You can customise your ships with different loadouts (to be better at ship vs ship combat for instance, or better at striking buildings) Heck you can even buy tech for asteroid engines, build this on a poorly resourced asteroid, and set it on course for an enemy asteroid to destroy it. You can buy other trade goods and sell them to independent traders for some profit, or not. You can buy viruses to infect an enemy colony. And if that hasn't convinced you then what about this box art that was absolutely terrifying to a younger me: Look at how much fun that person is having! Anyway it's on sale at the moment at GOG - https://www.gog.com/game/fragile_allegiance Just a warning though, games can be pretty long and it can take a bit of trial and error in getting used to what the buttons do. Someone is also working on a remake, although it looks like it's early days - https://www.youtube.com/watch?v=5pMz-CK5gko * minor UI annoyances aside
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# ? Mar 23, 2021 20:07 |
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I have never even heard of this game! What a cool idea. Does it have a single player story component, or mostly just skirmish scenarios?
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# ? Mar 23, 2021 23:17 |
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There's no single player campaign as such but there are preset scenarios. I tend to just play custom games, which give you a few options to play around with (e.g. sector size, other races). It's a very replayable game imo, although don't be surprised if you die your first couple of games.
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# ? Mar 23, 2021 23:49 |
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Close Combat: A Bridge Too Far was a favorite. Set during WWII's Operation Market Garden, the game pits Axis against Allies in Holland during a massive airborne attempt to seize nine bridges that would allow for a northern invasion route into Germany in 1944, potentially shortening the war. In real life despite heroic efforts the operation fell short as the objectives demanded things go near perfectly and that every bridge be taken, and a bridge over the Rhine couldn't be seized and was therefore "a bridge too far." The game had excellent attention to detail and the two opposing sides had fascinating differences that changed drastically during the campaign. The Allies had the element of surprise and their infantry units are elite and excellent at storming objectives but as they are being supplied by parachute they have almost no armor and casualties are hard to replace. The Axis had mostly second rate units in the area but unfortunately for the Allies several SS Panzer divisions were refitting in the area, giving the Axis access to tough armor but not large numbers. The campaign was incredibly fun and stressful as none of your units can be treated as cannon fodder if you have hopes of success. The Allies need to use their initial momentum to take as many bridges and maps as possible before the Axis can get organized, and after taking the objectives you have to hold on until British armored reinforcements arrive. The Axis needs to defend the bridges but can't just detonate them all immediately as they are supposed to stay intact unless capture is imminent. It's top tier gaming to be the Allies and have your last remaining units rush a bridge and see a notification the explosives failed and need to be reset, and frantically try to make it across to seize the objective and hope no defenders get a lucky grenade throw. For a 1997 game there were a lot of real videos from WWII in cutscenes, which in a pre-YouTube era were fascinating. Units weren't robots and morale and ammo mattered. Units would ignore terrible orders like charging a machine gun but if they had armor support or smoke suppression they'd go along with it. I was frustrated when it seemed nearly every Axis unit had rocket launchers and that Allied armor didn't survive long, while the Allies had to rely on specialized anti-tank units and hit tanks from the side or rear. Then later learned that was what really happened. Rewarding to take out a dangerous German super-tank and to know now it won't show up in later missions. Tons of neat attention to detail like the Allies being split between US, British, and Polish units with distinct voice acting and weapons.
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# ? Mar 25, 2021 17:07 |
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Hyrax Attack! posted:Close Combat: A Bridge Too Far was a favorite. Nice... you convinced me to go back and check it out. I remember playing the demo when I was younger and not really knowing what I was doing very well, but even at that point enjoyed what I experienced.
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# ? Mar 27, 2021 15:27 |
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Kashwashwa posted:Nice... you convinced me to go back and check it out. I remember playing the demo when I was younger and not really knowing what I was doing very well, but even at that point enjoyed what I experienced. Oh yeah I bought it for the family iMac after trying the demo. I couldn’t find it in a store so I think it was my first online purchase. I think it came the next day which was amazing for the 90s.
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# ? Mar 28, 2021 22:12 |
I don't know how they hold up but they re made them in the newer game engine too. CC3 is good too.
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# ? Mar 29, 2021 12:42 |
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IIRC, the opinion from the Grog thread around the time the latest game was released was that the remakes in the newer engines were okay but not great. The original games are on GOG for like $5 and go on sale pretty often.
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# ? Mar 29, 2021 12:51 |
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it looks like there's a big gog.com sale on them right now actually. i had a demo of close combat 1 on some windows 95 promo disc that i always thought seemed really cool but i was too young to figure out how to do anything but watch my guys get fragged (also how i played command & conquer most of the time). it looks like all the classic ones are $3 and they all come with a free copy of cc1, so what's the best one out of 2-5?
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# ? Mar 29, 2021 14:13 |
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Weedle posted:it looks like there's a big gog.com sale on them right now actually. i had a demo of close combat 1 on some windows 95 promo disc that i always thought seemed really cool but i was too young to figure out how to do anything but watch my guys get fragged (also how i played command & conquer most of the time). it looks like all the classic ones are $3 and they all come with a free copy of cc1, so what's the best one out of 2-5? I only played 1 - 3 and out of those I was big fan of CC2 A Bridge Too Far, not sure how 4 & 5 are
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# ? Mar 29, 2021 14:15 |
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The original A Bridge Too Far is usually said to be the best, what with the awesome grand campaign and whatnot. It can also be the hardest at times too, as Allied tanks get popped by German AT easily and Allied units have very limited AT, but drat if the challenge isn’t fun. I haven’t played the others in years since they originally came out, I actually just picked up 3 and 4 from the sale and I’ll probably dive back into them after work, but IIRC 3 being in Russia became more focused on tanks than 2, and I don’t remember 4 much.
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# ? Mar 29, 2021 14:23 |
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thanks guys. i just bought all four of them anyway. oops
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# ? Mar 29, 2021 14:32 |
2 had the best art too I think, not quite the mspaint of 1 but not quite the super clean less colorful art of 3. Just bright green everywhere.
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# ? Mar 30, 2021 03:54 |
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fartknocker posted:The original A Bridge Too Far is usually said to be the best, what with the awesome grand campaign and whatnot. It can also be the hardest at times too, as Allied tanks get popped by German AT easily and Allied units have very limited AT, but drat if the challenge isn’t fun. Yeah agreed losing your Allied tanks as the German scout team carries rockets, while you have to use British teams with spring loaded bombs that don't work half the drat time was frustrating but dang if it didn't up the intensity, especially if it's near the end of a 15 minute battle with 75% of the map dead or wounded and a tank is coming down the street and it all comes down to if your team can make the shot. It was interesting placing anti-tank guns as they couldn't be moved once the battle started. Park it in the open and it can hit tanks but infantry will shoot everyone. Hide it behind too many buildings and they'll be safe but it won't have a shot. Park it at the end of a street with orders to hold fire until tanks arrive, boom there you go. I did appreciate the commitment to historical realism that at this stage of the war quality anti-tank rockets were dispensed across German units while the Allies had no equivalent. Counterbalanced on a larger scale of near total air superiority and there being a heck of a lot of Allied tanks, but at Market Garden air support was limited and one or two German tanks could wreck a town if the paratroopers simply didn't have anti-tank weapons.
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# ? Mar 31, 2021 18:15 |
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# ? Jun 2, 2024 21:44 |
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When the pandemic began, I bought Starcraft Remastered and Forged Alliance Forever and have been playing them for the past year. Starcraft is old hat for me (Remastered looks great though) but I had never played Supreme Commander/Forged Alliance. It's the real successor to Total Annihilation and other than some AI/pathfinding and performance issues, is really really great. I'd recommend any TA fans to try Forged Alliance Forever. I love gigantic, continent-spanning battles, which only Chris Taylor's games have ever been able really capture. Sometimes Starcraft comes close on 256 x 256 maps with eight players, and since the game isn't burdened by 3D graphics, I was hoping Remastered would expand this to more players and bigger maps. Still waiting for the day that technology catches up with my dreams for a massive-scale RTS game.
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# ? Apr 2, 2021 03:52 |