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The power amplification tech coststo use real lasers on non fusion driven machines can make it attractive but not really for the most part
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# ? Feb 27, 2021 08:42 |
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# ? Jun 9, 2024 15:45 |
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Yeah, they don't require special gear to use on vehicles and generate less heat in general. They're very marginal on battlemechs with limited weapon hardpoints, though I could still see the argument if claser + ammo creates less heat than a laser + heat sink. They do in TT.
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# ? Feb 27, 2021 11:43 |
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Oh, I'll save them for when I finally find a vehicle chassis then. Thanks! Also lol the missiles in the Anubis are larger than any means of actually reloading them
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# ? Feb 27, 2021 18:45 |
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Keep some medium chem ammo for when you find disco lasers.
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# ? Feb 27, 2021 21:05 |
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RBA Starblade posted:Also lol the missiles in the Anubis are larger than any means of actually reloading them
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# ? Feb 28, 2021 14:15 |
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'Mechs are mostly empty shells surrounding a skeleton wrapped in artificial muscles. Most of their armaments aren't really that big, the weight just comes from armoring, mounting, and loading mechanisms. LRMs make a lot more sense if you picture them as being more like soda cans with an incredibly dense propellant on one end and a shaped charge on the other, they're absolutely not missiles like you'd sling under the wing of a jet fighter. Those missiles exist too, they're called Arrow IVs (and Thunderbolts). A human being can carry a launcher capable of firing an SRM, and half-ton BattleArmor can carry a small laser (which weighs a half ton by itself when mounted on a 'Mech), they just get a stripped down version without the 'Mech-sized myomer stabilizers, supports, extra armor, cooling jacket, and etc.
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# ? Feb 28, 2021 15:39 |
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PoptartsNinja posted:'Mechs are mostly empty shells surrounding a skeleton wrapped in artificial muscles. Most of their armaments aren't really that big, the weight just comes from armoring, mounting, and loading mechanisms. LRMs make a lot more sense if you picture them as being more like soda cans with an incredibly dense propellant on one end and a shaped charge on the other, they're absolutely not missiles like you'd sling under the wing of a jet fighter. “this scifi property about giant bipedal war robots isn’t unrealistic or fantastical at all! No sir, not like that Japanese robot scifi...”
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# ? Feb 28, 2021 16:05 |
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Ok Comboomer posted:“this scifi property about giant bipedal war robots isn’t unrealistic or fantastical at all! No sir, not like that Japanese robot scifi...” I liked Robotech as a kid, but at some point I realised that all the robot stuff was just window dressing for anime soap operas and Minmei songs. Khyron was alright.
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# ? Feb 28, 2021 16:12 |
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PoptartsNinja posted:'Mechs are mostly empty shells surrounding a skeleton wrapped in artificial muscles. Most of their armaments aren't really that big, the weight just comes from armoring, mounting, and loading mechanisms. LRMs make a lot more sense if you picture them as being more like soda cans with an incredibly dense propellant on one end and a shaped charge on the other, they're absolutely not missiles like you'd sling under the wing of a jet fighter. Unfortunately no one told this to anyone who ever illustrated a battlemech. https://cfw.sarna.net/wiki/images/7/70/3025_Dervish1.jpg?timestamp=20061012025049 Pictured: 10 missiles that would fit under the wing of a jet fighter with presumedly hundreds more somehow stuffed inside the thing.
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# ? Feb 28, 2021 18:25 |
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Ok Comboomer posted:“this scifi property about giant bipedal war robots isn’t unrealistic or fantastical at all! No sir, not like that Japanese robot scifi...” BattleTech was 100% based on Fang of the Sun Dougram, with a splash of other properties thrown in like Votoms, Macross, and Aura Battler Dunbine. Except instead of using Dunbine's giant monster dragon bug muscles to make their robots move, it's artificial muscle fiber instead. Best Friends posted:Unfortunately no one told this to anyone who ever illustrated a battlemech. This is true. BattleTech is full of fun little gently caress-ups. Like someone misunderstanding the Von Luckner tank's LRM pod being rear-mounted instead of front-mounted (but positioned towards the rear of the tank). So most Von Luckners have rear-firing LRMs that is now IIRC in-universe due to a gently caress-up at their automated factory line no one in 3025 could figure out how to fix. Or the artist who drew one too many tanks and had to throw arms and legs on one and call it a BattleMech*. PoptartsNinja fucked around with this message at 18:52 on Feb 28, 2021 |
# ? Feb 28, 2021 18:39 |
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PoptartsNinja posted:BattleTech was 100% based on Fang of the Sun Dougram, with a splash of other properties thrown in like Votoms, Macross, and Aura Battler Dunbine. Except instead of using Dunbine's giant monster dragon bug muscles to make their robots move, it's artificial muscle fiber instead. that muscle-dong
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# ? Feb 28, 2021 19:00 |
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Dunbine is an immensely weird show that's also pretty great provided you're ok with depressing endings. It's by the creator of Gundam and it gets pretty hosed up. I'm glad Tomino got himself some therapy and mellowed out as he got older. VVV Nah, that was Dunbine. This is Dougram: PoptartsNinja fucked around with this message at 20:24 on Feb 28, 2021 |
# ? Feb 28, 2021 19:10 |
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Fang of the Bad Dragon
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# ? Feb 28, 2021 20:11 |
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That robot has got a cock
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# ? Mar 1, 2021 15:00 |
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That one guy at the Y who's all: "Hey buddy where's the sauna?"
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# ? Mar 1, 2021 16:26 |
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lonelylikezoidberg posted:That robot has got a cock
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# ? Mar 1, 2021 16:31 |
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Tried my late-game assault lance against a 1-skull Clan mission. TPK. Whoops...
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# ? Mar 1, 2021 17:51 |
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lonelylikezoidberg posted:That robot has got a cock imagining how much better Battletech would be if every mech had a giant floppy dong
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# ? Mar 1, 2021 18:03 |
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lonelylikezoidberg posted:That robot has got a cock It's no crotch chainsaw, that's for sure.
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# ? Mar 1, 2021 18:09 |
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Ok Comboomer posted:imagining how much better Battletech would be if every mech had a giant floppy dong Oops, I dropped my Ultra Condom for my Assault Dong
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# ? Mar 1, 2021 18:12 |
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Ok Comboomer posted:imagining how much better Battletech would be if every mech had a giant floppy dong Every mech looks like it's either a guy in a suit or a dildo with legs.
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# ? Mar 1, 2021 18:23 |
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it jiggles every time you fire a weapon every step is like THUDTHUDTHUD/flopflopflop
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# ? Mar 1, 2021 18:27 |
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Dicks
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# ? Mar 1, 2021 18:46 |
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Psycho Landlord posted:Dicks Battletech: fat stacks of robot dicks
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# ? Mar 1, 2021 19:06 |
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Is there anyone still holding out on buying this game at this point? If so GOG has it on sale right now. The Mercenary Collection (Battletech Digital Deluxe Edition + All 3 DLCs) for $30.59. That's $59.40 cheaper than normal https://www.gog.com/game/battletech_mercenary_collection
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# ? Mar 1, 2021 19:27 |
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After scratching the Battletech itch, I wanted to enjoy some Mechcommander for the nostalgia. I figure this thread is the best place to ask, does anyone know of a reliable way to play classic Mechcommander in high-res? I tried the Darkest Hour mod, but the campaign missions are modded with ridiculous "improvements". First mission now has a (easily killable) Mad Cat, even worse pathing than the original, and component warehouses with 9x Clan Large Pulses.
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# ? Mar 1, 2021 19:37 |
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Pretty sure that Mad Cat that you could cheese kill with artillery and salvage super early was always around? No idea about other stuff though.
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# ? Mar 1, 2021 19:56 |
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Battletech did have a toyline where all the mechs' weakpoint was the crotch and the tagline was "Hit Em Where it Hurts" so we're almost there.
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# ? Mar 1, 2021 20:04 |
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lol
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# ? Mar 1, 2021 20:09 |
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Need a mod to give every portrait and cut scene character that helmet.
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# ? Mar 1, 2021 20:23 |
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Gwaihir posted:Pretty sure that Mad Cat that you could cheese kill with artillery and salvage super early was always around? No idea about other stuff though. That's mission 3 or 4, the one in mission 1 is definitely an addition. I doubted myself at first but the ESL text added to the mission briefing kinda confirms it.
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# ? Mar 1, 2021 20:37 |
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Vorenus posted:That's mission 3 or 4, the one in mission 1 is definitely an addition. I doubted myself at first but the ESL text added to the mission briefing kinda confirms it. Having had the same itch in the last 6 months or so, yes, exactly this. I believe you're pretty much stuck with Darkest Hour, or find some old hardware and install Windows 95. DH didn't change any of the stock missions except that salvage in the first one, but it injects a ton of other missions into the campaign, most of which are pretty lovely. It is pretty easy to tell which is which from the mission briefing writing, though, so you can do what I did and ignore the extra salvage on mission 1 and then use the mission success cheat to skip the extra bullshit.
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# ? Mar 1, 2021 21:25 |
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Lockback posted:Need a mod to give every portrait and cut scene character that helmet. The shittier pilots in Mechwarrior 5 wear it It's one of the few bits of charm in the game lol
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# ? Mar 1, 2021 21:35 |
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RBA Starblade posted:The shittier pilots in Mechwarrior 5 wear it I love how in Mechwarrior 5 every pilot is "Captain So-and-So" instead of just giving them memorable callsigns like literally every other game in the series
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# ? Mar 1, 2021 21:38 |
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Pattonesque posted:I love how in Mechwarrior 5 every pilot is "Captain So-and-So" instead of just giving them memorable callsigns like literally every other game in the series I liked how most of their bios ended in "this guy's def going to get shot but he's really cheap" or "this pilot will never matter" lmao
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# ? Mar 1, 2021 21:43 |
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RBA Starblade posted:I liked how most of their bios ended in "this guy's def going to get shot but he's really cheap" or "this pilot will never matter" lmao "we hard-capped their skills so you will have to fire them at some point because ?????"
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# ? Mar 1, 2021 21:48 |
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Vorenus posted:After scratching the Battletech itch, I wanted to enjoy some Mechcommander for the nostalgia. I figure this thread is the best place to ask, does anyone know of a reliable way to play classic Mechcommander in high-res? I tried the Darkest Hour mod, but the campaign missions are modded with ridiculous "improvements". First mission now has a (easily killable) Mad Cat, even worse pathing than the original, and component warehouses with 9x Clan Large Pulses. I remember the fans totally remade Mechcommander 2 as abandonware, but don't know anything about the original.
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# ? Mar 1, 2021 23:23 |
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Lockback posted:Need a mod to give every portrait and cut scene character that helmet. Literally my discord avatar...
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# ? Mar 1, 2021 23:59 |
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Pattonesque posted:"we hard-capped their skills so you will have to fire them at some point because ?????" Like seriously, what in the flying gently caress They should all be like the cicada dude, and grow their cap over time. Firing all the dudes that have been there since the beginning is the dumbest loving mechanic. I edited my save without the slightest hint of guilt to bring those dudes up to 10s 9s and 8s, cuz they were my OGs
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# ? Mar 2, 2021 05:17 |
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# ? Jun 9, 2024 15:45 |
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I got mech grenade launchers and clan machine guns in BTA and put them on my Firestarter lol lmao
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# ? Mar 2, 2021 23:45 |