warch This poll is closed. |
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warch | 68 | 44.44% | |
warch | 85 | 55.56% | |
Total: | 153 votes |
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Khanstant posted:Super Metroid is crazy, I keep thinking I'm basically done with the game but it looks like I actually have a bunch of crap left to unlock in the status screen. Got the gravity suit last night and found this whole new zone. Also Crateria has the weirdest music in the game, it's like an RPGMaker2000 jingle for a triumphant castle town or something, like, it's very jaunty and a little regal. Really, could slap this in a jRPG after a boss fight for the victory walk home. The term metroidvania was coined to describe castlevania's move towards metroid by adopting the same gated power up structure. It was not coined to describe a genre at the time so it will be awkward in modern usage for anyone trying to etymologize it
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# ? Mar 2, 2021 22:09 |
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# ? Jun 5, 2024 03:25 |
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haveblue posted:Who else is old enough to remember that when you checked out the PC game shelf at Software Etc, sometimes you would see a really weird package that looked more like a modern art piece than a box with a disc in it? yes! thanks, another thing my brain hasn't thought about in decades. there was also the less fancy but still enticing packaging with foldable front covers, with extra screenshots or info inside. browsing chunky software boxes as a kid was a magical experience.
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# ? Mar 2, 2021 22:13 |
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Rinkles posted:How many good games has Mistwalker made? I haven't actually played any (Mistwalker games, good or bad)? the last story is very cool, the controls and battle system are kinda weird but mesh together to create a pretty dynamic feel, your party members are all a lot of fun (even if the hero is as bland as unbuttered toast), and it's one of those rpgs that takes place around one city so the setting gets nice and fleshed out by the end of the game. also the soundtrack slaps
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# ? Mar 2, 2021 22:24 |
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https://twitter.com/OnionGamers/status/1366806780446199814
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# ? Mar 2, 2021 22:28 |
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Oh no it is a full moon, I have turned into an Aliens videogame apologist again https://www.youtube.com/watch?v=D1GRp19A89A Awoooo
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# ? Mar 2, 2021 22:40 |
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If only they had made Natural Selection an aliens game it'd be perfect
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# ? Mar 2, 2021 22:42 |
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every mp fps that comes out that isn't a new take on natural selection, savage, or science and industry is a garbage waste of time though i did play that savage reboot that came out a few years ago and i think it had players for maybe a week
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# ? Mar 2, 2021 22:44 |
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Anyone remember GIANTS: citizen kabuto?
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# ? Mar 2, 2021 22:47 |
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Jay Rust posted:Anyone remember GIANTS: citizen kabuto?
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# ? Mar 2, 2021 22:48 |
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Jay Rust posted:Anyone remember GIANTS: citizen kabuto? Man that was a weird weird game but it ruled, one of the stalwarts of the £5 Sold Out Software range I remember not liking it as much after you stopped controlling the little space dudes with jetpacks though
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# ? Mar 2, 2021 22:49 |
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While we are mentioning classic early 2000's PC Games Sacrifice ruled, man that game had some of THE BEST voice acting
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# ? Mar 2, 2021 22:53 |
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I could never handle 3D graphics of that era
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# ? Mar 2, 2021 22:54 |
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Sacrifice is cool as poo poo and action rts is extremely underexplored, yes this is a Brutal Legend defense post
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# ? Mar 2, 2021 22:55 |
Always wanted to try Brutal Legend but I think I should try Sacrifice again first. As a kid I was so excited to buy it, the box made it seem so cool I don't even remember why but I loved the whole concept. I never got very far though, I would get steamrolled sometimes and I wasn't sure how always to win or manage all my everything. I may have also kept pleasing the wrong god, which in hindsight might have just me not being self aware of my actions or tendencies yet. Manahoars
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# ? Mar 2, 2021 22:58 |
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Sacrifice was great. It was one of the first games I had ever seen that used dynamic terrain deformation as an actually effective mechanic. There were, for example, spells that existed just do drop a section of the map into the netherworld and the "effect" of the spell, such as it were, consisted of an instant kill against anything that wasn't capably of flying by physically dropping them into the void. It was such a cool and novel concept at the time.
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# ? Mar 2, 2021 23:09 |
I loved Sacrifice to the point that I had a savegame for each branch you could take through the campaign, which forked a lot. This was also the way to customize your spellbook for multiplayer, as I recall. You'd get new spells from the god you worked for, and if you switched between them your spellbook would have more variety. Otherwise you were stuck with all spells of a specific god in mp. Bovine Intervention was overpowered.
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# ? Mar 2, 2021 23:15 |
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I think the last computer game I bought was Quest for Glory IV. Those games ruled.
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# ? Mar 2, 2021 23:25 |
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Walla posted:I think the last computer game I bought was Quest for Glory IV. Those games ruled. Does that tag line have any relation to the actual game? I thought the quests were run of the mill adventure games
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# ? Mar 2, 2021 23:30 |
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i mean, they were definitely fun-filled adventures
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# ? Mar 2, 2021 23:32 |
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Rinkles posted:
But no, you don't really particularly get to make your own rules.
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# ? Mar 2, 2021 23:35 |
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a lot of the puzzles usually have multiple solutions too, depending on what skills your character has to solve them
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# ? Mar 2, 2021 23:37 |
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Yeah, that's one of the biggest differences between QfG and standard adventure games. All those RPG mechanics actually matter to how you resolve certain adventure game elements.
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# ? Mar 2, 2021 23:38 |
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neat. my one encounter with the series was when i was six or so, and got lost in a forest right away.
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# ? Mar 2, 2021 23:42 |
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Cardiovorax posted:Yeah, that's one of the biggest differences between QfG and standard adventure games. All those RPG mechanics actually matter to how you resolve certain adventure game elements. Yeah this. It's not particularly deep by today's standards, but nearly each class had content that was unique to them so there were certain things only a wizard or thief or paladin could see and do. Also your character carried over between games. Hell, you could only be a paladin by having a good aligned character from a previous game.
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# ? Mar 2, 2021 23:44 |
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The FFX/FF13 talk was like 15 hours ago but I want to chime in that despite the fact that I HATE a lot about FFX, I think the setting is one of the best parts and they do a very good job of trying to visually and contextually distinguish some kind of geography. I could tell you exactly in what order the zones take place in because the game always does a good job of connecting all of the levels visually. Like, even when specific zones are pretty different, like when Macalania Woods, a thick forest, opens up into whatever the ice zone is called, there's like a full screen of the trees slowly dying out and the path icing over, which is more work than most games do. That being said, the parts where it does a bad job stand out that much more - after the scene where you get Shiva and you fall "under the ice" but you're not underwater I have no idea what's going on there, and then you get magically teleported to Home while Yuna gets teleported somewhere completely different that is a million miles away. FF13 doesn't work on explaining what the places you're in are actually for and how they relate to each other and so every single transition from one zone to another is your characters jumping on a train or a plane or a flying mech or something and teleporting between setpieces. It doesn't feel like a fleshed-out world where the devs thought about, or even cared, how these places existed with regards to geography or how the people in-fiction would have gotten to and from each of these places and is just a series of disconnected interiors, meanwhile FFX takes place almost entirely on a road where you're constantly meeting other people who are also traveling from town-to-town. I will say though that there would be ways to make FFX less linear while still being a pilgrimage. Even in-fiction there are multiple routes you could take to complete it, with the main party starting in Besaid but Yuna's dad started in Bevelle, with Besaid I think being one of the last places they visited (at least this is the fiction the game presents, if they retconned this in the ultimania or something that everyone takes the same route then that's dumb but possible)
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# ? Mar 2, 2021 23:45 |
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You could also carry your character's file over between games in the Quest for Glory series.
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# ? Mar 2, 2021 23:46 |
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Also it was all one story. Your character in IV was the same as the guy from the first game and it was assumed you had played them all.
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# ? Mar 2, 2021 23:46 |
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quest for glory: the original mass effect?
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# ? Mar 2, 2021 23:48 |
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In a lot of ways, it really was.
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# ? Mar 2, 2021 23:52 |
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qfg3 is one of the most powerfully aesthetic adventure games of the era, also https://www.youtube.com/watch?v=85NktoZqMO4 right up there with rise of the dragon and under a killing moon
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# ? Mar 2, 2021 23:52 |
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Bombchu Bowling had Din's Fire and the Boomerang RazzleDazzleHour posted:then you get magically teleported to Home while Yuna gets teleported somewhere completely different that is a million miles away. I appreciate the writer trickery in X of 'how do we move our characters to the next plot point? gently caress it let's just make Sin move them through monster magic'
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# ? Mar 2, 2021 23:59 |
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Rarity posted:Bombchu Bowling had Din's Fire and the Boomerang My favorite writer's lazy plot point is inventing the whole "being around Sin makes you confused" and that excuse only exists for Tidus and you never see it happen to a single person
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# ? Mar 3, 2021 00:03 |
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Jay Rust posted:Anyone remember GIANTS: citizen kabuto? gently caress yeah
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# ? Mar 3, 2021 00:03 |
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Had missed that a week ago, Bioware officially announced that they are abandoning Anthem, the game will not receive its 2.0 update and all future updates have been canceled.
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# ? Mar 3, 2021 00:10 |
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RazzleDazzleHour posted:My favorite writer's lazy plot point is inventing the whole "being around Sin makes you confused" and that excuse only exists for Tidus and you never see it happen to a single person I dont think this is canon but I like to imagine that a whole lot more people than Tidus and Jecht have come out of dream zanarkand and all have similar stories about encountering Sin which leads people to assume Sin is causing their amnesia
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# ? Mar 3, 2021 00:13 |
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Good things: I got the iron boots and slingshot in the space of 5 seconds Bad things: The Ocarina is locked behind 40 skulltullas
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# ? Mar 3, 2021 00:16 |
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Relax Or DIE posted:every mp fps that comes out that isn't a new take on natural selection, savage, or science and industry is a garbage waste of time Also for me add The Opera, Action Quake/Half-Life, Sven Co-op and Neo Tokyo.
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# ? Mar 3, 2021 00:17 |
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Maquette review: It's okay-ish. The story is really meh, it's just about this couple that falls in love then falls out of love, which changes from saccharine to grating. The puzzles aren't all that either, half of them are variations of "make things bigger or smaller so they fit", it's not until the very last level that the recursive nature of the level is actually used in clever ways. But the game is really pretty. Not sure it's worth the full price, but if you got a PS5 you can get it for free with PS+ so give it a spin. Or just wait for a discount.
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# ? Mar 3, 2021 00:21 |
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RazzleDazzleHour posted:My favorite writer's lazy plot point is inventing the whole "being around Sin makes you confused" and that excuse only exists for Tidus and you never see it happen to a single person It's a running joke because Tidus is kind of a dumbass.
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# ? Mar 3, 2021 00:23 |
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# ? Jun 5, 2024 03:25 |
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i am enjoying "lonely mountains: downhill" the chill game about cycling down mountain trails
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# ? Mar 3, 2021 00:30 |