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Hank Morgan posted:Bill Gates slayer skin. to beat this game you must defeat me, extremely sweaty steve ballmer
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# ? Mar 8, 2021 13:26 |
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# ? May 15, 2024 04:52 |
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# ? Mar 8, 2021 13:34 |
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Howdy! It looks like you're trying to rip and tear?
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# ? Mar 8, 2021 13:38 |
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kirbysuperstar posted:to beat this game you must defeat me, extremely sweaty steve ballmer Demons, demons, demons, demons
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# ? Mar 8, 2021 13:50 |
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'What was that Q1 mod... Arcane... Arcane something, dimensions? Yeah right, wonder if Civvie did a video on that, let's search. Hmm guess not. Wait something on rpgcodex.net about it? Weird, let's go see...' Jesus christ gamers are the loving worst
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# ? Mar 8, 2021 13:51 |
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Shotgun#
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# ? Mar 8, 2021 13:53 |
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victrix posted:'What was that Q1 mod... Arcane... Arcane something, dimensions? Yeah right, wonder if Civvie did a video on that, let's search. Hmm guess not. Wait something on rpgcodex.net about it? Weird, let's go see...' Your first mistake was going to RPG Codex.
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# ? Mar 8, 2021 14:01 |
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UnknownMercenary posted:Your first mistake was going to RPG Codex. I once heard it described as "stormfront for wizards" which does not appear to be inaccurate
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# ? Mar 8, 2021 14:16 |
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Convex posted:I once heard it described as "stormfront for wizards" which does not appear to be inaccurate
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# ? Mar 8, 2021 14:18 |
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kirbysuperstar posted:to beat this game you must defeat me, extremely sweaty steve ballmer Sir Lemming posted:Demons, demons, demons, demons
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# ? Mar 8, 2021 15:23 |
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90s Cringe Rock posted:That's the RPG site. The RPG codex is stormfront for wizardry. it sucks, it used to be along the lines of like doomworld or SA. the codex went a very different direction though. shows the power of moderation.
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# ? Mar 8, 2021 15:49 |
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UnknownMercenary posted:Your first mistake was going to RPG Codex. Yeah, quake is an FPS game.
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# ? Mar 8, 2021 16:47 |
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Squeezy Farm posted:Yeah, quake is an FPS game. [picture of a young John Romero crying]
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# ? Mar 8, 2021 18:43 |
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Hank Morgan posted:Bill Gates slayer skin.
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# ? Mar 8, 2021 21:38 |
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# ? Mar 8, 2021 21:40 |
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why is he dressed like obi wan kenobi
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# ? Mar 8, 2021 21:42 |
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I'm catastrophically sensitive to second hand embarrassment so I've never been able to make it through that whole presentation or Steve Balmer's psychotic developers display.
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# ? Mar 8, 2021 22:01 |
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The only way I have ever experienced the Ballmer rant is https://www.youtube.com/watch?v=rRm0NDo1CiY In my mind this is just how it happened irl
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# ? Mar 8, 2021 22:10 |
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lol
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# ? Mar 8, 2021 22:15 |
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victrix posted:'What was that Q1 mod... Arcane... Arcane something, dimensions? Yeah right, wonder if Civvie did a video on that, let's search. Hmm guess not. Wait something on rpgcodex.net about it? Weird, let's go see...' i looked up this mod (not on rpgcodex) and it looks insanely rad. while trying to remember how to set up a source port i also found this thing that's built on top of quakespasm-spiked that automates basically everything from copying the data files from steam to downloading the soundtracks to installing community mods. pretty cool! https://neogeographica.com/site/pages/tools/quakestarter.html
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# ? Mar 8, 2021 22:22 |
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If I was in charge of Apple social media I'd have Tim Cook stroll on-stage in a leather cloak and fist a boar to death in Bloodborne before selling some iPads
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# ? Mar 8, 2021 22:23 |
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Weedle posted:i looked up this mod (not on rpgcodex) and it looks insanely rad. while trying to remember how to set up a source port i also found this thing that's built on top of quakespasm-spiked that automates basically everything from copying the data files from steam to downloading the soundtracks to installing community mods. pretty cool! I'm pretty sure that's a goon's project too. I haven't used it, but it seems pretty well put together. I occasionally popped in to RPGcodex because there was some good CRPG information there, but I always found the tone too pissed off about everything after 1991 to want to like, join. Did they decide the site needed to go full chud or something?
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# ? Mar 9, 2021 00:18 |
What kind of fisting are we talking about here, Convex
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# ? Mar 9, 2021 00:18 |
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Weedle posted:i looked up this mod (not on rpgcodex) and it looks insanely rad. while trying to remember how to set up a source port i also found this thing that's built on top of quakespasm-spiked that automates basically everything from copying the data files from steam to downloading the soundtracks to installing community mods. pretty cool! That's the site and QuakeStarter of this thread's very own JLaw, so you know who to thank.
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# ? Mar 9, 2021 00:29 |
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Cream-of-Plenty posted:What kind of fisting are we talking about here, Convex https://www.youtube.com/watch?v=-IpODuwEHSE
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# ? Mar 9, 2021 00:30 |
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skasion posted:The only way I have ever experienced the Ballmer rant is https://www.youtube.com/watch?v=rRm0NDo1CiY I mean, he wasn't wrong…
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# ? Mar 9, 2021 00:42 |
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time to relaunch Quake Champions with Master Chief, Joanna Dark, and some Gears character added to the roster and Conker
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# ? Mar 9, 2021 00:46 |
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Homora Gaykemi posted:time to relaunch Quake Champions with Master Chief, Joanna Dark, and some Gears character added to the roster With the exception of Gears, isn't that largely how Quake 3 was played around 2002? Except with more South Park characters?
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# ? Mar 9, 2021 00:53 |
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catlord posted:With the exception of Gears, isn't that largely how Quake 3 was played around 2002? Except with more South Park characters? And Gundams, don't forget the Gundams
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# ? Mar 9, 2021 00:55 |
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Sir Lemming posted:Demons, demons, demons, demons Below is from the Elder Scrolls Discussion thread, but since Zenimax owns id now, it's still relevant... Rupert Buttermilk posted:You've activated the Developer stone.
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# ? Mar 9, 2021 00:57 |
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Al Cu Ad Solte posted:I'm catastrophically sensitive to second hand embarrassment so I've never been able to make it through that whole presentation or Steve Balmer's psychotic developers display. I too couldn’t finish Daikatana
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# ? Mar 9, 2021 01:38 |
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Escape Goat posted:I too couldn’t finish Daikatana I've never made it past the first level.
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# ? Mar 9, 2021 01:41 |
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i had the urgent need to go take a nap while i was in the middle of watching civvie's wolfenstein video and given that that's probably the first time i've ever had to do that sort of thing i feel it's a pretty apt summary of what i think about wolfenstein 3d
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# ? Mar 9, 2021 02:09 |
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Escape Goat posted:I too couldn’t finish Daikatana Neither could Ion Storm.
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# ? Mar 9, 2021 09:17 |
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I'm sure I'm late to this party, but after watching the civvie video on Wolfenstein I went down some wiki rabbit holes about it. I definitely only ever had the shareware even though I thought I remembered some of the other stuff, and I know I saw Spear of Destiny on display at Circuit City once. I've long felt that the use of Nazi imagery in Wolf3D was kind of analagous to the use of Satanic imagery in Doom. But I never realized SoD went so "out there" that it basically has some stuff that can be considered a precursor to Doom, including goat heads and stuff. https://www.youtube.com/watch?v=CXUFT_3MkdA And I definitely never knew about the expansion pack to SoD that actually has the UAC crate textures and some other familiar stuff. https://www.youtube.com/watch?v=Lg4XqKCkZPc The More You Know
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# ? Mar 9, 2021 13:33 |
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https://twitter.com/kinsie/status/1369291310566236162
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# ? Mar 9, 2021 15:28 |
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I'm done with the controller-powered Plutonia UV run, helped by liberal savescumming. Milo Casali emerges as the clearly stronger mapper: his maps are not only symmetric & visually memorable compared to Dario's messier work, there's always a sense of neatness, a clarity of purpose in his gameplay execution. It's perhaps by dint of luck that he ended up with a bumpier, less notable career than Dario. Doom Classic Unity's analog stick controls seem to fare no worse than KB&M at Plutonia's inertia platforming, arguably even better. What effect it does have is essentially a nerf on advanced footsies, berserk fists & shotguns. Footsies, because you can't reverse your speed vector on a dime; fists & shotguns, as they attack in intervaled bursts which increase the cost of missing. Fists are largely unused in Plutonia, but missing a full super shotty blast on a revenant can be really painful. The bugs also continue to befuddle me. The menu-disabling bug seems often triggered by full-screen flash effects (which is why archvile blasts seemed like a cause), but can also occur a few seconds after I load a save without doing anything. Dieting Hippo posted:I'm not familiar with bimetric perspective (Google's not pulling up helpful results) but 32 angles would be feasible. The cameras in the camera rig can already be tilted down to provide an isometric angled view, so that'd fit nicely! Do you know if there's special conventions for naming the sprites used in SC:R or AOE:DE? I know of 3 games that use 32 angles: - Command & Conquer: Remastered Collection: Steam Workshop support, TGA format (each file is pre-cropped, with a text file describing the cropping, though that's beyond your scope), has an atypical perspective. Sprite sequence starts facing north, rotating counter-clockwise. - AoE1DE: Official mod hub, proprietary format. Sprite sequence starts facing east, rotating clockwise. AoE2 runs on similar engines, has one of the biggest modding communities for a RTS, though only needs 8 angles (original & AoE2HD, 5 facings, 3 mirrored) or 16 angles (AoE2DE). - SC:R: Unfortunately the game is outright hostile to modding with its online verification. It also has an optional lighting mode that needs everything rendered in 7 versions (diffuse, normal, specular, ...), only to produce results that look like rear end. Not worth it. cuc fucked around with this message at 15:43 on Mar 9, 2021 |
# ? Mar 9, 2021 15:29 |
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I, for one, won't forgive him.
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# ? Mar 9, 2021 15:45 |
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Nothing to forgive if he's done nothing wrong.
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# ? Mar 9, 2021 15:46 |
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# ? May 15, 2024 04:52 |
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They need squeaky shoes!!!!
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# ? Mar 9, 2021 17:57 |