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Staltran posted:Also I thought it was a ship too, and now have no idea what the right side of the picture is supposed to be. Maybe it IS a city, and the hand belongs to a giant robot... I think it's symbolic. The hand represents the scientist, and he's "digging out" this ancient city to learn about the anomaly.
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# ? Mar 9, 2021 10:31 |
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# ? May 25, 2024 00:04 |
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Previous page rant aside, you'd think social welfare and utopian abundance would drop demotion time to near nothing. Also Alloy and CG manufacturing should be complex worker, not specialist.
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# ? Mar 9, 2021 11:29 |
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Yami Fenrir posted:That also adds nothing truly relevant to the game, imho. Yes, you can technically manipulate your political strati to get more stability but it's usually only a few percentage points. That and the ones that you don't want to piss off, Specialists and Rulers, usually get bonuses big enough that you have to TRY to piss them off while Workers barely matter. I agree that it currently doesn't add much to the game. It's one of the many things in Stellaris that has potential but is just too shallow and insignificant to matter. Pretty much the whole internal politics aspect of the game is next to pointless.
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# ? Mar 9, 2021 11:45 |
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New development diary. One of the comments had some some interesting screenshots. https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-203-vfx-in-nemesis.1460183/post-27337550 Invading the Warp, or invading the Unbidden? Either way, more clarity on what the hell you're doing this for. Maybe it's the wording of 'beachhead'. I imagine citadels and the like.
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# ? Mar 9, 2021 12:17 |
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Bloodly posted:New development diary. One of the comments had some some interesting screenshots. You do realize that that is last week's dev diary? Either way it's Stellaris so I can basically guarantee just about nothing about this supposed Shroud invasion will actually be visible on the world map other than the Engine itself.
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# ? Mar 9, 2021 12:24 |
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It is last week's DD, but I didn't pay attention to those screenshots, so it's cool that they got pointed out. And the above poster is right, we'll probably not see that Shroud incursion in-game apart from the engine's system, which is a shame. It would be neat to get a secondary map where we can fight within the Shroud. Just make it like the L-Cluster to the side of the actual galaxy map.
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# ? Mar 9, 2021 12:33 |
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Yami Fenrir posted:You do realize that that is last week's dev diary?
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# ? Mar 9, 2021 12:41 |
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Splicer posted:Best case will be psionic construct ships spawning and attacking you. All... one model of them. Beware the terrifying power of the... glowy, wibbly-wobbly circle.
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# ? Mar 9, 2021 12:43 |
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So I hosed around with some necrophage again and it seems like they're absolutely great at barbaric despoilers. I wasn't too hot on them because invading the primitive civs or waiting to enlighten them was just a massive pain in the rear end, but barbaric despoilers can just funnel all the primitives to the homeworld and then get two pristine planets to colonize. Seems like a match made in heaven.
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# ? Mar 9, 2021 13:06 |
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Few things frustrate me more than seeing a crisis fleet enter my territory, in a system with a colony, giving a few fleets the order to go to the same system to intercept, fortifying another border, and then ... seeing that these fleets canceled the move order because the crisis fleet blew up the starbase in the system they're invading, wasting two full months. I wasn't totally sure I had the details right of what's happening, until doing some further testing.
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# ? Mar 9, 2021 14:35 |
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AG3 posted:I agree that it currently doesn't add much to the game. It's one of the many things in Stellaris that has potential but is just too shallow and insignificant to matter. Pretty much the whole internal politics aspect of the game is next to pointless.
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# ? Mar 9, 2021 14:56 |
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Lysidas posted:Few things frustrate me more than seeing a crisis fleet enter my territory, in a system with a colony, giving a few fleets the order to go to the same system to intercept, fortifying another border, and then ... seeing that these fleets canceled the move order because the crisis fleet blew up the starbase in the system they're invading, wasting two full months. I wasn't totally sure I had the details right of what's happening, until doing some further testing. I can't believe after all this time that there isn't a "divert to nearest owned system" behavior for this, or at least a notification of the impending move cancellation so you can divert them to another location en route, or some damned thing.
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# ? Mar 9, 2021 15:17 |
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Lysidas posted:Few things frustrate me more than seeing a crisis fleet enter my territory, in a system with a colony, giving a few fleets the order to go to the same system to intercept, fortifying another border, and then ... seeing that these fleets canceled the move order because the crisis fleet blew up the starbase in the system they're invading, wasting two full months. I wasn't totally sure I had the details right of what's happening, until doing some further testing. The same pathfinding/movement ai that somehow decides to stop if your system is lost (maybe I still want to kill my enemy?) Will also happily route your fleets through a marauder system when just telling them to go somewhere, which can cost you your entire fleet and possibly a war.
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# ? Mar 9, 2021 15:42 |
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I never want to go to Marauder systems unless I'm going to go kill them, so I always mark them as No Go systems
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# ? Mar 9, 2021 15:54 |
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MrL_JaKiri posted:I never want to go to Marauder systems unless I'm going to go kill them, so I always mark them as No Go systems Yeah absolutely do this it helps so much. I even mark my neighbours systems as no go to corral auto explore into the directions I want.
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# ? Mar 9, 2021 16:01 |
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Every time I get auto-explore as a research option my dumb science vessels have already run out of stuff to survey either due to discovering another empire, or some dickass hostiles are blocking the space road.
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# ? Mar 9, 2021 18:38 |
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Splicer posted:Stellaris's biggest issue is it's made of bundles of two or three shallow systems doing the job of one or two deep systems I still like it more than ck3 though so Shooting big guns at big ships / planets is fun. Similarly, a PSA: most of y'all have probably heard of the game but X4 is about to release a big content dlc this? Week, it's a fun space empire manager. I imagine there is a lot of overlap for people who like this even though they're not strictly the same style. https://forums.somethingawful.com/showthread.php?threadid=3870121&pagenumber=132&perpage=40
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# ? Mar 9, 2021 19:17 |
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MrL_JaKiri posted:I never want to go to Marauder systems unless I'm going to go kill them, so I always mark them as No Go systems Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game
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# ? Mar 9, 2021 19:40 |
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Leal posted:Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game I literally just figured it out like a couple weeks ago also with hundred+ hours.
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# ? Mar 9, 2021 19:54 |
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Leal posted:Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game Yeah same. This changes everything! I've lost plenty of fleets to leviathan systems or marauders, thought the solution was to just micro more.
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# ? Mar 9, 2021 20:01 |
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Leal posted:Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game I learned this after 1000+ hours after the possible 42nd time a science ship just drove straight through a system with the interdimensional horror in it.
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# ? Mar 9, 2021 22:00 |
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Libluini posted:I learned this after 1000+ hours after the possible 42nd time a science ship just drove straight through a system with the interdimensional horror in it. Grizzly Man, but a xenobiologist
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# ? Mar 10, 2021 00:50 |
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Splicer posted:Previous page rant aside, you'd think social welfare and utopian abundance would drop demotion time to near nothing. Also Alloy and CG manufacturing should be complex worker, not specialist. Isnt this logically backwards? If you had social welfare and utopian abundance, what would be your incentive to work at a lower tier job?
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# ? Mar 10, 2021 15:40 |
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TommyGun85 posted:Isnt this logically backwards? If you had social welfare and utopian abundance, what would be your incentive to work at a lower tier job? Perhaps that everyone is being payed in gold bullions regardless of what job they do. So they feel less annoyed being shifted to another task. They are not losing compensation wise as much. Maybe there should be a 'worker's paradize' kind of thing where workers have high upkeep and specialists low. And you promote from specialist to worker. SirTagz fucked around with this message at 15:49 on Mar 10, 2021 |
# ? Mar 10, 2021 15:46 |
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TommyGun85 posted:Isnt this logically backwards? If you had social welfare and utopian abundance, what would be your incentive to work at a lower tier job?
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# ? Mar 10, 2021 19:07 |
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In some sort of theoretical Utopia, being a farmer would be just as cool as a computer-toucher. God knows I'd love to putter around in a large greenhouse all day if it was a 4-6 hr/day job that paid six figures. How such a Utopia functions is hand-waved away, the clue is in the name ("fictional society"). Stellaris itself isn't really geared up for that sort of game, it's just a checkbox alongside many others. I mean sure Utopian Abundance should have instant demotions, but then if you think about it everyone should, the mechanic makes no sense in any context.
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# ? Mar 10, 2021 19:20 |
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It makes more sense when you realise unemployed specialists get specialist level consumer goods income until they demote to a worker tier job/unemployment. Of course in a stratified society you're going to spend as much time as possible being an unemployed alloy manufacturer rather than a farmer/unemployed worker for a fraction of the pay. Now, why exactly you're being paid to make no alloys in a society that apparently does not do social welfare is another question.
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# ? Mar 10, 2021 19:27 |
Splicer posted:It makes more sense when you realise unemployed specialists get specialist level consumer goods income until they demote to a worker tier job/unemployment. Of course in a stratified society you're going to spend as much time as possible being an unemployed alloy manufacturer rather than a farmer/unemployed worker for a fraction of the pay. their continued consumption of consumer goods at the same level as if they were employed represents them desperately holding out by spending their savings instead of getting a poor person's job
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# ? Mar 10, 2021 20:49 |
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There's a Stellaris Humble Bundle out now if anyone here doesn't own it or is looking to score some cheap DLC.
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# ? Mar 10, 2021 21:42 |
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People play something other than stratified economy?!
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# ? Mar 10, 2021 22:16 |
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Leal posted:People play something other than stratified economy?! Academic Privilege 4 lyfe. +10% research yo.
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# ? Mar 10, 2021 22:18 |
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TOOT BOOT posted:There's a Stellaris Humble Bundle out now if anyone here doesn't own it or is looking to score some cheap DLC. $19 CAD for pretty much everything except Lithoids, Necroids, and Federations.
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# ? Mar 10, 2021 22:31 |
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Mr Luxury Yacht posted:$19 CAD for pretty much everything except Lithoids, Necroids, and Federations. I played a bit during a free weekend and it was pretty fun. I am guessing the Lithoids and Necroids not being there is not a big deal. But federations would be missed?
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# ? Mar 10, 2021 22:34 |
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Jazerus posted:their continued consumption of consumer goods at the same level as if they were employed represents them desperately holding out by spending their savings instead of getting a poor person's job In some countries, you get unemployment benefits for a while after losing your job, based on what your income was before,while also not having universal basic income or such, so this actually makes perfect sense. If I lost my job (computer toucher) I would be better off economically by actively looking for similar high-paying jobs and collecting unemployment than I would by taking a low-paying manual labour job or such while looking. Coincidentally, paradox is based in such a country.
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# ? Mar 10, 2021 22:42 |
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Phosphine posted:In some countries, you get unemployment benefits for a while after losing your job, based on what your income was before,while also not having universal basic income or such, so this actually makes perfect sense. If I lost my job (computer toucher) I would be better off economically by actively looking for similar high-paying jobs and collecting unemployment than I would by taking a low-paying manual labour job or such while looking.
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# ? Mar 10, 2021 23:15 |
Leal posted:People play something other than stratified economy?! Shared Burdens, comrade.
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# ? Mar 10, 2021 23:23 |
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Splicer posted:Hang on, in Sweden poor people get less unemployment benefits than rich people? Yes, but it's not quite that simple. While employed you essentially pay for unemployment insurance (A-kassa, "unemployment fund"), and then while unemployed you get 80% of your previous salary for a year. It has a fairly low cap, and also a minimum you get even if you made less/didn't pay into it previously. The most you can get is about 2.5 times the least.
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# ? Mar 10, 2021 23:26 |
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There are so many jobs that go from poo poo tier to S-tier in a world with abundance and near equal compensation. I'd loving love to work at a convenience store and just shoot the poo poo with regulars before retiring to my manse for high quality brandy and cigars.
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# ? Mar 11, 2021 01:06 |
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https://www.humblebundle.com/games/stellaris-discovery-bundle Stellaris is $1. You can scoop up a shitload of DLC for $15. Tell your friends!
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# ? Mar 11, 2021 03:04 |
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# ? May 25, 2024 00:04 |
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Phosphine posted:Yes, but it's not quite that simple. While employed you essentially pay for unemployment insurance (A-kassa, "unemployment fund"), and then while unemployed you get 80% of your previous salary for a year. It has a fairly low cap, and also a minimum you get even if you made less/didn't pay into it previously. The most you can get is about 2.5 times the least. works the same in Canada. We pay into employment insurance and then receive it back if laid off to a max of 80% of your salary (might actually only be 60%).
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# ? Mar 11, 2021 04:47 |