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Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Staltran posted:

Also I thought it was a ship too, and now have no idea what the right side of the picture is supposed to be. Maybe it IS a city, and the hand belongs to a giant robot...

I think it's symbolic. The hand represents the scientist, and he's "digging out" this ancient city to learn about the anomaly.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Previous page rant aside, you'd think social welfare and utopian abundance would drop demotion time to near nothing. Also Alloy and CG manufacturing should be complex worker, not specialist.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler

Yami Fenrir posted:

That also adds nothing truly relevant to the game, imho. Yes, you can technically manipulate your political strati to get more stability but it's usually only a few percentage points. That and the ones that you don't want to piss off, Specialists and Rulers, usually get bonuses big enough that you have to TRY to piss them off while Workers barely matter.

I agree that it currently doesn't add much to the game. It's one of the many things in Stellaris that has potential but is just too shallow and insignificant to matter. Pretty much the whole internal politics aspect of the game is next to pointless.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
New development diary. One of the comments had some some interesting screenshots.

https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-203-vfx-in-nemesis.1460183/post-27337550

Invading the Warp, or invading the Unbidden? Either way, more clarity on what the hell you're doing this for.

Maybe it's the wording of 'beachhead'. I imagine citadels and the like.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Bloodly posted:

New development diary. One of the comments had some some interesting screenshots.

https://forum.paradoxplaza.com/forum/threads/stellaris-dev-diary-203-vfx-in-nemesis.1460183/post-27337550

Invading the Warp, or invading the Unbidden? Either way, more clarity on what the hell you're doing this for.

Maybe it's the wording of 'beachhead'. I imagine citadels and the like.

You do realize that that is last week's dev diary?

Either way it's Stellaris so I can basically guarantee just about nothing about this supposed Shroud invasion will actually be visible on the world map other than the Engine itself.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
It is last week's DD, but I didn't pay attention to those screenshots, so it's cool that they got pointed out. And the above poster is right, we'll probably not see that Shroud incursion in-game apart from the engine's system, which is a shame. It would be neat to get a secondary map where we can fight within the Shroud. Just make it like the L-Cluster to the side of the actual galaxy map.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Yami Fenrir posted:

You do realize that that is last week's dev diary?

Either way it's Stellaris so I can basically guarantee just about nothing about this supposed Shroud invasion will actually be visible on the world map other than the Engine itself.
Best case will be psionic construct ships spawning and attacking you. All... one model of them.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Splicer posted:

Best case will be psionic construct ships spawning and attacking you. All... one model of them.

Beware the terrifying power of the... glowy, wibbly-wobbly circle.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.
So I hosed around with some necrophage again and it seems like they're absolutely great at barbaric despoilers. I wasn't too hot on them because invading the primitive civs or waiting to enlighten them was just a massive pain in the rear end, but barbaric despoilers can just funnel all the primitives to the homeworld and then get two pristine planets to colonize. Seems like a match made in heaven.

Lysidas
Jul 26, 2002

John Diefenbaker is a madman who thinks he's John Diefenbaker.
Pillbug
Few things frustrate me more than seeing a crisis fleet enter my territory, in a system with a colony, giving a few fleets the order to go to the same system to intercept, fortifying another border, and then ... seeing that these fleets canceled the move order because the crisis fleet blew up the starbase in the system they're invading, wasting two full months. I wasn't totally sure I had the details right of what's happening, until doing some further testing. :argh:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

AG3 posted:

I agree that it currently doesn't add much to the game. It's one of the many things in Stellaris that has potential but is just too shallow and insignificant to matter. Pretty much the whole internal politics aspect of the game is next to pointless.
Stellaris's biggest issue is it's made of bundles of two or three shallow systems doing the job of one or two deep systems

McSpanky
Jan 16, 2005






Lysidas posted:

Few things frustrate me more than seeing a crisis fleet enter my territory, in a system with a colony, giving a few fleets the order to go to the same system to intercept, fortifying another border, and then ... seeing that these fleets canceled the move order because the crisis fleet blew up the starbase in the system they're invading, wasting two full months. I wasn't totally sure I had the details right of what's happening, until doing some further testing. :argh:

I can't believe after all this time that there isn't a "divert to nearest owned system" behavior for this, or at least a notification of the impending move cancellation so you can divert them to another location en route, or some damned thing.

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊

Lysidas posted:

Few things frustrate me more than seeing a crisis fleet enter my territory, in a system with a colony, giving a few fleets the order to go to the same system to intercept, fortifying another border, and then ... seeing that these fleets canceled the move order because the crisis fleet blew up the starbase in the system they're invading, wasting two full months. I wasn't totally sure I had the details right of what's happening, until doing some further testing. :argh:

The same pathfinding/movement ai that somehow decides to stop if your system is lost (maybe I still want to kill my enemy?) Will also happily route your fleets through a marauder system when just telling them to go somewhere, which can cost you your entire fleet and possibly a war.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
I never want to go to Marauder systems unless I'm going to go kill them, so I always mark them as No Go systems

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

MrL_JaKiri posted:

I never want to go to Marauder systems unless I'm going to go kill them, so I always mark them as No Go systems

Yeah absolutely do this it helps so much.

I even mark my neighbours systems as no go to corral auto explore into the directions I want.

Horace Kinch
Aug 15, 2007

Every time I get auto-explore as a research option my dumb science vessels have already run out of stuff to survey either due to discovering another empire, or some dickass hostiles are blocking the space road.

Mr. Crow
May 22, 2008

Snap City mayor for life

Splicer posted:

Stellaris's biggest issue is it's made of bundles of two or three shallow systems doing the job of one or two deep systems

I still like it more than ck3 though so :shrug:


Shooting big guns at big ships / planets is fun.


Similarly, a PSA: most of y'all have probably heard of the game but X4 is about to release a big content dlc this? Week, it's a fun space empire manager. I imagine there is a lot of overlap for people who like this even though they're not strictly the same style. https://forums.somethingawful.com/showthread.php?threadid=3870121&pagenumber=132&perpage=40

Leal
Oct 2, 2009

MrL_JaKiri posted:

I never want to go to Marauder systems unless I'm going to go kill them, so I always mark them as No Go systems

Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game

Mr. Crow
May 22, 2008

Snap City mayor for life

Leal posted:

Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game

I literally just figured it out like a couple weeks ago also with hundred+ hours.

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊

Leal posted:

Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game

Yeah same. This changes everything! I've lost plenty of fleets to leviathan systems or marauders, thought the solution was to just micro more.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Leal posted:

Much like the anomaly picture, I never knew about this function despite having multiple hundreds of hours in this game

I learned this after 1000+ hours after the possible 42nd time a science ship just drove straight through a system with the interdimensional horror in it. :v:

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.

Libluini posted:

I learned this after 1000+ hours after the possible 42nd time a science ship just drove straight through a system with the interdimensional horror in it. :v:

Grizzly Man, but a xenobiologist

TommyGun85
Jun 5, 2013

Splicer posted:

Previous page rant aside, you'd think social welfare and utopian abundance would drop demotion time to near nothing. Also Alloy and CG manufacturing should be complex worker, not specialist.

Isnt this logically backwards? If you had social welfare and utopian abundance, what would be your incentive to work at a lower tier job?

SirTagz
Feb 25, 2014

TommyGun85 posted:

Isnt this logically backwards? If you had social welfare and utopian abundance, what would be your incentive to work at a lower tier job?

Perhaps that everyone is being payed in gold bullions regardless of what job they do. So they feel less annoyed being shifted to another task. They are not losing compensation wise as much.

Maybe there should be a 'worker's paradize' kind of thing where workers have high upkeep and specialists low. And you promote from specialist to worker.

SirTagz fucked around with this message at 15:49 on Mar 10, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

TommyGun85 posted:

Isnt this logically backwards? If you had social welfare and utopian abundance, what would be your incentive to work at a lower tier job?
In SW workers and specialists have equal pay, so the only difference between farming and CG manufacturing is preference and prestige. Preference isn't really modeled so you're down to prestige aka political power, and in social welfare the political power is near identical, so why not go be a farmer rather than sitting at home twiddling your thumbs (other than reasons that also call into question why any pop goes to be a farmer)

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
In some sort of theoretical Utopia, being a farmer would be just as cool as a computer-toucher. God knows I'd love to putter around in a large greenhouse all day if it was a 4-6 hr/day job that paid six figures. How such a Utopia functions is hand-waved away, the clue is in the name ("fictional society").

Stellaris itself isn't really geared up for that sort of game, it's just a checkbox alongside many others. I mean sure Utopian Abundance should have instant demotions, but then if you think about it everyone should, the mechanic makes no sense in any context.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
It makes more sense when you realise unemployed specialists get specialist level consumer goods income until they demote to a worker tier job/unemployment. Of course in a stratified society you're going to spend as much time as possible being an unemployed alloy manufacturer rather than a farmer/unemployed worker for a fraction of the pay.

Now, why exactly you're being paid to make no alloys in a society that apparently does not do social welfare is another question.

Jazerus
May 24, 2011


Splicer posted:

It makes more sense when you realise unemployed specialists get specialist level consumer goods income until they demote to a worker tier job/unemployment. Of course in a stratified society you're going to spend as much time as possible being an unemployed alloy manufacturer rather than a farmer/unemployed worker for a fraction of the pay.

Now, why exactly you're being paid to make no alloys in a society that apparently does not do social welfare is another question.

their continued consumption of consumer goods at the same level as if they were employed represents them desperately holding out by spending their savings instead of getting a poor person's job

TOOT BOOT
May 25, 2010

There's a Stellaris Humble Bundle out now if anyone here doesn't own it or is looking to score some cheap DLC.

Leal
Oct 2, 2009
People play something other than stratified economy?!

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Leal posted:

People play something other than stratified economy?!

Academic Privilege 4 lyfe.

+10% research yo.

Mr Luxury Yacht
Apr 16, 2012


TOOT BOOT posted:

There's a Stellaris Humble Bundle out now if anyone here doesn't own it or is looking to score some cheap DLC.

$19 CAD for pretty much everything except Lithoids, Necroids, and Federations.

DaitoX
Mar 1, 2008

Mr Luxury Yacht posted:

$19 CAD for pretty much everything except Lithoids, Necroids, and Federations.

I played a bit during a free weekend and it was pretty fun. I am guessing the Lithoids and Necroids not being there is not a big deal. But federations would be missed?

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊

Jazerus posted:

their continued consumption of consumer goods at the same level as if they were employed represents them desperately holding out by spending their savings instead of getting a poor person's job

In some countries, you get unemployment benefits for a while after losing your job, based on what your income was before,while also not having universal basic income or such, so this actually makes perfect sense. If I lost my job (computer toucher) I would be better off economically by actively looking for similar high-paying jobs and collecting unemployment than I would by taking a low-paying manual labour job or such while looking.

Coincidentally, paradox is based in such a country.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Phosphine posted:

In some countries, you get unemployment benefits for a while after losing your job, based on what your income was before,while also not having universal basic income or such, so this actually makes perfect sense. If I lost my job (computer toucher) I would be better off economically by actively looking for similar high-paying jobs and collecting unemployment than I would by taking a low-paying manual labour job or such while looking.

Coincidentally, paradox is based in such a country.
Hang on, in Sweden poor people get less unemployment benefits than rich people?

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

Leal posted:

People play something other than stratified economy?!

Shared Burdens, comrade.

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊

Splicer posted:

Hang on, in Sweden poor people get less unemployment benefits than rich people?

Yes, but it's not quite that simple. While employed you essentially pay for unemployment insurance (A-kassa, "unemployment fund"), and then while unemployed you get 80% of your previous salary for a year. It has a fairly low cap, and also a minimum you get even if you made less/didn't pay into it previously. The most you can get is about 2.5 times the least.

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.
There are so many jobs that go from poo poo tier to S-tier in a world with abundance and near equal compensation. I'd loving love to work at a convenience store and just shoot the poo poo with regulars before retiring to my manse for high quality brandy and cigars.

Horace Kinch
Aug 15, 2007

https://www.humblebundle.com/games/stellaris-discovery-bundle

Stellaris is $1. You can scoop up a shitload of DLC for $15. Tell your friends!

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TommyGun85
Jun 5, 2013

Phosphine posted:

Yes, but it's not quite that simple. While employed you essentially pay for unemployment insurance (A-kassa, "unemployment fund"), and then while unemployed you get 80% of your previous salary for a year. It has a fairly low cap, and also a minimum you get even if you made less/didn't pay into it previously. The most you can get is about 2.5 times the least.

works the same in Canada. We pay into employment insurance and then receive it back if laid off to a max of 80% of your salary (might actually only be 60%).

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