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Manager Hoyden posted:I dug my 3DS out again and it's become my new time killing machine at work.
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# ? Mar 5, 2021 19:59 |
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# ? May 25, 2024 10:16 |
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Looking for more suggestions.
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# ? Mar 6, 2021 10:50 |
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STREETS OF RAGE!!
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# ? Mar 6, 2021 11:42 |
exquisite tea posted:STREETS OF RAGE!! Yes, absolutely this. Streets of Rage 4 is loving dope and the perfect couch game.
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# ? Mar 6, 2021 12:50 |
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Hi thread! I'm looking for a relaxing game with a creative element to it (mainly building/decoration, but other elements like painting or photography are also welcome). It can either be focused on the creative part or have it as an aside to whatever the game's mainly about, but its creative mode should be beefy enough to give a lot of freedom (i.e. not just a paint-by-the-numbers system) and sink a lot of hours into it. Basically I've been playing a lot of modded/textured minecraft and I've been feeling a bit constrained by the limitations of the whole voxel system. Some pointers re: games I've already played:
SexyBlindfold fucked around with this message at 00:27 on Mar 7, 2021 |
# ? Mar 7, 2021 00:24 |
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Maybe Block'hood? it's still kinda voxel-y but it's a very different approach than something like Minecraft
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# ? Mar 7, 2021 00:26 |
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Space Engineers
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# ? Mar 7, 2021 00:28 |
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SexyBlindfold posted:Hi thread! I'm looking for a relaxing game with a creative element to it (mainly building/decoration, but other elements like painting or photography are also welcome). It can either be focused on the creative part or have it as an aside to whatever the game's mainly about, but its creative mode should be beefy enough to give a lot of freedom (i.e. not just a paint-by-the-numbers system) and sink a lot of hours into it. Basically I've been playing a lot of modded/textured minecraft and I've been feeling a bit constrained by the limitations of the whole voxel system. Occupy White Walls. This one is free to boot.
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# ? Mar 7, 2021 00:28 |
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SexyBlindfold posted:Hi thread! I'm looking for a relaxing game with a creative element to it (mainly building/decoration, but other elements like painting or photography are also welcome). It can either be focused on the creative part or have it as an aside to whatever the game's mainly about, but its creative mode should be beefy enough to give a lot of freedom (i.e. not just a paint-by-the-numbers system) and sink a lot of hours into it. Basically I've been playing a lot of modded/textured minecraft and I've been feeling a bit constrained by the limitations of the whole voxel system. Cloud Gardens and Townscape are light experimental games. I've been told to mention Eastshade which is about being a painter but it's an "I heard of it" recommendation. Splicer fucked around with this message at 00:52 on Mar 7, 2021 |
# ? Mar 7, 2021 00:48 |
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SexyBlindfold posted:[*]Planet Coaster and Planet Zoo seem to have extremely versatile building systems, but I'm not sure if I'd be able to run either of them (and the price tag's a bit high, especially considering I'd probably not play the actual game much and just focus on building). So long as you’re ok with isometric view, Open Rollercoaster 2 is pretty amazing. You need the original but it’s cheap on gog. OpenRCT2 adds a ton of building blocks and assets, modern resolution support and a bunch of hacks to do stuff that wasn’t possible in the originals. It scratched the same itch I had for building in Starbound. There’s also somehow a thriving community still making stuff for it which is nice for getting ideas and tutorials. Here’s a neat example of what’s possible now:https://www.youtube.com/watch?v=BOxNB--XG0g&t=201s Fruits of the sea fucked around with this message at 00:56 on Mar 7, 2021 |
# ? Mar 7, 2021 00:48 |
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What are some mystery/exploration games like Outer Wilds, Witness, Obra Dinn or Paradise killer, where you advance by figuring out how the world works and connecting information yourself?
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# ? Mar 7, 2021 19:16 |
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grate deceiver posted:What are some mystery/exploration games like Outer Wilds, Witness, Obra Dinn or Paradise killer, where you advance by figuring out how the world works and connecting information yourself? mmmmaybe the Occupation?
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# ? Mar 7, 2021 19:30 |
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Subnautica?
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# ? Mar 7, 2021 19:42 |
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Obduction was done by the folks who did the Myst series, so there's a lot of wandering around, examining mechanisms, and then fiddling with them until they do what you want them to.
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# ? Mar 7, 2021 19:44 |
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Well, Obduction owns, I think it was exactly what I wantedStrixNebulosa posted:mmmmaybe the Occupation? Looks kinda janky, but I like interesting ambitious jank, will check it out
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# ? Mar 9, 2021 22:54 |
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grate deceiver posted:What are some mystery/exploration games like Outer Wilds, Witness, Obra Dinn or Paradise killer, where you advance by figuring out how the world works and connecting information yourself? Heaven's Vault made me feel extremely big-brained for piecing together a (fictional) ancient language bit by bit, maybe check that one out? Her Story also fits the bill, imo, and Disco Elysium might not be an exact match (since deep down the main mystery is fairly linear) but the many ways in which the investigation can branch out according to your personality and choices helps to make it feel like the breakthroughs in the case are really your own, and they go hand in hand with learning about the world the game's set in.
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# ? Mar 11, 2021 04:45 |
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SexyBlindfold posted:Heaven's Vault made me feel extremely big-brained for piecing together a (fictional) ancient language bit by bit, maybe check that one out? All very good recs, but I played them already. But thanks for reminding me of Heaven's Vault, I haven't actually finished that one.
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# ? Mar 11, 2021 08:55 |
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Fruits of the sea posted:So long as you’re ok with isometric view, Open Rollercoaster 2 is pretty amazing. You need the original but it’s cheap on gog. OpenRCT2 adds a ton of building blocks and assets, modern resolution support and a bunch of hacks to do stuff that wasn’t possible in the originals. It scratched the same itch I had for building in Starbound. Is there a good "beginner's guide" for this game? I bought it for cheap sometime last year but I was just kind of...clicking stuff and I never managed to build any sustainable parks. Didn't grow up on it, so have no experience to go by. I tried watching some tutorials but the ones I found are kind of "hardcore fan" territory and they immediately started terraforming and making big changes and zooming by the menus pretty quick and I couldn't keep up.
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# ? Mar 11, 2021 09:28 |
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Is there any really good visual novels that are serious, not anime, and not noir? Just thinking about games like Planescape: Torment and Disco Elysium and thinking I'd totally be up for just a visual novel version of those. But what I've seen in my time mostly ignoring the genre is that it's all anime or noir (both I'm not a fan of) or weird tongue-in-cheek stuff that I'm not in the mood for.
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# ? Mar 11, 2021 09:49 |
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Phigs posted:Is there any really good visual novels that are serious, not anime, and not noir? More a text game than a real visual novel, but I enjoyed Stories Untold https://www.youtube.com/watch?v=SokHO_XlMnk Also check out Out There Chronicles (2 episodes so far) on mobile https://www.youtube.com/watch?v=THOswhmPZ0E e: It seems like there are virtually no visual novels that aren't anime (besides Out There Chronicles and Love Thyself - A Horatio Story). Even the ones I would recommend (Zero Escape: the Nonary Games) are anime style. The closest to a visual novel that isn't anime would then be the adventure games from Telltale. SpaceGoatFarts fucked around with this message at 10:26 on Mar 11, 2021 |
# ? Mar 11, 2021 10:10 |
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Phigs posted:Is there any really good visual novels that are serious, not anime, and not noir? Eliza.
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# ? Mar 11, 2021 10:49 |
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exquisite tea posted:Eliza. How did I miss a Zachtronics visual novel? Thanks!
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# ? Mar 11, 2021 10:58 |
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exquisite tea posted:Eliza. Open Sourcery, too
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# ? Mar 11, 2021 11:00 |
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Phigs posted:Is there any really good visual novels that are serious, not anime, and not noir? 428 Shibuya Scramble maybe, but Eliza and Open Sorcery are better recs
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# ? Mar 11, 2021 12:00 |
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Phigs posted:Is there any really good visual novels that are serious, not anime, and not noir? In a similar vein, Life is Strange or Dyscourse? Edit: THE YAWGH. I can't believe I forgot The Yawhg. I'm willing to bet it's exactly what you're looking for. girl dick energy fucked around with this message at 12:22 on Mar 11, 2021 |
# ? Mar 11, 2021 12:12 |
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Phigs posted:Is there any really good visual novels that are serious, not anime, and not noir? Not to be confused with Open Sourcery suggested above, Sorcery is probably the best rpg style CYOA you can buy. High production values, absolutely massive and as it was released in parts you get the benefit of a game that was reiterated over two years for a very fair price.
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# ? Mar 11, 2021 12:20 |
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Saintv77 posted:Not to be confused with Open Sourcery suggested above, Sorcery is probably the best rpg style CYOA you can buy. High production values, absolutely massive and as it was released in parts you get the benefit of a game that was reiterated over two years for a very fair price. Yeah, I'll second that Sorcery! is superb. They are currently all in this bundle for super cheap (if you can find two more titles there to hit the 5-game tier).
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# ? Mar 11, 2021 12:54 |
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Artelier posted:Is there a good "beginner's guide" for this game? I bought it for cheap sometime last year but I was just kind of...clicking stuff and I never managed to build any sustainable parks. Didn't grow up on it, so have no experience to go by. Making money isn't too hard once you get the hang of it. The game definitely expects players to read the manual, although the UI is pretty good once you figure it out. -Crank up the prices on rollercoasters. Should easily be able to triple the price on a decent ride. -Interest in a ride decays over time. For the cheap stuff like ferris wheels, you can just delete them and build anew once guests start getting bored. Rollercoasters decay more slowly, so its not as big an issue, though it can be a good idea idea to rebuild them occasionally to cut down on breakdowns. -Excitement rating is good, brings more guests and lets you charge more. You can make rides more exciting by interweaving them or placing them so that a rollercoaster track runs through or very close to them. Or just place lots of decorative objects close to the tracks. Spamming trees at head height will make a big difference for a coaster. -Intensity is not so good. Some guests won't like intense rides. The most they will tolerate is around 10 and they will puke everywhere. -Put bathrooms by the exits of high intensity rides. Charge entry -Concession stands are good moneymakers but place them away from nausea inducing rides. -Click on the guests and see if they need anything like benches or food in a given area. They will leave when they are unhappy, tired or run out of money. Also check this out: https://beforeiplay.com/index.php?title=RollerCoaster_Tycoon Fruits of the sea fucked around with this message at 12:59 on Mar 11, 2021 |
# ? Mar 11, 2021 12:57 |
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John Murdoch posted:I'm back with another bizarre request. Going all the way back to Super Mario Sunshine at the very least, something that I find tickles my brain is cleaning up goop. Unfortunately, SMS is about cleaning up goop for like 5% of its total gameplay. The next closest thing I can think of is Zerg creep (though I've never played Starcraft, just Zagara in Heroes of the Storm who uses that mechanic) where it's oddly satisfying to either paint the map purple or slowly un-paint it purple. Basically, abstract territory control. Are there any games out there that might scratch this highly specific itch? Late response to this but I just came across "Out of Space" which is a multiplayer Overcooked-alike that involves cleaning up bug goop. Haven't played it, but it might scratch that itch.
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# ? Mar 11, 2021 13:03 |
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Phigs posted:Is there any really good visual novels that are serious, not anime, and not noir? Similar to sorcery, 80 days it pretty darn good (it's not super serious but also not really wacky. Just good old pulpy adventure set in a steampunk alt history.)
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# ? Mar 11, 2021 14:31 |
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The 39 Steps is a VN adaptation of the book that inspired Hitchcock's film of the same name. The Metamorphosis is a VN adaptation of Kafka's story. I haven't played either of those, but they definitely qualify as not anime.
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# ? Mar 11, 2021 15:20 |
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The Cherry Orchard is literally a Chekhov play in VN format, with vaporwave aesthetics because the (goon) dev likes vaporwave.
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# ? Mar 11, 2021 16:12 |
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Are there any smaller scale or indie type cover-based turn based tactical games (ala the new XCOMs, Gears Tactics, etc)? Note that I'm not talking about general "tactics" games - I'm specifically looking for an emphasis on ranged combat with cover and line of sight mechanics. I'm also looking for smaller scale games because while I enjoy the genre a lot of the times I don't feel like sitting down and committing to a full mission or campaign. XCOM Chimera Squad is a consideration but I've already played XCOM 1 & 2 to death. I'll still keep my eye on it, but are there any other options out there?
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# ? Mar 12, 2021 05:24 |
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MrXmas posted:Are there any smaller scale or indie type cover-based turn based tactical games (ala the new XCOMs, Gears Tactics, etc)? Note that I'm not talking about general "tactics" games - I'm specifically looking for an emphasis on ranged combat with cover and line of sight mechanics. I'm also looking for smaller scale games because while I enjoy the genre a lot of the times I don't feel like sitting down and committing to a full mission or campaign. Hard West is a an old west xcom-like with some cool mechanics and a spooky slightly supernatural vibe. Also Chimera is good, it changed the formula up enough to make it fresh. Sandwich Anarchist fucked around with this message at 06:12 on Mar 12, 2021 |
# ? Mar 12, 2021 05:36 |
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MrXmas posted:Are there any smaller scale or indie type cover-based turn based tactical games (ala the new XCOMs, Gears Tactics, etc)? Note that I'm not talking about general "tactics" games - I'm specifically looking for an emphasis on ranged combat with cover and line of sight mechanics. I'm also looking for smaller scale games because while I enjoy the genre a lot of the times I don't feel like sitting down and committing to a full mission or campaign. Valkyrie Profile.
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# ? Mar 12, 2021 06:01 |
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McFrugal posted:Valkyrie Profile. What
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# ? Mar 12, 2021 06:11 |
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MrXmas posted:Are there any smaller scale or indie type cover-based turn based tactical games (ala the new XCOMs, Gears Tactics, etc)? Note that I'm not talking about general "tactics" games - I'm specifically looking for an emphasis on ranged combat with cover and line of sight mechanics. I'm also looking for smaller scale games because while I enjoy the genre a lot of the times I don't feel like sitting down and committing to a full mission or campaign. You should check out Into The Breach
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# ? Mar 12, 2021 06:24 |
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McFrugal posted:Valkyrie Profile. Did...did you mean...Valkyria Chronicles?
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# ? Mar 12, 2021 06:24 |
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MrXmas posted:Are there any smaller scale or indie type cover-based turn based tactical games (ala the new XCOMs, Gears Tactics, etc)? Note that I'm not talking about general "tactics" games - I'm specifically looking for an emphasis on ranged combat with cover and line of sight mechanics. I'm also looking for smaller scale games because while I enjoy the genre a lot of the times I don't feel like sitting down and committing to a full mission or campaign. TROUBLESHOOTER is really good.
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# ? Mar 12, 2021 09:41 |
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# ? May 25, 2024 10:16 |
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MrXmas posted:Are there any smaller scale or indie type cover-based turn based tactical games (ala the new XCOMs, Gears Tactics, etc)? Note that I'm not talking about general "tactics" games - I'm specifically looking for an emphasis on ranged combat with cover and line of sight mechanics. I'm also looking for smaller scale games because while I enjoy the genre a lot of the times I don't feel like sitting down and committing to a full mission or campaign. These are maybe a bit bigger than what you're asking for but: I've never played it but I recall Mario + Rabbids Kingdom Battle is basically Xcom I would also suggest Silent Storm; it's got some jank going on and in my humble opinion you need a mod to remove ahistorical elements to prevent the endgame from being a slog, but it scratched that same itch (the cover mechanics are really rudimentary though, you can't "snap" to cover like in Xcom but sitting behind low walls etc. does actually reduce chances to hit)
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# ? Mar 12, 2021 10:14 |