|
verbal enema posted:while my buddy was offline i decked out our craft area with all our trophies. There are starred serpents?????
|
# ? Mar 11, 2021 23:57 |
|
|
# ? May 30, 2024 11:11 |
|
dyzzy posted:There are starred serpents????? ok perhaps not but the nighttime glowy boy is huge
|
# ? Mar 12, 2021 00:02 |
|
i hope so, that sounds badass
|
# ? Mar 12, 2021 00:03 |
|
Bioshuffle posted:Just out of curiosity about the longevity of this game before I get burnt out, how many hours have all of you put in to this game? Are you getting burnt out? I played solo and went a bit too quickly through the current content in about 40 hours or so total before I burnt out a bit. I got to the endgame with plenty of portals, but only one small meadows main base, a smelting/forging outpost in the mountains and a small but functional plains base. I hit a wall when I finished the boss content and left myself only menial tasks. I didn't ever really collect much wood or stone, much less extra bronze or iron. My main base is functionally the same footprint that I built before the second boss, and all my additions from there are half finished. I took a few days off before loading up the game with debug mode on to fly around, test different items and skills at 100 and build some structures without material costs. I had a good time messing around like that, but building a massive structure in minutes certainly makes you question the time investment to farm the resources for big projects solo. I was careful to keep any cheated items or structures separate from my legacy survival things so I could return later without tainting anything. I still get the urge to pop in and spend some time viking around, but I do lose motivation a bit faster. Last night I jumped into a friend's world for my first multiplayer experience. He toured me around his squad's builds, then we went out to a swamp to collect some iron that I warped back in to my world's home base. It was a nice change of pace--a little chatting, some routine viking chores, then a quick payoff without spending my whole evening in-game. Ultimately the best solution for you depends on your schedule and motivations, but I'd recommend not rushing through the game's content if you want to eventually do more survival building.
|
# ? Mar 12, 2021 00:16 |
Bioshuffle posted:Just out of curiosity about the longevity of this game before I get burnt out, how many hours have all of you put in to this game? Are you getting burnt out? 131 hours, we've beaten all there is in the game so far (reckon he has played like a quarter of the time I have, I'll ask later). I wouldn't say we are burnt out, but it's two of us playing co-op and we've never been forced to do repeat long mining hauls using ships, aside from Iron, which we only had to do twice. We are somewhat glad to be free from the game's spell, in terms of having our free time back in a sense, but were there more to this game, we would probably still be playing. I wouldn't be surprised if we played again tonight, despite having basically permanently lost all our gear and having nothing else to work towards besides vanity projects and fuckin around.
|
|
# ? Mar 12, 2021 00:27 |
|
Gort posted:Game really needs a pit you can throw sacrifices to Odin into, like eight million greydwarf eyes and resin On our server we built a a poop chute that leads into a deep pit such that it's just outside of the crafting table's sphere of influence and the items eventually despawn.
|
# ? Mar 12, 2021 00:32 |
|
I already have 370 hours in this game and haven't even beaten Moder yet. I have: 1) My solo world, 2) A co-op world with some IRL friends, where we share everything and have a common base and just generally play very much as a group, and 3) A dedicated server with some online friends, which is a much more loosely communal deal where we mostly putz around separately in our respective bases and occasionally team up for a boss fight or mining expedition etc. I'm up to comfortably exploring the mountains in each map, but either haven't gotten around to fighting Moder yet or haven't found the altar. Still not nearly burnt out on this game, but I no longer feel the need to fill my every waking hour with it. Pretty sure I still have plenty of Valheim hours left in me, even before any updates.
|
# ? Mar 12, 2021 01:00 |
|
I'm really loving sticking buildings together at odd angles and making them work, really breaking our of that whole "square box" effect. Also, I seemed to have fixed the spawning issue! Campfires did the trick. Not only are they stopping anyone from spawning, but I forgot that since Greywarves are afraid of fire they're stopping anyone from swimming around and coming up as well!
|
# ? Mar 12, 2021 01:02 |
|
Nighthand posted:I kinda lost some steam in this game, and it's partially because both of my play groups have mostly insisted on keeping one centralized base in the Meadows (near spawn), so the trek to haul ores back is insanely tedious, especially when trying to gear out 5+ people. You've pretty much nailed the cause of your burnout right there. To me, the fun of this game is working out the logistics of how you're going to tackle the obstacles in front of you. Your group seems hell-bent on a centralized Meadows main base, which in and of itself isn't the problem. But if you're spending your game loop as run a million miles to ore, mine ore, return with ore, repeat - yeah, the insistence on playing that way is gonna get old real quick. It's far more fun to dynamically work with the environment and meet the world halfway. It won't adapt to you, and you can only change it so much. I have about 8 medium sized bases around the map, each one fulfills a different purpose, all have forges and whatnot upgraded to decent levels, with portals between them. I don't really have a "main" but I do have one that I do most of the cooking with, one for the majority of storage, and one that's safer than the others that I stay in most often in case there's a raid event. It's nice to envision some huge base in the middle of a pastoral area, but the fantasy is improved by adaptation. Why not a mountainside mining camp, built right into a rock face? A riverside farm in the Black Forest? A series of swamp treehouses built into the indestructible trees? Think of almost any fantasy film or book and these kinds of images leap to mind - you can do all of them in this game. "No, our city is here and that's that" means a lot of dull trudging. You can still have it, but not at the expense of the entire game. The map is huge - it should be dotted with the fruits of your imagination.
|
# ? Mar 12, 2021 01:27 |
|
Bioshuffle posted:Just out of curiosity about the longevity of this game before I get burnt out, how many hours have all of you put in to this game? Are you getting burnt out? In my two-person game with my partner we've beaten the fourth boss and kind of petered out in the plains. In my larger group game we're gearing up to fight the third boss. I have 87 hours so far. I definitely think this is the kind of game I'll binge for a few weeks, and then set aside for a few months, then come back and see what they've added/changed.
|
# ? Mar 12, 2021 01:31 |
|
You don't need to make fully fledged bases everywhere, I've only made two proper bases and I moved all the functional poo poo once I got the second one set up in the plains. But it does help to think of it as a series of like, logistical staging challenges. You can only carry so much yourself so you really want to take advantage of things like ship cargo capacity and even carts if needs be to move large amounts of material at once. A longship can absolutely carry a huge amount of of ore but if you are playing with lots of people you might want to bring more than one ship. Land up somewhere, put together a portal and camp to secure your boats and spawn points, then bring all your metal and other loot back to that point, then sail it all back at once. If you are going to centralize your base you should absolutely put it on the coast, though, your main method of travel is by boat, so your main area of development should absolutely be with that in mind. I also picked the plains because you get infinite resources from it, it's clear, and you also need it for certain crops apparently. I think this would be helped if we had better ways to survey the map because there's a lot of up front work involved in deciding the optimal place to develop a large base, if you could scout things out easier I think it would make that decision easier. OwlFancier fucked around with this message at 01:42 on Mar 12, 2021 |
# ? Mar 12, 2021 01:38 |
|
OwlFancier posted:I think this would be helped if we had better ways to survey the map because there's a lot of up front work involved in deciding the optimal place to develop a large base, if you could scout things out easier I think it would make that decision easier. I have a number of small largely abandoned mini-bases for this exact reason. Something that looks like a great spot winds up being not so great. I had a good sized base because I was convinced the swamp biome was super big. 3 crypts total and I was pretty much "looks like I'm done here..." and off I go for a new spot.
|
# ? Mar 12, 2021 01:44 |
|
Should I be upgrading my iron axe and pick? I really only use them to harvest and on upgrading them for a good long while now.Pill Clinton posted:My "Milvalkee" Art Museum is almost completed. It just needs a bit more decorations. Here is a sneak peek. I'll upload a video soon. Mean while I have a vid of my Tree of Life, community portal hub, for your enjoyment. All built without using any cheats and costed me many lives. Nice work
|
# ? Mar 12, 2021 02:47 |
|
I would upgrade them, the durability increase alone is worth it.
|
# ? Mar 12, 2021 02:48 |
|
xzzy posted:I would upgrade them, the durability increase alone is worth it. Exactly what I feared. Welp, time to see if any of our forges at iron bases are up to snuff.
|
# ? Mar 12, 2021 02:49 |
|
Iron pick is, I think, the best you can get at the moment. Iron axe has a better one later but if you use it a lot? It's up to you. I'm still using a bronze axe.
|
# ? Mar 12, 2021 02:51 |
|
Getting a lot more map visibility while sailing would be really handy for at least rudimentary map making and maybe base locating/scouting.
|
# ? Mar 12, 2021 02:55 |
|
I finally did upgrade to an iron axe and for chopping wood, I can definitely tell a difference. Takes fewer swings to clear stumps, and that alone makes it worth it to me lol
|
# ? Mar 12, 2021 02:56 |
|
Polearm gang rise up. Sailed off the world yesterday so that was fun seeing the northern biome.
|
# ? Mar 12, 2021 03:01 |
|
FLIPADELPHIA posted:I finally did upgrade to an iron axe and for chopping wood, I can definitely tell a difference. Takes fewer swings to clear stumps, and that alone makes it worth it to me lol I feel like there is room for a pick that doubles as an axe, like a mattock, just for digging out stumps.
|
# ? Mar 12, 2021 03:02 |
|
Ravenfood posted:Getting a lot more map visibility while sailing would be really handy for at least rudimentary map making and maybe base locating/scouting. I highly recommend everyone get the boat exploration radius mod, especially if you are the type to like to fill out the giant map while exploring, awhile back a bunch of people were posting about raging at not finding a large enough swamp while sailing around and wanting to quit and that mod would of done the trick.
|
# ? Mar 12, 2021 03:06 |
|
Found a use for all the skele head trophies we have and a visual reminder to stop friends from wandering into the danger portal
|
# ? Mar 12, 2021 03:11 |
|
God, the first two swamps we found in my large group game had zero crypts, and the third one only had one, and that one was small. Then the next one had four, and we scrounged just barely enough iron to get everyone one piece of armor and either a weapon or tool. Then we sailed out to find the bonemass altar and there were seven more dungeons right around it, lol
|
# ? Mar 12, 2021 03:13 |
|
OwlFancier posted:I feel like there is room for a pick that doubles as an axe, like a mattock, just for digging out stumps. An alt/special attack for axes that does the pick animation would be amazing. Wonder if that could be modded.
|
# ? Mar 12, 2021 03:17 |
|
FLIPADELPHIA posted:An alt/special attack for axes that does the pick animation would be amazing. Actually yeah that would probably be a good idea for chopping logs too.
|
# ? Mar 12, 2021 03:18 |
|
Meanwhile here I am wondering if people really build new forges every time they go out mining. To me it's so much more convenient to have one centralized zone for it, assuming you're transporting stuff in a boat/cart.
|
# ? Mar 12, 2021 03:28 |
|
I dunno about forges but a kiln and furnace can be set up pretty easily for smelting ore. A friend of mine put it this way: it's a matter of time efficiency since you can smelt a load of ore at your outpost then go out mining or adventuring while it finishes, as opposed to shipping all the ore home to your real base and babysitting the entire lot as it smelts.
|
# ? Mar 12, 2021 03:36 |
|
Yeah it's generally like one base per island we're operating on, I think we have about 8 going between 6 of us, though only 2.5 of them are fully equipped.
|
# ? Mar 12, 2021 03:38 |
|
Ravenfood posted:Getting a lot more map visibility while sailing would be really handy for at least rudimentary map making and maybe base locating/scouting. There’s a mod for this, fwiw, but I don’t have the link to hand on my phone.
|
# ? Mar 12, 2021 03:40 |
|
Eschatos posted:Meanwhile here I am wondering if people really build new forges every time they go out mining. To me it's so much more convenient to have one centralized zone for it, assuming you're transporting stuff in a boat/cart. And if you're tearing it down after you move, it's not like it will cost you anything extra, and even if you don't tear it down, the materials for a forge are pretty minor.
|
# ? Mar 12, 2021 03:44 |
|
Eschatos posted:Meanwhile here I am wondering if people really build new forges every time they go out mining. To me it's so much more convenient to have one centralized zone for it, assuming you're transporting stuff in a boat/cart. I'm been winging it the whole time, but my pattern is something like this: find new area, scout for resources, if they are low, build a basic forge/smelter/kiln and get my new basic tier of gear. When I finally stumble on a rich source of the resource, I build out the higher level forge and finish all my upgrades. Then I go back to each area and do a deep dive to make sure I've wrung all the resources out of the area, stockpiling at each base. When I find a new spot for a heavy-duty base, it's transport time for the stuff I need, which means boats/carts/whatever. It all depends what you actually need the metal for. If you're making or upgrading gear, you can build up what you need to do that, then tear it down to just the repair levels needed to keep it maintained. Most of my bases are at that level now, save I think two of them. The map has far more resources on it than it appears, and an item later on reveals even more. That said, I disagree somewhat with the idea of putting limited resource metals as an ingredient in disposable items like arrows. Seems like a beginner's trap to me.
|
# ? Mar 12, 2021 03:45 |
|
Ravenfood posted:Getting a lot more map visibility while sailing would be really handy for at least rudimentary map making and maybe base locating/scouting. The boat visibility mod is great but defaults to 500 which is probably 4 or 5x what unmodded is. I can’t live without it now but would’ve been content w starting it to 250 or so in the configuration file and then upping it from there if needed.
|
# ? Mar 12, 2021 03:49 |
|
Eschatos posted:Meanwhile here I am wondering if people really build new forges every time they go out mining. To me it's so much more convenient to have one centralized zone for it, assuming you're transporting stuff in a boat/cart. In my solo game I built one full forge at my main base, then another up at my silver mine because it was easier to get some iron and copper at the foot of the mountain than take boats back and forth. Eventually I cannibalized the upgrades out of that one and took them to my plains base even further out. I don't think I've ever sailed a ship all the way back from my furthest outposts.
|
# ? Mar 12, 2021 03:49 |
|
toasterwarrior posted:I dunno about forges but a kiln and furnace can be set up pretty easily for smelting ore. A friend of mine put it this way: it's a matter of time efficiency since you can smelt a load of ore at your outpost then go out mining or adventuring while it finishes, as opposed to shipping all the ore home to your real base and babysitting the entire lot as it smelts. Why would you babysit them at home but not elsewhere? I just load them up then head out to do other stuff. There's no real difference between transporting ores vs bars, so I just take the ores home and smelt there.
|
# ? Mar 12, 2021 03:52 |
|
If I don't have a group of friends to play this with should I try and find one, will I lose progress if I start a solo game then decide to join a multi-player server?
|
# ? Mar 12, 2021 04:05 |
|
I guess a lot of this just comes down to how big the distance is between your base and where you're harvesting resources. In our first game we had Bonemass way the gently caress away and consequently ended up with fully upgraded outposts in our swamps and the nearby plains. In my current game my pal parks a longship in the swamp and keeps the locals at bay while I ferry over all the iron from the crypt I just got done clearing, and then we make the short trip home. Both times it seemed obvious that we're doing the right thing, though I'm having more fun here because my brain is broken in such a way that I'd rather take a few boat trips than do Logistics like knowing how much of which stuff I have/need to take where.Spikes32 posted:If I don't have a group of friends to play this with should I try and find one, will I lose progress if I start a solo game then decide to join a multi-player server? Your character is saved separately from your world, so you can go back and forth between your solo game and a multi-player server with all the stuff you can carry. Yeah, imo you should try to talk friends into playing with you, but you also shouldn't make your enjoyment of the game depend on other people's schedules.
|
# ? Mar 12, 2021 04:06 |
|
Spikes32 posted:If I don't have a group of friends to play this with should I try and find one, will I lose progress if I start a solo game then decide to join a multi-player server? Not really, you can take your character with skills and recipes and unlocks between servers without issue.
|
# ? Mar 12, 2021 04:07 |
|
The only thing to be aware of when playing other worlds is if you happen to play a multiplayer game and a local game with the same name/seed. Your location in one applies to the other and can be kind of annoying. But you could also exploit that to cheese content if you wanted to, I guess.
|
# ? Mar 12, 2021 04:09 |
|
That's good to know thanks! Are there goon servers / discords or should I look elsewhere?
|
# ? Mar 12, 2021 04:10 |
|
|
# ? May 30, 2024 11:11 |
|
Going to be interesting to see how they roll out new content. I think they should definitely focus on it because I can see a lot of folks dropping off hard once they near the current “top tier” if they are not engaged in the building. Adding new biomes will be difficult, since they will be played out so fast if they release them 1 by 1. With that said, I definitely hope it’s something they prioritize, because as I start to approach the 5th biome I definitely don’t want the exploration to stop.
|
# ? Mar 12, 2021 04:10 |