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eonwe
Aug 11, 2008



Lipstick Apathy
man I remember following Xsyon

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Givin
Jan 24, 2008
Givin of the Internet Hates You
Looks like Rift is dying......

again.

I said come in!
Jun 22, 2004

Givin posted:

Looks like Rift is dying......

again.

I would really like to get a character to the level cap in this MMO, but jesus the last 5 levels are painful as gently caress between the experience requirements being extremely high, there not being enough players left, and almost no quests in that level range and they don't give enough experience to make a difference. You're left grinding out the last few levels old school MMORPG style by yourself, and its rough.

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.
Holy poo poo has the MMO market gotten this bad? Are people actually taking MO2 seriously? Because wow that's dire.

Impotence
Nov 8, 2010
Lipstick Apathy

DapperDraculaDeer posted:

Holy poo poo has the MMO market gotten this bad? Are people actually taking MO2 seriously? Because wow that's dire.

every new mmo is basically a one path themepark that permanently bans you the second you try to pvp or goon up local chat and isn't actually multiplayer because it's much easier to make a game with a lobby-matchmaking mechanic and instance everything to small amounts of people

I said come in!
Jun 22, 2004

A new skillset is coming to archage, the gunslinger, this uses rifles as a new weapon type. I might play ArcheAge Unlimited again and roll a new character for this.

Bogus Adventure
Jan 11, 2017

More like "Bulges Adventure"
I would like another starfighter/space combat MMO a la Battlestar Galactica. I'd try EVE, but the combat looks very meh.

Simon Numbers
Sep 28, 2013

I said come in! posted:

A new skillset is coming to archage, the gunslinger, this uses rifles as a new weapon type. I might play ArcheAge Unlimited again and roll a new character for this.

I'll be playing the fresh start due to the mmo drought, I was really excited for it but my excitement is fading a bit due to next to no one I know playing.

Planning on going hard and pooping in socks too

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.

Biowarfare posted:

every new mmo is basically a one path themepark that permanently bans you the second you try to pvp or goon up local chat and isn't actually multiplayer because it's much easier to make a game with a lobby-matchmaking mechanic and instance everything to small amounts of people

Havent there actually been quite a few games like AO that are exactly not this?

I mean, I totally understand getting hyper for upcoming games even if we know the end result will be not so great. But MO2? Seriously? Things cant possibly be that bad.

cmdrk
Jun 10, 2013

Bogus Adventure posted:

I would like another starfighter/space combat MMO a la Battlestar Galactica. I'd try EVE, but the combat looks very meh.

can I sell you on Star Citizen?

heh heh, early days my friend. :shepspends:

Pandaal
Mar 7, 2020

DapperDraculaDeer posted:

Havent there actually been quite a few games like AO that are exactly not this?

I mean, I totally understand getting hyper for upcoming games even if we know the end result will be not so great. But MO2? Seriously? Things cant possibly be that bad.

Seriously, people say they don’t want theme parks (which seems to be what people end up calling every PvE-centric MMO) but then they also don’t want open PvP but there needs to be some sort of conflict unless you want a single player lifeskilling game?

Could there be an mmo that’s not combat-centric? Guess that would be cool.

Shadowlz
Oct 3, 2011

Oh it's gonna happen one way or the other, pal.



Pandaal posted:

Could there be an mmo that’s not combat-centric? Guess that would be cool.

It's called A Tale in the Desert.

Jimlit
Jun 30, 2005



DapperDraculaDeer posted:

Havent there actually been quite a few games like AO that are exactly not this?

I mean, I totally understand getting hyper for upcoming games even if we know the end result will be not so great. But MO2? Seriously? Things cant possibly be that bad.

If it checks all their boxes why shouldn't they?

I said come in!
Jun 22, 2004

Pandaal posted:

Seriously, people say they don’t want theme parks (which seems to be what people end up calling every PvE-centric MMO) but then they also don’t want open PvP but there needs to be some sort of conflict unless you want a single player lifeskilling game?

Could there be an mmo that’s not combat-centric? Guess that would be cool.

https://store.steampowered.com/app/1152340/Book_of_Travels/

Catgirl Al Capone
Dec 15, 2007

Pandaal posted:

Seriously, people say they don’t want theme parks (which seems to be what people end up calling every PvE-centric MMO) but then they also don’t want open PvP but there needs to be some sort of conflict unless you want a single player lifeskilling game?

Could there be an mmo that’s not combat-centric? Guess that would be cool.

uru whats this

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.

Jimlit posted:

If it checks all their boxes why shouldn't they?

Because Star Vault has a development history that would make even Funcom blush.

eonwe
Aug 11, 2008



Lipstick Apathy
Mortal Online 1 was garbage but it was like garbage you'd find outside of a high end restaurant

yeah there is lots of garbage, but sometimes you find a steak that was just overcooked slightly

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Bogus Adventure posted:

I would like another starfighter/space combat MMO a la Battlestar Galactica. I'd try EVE, but the combat looks very meh.

Yeah EVE combat is basically WoW just in space. You can't really dogfight you just pick a point and let your ship AI / pilot crewmember actually drive the ship there. You're in a commander role basically.

Elite Dangerous is probably the closest you're going to get to a dogfighting MMO.

Honestly better answer: Play War Thunder

Pandaal posted:

Seriously, people say they don’t want theme parks (which seems to be what people end up calling every PvE-centric MMO) but then they also don’t want open PvP but there needs to be some sort of conflict unless you want a single player lifeskilling game?

Could there be an mmo that’s not combat-centric? Guess that would be cool.

Star Wars Galaxies :cry: too good for this world.

You can level up without combat in FFXIV if you pick a trade or gathering class, but it gets pretty repetitive. I've talked ITT before about how my dream MMO would have a deeper experience for non-combat classes and also have ways for non-combat classes and combat classes to interact.

(Like imagine if a miner had to hire a party of warriors to escort him into a dragon's lair to mine some mithril)

THE BAR
Oct 20, 2011

You know what might look better on your nose?

Zaphod42 posted:

(Like imagine if a miner had to hire a party of warriors to escort him into a dragon's lair to mine some mithril)

You didn't exactly hire people normally, but vanilla WoW did have you going to specific dungeons in groups to use or farm crafting gubbins you couldn't find elsewhere, like the dark anvil in Blackrock Depths.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

THE BAR posted:

You didn't exactly hire people normally, but vanilla WoW did have you going to specific dungeons in groups to use or farm crafting gubbins you couldn't find elsewhere, like the dark anvil in Blackrock Depths.

Yeah the thing that really inspired that to me was in Burning Crusade, they had a bunch of places out in the world that you'd have to actually travel to in order to craft high level materials. Like a moonwell in zangarmarsh or a demon thing in shadowmoon valley.

But of course you're both a mage/tailor or a warrior/blacksmith so you just go solo those. If you combined that with more of FFXIV style trading classes...

And of course FFXIV itself has you travelling around different zones as a fisherman or a miner, but you're given tools to help you basically just avoid all agro or run away since you can't fight.

Impotence
Nov 8, 2010
Lipstick Apathy
MapleStory 2 :(

LLSix
Jan 20, 2010

The real power behind countless overlords

THE BAR posted:

You didn't exactly hire people normally, but vanilla WoW did have you going to specific dungeons in groups to use or farm crafting gubbins you couldn't find elsewhere, like the dark anvil in Blackrock Depths.

The way that usually worked out was that only other people who also needed access to the anvil or whatever macguffin in the dungeon would run those.

Vanilla WoW's "fast" travel was still pretty slow and could not be automated across continents. So people would hire wizards to portal them to major cities. More rarely, you'd see someone looking to hire a warlock and a few buddies to summon the client to some location they specified. For those not familiar with vanilla WoW, Wizard teleports were limited to the major cities, but could portal themselves as well. Warlocks couldn't teleport themselves, but could summon people to themselves, which meant they could summon people anywhere, but they couldn't do it themselves. I think it took a minimum of a warlock and 2 other people to also "assist" in the summon.

Vanilla WoW didn't have dungeon summons or automated group matching, so Warlocks were very popular for their ability to summon the slower people in a group right to the dungeon so everyone didn't have to wait.

Ibblebibble
Nov 12, 2013

Pandaal posted:

Seriously, people say they don’t want theme parks (which seems to be what people end up calling every PvE-centric MMO) but then they also don’t want open PvP but there needs to be some sort of conflict unless you want a single player lifeskilling game?

Could there be an mmo that’s not combat-centric? Guess that would be cool.

You can get pretty far in Runescape as a non-combat account. There's whole skiller communities out there.

I said come in!
Jun 22, 2004

Biowarfare posted:

MapleStory 2 :(

I never did play that but by the time I decided to it was about to shut down.

eonwe
Aug 11, 2008



Lipstick Apathy
maple story 2 was legit a lot of fun

also Fractured MMO next alpha test is 3/31, will let yall know how it is

Xun
Apr 25, 2010

Anyone else remember space cowboys/ace combat or whatever they ended up calling themselves? It was korean and thus grindy as hell but it was some of the funniest dogfighting I've ever played. Maybe it's because I was young and easily impressed but I still think back on the ridiculousness of a plane that could dash backwards into a mountainside and lol

Xun fucked around with this message at 04:32 on Mar 14, 2021

I said come in!
Jun 22, 2004

That game is actually back, but I cant remember the name its under.

DapperDraculaDeer
Aug 4, 2007

Shut up, Nick! You're not Twilight.

LLSix posted:


Vanilla WoW's "fast" travel was still pretty slow and could not be automated across continents. So people would hire wizards to portal them to major cities. More rarely, you'd see someone looking to hire a warlock and a few buddies to summon the client to some location they specified. For those not familiar with vanilla WoW, Wizard teleports were limited to the major cities, but could portal themselves as well. Warlocks couldn't teleport themselves, but could summon people to themselves, which meant they could summon people anywhere, but they couldn't do it themselves. I think it took a minimum of a warlock and 2 other people to also "assist" in the summon.


The animations also looked similar. So if you wanted to have some fun as a mage you could cast one of your portal spells in Alterac Valley outside Drek or Van and ask people to click it to help summon. This would often lead to people being teleported out of the instanced battleground in droves. I miss those days.

Pants Donkey
Nov 13, 2011

DapperDraculaDeer posted:

Holy poo poo has the MMO market gotten this bad? Are people actually taking MO2 seriously? Because wow that's dire.
MMORPGs are stagnate now. The East is pivoting to manipulative mobile games while the US is full of kickstarter games that were supposed to launch three years ago but are still releasing roadmaps on when Alpha Phase One begins.

The only reason they aren’t outright dead is because WoW and FFXIV are still active, along with B-listers like GW2, SWTOR, and so forth are still seeing enough of an audience to continue development.

Xun
Apr 25, 2010

uh , wrong thread somehow? Anyway spaceship pew pew game fun, I guess there aren't that many anymore?

eonwe
Aug 11, 2008



Lipstick Apathy
this is the game ill give yall impressions on on the 31st

https://www.youtube.com/watch?v=ypx17tLMCTc

Pandaal
Mar 7, 2020

I’m still somehow kind of optimistic about the MMORPG space in the future. Even if they’re not proper MMOs, I think there’s a ton of opportunity in the age of twitch for something that becomes an extension of the online communities that play a number of disparate types of games. I think somethings going to come along that attracts a few segments of gamers the way GTA:O has attracted Racers, RPers, Gamblers, and PvE grinders and gains a good enough following to drag us traditional pee-bottlers into it as well.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
Fortnite clearly wants to be more of an MMO so they can have a huge online space where people hang out and they can play ads for movies and concerts, and ironically a battle royale is the worst possible fit for that. But its the flash in the pan success that Epic has, so they're trying to shoehorn it into a big social mmo.

But their trying shows that companies do WANT to have a big MMO like WoW, but nobody really knows how to go about it right now.

Everybody has accepted that the traditional WoW/FFXIV monthly fee model is dead. Nobody wants that except the people already sold on those.

The attempts at making games like Fortnight have resulted in other battle royales, as well as games like Destiny, Division, Anthem, Avengers.

The problem there being that Division sucked, Anthem sucked, Avengers was lame, and Destiny keeps struggling. Destiny is the best of that genre on the market and its not exactly a strong success.

Somebody will someday do a better Destiny, and I think that'll have potential to satisfy on the things we want from an MMO. So, we can have another good MMO. Its gonna be different, but it can still happen.

GTAO and Red Dead Online are another good example, yeah. R* is seemingly more interested in making an MMO than single player experiences now that they've tasted that sweet sweet microtransaction money. Shark Cards made STUPID amounts of money, so its pretty plausible that GTA6 could be a full on MMO.

cmdrk
Jun 10, 2013

Zaphod42 posted:

Fortnite clearly wants to be more of an MMO so they can have a huge online space where people hang out and they can play ads for movies and concerts, and ironically a battle royale is the worst possible fit for that. But its the flash in the pan success that Epic has, so they're trying to shoehorn it into a big social mmo.

But their trying shows that companies do WANT to have a big MMO like WoW, but nobody really knows how to go about it right now.

Everybody has accepted that the traditional WoW/FFXIV monthly fee model is dead. Nobody wants that except the people already sold on those.

The attempts at making games like Fortnight have resulted in other battle royales, as well as games like Destiny, Division, Anthem, Avengers.

The problem there being that Division sucked, Anthem sucked, Avengers was lame, and Destiny keeps struggling. Destiny is the best of that genre on the market and its not exactly a strong success.

Somebody will someday do a better Destiny, and I think that'll have potential to satisfy on the things we want from an MMO. So, we can have another good MMO. Its gonna be different, but it can still happen.

GTAO and Red Dead Online are another good example, yeah. R* is seemingly more interested in making an MMO than single player experiences now that they've tasted that sweet sweet microtransaction money. Shark Cards made STUPID amounts of money, so its pretty plausible that GTA6 could be a full on MMO.

I think you're spot on and that makes me sad, because "live service" games like Destiny hit the MMO notes in all the wrong places as far as I'm concerned.

I played Destiny 2 for a bit and it was aggressively mediocre IMO. I just never felt engaged in any meaningful way - the world felt tiny and boxed in, players floating into and out of existence, itemization that starts at level 750 for no apparent reason, etc. The stuff you could randomly hook up with other players and engage in was kinda cool, but I found the lack of community aspects to be really off-putting. The best part was showing off my space ship and that was just a loading screen, as I recall.

I think doing all of that stuff is probably necessary to support really large scale games, though. I'd love to have a more tight-knit game, focused around several hundred to a thousand players, but obviously the economics don't really work out. I guess I'm left with MMO emulators and .. what, BYOND and Neverwinter Nights Persistent Worlds?

Pandaal
Mar 7, 2020

If GTA:O could get the hackers and load times taken care of, I’d be *way* into it.

Dross
Sep 26, 2006

Every night he puts his hot dogs in the trees so the pigeons can't get them.

Pandaal posted:

If GTA:O could get the hackers and load times taken care of, I’d be *way* into it.

The coding horrors thread had an incredible bit about the GTAO load times really. Turns out it’s not loading assets or anything during that time it’s just parsing a huge JSON list of all the buyable items with an incredibly poorly implemented deduper

Ra Ra Rasputin
Apr 2, 2011

eonwe posted:

this is the game ill give yall impressions on on the 31st

https://www.youtube.com/watch?v=ypx17tLMCTc

I tried the weekend beta a bit back, it felt ok for a game being released in 2001, not so much 2021.

Pandaal
Mar 7, 2020

Dross posted:

The coding horrors thread had an incredible bit about the GTAO load times really. Turns out it’s not loading assets or anything during that time it’s just parsing a huge JSON list of all the buyable items with an incredibly poorly implemented deduper

I did see this, and it points to the fundamental issues with Take Two that mean they’ll probably never make the necessary changes to make GTA6 a great online game. The ease with which that was fixed by randoms on the internet showed how little they give a poo poo about making minimal improvements to their product as long as the money is flowing in from the people who will put up with it. It reminds me of that quote about WWE which I’m sure I’m loving up, something about how Vince Mcmahon is a millionaire who should be a billionaire.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

cmdrk posted:

I think you're spot on and that makes me sad, because "live service" games like Destiny hit the MMO notes in all the wrong places as far as I'm concerned.

I played Destiny 2 for a bit and it was aggressively mediocre IMO. I just never felt engaged in any meaningful way - the world felt tiny and boxed in, players floating into and out of existence, itemization that starts at level 750 for no apparent reason, etc. The stuff you could randomly hook up with other players and engage in was kinda cool, but I found the lack of community aspects to be really off-putting. The best part was showing off my space ship and that was just a loading screen, as I recall.

I think doing all of that stuff is probably necessary to support really large scale games, though. I'd love to have a more tight-knit game, focused around several hundred to a thousand players, but obviously the economics don't really work out. I guess I'm left with MMO emulators and .. what, BYOND and Neverwinter Nights Persistent Worlds?

But like I said, Destiny is a failure as far as I'm concerned, Anthem even worse. Its not that all we'll get is Destiny. Somebody else will do Destiny the way it should have been, and then it'll feel more like an MMO.

There's no good reason Destiny shouldn't have more social options. People have even managed to glitch into 12 player raids and public patrols; WHY THE gently caress DOESN'T BUNGIE JUST LET YOU PARTY UP FOR A 12 PERSON PATROL IF THE ENGINE SUPPORTS IT? :psyduck: Raids at least I understand its balanced for 6, but if patrols aren't limited because the game engine can't support it then why the heck are they limited?! Its not like you can do much in patrol space anyways.

Lots of really really bad design decisions in Destiny, which they're now too invested into in order to go back and rework the engine. So you get band-aid fix after band-aid fix but nothing can address the core flaws.

Dross posted:

The coding horrors thread had an incredible bit about the GTAO load times really. Turns out it’s not loading assets or anything during that time it’s just parsing a huge JSON list of all the buyable items with an incredibly poorly implemented deduper

I 100% believe it. I thought it was sitting there waiting on server connections or something, waiting in a queue. It was pretty clear that system resources weren't being hit hard which means it wasn't really loading. Also SSDs don't dramatically reduce the issue.

R* did some amazing stuff with GTA5, the way they render the scene and reflections, lots of smart stuff going on. But holy poo poo the game is also a huge bloated mess.

Pandaal posted:

I did see this, and it points to the fundamental issues with Take Two that mean they’ll probably never make the necessary changes to make GTA6 a great online game. The ease with which that was fixed by randoms on the internet showed how little they give a poo poo about making minimal improvements to their product as long as the money is flowing in from the people who will put up with it. It reminds me of that quote about WWE which I’m sure I’m loving up, something about how Vince Mcmahon is a millionaire who should be a billionaire.

The biggest problem with R* and GTAO now is that they're literally selling the ability to grief other players with tactical nukes from orbit, which nobody can possibly prevent or respond to.

They are 100% willing to break the game balance and let players poo poo on other players as long as they pay to do it. That's toxic game design.

Zaphod42 fucked around with this message at 20:38 on Mar 15, 2021

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Impotence
Nov 8, 2010
Lipstick Apathy

Zaphod42 posted:

The biggest problem with R* and GTAO now is that they're literally selling the ability to grief other players with tactical nukes from orbit, which nobody can possibly prevent or respond to.

They are 100% willing to break the game balance and let players poo poo on other players as long as they pay to do it. That's toxic game design.

What's wrong with this? As long as there's good solid payment verification this nuke thing will be limited by players' wallets. You just need to make sure you can't hack a nuek up for free

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