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Moola
Aug 16, 2006

Sankara posted:

i like xcorm

Mods?!

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Panzeh
Nov 27, 2006

"..The high ground"

Icon Of Sin posted:

OG Chrysalids could walk from the other side of the map, not trigger any reaction fire (because of the game using their remaining TUs as one factor for determining someone else’s reaction shot), and turn 3 meat shields rookies into zombies, and there wasn’t much recourse other than leveling literally everything within eyeshot. That’s while there were snakemen lurking about taking potshots and throwing grenades randomly. If you had someone with maxed reactions they could reliably take reaction shots, but drop much from there and it got a bit dicey.

So, the thing about trying to use reaction fire in OG x-com is that it actually works pretty well on chryssalids because they actually have to take enough steps in front of you to reasonably trigger it, however the game does a really bad job of telling you that you need to use no TUs during your turn to have a good chance of reacting. Most people, I think, try to save for a snap shot and move with the rest but that results in a very low % of success. The key to beating chryssalids in the old game is to wait them out, reaction trap them first and then move on. The problem is, you can't do this in snakeman terror missions since they just multiply on the civilians.

What reaction fire doesn't usually do is protect you from aliens at max range throwing grenades and firing, since you get maybe one or two rolls on reactions. This is where you need explicitly reactions-trained soldiers for it to work.

Also, in my weird x-com ideas, i'd like to see an x-com game that pushed the scale up a level and had each unit be a squad, something akin to Advanced Squad Leader.

Moola
Aug 16, 2006

Sankara posted:

i like xcorm

I want an X-CORN game where you play as the Corn, who are being abducted by aliens and turned into delicious corn on the cobs and popcorn

Moola
Aug 16, 2006

Panzeh posted:

Also, in my weird x-com ideas, i'd like to see an x-com game that pushed the scale up a level and had each unit be a squad, something akin to Advanced Squad Leader.

I had this idea for a mod for XCOM2. Basically somehow limit the game so you can only field one soldier per mission as a leader, the rest of the squad can only be rookies

I guess you could house rule this gamemode and play it right now...

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Moola posted:

I want an X-CORN game where you play as the Corn, who are being abducted by aliens and turned into delicious corn on the cobs and popcorn

I mean, that's basically the XCOM2 plot, so yea!

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


skaianDestiny posted:

I again recommend Troubleshooters, as the enemy rapidly gains bullshit to counter your bullshit, but not to the extent that it feels frustrating. Late game missions are still challenging even if you're melting a ton of mooks. It also has very interesting melee in my opinion.

Yeah, Troubleshooter is amazing. There are so many different ways to build characters and the end-game/post-game content does challenge all of the bullshit you have learned and accumulated, it is tough but never unfair. One of my biggest frustrations with unmodded XCOM 1 & 2 & CS (but specially 2 and CS) is that you never really have something worth using end-game gear. After you've beaten the Chosen and Alien Rulers and researched their loot you only have stuff weaker than them to bully with all those sweet new toys, TS on the other hand just keeps upping the ante.

Phobophilia
Apr 26, 2008

by Hand Knit
A niche missing in this strategy RPG genre is the opportunity to build up a huge economy and just throwing a large number of weak units at the enemy.

Why yes I used to play XCOM MP with 5 squaddies and a medic. Who cares if you have one super cool unit with a ton of interesting abilities, it still only has two action points, meanwhile I have a bunch of guys and gals running through smoke into positions that can flank you from multiple angles.

Moola
Aug 16, 2006

Serephina posted:

I mean, that's basically the XCOM2 plot, so yea!

"Are those.... bodies?"

reignofevil
Nov 7, 2008


Readings show it's not radioactive..... Whatever that stuff is it's safe to handle...

Ulvino
Mar 20, 2009
Go on. :munch:

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
I bounced off Troubleshooters fairly early on, I dunno what it was but the combination of jank factor and too many sub menus and such just didn't do it for me. Maybe worth another look, I suppose.

Loden Taylor
Aug 11, 2003

Found out about Hero Forge custom miniatures from a painting tutorial video. Was just loving around with the creator a bit but then ended up making Torque.



Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Looks great

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Wow. Last time I looked at Hero Forge, you could not make anything that looked like that.

Chamale
Jul 11, 2010

I'm helping!



Moola posted:

I had this idea for a mod for XCOM2. Basically somehow limit the game so you can only field one soldier per mission as a leader, the rest of the squad can only be rookies

I guess you could house rule this gamemode and play it right now...

This sounds like a fun challenge mode, but I have no idea how you'd keep up with the enormous number of new rookies needed.

Moola
Aug 16, 2006

Chamale posted:

This sounds like a fun challenge mode, but I have no idea how you'd keep up with the enormous number of new rookies needed.

yeah I forgot to add rookie recruit costs would be free

I also toyed with the idea that only hero soldiers can level up, everyone else is locked at rookie

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Moola posted:

yeah I forgot to add rookie recruit costs would be free

I also toyed with the idea that only hero soldiers can level up, everyone else is locked at rookie

I mean I feel like that would have to be the obvious conceit, since if you let rookies level up they'd stop being squaddible. To certain extent you would have to remove basically all levelling and promote units yourself. It's certainly an interesting idea.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Rohan Kishibe posted:

I bounced off Troubleshooters fairly early on, I dunno what it was but the combination of jank factor and too many sub menus and such just didn't do it for me. Maybe worth another look, I suppose.

I'd recommend focusing on the scenario/red missions until you reach a roadblock or have a full party. The ordinary and violent cases can be repeated later on on Challenge mode (which increases all enemy levels) and they're more fun with your actual party instead of a handful and a bunch of cops. The early game is pretty easy for someone coming from XCOM, so don't be afraid to put the game on Hard or Cruel to start with.

Ceramic Shot
Dec 21, 2006

The stars aren't in the right places.

I've been following this guy's posts for a long time. He's really analyzed the gameplay loop of the series really well. At the end of the noodling on his Diablo page he speculates on what that game would look like XCOMized too.

For me what makes the gameplay loop of the series so satisfying is the feeling of transitioning from the tactical layer to the strategic after a successful mission. The wound one of your troops took because you went non-lethal on that last alien won't pay off immediately, and your incendiary grenades burned up more alien artifacts than you would have liked, but hell yeah, it looks like stimpacks are done being researched and gas grenades are almost ready too. But the next mission says it's going to be mostly synthetic enemies. Should you buy the expensive EMP grenades or use your resources to expand coverage on the strategic map? At its best there are always weighty decisions going on.
-
Something I'd really like to see expanded on in future games is intel. In XCOM 2: WotC I think the intel-as-numerical-resource mechanic was squandered. It's vital for contacting new regions and spreading your presence on the map, but this is just a necessity the way that building satellites was in EU. It's a reward for VIP missions, but can't be used to locate VIPs. While it can be used to generate facility missions, if you've been using your intel in its primary function (expanding territory) this shouldn't be necessary, especially since it effectively just reveals an unknown enemy base outside of your zone of control and makes it raid-able. It can be traded for troops, research, and other resources in the black market which, while powerful, doesn't really feel like knowledge-as-resource. You can't reveal secret Chosen weaknesses or hidden locations or anything like that. It can reveal 1/3 of the upcoming Dark Events (you know 2/3 automatically), but it's generally better to choose missions based on the rewards and sitreps than the Dark Events. Playing smartly you generally end up spending as much as you can on expanding your map presence until you hit your region cap, then trading for whatever extra resources you need from the Black Market. It's not particularly satisfying and doesn't really feel like intel. It feels even worse due to the Shadow Chamber existing, which actually gives you information of every enemy type and the number you'll be facing on every mission after it's built.

In other words, intel as a resource is useless for:
-Knowing what numbers and types of enemies you'll be facing. Sitreps and the Shadow Chamber do that.
-Revealing Chosen (or other enemy) weaknesses. You know these automatically in the case of the Chosen for some reason, valuable tactical knowledge that requires zero investment. You quickly learn normal enemies' weaknesses through meta knowledge.
-Advancing your knowledge of the Chosen whereabouts; you get that information (quest progression, really) through the Resistance Ring.

Intel worked really nicely in Alpha Protocol, where you could do all kinds of things with it, from buying dossiers for individuals and organizations, which could unlock story/conversation options, to providing maps, lowering level-wide hacking difficulty, or reducing the number/quality of enemies.

Imagine in something like XCOM-Apocalypse with its Sim City map if you could assign spies to sections/individual buildings of the city, or to infiltrate organizations to find out how compromised they are. The intel could organically generate missions like:

-Your spy finds proof that a wing of a local hospital is being used for alien experiments. Maybe consider going light on explosives for this one?
-Your corporate mole secures evidence that a corp is exchanging tech with the aliens. You can expose them for a city-wide reputation boost, or blackmail them for a cash payout and a couple of random prototypes.
-Your wiretap on the gangers paid off and you have a chance to seize a bunch of drugs and weapons tonight at the docks. They actually hate the aliens a lot though, according to our dossier on them. Are we alienating potential allies?

Etc. Something about the nature of the conflict and the loop makes this game really fun to spitball and speculate about. For smaller city-wide settings like Apocalypse they kind of start to resemble Shadowruns for me.

Iron Crowned
May 6, 2003

by Hand Knit
There should have been more missions like the Tower Mission where you can spend intel to buy bonuses

reignofevil
Nov 7, 2008
One way the original xcom handled the difficulty curve was requiring multiple bases each with their own inventory of goods. This meant that usually you had an A-squad at the main base toting power armor and plasma weapons and a base full of rookies on the other side of the planet with the leftover laser rifles and a decommissioned tank that didn't even fire high explosive rounds. I thought it was a great tightrope to walk figuring out how to get these hapless underfunded fools off the ground and into kill-mode but then again I'm the kind of person who really enjoys keeping track of how many pretend grenades I have left in my pixel-man spreadsheet and then making sure I've got a fresh order of those and electro-flares ready for distribution just exactly when I'm gonna need them.

brakeless
Apr 11, 2011

I just got around to playing Chimera squad. Are you supposed to hold off on the final investigation missions? I picked sacred coil first and did all the plot missions as soon as they popped up. Went for the final mission too immediately and the difficulity went from "challenging but fair" to "lmao what the gently caress is going on" in the final room.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

brakeless posted:

I just got around to playing Chimera squad. Are you supposed to hold off on the final investigation missions? I picked sacred coil first and did all the plot missions as soon as they popped up. Went for the final mission too immediately and the difficulity went from "challenging but fair" to "lmao what the gently caress is going on" in the final room.

Yeah, seems like you're intended to delay all the plot missions as much as you can to level up on the little random missions. Plus also Sacred Coil has a reputation as being the most "lmao what the gently caress is going on" final mission to have as your first faction finale.

brakeless
Apr 11, 2011

Awesome. Further question, guess I'll spoiler this one.

Is there any point to rushing the generators? I guess all the garbage comes through the gate anyway.

drkeiscool
Aug 1, 2014
Soiled Meat

Stefan Prodan posted:

xcom ww2 aka silent storm was fun someone should do that again

i'd love a modern incarnation of silent storm set around the time of the korean war, since you could have a lot of interesting drama surrounding the post-war environment and the growing conflict between East and West, mixed with the evolving technology. it was a sweet spot of older doctrines and weapons like battle rifles and smg's evolving into the modern conceptions of assault rifles and such, which could make an excellent progression system in game. and it's also a sweet spot for Thor's Hammer to pull shenanigans which the Allied or Comintern player could respond to.

Best Friends
Nov 4, 2011

The more you putter around and delay the easier CS is, but on the flip side, those purple missions that speed up the investigation are fun.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
They even nerfed that Sacred Coil mission, it used to be worse! I didn't even get a purple heart or anything for going through that, geez.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


It was also the most fun part of Chimera Squad, definitely amongst my top XCOM moments. Great production values, but after that bit the rest of the game felt like a breeze that I just mediocre-clicked through.

brakeless
Apr 11, 2011

Serephina posted:

They even nerfed that Sacred Coil mission, it used to be worse! I didn't even get a purple heart or anything for going through that, geez.

lol, did it feature a sectopod kool-aiding through a wall behind you or something?

That was deffo much easier with foreknowledge, shame the boss doesn't drop anything.

The game is cool in that it conveys the feeling that everyone is kinda scrabbling around in the aftermath of a huge war, and even one of the things that you blew into kingdom come by the truckload in xcom2 is a big deal.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Hey, getting back into Chimera Squad because my XCOM 2 is getting crash happy and I'm not in the mood to fix it.

Looking at Zephyr's promotions atm. Is Lockdown as good as it sounds? Because it sounds pretty good.

edit: I think I miunderstood "melee range." It means actually one tile away, doesn't it, not "can be reached with Zephyr's melee attack."

marshmallow creep fucked around with this message at 01:48 on Mar 14, 2021

Bogart
Apr 12, 2010

by VideoGames
Admittedly unrelated to XCOM other than on broad strokes, but did y'all know they made a game based on Ubik and it's a squad-based RTS with some Xcom lite features? http://www.hardcoregaming101.net/ubik/

Item Getter
Dec 14, 2015
I just had a retaliation mission where one of my units started the mission standing on a tile that was on fire, so they started burning when they made their first move. Then because of that some other guy on the team with "Fear of Fire" panicked and lost a turn. The best part of it is, the guy who started out the mission on fire was a Templar named "Scorch".


On the same mission I also had some really bad luck with the NPC resistance members and exploding trucks. First 3 of them died due to standing next to a truck that was about to explode after all enemies were cleared out of the area. Then I had the first death of the campaign where I had a concealed reaper standing on top of a truck and one of the NPC resistance guys decided to shoot at some Advent guy standing near the truck and ended up missing and blowing up the truck. Surely that one doesn't count as my fault

Torchlighter
Jan 15, 2012

I Got Kids. I need this.
There's a reason we have :xcom:. A lot of things can be not your fault.

Rohan Kishibe
Oct 29, 2011

Frankly, I don't like you
and I never have.
There's nothing quite like doing a retaliation against the Walock and the resistance soldiers focus fire a spectral zombie that wasn't there on your turn so it blows up, blows up the van your guys are taking cover behind and whoops your team is down to one Squaddie specialist with two health left.

Not based on a real event that happened to me in my second campaign.

DarkAvenger211
Jun 29, 2011

Damnit Steve, you know I'm a sucker for Back to the Future references.
Does anyone know which cosmetic mods Beagle uses in his playthroughs? I'm a sucker for the tacti-cool stuff

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

DarkAvenger211 posted:

Does anyone know which cosmetic mods Beagle uses in his playthroughs? I'm a sucker for the tacti-cool stuff

He's made collections on Steam! Don't know how updated they are (were? Has he played recently?) but his page is here: https://steamcommunity.com/id/Beaglerush/myworkshopfiles/?section=collections&appid=268500

Red Oktober
May 24, 2006

wiggly eyes!



I'm super late the party - bought Enemy Within on iPad years ago only to find it didn't really run that satisfyingly on the one I had at the time.

Got a new big iPad pro and thought I'd give it another go - and I'm totally hooked.

I'm not very good at the micromanagement of recruiting/buying weapons/outfitting though, and next playthrough I need to get more satellites up quickly.

Is there any way to lower panic in a region by intervention (other than buying a sat)? Rather than waiting for an invasion.

Torchlighter
Jan 15, 2012

I Got Kids. I need this.

Akratic Method posted:

He's made collections on Steam! Don't know how updated they are (were? Has he played recently?) but his page is here: https://steamcommunity.com/id/Beaglerush/myworkshopfiles/?section=collections&appid=268500

He literally just started a new Operators vs Aliens on stream like 2 days ago! So I'm guessing it's up to date.

BlazetheInferno
Jun 6, 2015

Red Oktober posted:

I'm super late the party - bought Enemy Within on iPad years ago only to find it didn't really run that satisfyingly on the one I had at the time.

Got a new big iPad pro and thought I'd give it another go - and I'm totally hooked.

I'm not very good at the micromanagement of recruiting/buying weapons/outfitting though, and next playthrough I need to get more satellites up quickly.

Is there any way to lower panic in a region by intervention (other than buying a sat)? Rather than waiting for an invasion.

Placing a Satellite, doing well on a Terror Mission, and occasionally Council Missions are the main ways to lower panic. The Alien Base assault will also reduce worldwide panic, but that's a one-off.

Beyond that, you're out of luck. Getting Satellite Coverage as widespread and fast as possible is the number one objective in the Strategy Layer. And as a note on Satellites - the best time to place them is *right* before the month ticks over use them to knock down panic on anybody who's currently panicking, then shoot for continent bonuses. Abduction panic can spill over to countries on the rest of a continent - if, say, Canada has 4 panic and a Satellite, ignoring an abduction in the U.S. will push Canada up to 5 panic. But once a full continent has coverage, that continent is officially secured and safe, unless you let the enemy shoot one down - which requires you to either be *SEVERELY* behind in power-scaling, or actively trying to screw up.

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Samovar
Jun 4, 2011

I'm 😤 not a 🦸🏻‍♂️hero...🧜🏻



Akratic Method posted:

He's made collections on Steam! Don't know how updated they are (were? Has he played recently?) but his page is here: https://steamcommunity.com/id/Beaglerush/myworkshopfiles/?section=collections&appid=268500

Yay, he uses the international voice pack (which I'm still proud of having done work for, cause I'm a dweebus)

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