Pyrus Malus posted:This game rules and it's pretty much exactly how the title of the thread bills it. Kenshi doesn't seem very friendly to new characters, though - I've read around and it seems like everyone is recommending exploits for beginning to level my main stumbling block, which seems to be melee attack. The 'carry around heavy poo poo' I kinda stumbled onto myself and that's been great for leveling strength and athletics up to par, but what is the intended (for lack of a better word) way to level something like melee attack, especially if you intend to do a solo run? I can't even fight a bonedog solo without it knocking me unconscious. Do you want a 50 hour game? Keep Kenshi vanilla. Do you not have time and want a 25 to 30 hour game? Grab some training mods in the workshop. Kenshi is really what you want to make of it, so grab the mods/playstyle that makes it better for you. There are definite ways to break this game, it just depends what level of broken you want.
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# ? Mar 8, 2021 03:06 |
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# ? Jun 1, 2024 12:23 |
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Low effort is to just leave a bunch of people outside the hub and check in on them every once in a while after they get their poo poo pushed in by dust and hungry bandits. After a few rounds they’ll start fighting back semi effectively before being ko’ed and eventually you can run around beating up bandit groups. It’s great since it’s basically the closest you get to safe mode kenshi since slavers are very rare in the hub and almost all the enemies use blunt weapons.
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# ? Mar 8, 2021 03:13 |
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Cardiovorax posted:It's Kenshi. If you aren't abducting people to put them into your limb-removal machine, you aren't trying. I put my own characters into limb-removal machine.
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# ? Mar 8, 2021 03:13 |
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Yeah, there's a reason the default start dumps you basically right outside that place's doors.Zesty posted:I put my own characters into limb-removal machine.
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# ? Mar 8, 2021 03:14 |
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KirbyKhan posted:Fite people instead, less likely to eat you after knocking you unconscious. If you don't like being a slave, go visit the Shek cops and borrow their training dummy Mk3 (can train up to 15 Melee Attack) and occasionally they'll yell at you and beat you up for some free(?) Melee Defense + Toughness training, since they seem to have functionally infinite bandages and when you're in jail your nutrition can't drop below malnourished, so you have much lower risk of getting spider'd/beakthing'd or bleeding out from a fight gone sideways.
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# ? Mar 8, 2021 03:16 |
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Donkringel posted:Do you want a 50 hour game? Keep Kenshi vanilla. Do you not have time and want a 25 to 30 hour game? Grab some training mods in the workshop. x5 experience makes the early game a lot more tolerable, then I just disable it and re-import it once I have a few characters that can hold their own and I can make a training base to skip the grinding. Leaving it on too long though starts breaking the game since city guards turn into unstoppable beasts while wandering mobs become too much of a non threat since the x5 modifier works for everything.
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# ? Mar 8, 2021 03:16 |
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The only mods I picked up for Kenshi were indoors construction so I could build a smithy in the Hub, and a patrol routes mod so I could make my guys run laps. Kenshi is pretty fun without too many mods aside from quality of life stuff to enable the way you want to play
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# ? Mar 8, 2021 06:24 |
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Cup Runneth Over posted:The only mods I picked up for Kenshi were indoors construction so I could build a smithy in the Hub, and a patrol routes mod so I could make my guys run laps. Kenshi is pretty fun without too many mods aside from quality of life stuff to enable the way you want to play I jumped right into Kaizo. Never though of an indoor construction mod. Could be the thing that finishes my Hub Reconstruction Project.
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# ? Mar 8, 2021 09:13 |
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Indoor construction is one of the best types of mod you can have. It allows you to actually be relatively self-sufficient in a city without needing to have a secondary external base for mining and refinement. It'll be slow, but it'll be there.
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# ? Mar 8, 2021 17:23 |
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Yeah it just takes forever to get crops going in a city because hydroponics is so far down the research tree. So you're making grocery trips for ages before you're really self sufficient.
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# ? Mar 8, 2021 17:32 |
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Cup Runneth Over posted:Yeah it just takes forever to get crops going in a city because hydroponics is so far down the research tree. So you're making grocery trips for ages before you're really self sufficient. Depends on the city, because if there are wells/farms and mines/refineries owned by the city-faction you can use them and nobody gets mad about taking the products, but it's harder to automate the process. If your city is in UC/HN there's a bonus: slaves will "operate" a building regardless of whether it has necessary resources, but if you go around delivering inputs and swiping outputs... you can accidentally (re)invent some economic theories
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# ? Mar 8, 2021 19:10 |
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silentsnack posted:Depends on the city, because if there are wells/farms and mines/refineries owned by the city-faction you can use them and nobody gets mad about taking the products, but it's harder to automate the process. There's a house in either Stack or Bad Teeth. In all my games I have found Mia and the other dude who's guarenteed farming skill. On an old run I had those two running my food. There's a house in stack or bad teeth, I forget which, that has a farm plot attached. It really is night and day between grocery shopping and having dedicated skilled labor. I had enough food cubes to sell with them. Got tired of the food commute and forgetting who's cool to go to godlands and who has cyber legs.
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# ? Mar 8, 2021 21:59 |
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I got a skeleton repair kit empire running in the great desert between the 3 UC cities and life is good, off the wanderer start so it was kind of a trek getting over there. We aren't food self-sustainable but we're also between 3 cities so eh. Now that my main place is up I'm wondering which of the areas I'm gonna explore next, stealth is in the 70s so I mostly sneak into ruins and abandoned outposts and it's tense as hell
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# ? Mar 16, 2021 05:21 |
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Is there a way to make base defense not a horrific nightmare in an ongoing game? I set up an outpost between The Hub and Squin and I'm getting raided by bandits like twice a day, and this is after killing the Dust King. I found out too late that walls and gates don't do jack poo poo and other than my main dude, his dog, and a Shek warrior I hired all of my recruits are pretty much worthless in a fight. I've poured a lot of resources into my base already and I just sorta wanna level it up but Dust Bandits Kool-Aid Man-ing their way through my walls literally every five minutes is really sucking the fun out of the game.
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# ? Mar 19, 2021 19:48 |
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If you really want to cheese it until you're ready, make a double gate. The enemy pathing only looks past one gate so when presented with two it breaks and the enemies will just mill about outside your walls.
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# ? Mar 19, 2021 19:53 |
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sum posted:Is there a way to make base defense not a horrific nightmare in an ongoing game? I set up an outpost between The Hub and Squin and I'm getting raided by bandits like twice a day, and this is after killing the Dust King. I found out too late that walls and gates don't do jack poo poo and other than my main dude, his dog, and a Shek warrior I hired all of my recruits are pretty much worthless in a fight. I've poured a lot of resources into my base already and I just sorta wanna level it up but Dust Bandits Kool-Aid Man-ing their way through my walls literally every five minutes is really sucking the fun out of the game. I believe enemies will usually take the path of least resistance so if you purposely leave a section of the wall open and line it with manned turrets you should be able to slaughter most trash enemies before they make it inside. So instead of making a gate, make a narrow entrance way like this code:
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# ? Mar 19, 2021 19:55 |
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Most base defense strategies that aren't just break the AIs require guys knowing how to fight. Like even a funnel is not going to do great until your turret skills (and friendly fire damage reduction lol) are up to par unless you have guys with some toughness as a backstop. You should hire mercs for your training wheels even if you think your own guys can fight. They can at least be that back stop. But if your schlubs can't defend their own base or you can't afford merc help, go on vacation and come back later. Nothing can really happen to an abandoned base so you're not likely to lose any hard work so far. Staying is only going to get worse because it sounds like you're only dealing with parties going proximity aggro, and have not had a real war party show up yet.
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# ? Mar 19, 2021 20:09 |
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Also you can put robot dudes with turrets on top of walls and remove ramps to them.
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# ? Mar 19, 2021 20:43 |
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Turpitude posted:Also you can put robot dudes with turrets on top of walls and remove ramps to them. You can do that with your entire squad since ramps (among other things) don't seem to have multiple physics states as far as pathfinding is concerned, so your dudes can walk on anything even if it's still at the "blueprint placed but no materials added" stage of construction. Just place a new ramp (and pause its construction) to leave again. You can't place blueprints on or order units to [go here] and stand on a floor/roof/etc that hasn't been built yet, but they'll still walk to reach a target. Also you can build crossbow on nodes since those don't care if the floor exists? Also you can pick up mercenaries and the game treats them as unconscious so you can steal their stuff and give them better equipment. They might get mad if one of them is still conscious and sees you with the [committing a crime!] tag... but the ERROR bots from the deadlands lab don't, and mechanically they're just mercenaries in a faction that hates everything (except you) and have a permanent bodyguard contract. ~30 skeletons does a lot for base defense if you give them better weapons/armor. Especially when you can use them to beat up and kidnap/rob friendly or neutral patrols/caravans, without any reputation penalty (you can even gain some for bandaging the wounded, if you feel like it)
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# ? Mar 20, 2021 01:39 |
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Ok it seems like just abandoning the base for a bit and going off for some more adventuring to get my party's skills up is the least gamey/most fun way to do it. I'd do the mercenaries thing but I've gone down from like 50k credits to 25k settling already and it seems like awhile before I'll have a steady income stream. Will the Shek Kingdom get mad at me for not paying tribute while I'm gone? Or can I just leave the door open and let them root around through my empty bins or whatever
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# ? Mar 20, 2021 01:43 |
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My favoured method of defence is a U shaped gatehouse with towers on the inside with mounted harpoons, but the difference is that my melee fighters stand in front of the gate. The gate is there to stop anyone running past the fighters and harassing my farmers, it's not strong enough to stand up to anyone actually trying to break it down.
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# ? Mar 20, 2021 01:52 |
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sum posted:Ok it seems like just abandoning the base for a bit and going off for some more adventuring to get my party's skills up is the least gamey/most fun way to do it. I'd do the mercenaries thing but I've gone down from like 50k credits to 25k settling already and it seems like awhile before I'll have a steady income stream. Will the Shek Kingdom get mad at me for not paying tribute while I'm gone? Or can I just leave the door open and let them root around through my empty bins or whatever
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# ? Mar 20, 2021 01:57 |
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It's been a while but iirc that's right, events don't trigger if you have nobody in the base. So as long as you stay away you'll get raids and tax collectors just chilling outside the gates waiting for you to return, then once you get in range their dialogue starts. You can game this to wait around and then have two raids that are mutually hostile start kicking the poo poo out of each other while you watch and swoop in on the victors.
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# ? Mar 20, 2021 02:41 |
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Hi. Doing a new run. About 20 hours in and strong enough to make world changes. What steps should I take to dismantle slavery and xenophobia across the realm?
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# ? Mar 20, 2021 17:25 |
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If no one is alive, then there can be no xenophobia or slavery
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# ? Mar 20, 2021 17:33 |
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buglord posted:Hi. Doing a new run. About 20 hours in and strong enough to make world changes. What steps should I take to dismantle slavery and xenophobia across the realm? Genociding the holy nation would probably be a net positive imo
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# ? Mar 20, 2021 18:04 |
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It's certainly a good start. In terms of world events, taking out the Phoenix is a big one.
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# ? Mar 20, 2021 18:05 |
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Goodness gracious why are mountains so awful to navigate through? are there any AI pathing mods that improve how characters travel across mountainy areas? I have to handhold them each time.
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# ? Mar 20, 2021 23:04 |
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Flesh Forge posted:If no one is alive, then there can be no xenophobia or slavery Cat-Lon did nothing wrong.
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# ? Mar 20, 2021 23:35 |
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# ? Mar 24, 2021 21:13 |
Best thing to do with this bad boy is beat him up, heal him up, then carry him to somewhere fun and let him loose.
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# ? Mar 24, 2021 22:20 |
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foglands is where you send your dogs to train
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# ? Mar 24, 2021 22:41 |
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I'm starting to think I've managed to settle on a spawn point for these guys Beep is still the best Leal fucked around with this message at 18:41 on Mar 28, 2021 |
# ? Mar 28, 2021 04:49 |
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https://twitter.com/KenshiOfficial/status/1377572212601933825?s=19
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# ? Apr 2, 2021 01:24 |
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hahahaha ok that's actually funny
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# ? Apr 2, 2021 01:27 |
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That is some classy merch
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# ? Apr 2, 2021 04:23 |
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More like high-fi games HEH
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# ? Apr 2, 2021 18:17 |
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Leal posted:Beep is still the best His looting style is a little too thorough however I'll spoil that just in case it's too racy for work
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# ? Apr 3, 2021 12:57 |
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Border security officer Beep checking for potential drug smuggling?
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# ? Apr 3, 2021 13:41 |
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# ? Jun 1, 2024 12:23 |
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I'm thinking of starting a new game, last time I did a Kenshi thing I did the megahueg town RTS adventure, so for a change I think I want to spend the whole game as 1 guy and just go Kratos on everything. I've never done the math on races, but am I right that Scorchlander barely edges out hive price as an endgame melee guy, since the extra armor slot is worth more than the significant combat speed buffs that princes get?
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# ? Apr 4, 2021 01:54 |