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The C&C remake probably has close to a hundred missions with all the games and expansions it collects together. Some design aspects of the very first game have definitely aged, but I was surprised at how fun and varied most of Red Alert's campaign was.
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# ? Mar 20, 2021 14:25 |
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# ? Jun 10, 2024 10:50 |
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I have actually picked up battle realms as a gift way back when and never played it, so I guess it warrants a try! And I'd promised myself to look at world in conflict at one point, just never came through. I'd also have to dig up my bfme cd, but I do remember liking that one a lot. Thanks for the suggestions! I have to do a bit of sorting first, but there is some stuff to check out. I did play through SC and it was good, unsure if I'll ever get around to SC2 at this rate, but I'll watch out for it. I'm unfortunately a bit lukewarm on C&C, but thanks for bringing it up nevertheless!
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# ? Mar 20, 2021 22:38 |
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One of my favorite RTSs of all time is Ground Control. Such an awesome an amazingly fun game!
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# ? Mar 20, 2021 22:58 |
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Oh wow there's a Battle Realms remake. Sign me up!
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# ? Mar 21, 2021 00:07 |
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Holy poo poo someone made a remake of Battle Realms?? ...but why? No but seriously, that's very surprising.
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# ? Mar 21, 2021 00:13 |
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The Immortal: Gates of Pyre team did an interview on the Pylon Show with Artosis. They really get into the nitty gritty of RTS mechanics and systems during it. While I couldn't watch the whole thing at the time, I watched a lot of it, I was impressed with their analysis of RTS issues, particularly with the problems in Starcraft 2 (a lot of the team are former SC2 modders, so there's a ton of comparisons to SC2 or BW). They say their aim is to lower the skill floor in a Starcraft-like RTS without impacting the skill ceiling too much. They're also putting more of an emphasis on team games (Starcraft is somewhat notoriously balanced around seriousbusiness 1v1) and co-op. https://www.youtube.com/watch?v=PQw80Reh2ps
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# ? Mar 21, 2021 00:19 |
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Cicero posted:Holy poo poo someone made a remake of Battle Realms?? It is not only a remake, but it is in active Early Access at what seems like a more than fair price. It is a project from the original lead dev, so I assume it is a real passion project for him.
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# ? Mar 21, 2021 00:59 |
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It's not really a remake though, more of an upscaled re-release with maybe the potential for more in the future? Still, Battle Realms is pretty great, one of the few RTS games where it really feels like individual units are actually fighting one another instead of swinging damage numbers. It also has a fun way of selecting your faction in the first mission of the campaign.
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# ? Mar 21, 2021 03:45 |
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I thought I'd share what an idiot I am with the thread. So I've been playing Dawn of War 1 and at the start of mission four you need to clear out a small enemy base where yours will be built. Standard stuff. You get two squads and three artillery trucks to do it. Except for some reason I looked at these trucks and my mind said, "these are the vehicles to build the base with à la C&C," despite that not being a mechanic in this game. I spent thirty minutes throwing those poor soldiers at that base.
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# ? Mar 21, 2021 11:34 |
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The leadership was fine they just lacked grit
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# ? Mar 21, 2021 11:47 |
It's very appropriate to the imperium
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# ? Mar 21, 2021 12:04 |
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They're certainly saying all the right things: No hero units*, having battles on multiple fronts*, streamlining buttons and controls, and having multiple factions. I'm certainly interested in seeing the end product. *No Hero Units & multifront battles: https://www.youtube.com/watch?v=PQw80Reh2ps&t=2667s
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# ? Mar 21, 2021 19:04 |
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mortons stork posted:Any recommendation for an RTS with a cool SP campaign? I mentioned Sacrifice a bit upthread, but I feel like I've exhausted the replay value of that one by now. I really liked AoM's character driven story approach and the scenarios were cool imo. Anything along those lines? Men of war has one of the best campaigns available, but it ain't easy
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# ? Mar 22, 2021 03:20 |
Mans posted:Men of war has one of the best campaigns available, but it ain't easy Men of war, faces of war and Soldiers Heroes of WW2 all do but where it shines is as sort of a cross between RTS and Commandos. There's also a stand alone game that was on the Soldier's engine that was just 100% commando style "puzzle" missions.
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# ? Mar 22, 2021 04:10 |
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Does that Immortals game have the "mechanical difficulty" thing starcraft-derived games love where quality of life improvements are intentionally not implemented to make the game harder?
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# ? Mar 22, 2021 20:35 |
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ninjewtsu posted:Does that Immortals game have the "mechanical difficulty" thing starcraft-derived games love where quality of life improvements are intentionally not implemented to make the game harder? Nope. It has QoL features such as workers being auto built unless you explicitly dont want them autobuilt, unit abilities on spacebar, can rally production buildings to your army control group, etc
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# ? Mar 22, 2021 21:03 |
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OctaMurk posted:Nope. It has QoL features such as workers being auto built unless you explicitly dont want them autobuilt, unit abilities on spacebar, can rally production buildings to your army control group, etc That sounds nice. I absolutely hated busywork in starcraft 2 (like larva injections) that are there just so that pro players have things to click. I would think getting rid of that would make games more interesting if you have more time to do things that require decisions
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# ? Mar 22, 2021 21:36 |
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commando in tophat posted:That sounds nice. I absolutely hated busywork in starcraft 2 (like larva injections) that are there just so that pro players have things to click. I would think getting rid of that would make games more interesting if you have more time to do things that require decisions Thats basically why MOBAs became a hit. They are RTS distilled to the most essential elements and let you focus on positioning, teamwork and overall gamesense.
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# ? Mar 22, 2021 22:14 |
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OctaMurk posted:Thats basically why MOBAs became a hit. They are RTS distilled to the most essential elements and let you focus on positioning, teamwork and overall gamesense. Are there MOBAs with flying only heroes? Or water only heroes? If they're all land only heroes, then that seems very limited, as the RTSes I've enjoyed the most all have flying, land and water units (Red Alert 2: Yuri's Revenge and Supreme Commander: Forged Alliance, especially).
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# ? Mar 23, 2021 02:31 |
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Ambaire posted:Are there MOBAs with flying only heroes? Or water only heroes? If they're all land only heroes, then that seems very limited, as the RTSes I've enjoyed the most all have flying, land and water units (Red Alert 2: Yuri's Revenge and Supreme Commander: Forged Alliance, especially). There's a ton of variation even with just land only. I mean League of Legends has like 140 heroes. Heroes of the Storm also has a ton of variation.
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# ? Mar 23, 2021 02:37 |
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I started Dawn of War: Winter Assault and more importantly finally found out that all the lagging in it and the base game wasn't from just being old and poorly coded, but that it doesn't work well with mouse hardware acceleration on. Once I dug into the files and switched it off it's running nicely and smoothly.
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# ? Mar 24, 2021 04:30 |
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Why play Winter Assault when Dark Crusade is right there.
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# ? Mar 24, 2021 09:19 |
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V for Vegas posted:Why play Winter Assault when Dark Crusade is right there. Because I'm playing the expansions in their release order and Winter Assault came out first.
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# ? Mar 24, 2021 10:39 |
God, Relic is such a poo poo game developer. More and more I've come to realize that they don't make good games, they make good game mechanics but have no idea how to actually make a good game with said good game mechanics. Nobody actually likes Company of Heroes, they like the games that COH could be if there weren't so much Bad Game Design piled on top of it. Every once in a while it'll shine through, and you'll have a good game where even if you lose, you can still admit that you lost fairly and still had a good game. But then the other 50+% of the time you have to play against a British player, and even if you win it's just so goddam unfun. gently caress Opposing Front for introducing a universally-hated faction that completely ruined matchmaking. gently caress the blatant pay-to-win that was Tales of Valor. gently caress the blatant cash grab that was COH: Online. gently caress the awful 'pay to unlock basic game features' in COH2. gently caress Relic. But what's amazing to me that no one has actually made a better strategy game since then. COH2 isn't an upgrade so much as it was a side-grade. Iron Harvest looks neat but janky, and is still in development. Wargame/Steel Division are decent, but kind of niche and very unintuitive and impenetrable, and doesn't really scratch the same itch. Men of War looks neat but clunky as all hell. How the hell has nobody done better in 15 years? literally this big fucked around with this message at 11:23 on Mar 24, 2021 |
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# ? Mar 24, 2021 11:16 |
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OhFunny posted:Because I'm playing the expansions in their release order and Winter Assault came out first. Condolences.
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# ? Mar 24, 2021 11:54 |
Cynic Jester posted:Condolences. Dark Crusade is pretty great. Which is good, because it was the last expansion Relic made for DOW1.
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# ? Mar 24, 2021 13:19 |
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Dark Crusade is one of my comfy gaming blankets that I always return to every few years. Only recently have the total war warhammer games done the same and for largely the same reason I think. I just love how fun and different the factions are to play. My only real complaint was multiplayer changes massively affecting my single player gameplay. I just love the stronghold missions especially even if I know how to beat them and some are overly long and/or grindy (eldar).
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# ? Mar 24, 2021 13:29 |
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literally this big posted:Dark Crusade is pretty great. Which is good, because it was the last expansion Relic made for DOW1. Correct, Soulstorm was made by the Titan Quest guys.
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# ? Mar 24, 2021 14:33 |
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literally this big posted:Dark Crusade is pretty great. Which is good, because it was the last expansion Relic made for DOW1. That and company of heroes were my jam back in the day, playing in the IGUK lan cafe weekly tournaments paid for my first gaming pc which was nice
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# ? Mar 24, 2021 16:37 |
Theswarms posted:Correct, Soulstorm was made by the Titan Quest guys. I should have rephrased my last post to "the last expansion ever made for DOW1" so as to better deny the existence of Soulstrom (which does not exist). I am also popping in here one more time to say that honestly, genuinely, anyone involved with the design and implementation of the British faction in Company of Heroes should feel downright ashamed of how it turned out. For as much as I paid for the Opposing Fronts expansion when it came out, I would gladly pay 10x that to never have to ever deal with Brits ever again. And please note that I was "deal with" and not "play against" because Brits are just factor you have to deal with, akin to being diagnosed with terminal illness, because Brits are loving cancer upon COH1, and upon decent game design.
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# ? Mar 25, 2021 10:30 |
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Wait till you find about them in real life
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# ? Mar 25, 2021 11:59 |
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literally this big posted:I should have rephrased my last post to "the last expansion ever made for DOW1" so as to better deny the existence of Soulstrom (which does not exist).
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# ? Mar 25, 2021 12:33 |
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Genuinely curious what's wrong with the brits?
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# ? Mar 25, 2021 13:32 |
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working mom posted:Genuinely curious what's wrong with the brits?
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# ? Mar 25, 2021 13:56 |
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For real tho, I never played much COH1 multiplayer (put quite a few hours into COH2's) so I'm guessing that's where the hatred stems from.
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# ? Mar 25, 2021 13:57 |
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drat Dirty Ape posted:Dark Crusade is one of my comfy gaming blankets that I always return to every few years. Only recently have the total war warhammer games done the same and for largely the same reason I think. I just love how fun and different the factions are to play. My only real complaint was multiplayer changes massively affecting my single player gameplay. I just love the stronghold missions especially even if I know how to beat them and some are overly long and/or grindy (eldar). Have you given the Ultimate apocalypse mod a go? It's pretty ridiculous fun to see titans rendered in an engine that was not designed to render titans.
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# ? Mar 25, 2021 14:34 |
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working mom posted:Genuinely curious what's wrong with the brits? A whole lot, the expansions were kinda terrible overall (Panzer Elite was a bit better, because it had a bunch of individually fun/interesting gimmicks slapped together into a barely coherent mess). Brits were: - based around static emplacements and magic spell artillery in a game build all around aggressive maneuvering. They did nothing and denied opponent doing anything interesting, so it was always either joyless meatgrinders or just going for the same silver bullets and their counters every single game. - constrainedvery small and rigid unit pool where all games looked the same and your only real choice was whether you prefer to go into tanks or artillery for the endgame. And likewise - they always had the same specific weaknesses you had to try play around every single time, zero dynamism. - poorly balanced in a way that was usually very frustrating - had a bunch of bullshit units. Bullshit as in, even if ultimately beatable, making one of them forces the opponent to warp their entire game around them. Like tier I essentially-armored-cars or high-armor-penetration tanks whose range exceeds any units vision range. - doing thing where they mess with core mechanics of the game (eg. locking down provinces with their mobile buildings), but it was done because it sounded like a cool flashy idea and nobody really thought them through. They had the lowest (by far) skill floor of all factions and usually boiled down to making one early push early on with one's superior units, locking the juiciest section of the map and just playing simcity from then on.
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# ? Mar 25, 2021 14:43 |
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On singleplayer otoh they were fun as heck, building up a static defensive base doing commando drops behind the front line. I get that it makes multplayer a chore but I think it's kind of a bummer how few games let you do things with strong static defenses; I'm under the impression it's not even an unpopular playstyle. Supreme Commander 1/2 are the only other games I can think of that actually lean into the artillery.
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# ? Mar 25, 2021 14:51 |
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Brits turned a world war 2 game into a recreation of Verdun lol
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# ? Mar 25, 2021 14:53 |
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# ? Jun 10, 2024 10:50 |
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Yeah, there's nothign wrong with doing a defensive faction in principle, it's just... Opposing Fronts had Relic throwing poo poo at the wall and seeing what sticks and the bad parts of brits were really bad. In going for US-like approach of a smaller cadre of more generalist units they locked themselves into living with their bad calls (and didn't choose to rectify it with Tales of Valor unit swaps), while PE had enough stuff you could keep tweaking numbers until you reach playability - even if half the units were competitively unviable, you were still left with the number of options brits had to begin with. Now with their own glass cannon approach PE had its own problem of swing wildly between trash fire and utterly oppressive, but at least they offered something interesting at their core.
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# ? Mar 25, 2021 15:04 |